Difference between revisions of "Rock 2 (Classic)"
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{{Map infobox | {{Map infobox | ||
− | | game = | + | | game = tfc |
− | | game-type = Capture the Flag | + | | map-status = official |
− | | file-name = rock2 | + | | map-name = Rock 2 |
− | | map-image = Rock2 TFC.png | + | | map-game-type = Capture the Flag |
+ | | map-file-name = rock2 | ||
+ | | map-image = Rock2 TFC.png | ||
}} | }} | ||
'''Rock 2''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games. | '''Rock 2''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games. | ||
− | ==Objective== | + | == Objective == |
− | Steal the | + | Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture. |
− | ==Scoring== | + | == Scoring == |
* 15 points for each gas release. | * 15 points for each gas release. | ||
− | ==Notes== | + | == Notes == |
* To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from ''Half-Life'') from behind the marked doors, or hide under the water. | * To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from ''Half-Life'') from behind the marked doors, or hide under the water. | ||
* The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman. | * The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman. | ||
+ | * In the game files, there exists unused Yellow and Green variants of the key-card. | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | File:Keycardred tfc.png|Red key | + | File:Keycardred tfc.png|Red key-card |
− | File:Keycardblue tfc.png|Blue key | + | File:Keycardblue tfc.png|Blue key-card |
+ | File:Keycardgreen tfc.png|Unused Green key-card | ||
+ | File:Keycardyellow tfc.png|Unused Yellow key-card | ||
File:Rock2 Red First Spawn.jpg|First spawn area on the Red base. | File:Rock2 Red First Spawn.jpg|First spawn area on the Red base. | ||
File:Rock2 Blue First Spawn.jpg|First spawn area on the Blue base. | File:Rock2 Blue First Spawn.jpg|First spawn area on the Blue base. | ||
Line 36: | Line 41: | ||
File:Rock2 Blue Backyard.jpg|Backyard on the Blue base | File:Rock2 Blue Backyard.jpg|Backyard on the Blue base | ||
File:Rock2 Red Backyard.jpg|Backyard on the Red base | File:Rock2 Red Backyard.jpg|Backyard on the Red base | ||
− | File:Rock2 Blue Cardroom.jpg|Room with a Blue card | + | File:Rock2 Blue Cardroom.jpg|Room with a Blue key-card. |
− | File:Rock2 Red Cardroom.jpg|Room with a Red card | + | File:Rock2 Red Cardroom.jpg|Room with a Red key-card. |
File:Rock2 Central Point.jpg|Central area on the map. | File:Rock2 Central Point.jpg|Central area on the map. | ||
</gallery> | </gallery> |
Latest revision as of 15:44, 4 May 2024
Rock 2 | |
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Basic Information | |
Map type: | Capture the Flag |
File name: | rock2
|
Developer(s): | Valve |
Map Overview | |
Rock 2 is a Capture the Flag map in the Team Fortress Classic series of games.
Contents
Objective
Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.
Scoring
- 15 points for each gas release.
Notes
- To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from Half-Life) from behind the marked doors, or hide under the water.
- The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
- In the game files, there exists unused Yellow and Green variants of the key-card.
Gallery
See also
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