Difference between revisions of "October 21, 2016 Patch/fr"
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** Ceci devrait réduire la fréquence d'erreurs de type "Out of memory" pour les joueurs utilisant des options graphiques élevées, se produisant plus particulièrement durant un changement de carte. | ** Ceci devrait réduire la fréquence d'erreurs de type "Out of memory" pour les joueurs utilisant des options graphiques élevées, se produisant plus particulièrement durant un changement de carte. | ||
** Les joueurs qui font toujours face à cette erreur peuvent réduire leurs options graphiques à médium ou moindre pour grandement améliorer la stabilité en attendant de nouvelles mises à jour. | ** Les joueurs qui font toujours face à cette erreur peuvent réduire leurs options graphiques à médium ou moindre pour grandement améliorer la stabilité en attendant de nouvelles mises à jour. | ||
− | * Correction de matériaux manquants sur {{code|[[ | + | * Correction de matériaux manquants sur {{code|[[sunshine/fr|cp_sunshine]]}} |
* Correction de la bombe du sort "Tête de Bombe" qui disparaissait au moment de l'explosion | * Correction de la bombe du sort "Tête de Bombe" qui disparaissait au moment de l'explosion | ||
* Correction des zombies du mode Mann vs. Machine sur [[Ghost Town/fr|Ghost Town]] qui n'utilisaient pas le skin approprié en dehors des évènements d'Halloween | * Correction des zombies du mode Mann vs. Machine sur [[Ghost Town/fr|Ghost Town]] qui n'utilisaient pas le skin approprié en dehors des évènements d'Halloween |
Latest revision as of 03:23, 29 December 2016
|
Sommaire
Notes de mise à jour
Cette page est en cours de traduction en français. Si vous parlez français, écrivez sur la page de discussion ou contactez ceux qui ont déjà contribué à cette page (en regardant l'historique). |
Patch 1
Scream Fortress VIII est arrivé !
- 3 nouvelles cartes communautaires dont : Brimstone, Pit of Death et Maple Ridge Event
- Ajout de la caisse arachnéenne
- Contenant 21 nouveaux objets communautaires qui composent la collection Arachnéenne [1]
- Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item[2]
- Has a chance to give a taunt Unusualifier as a bonus item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description
- Can be found as a random bonus item when opening a Creepy Crawly Case
- Ajout de deux nouvelles railleries au Magasin Mann Co.
- Raillerie : Le Tour d'Honneur
- Taunt: Sorcellerie de Seconde Classe (créée par la communauté)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016
Pendant le Scream Fortress VIII
- Tous les joueurs qui lancent le jeu recevront un Gargouille d'Âme s'ils ne l'ont pas reçu l'année dernière
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Ajout de 3 nouvelles Merasmissions pour les cartes ajoutées
- Completing a Merasmission will give players a classic Halloween item and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual effects instead of their normal Unusual effects
Matchmaking
- The Competitive maps list has been updated
- Added
pl_badwater
andctf_turbine
- Disabled
cp_granary
andcp_badlands
- Maps will continue to enter and exit this list over time
- Added
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual Mode Map Selection menu
- Search criteria is now manually saved to give players more control over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match
- Increased the matchmaker's priority of matches with imbalanced teams
- This should reduce the occurrence of extended imbalanced matches when multiple players leave
General
- Added the AsiaFortress Cup Season 10 tournament medals
- Added LBTF2 6v6 Season 13 tournament medals
- Importante amélioration du support des textures pour les clients utilisant OS X et Linus.
- Ceci devrait réduire la fréquence d'erreurs de type "Out of memory" pour les joueurs utilisant des options graphiques élevées, se produisant plus particulièrement durant un changement de carte.
- Les joueurs qui font toujours face à cette erreur peuvent réduire leurs options graphiques à médium ou moindre pour grandement améliorer la stabilité en attendant de nouvelles mises à jour.
- Correction de matériaux manquants sur
cp_sunshine
- Correction de la bombe du sort "Tête de Bombe" qui disparaissait au moment de l'explosion
- Correction des zombies du mode Mann vs. Machine sur Ghost Town qui n'utilisaient pas le skin approprié en dehors des évènements d'Halloween
- Correction d'un bug avec le chronomètre de la fenêtre du vote d'expulsion dans Mann vs. Machine
- Correction des railleries qui ne restauraient pas l'arme correctement lorsque terminées
- Correction du Pomson 6000 qui émettait le son de rechargement du fusil à pompe
- Mise à jours des effets sonores du Scout lorsqu'il pousse un ennemi avec l'Arrêt-Court
- Mise à jour de certains fichiers sonores de Merasmus qui ne se jouaient pas correctement
- Mise à jour des fichiers de localisation
Modifications non-documentées
- Mise à jour de la description de la Gargouille d'Âme.
