Difference between revisions of "Anti-Scout strategy (Classic)"

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(I tried to clean up the page a little bit. All the information I put on was from prior knowledge or this page.)
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{{Open Review}}
  
•Scouts have low life and will try to stay out of sight. If you do spot a Scout (and you are not playing as Scout) communicate the Scout's location with your team.
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•Scouts have low health pool and will try to stay out of sight. If you spot a Scout, communicate their location to your team.
  
•Scouts will attempt to flank their enemy, so be aware of your surroundings
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•Scouts will attempt to flank their enemies, so be aware of your surroundings.
  
•If you're playing Scout and come across another Scout, wait until the enemy Scout reloads to start your offense
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•Scouts are fast and excell at dodging projectiles. If your main weapon fails, don't forget that you have others!
  
•As Sniper, your nailgun excels at taking down Scouts.
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•As Scout, wait until the enemy Scout reloads to start your offense, as they'll be unable to retaliate while doing so.
  
•If playing Soldier, attempt to gain the high ground for an advantage and shoot rockets at the Scout’s feet to severly limit their mobility
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•As Soldier, gain the high ground for a strategic advantage. Also, shooting rockets at the Scout’s feet is highly advised, as it can severly limit their mobility.
  
•Scouts are fast and good at dodging projectiles, so don't forget that you have other weapons
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•As Heavy and Pyro, Scouts are far from an issue. Your Minigun and Flamethrower can mow them down in mere seconds.
  
•As Demoman, your Shotgun can kill Scouts in two hits
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•As Demoman, your Shotgun can kill Scouts in three hits, although you can bring this down to two if you aim well.
  
•As Medic, don't be reluctant to get into a deathmatch with Scout. All of Medic's weapons can easily take care of a Scout
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•As Sniper, your SMG excels at taking down Scouts.
 
 
•If your playing Heavy or Pyro, don’t worry about Scouts. The Heavy’s Minigun or the Pyro’s Flamethrower can kill them with in seconds
 
  
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•As Medic, don't be reluctant to get into a deathmatch with a Scout. All of your weapons can easily take care of one.
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Scout_nav}}
 
{{Classic_Scout_nav}}
 
{{Class strategy (Classic)}}
 
{{Class strategy (Classic)}}
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[[Category:Strategy (Classic)]]
 
[[Category:Strategy (Classic)]]
 
[[Category:Scout (Classic)]]
 
[[Category:Scout (Classic)]]
 
[[Category:Community strategy (Classic)]]
 
[[Category:Community strategy (Classic)]]

Latest revision as of 15:35, 4 May 2024

•Scouts have low health pool and will try to stay out of sight. If you spot a Scout, communicate their location to your team.

•Scouts will attempt to flank their enemies, so be aware of your surroundings.

•Scouts are fast and excell at dodging projectiles. If your main weapon fails, don't forget that you have others!

•As Scout, wait until the enemy Scout reloads to start your offense, as they'll be unable to retaliate while doing so.

•As Soldier, gain the high ground for a strategic advantage. Also, shooting rockets at the Scout’s feet is highly advised, as it can severly limit their mobility.

•As Heavy and Pyro, Scouts are far from an issue. Your Minigun and Flamethrower can mow them down in mere seconds.

•As Demoman, your Shotgun can kill Scouts in three hits, although you can bring this down to two if you aim well.

•As Sniper, your SMG excels at taking down Scouts.

•As Medic, don't be reluctant to get into a deathmatch with a Scout. All of your weapons can easily take care of one.