Difference between revisions of "Anti-Scout strategy (Classic)"

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m (Graysocks moved page Anti-Scout Strategy (Classic) to Anti-Scout strategy (Classic): The 's' in strategy in the page's title should have been lower case.)
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{{Open Review}}
  
•Scouts are weak and will try to stay out of sights. If you do spot a Scout and you are not playing Scout communicate the Scout's location with your team.
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•Scouts have low health pool and will try to stay out of sight. If you spot a Scout, communicate their location to your team.
  
•Scouts will attempt to flank, so be aware of your surroundings
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•Scouts will attempt to flank their enemies, so be aware of your surroundings.
  
•If you're playing Scout and come across another Scout, wait until the enemy Scout reloads to start your offensive
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•Scouts are fast and excell at dodging projectiles. If your main weapon fails, don't forget that you have others!
  
•As Sniper your nailgun excels at taking down Scouts.
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•As Scout, wait until the enemy Scout reloads to start your offense, as they'll be unable to retaliate while doing so.
  
•If playing Soldier attempt to gain the high ground for an advantage, and shoot rockets at the Scouts feet to severly limit the Scout's mobility
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•As Soldier, gain the high ground for a strategic advantage. Also, shooting rockets at the Scout’s feet is highly advised, as it can severly limit their mobility.
  
•Scouts are fast and good at dodging projectiles, so don't forget that you have other weapons
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•As Heavy and Pyro, Scouts are far from an issue. Your Minigun and Flamethrower can mow them down in mere seconds.
  
•Keep in mind that as demo your Shotgun will 2 hit kill Scouts, so it is a potent weapon
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•As Demoman, your Shotgun can kill Scouts in three hits, although you can bring this down to two if you aim well.
  
•As Medic don't be reluctant to deathmatch Scouts, all of Medic's weapons are superior to Scout's
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•As Sniper, your SMG excels at taking down Scouts.
  
•As heavy you shouldn't worry at all about Scouts, your assault cannon will shred them apart
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•As Medic, don't be reluctant to get into a deathmatch with a Scout. All of your weapons can easily take care of one.
 
 
•As Pyro you also shouldn't worry at all about Scouts, your flamethrower is also incredibly effective
 
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Scout_nav}}
 
{{Classic_Scout_nav}}
 
{{Class strategy (Classic)}}
 
{{Class strategy (Classic)}}
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[[Category:Strategy (Classic)]]
 
[[Category:Strategy (Classic)]]
 
[[Category:Scout (Classic)]]
 
[[Category:Scout (Classic)]]
 
[[Category:Community strategy (Classic)]]
 
[[Category:Community strategy (Classic)]]

Latest revision as of 15:35, 4 May 2024

•Scouts have low health pool and will try to stay out of sight. If you spot a Scout, communicate their location to your team.

•Scouts will attempt to flank their enemies, so be aware of your surroundings.

•Scouts are fast and excell at dodging projectiles. If your main weapon fails, don't forget that you have others!

•As Scout, wait until the enemy Scout reloads to start your offense, as they'll be unable to retaliate while doing so.

•As Soldier, gain the high ground for a strategic advantage. Also, shooting rockets at the Scout’s feet is highly advised, as it can severly limit their mobility.

•As Heavy and Pyro, Scouts are far from an issue. Your Minigun and Flamethrower can mow them down in mere seconds.

•As Demoman, your Shotgun can kill Scouts in three hits, although you can bring this down to two if you aim well.

•As Sniper, your SMG excels at taking down Scouts.

•As Medic, don't be reluctant to get into a deathmatch with a Scout. All of your weapons can easily take care of one.