Patch 2
- Fixed spooky OS X crash upon joining a server
- Fixed not being able to gain progress on Merasmissions[3]
Notes
- ↑ Beauté combustible, Class Crown, Burly Beast, Pestering Jester, Mo'Horn, Toadstool Topper, Big Topper, Heavy Tourism, Corpus Christi Cranium, Spirit of the Bombing Past, Lil' Bitey, Colossal Cranium, Showstopper, Cranial Carcharodon, Spooktacles, El Paso Poncho, Wide-Brimmed Bandito, Nasty Norsemann, Surgeon's Sidearms, Mad Mask, Wing Mann
- ↑ Aerobatics Demonstrator, Final Frontier Freighter, Hovering Hotshot
- ↑ En théorie
Fichiers modifiés
- Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: platform/config/network_config.json
Modified: tf/cfg/server_bootcamp.cfg
Modified: tf/cfg/server_casual.cfg
Modified: tf/cfg/server_competitive.cfg
Modified: tf/cfg/server_mannup.cfg
Modified: tf/cfg/server_matchmaking_base.cfg
Modified: tf/cfg/server_mvm.cfg
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_quests_brazilian.txt
Modified: tf/resource/tf_quests_bulgarian.txt
Modified: tf/resource/tf_quests_czech.txt
Modified: tf/resource/tf_quests_danish.txt
Modified: tf/resource/tf_quests_dutch.txt
Modified: tf/resource/tf_quests_english.txt
Modified: tf/resource/tf_quests_finnish.txt
Modified: tf/resource/tf_quests_french.txt
Modified: tf/resource/tf_quests_german.txt
Modified: tf/resource/tf_quests_hungarian.txt
Modified: tf/resource/tf_quests_korean.txt
Modified: tf/resource/tf_quests_koreana.txt
Modified: tf/resource/tf_quests_polish.txt
Modified: tf/resource/tf_quests_portuguese.txt
Modified: tf/resource/tf_quests_russian.txt
Modified: tf/resource/tf_quests_schinese.txt
Modified: tf/resource/tf_quests_spanish.txt
Modified: tf/resource/tf_quests_swedish.txt
Modified: tf/resource/tf_quests_thai.txt
Modified: tf/resource/tf_quests_turkish.txt
Modified: tf/resource/tf_quests_ukrainian.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_sunshine.bsp
Added: tf/maps/koth_maple_ridge_event.bsp
Modified: tf/maps/mvm_ghost_town.bsp
Added: tf/maps/pd_pit_of_death_event.bsp
Modified: tf/maps/pl_badwater.bsp
Added: tf/maps/pl_fifthcurve_event.bsp
Modified: tf/maps/tr_dustbowl.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/cp_sunshine.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/tr_dustbowl.nav
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/pyro_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/scout_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/sniper_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_class_crown/hwn2016_class_crown_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2016_lil_bitey/hwn2016_lil_bitey_medic.vvd
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_corpus_christi_cranium/hwn2016_corpus_christi_cranium_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_el_paso_poncho/hwn2016_el_paso_poncho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_final_frontiersman/hwn2016_final_frontiersman_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/hwn2016_wide_brimmed_bandito/hwn2016_wide_brimmed_bandito_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_heavy_tourism/hwn2016_heavy_tourism_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mad_mask/hwn2016_mad_mask_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/hwn2016_mo_horn/hwn2016_mo_horn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_burly_beast/hwn2016_burly_beast_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_colossal_cranium_2/hwn2016_colossal_cranium_2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/hwn2016_surgeons_sidearms/hwn2016_surgeons_sidearms_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_combustible_cutie/hwn2016_combustible_cutie_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_hovering_hotshot/hwn2016_hovering_hotshot_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2016_pyro_shark/hwn2016_pyro_shark_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2016_wing_mann/hwn2016_wing_mann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/hwn2016_improv_coonskin_cap/hwn2016_improv_coonskin_cap_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_big_topper/hwn2016_big_topper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/hwn2016_showstopper/hwn2016_showstopper_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_load.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_save.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/casual/gametype_halloween.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_maple_ridge_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pd_pit_of_death.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_fifthcurve_event.vtf