Difference between revisions of "Slowdown"
(added image of natascha) |
GrampaSwood (talk | contribs) (mc, sandman doesn't always slow) |
||
(90 intermediate revisions by 46 users not shown) | |||
Line 1: | Line 1: | ||
− | + | [[File:Sniper huntsman drawn.png|right|350px]] | |
− | |||
− | [[ | ||
− | ''' | + | {{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}} |
+ | '''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed). | ||
− | + | With the exception of the [[Sandman]] baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance. | |
− | |||
− | == Weapon | + | ==Weapon effect== |
+ | {{List of slowdown-inflicting weapons}} | ||
− | + | ==Weapon penalty== | |
− | + | {{List of slowdown penalty weapons}} | |
− | == | + | ==Environmental slowdowns== |
− | + | {{List of environmental slowdowns}} | |
− | + | == Bugs == | |
+ | * It is possible to bypass movement slowdowns with specific movement inputs. | ||
− | + | == See also == | |
+ | * [[Stun]] | ||
− | + | {{Mechanics Nav}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 11:23, 15 September 2024
“ | Shoot, son, y'all slow as molasses.
Click to listen
— The Engineer
|
” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).
With the exception of the Sandman baseball, which has a minimum range requirement, slowdown effects always apply at least a small bit of slowdown regardless of the distance.
Weapon effect
List of slowdown-inflicting weapons | |||||||
---|---|---|---|---|---|---|---|
Melee |
| ||||||
Sandman | |||||||
Primary |
| ||||||
Natascha | |||||||
Note |
|
Weapon penalty
List of slowdown penalty weapons | ||||||||
---|---|---|---|---|---|---|---|---|
Primary |
| |||||||
Baby Face's Blaster | ||||||||
Secondary |
| |||||||
Bonk! Atomic Punch | ||||||||
Primary |
| |||||||
Cow Mangler 5000 | ||||||||
Melee |
| |||||||
Scotsman's Skullcutter | ||||||||
Primary |
| |||||||
Minigun | Iron Curtain | |||||||
Natascha | Tomislav | |||||||
Huo-Long Heater | ||||||||
| ||||||||
Brass Beast | ||||||||
Building |
| |||||||
Hauling | ||||||||
Primary |
| |||||||
Sniper Rifle | AWPer Hand | |||||||
Machina | Shooting Star | |||||||
Bazaar Bargain | Sydney Sleeper | |||||||
Hitman's Heatmaker | ||||||||
| ||||||||
Huntsman | Fortified Compound | |||||||
| ||||||||
Classic | ||||||||
PDA |
| |||||||
Disguise Kit | ||||||||
Note |
|
Environmental slowdowns
List of environmental slowdowns | ||||||
---|---|---|---|---|---|---|
Ghost Horseless Headless Horsemann |
| |||||
Scared |
Bugs
- It is possible to bypass movement slowdowns with specific movement inputs.
See also
|