Difference between revisions of "Talk:Buildings"

From Team Fortress Wiki
Jump to: navigation, search
(Metal from Dispensers and Parts.)
(3D images of the buildings?)
 
(9 intermediate revisions by 6 users not shown)
Line 1: Line 1:
==New Building HUD?==
+
{{Talk archive
 +
| arc1name = Archive 1
 +
| arc1link = Talk:Buildings/Archive 1
 +
}}
  
Do we have a screenshot of the new building HUD, including the new icons displayed on it? -- [[User:MistahFixIt|MistahFixIt]] 21:54, 12 July 2010 (UTC)
+
== 3D images of the buildings? ==
  
{{Discussion header|top}}
+
Lately I've noticed that there's been more 3D images of more niche things such as the Duck Journal ducks or the Stat Clock. So we have all the weapons (including some of the unused ones), why not make all the building models into 3D images? Seems like a reasonable request.--[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 09:37, 19 April 2024 (UTC)
== Merge ==
 
Shouldn't this fit better in the [[Buildings]]' article?--[[User:Kid Of The Century|Kid Of The Century]] 14:18, 17 September 2010 (UTC)
 
:{{c|Support}}: It's too stubby for its own article. I say yeah. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 16:11, 17 September 2010 (UTC)
 
:{{c|Support}} -- [[User:Nightbox|<font color="#008000">Nightbox</font>]]<sub>  ([[User_talk:Nightbox|t]] <span class="plainlinks">[http://www.steamcommunity.com/id/nightbox s])</span></sub> 16:12, 17 September 2010 (UTC)
 
:{{c|Oppose}} I figure this and [[Death]] would be a better merge.--[[User:Focusknock|Focusknock]] 16:13, 17 September 2010 (UTC)
 
:{{c|Oppose}} Exactly what Focusknock said above. Destruction is just like a kill. the [[Buildings]] article should be about the buildables only.
 
:{{c|Support}}  The death article should be about player deaths IMO, not buildings.  The buildings article and this should be merged, I agree. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]] 16:19, 17 September 2010 (UTC)
 
:{{c}} That's not true, people can die, buildings get destroyed. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 16:20, 17 September 2010 (UTC)
 
:{{c|Support}} --[[User:Parseus|Parseus]] 16:21, 17 September 2010 (UTC)
 
{{Discussion header|bottom}}
 
  
== Added Building Times ==
+
:[[Team Fortress Wiki talk:3D Models#3d models of buildings]].<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:39, 19 April 2024 (UTC)
 
 
I experimented with the build times of all the buildings and came up the times for them.  If anybody will also verify this as well, I'd appreciate it.  The note below is is to try to clarify the times in case someone complains about it.
 
 
 
I also noted the number of swings to build them, but I don't believe anyone would be interested in that unless they want to be very efficient with playing the Engineer.
 
 
 
* Regular Sentry - First spawn:  6 swings
 
* Regular Sentry - Moved:  3 swings
 
* Combat Sentry - First spawn: 2 swings [A 3rd is possible but comes at the very end of the build animation]
 
* Combat Sentry - Moved:  1
 
* Dispenser - First spawn:  13 [12 is better]
 
* Dispenser - Moved: 7 [6]
 
* Teleporter - First spawn:  13 [12]
 
* Teleporter - Moved:  7 [6]
 
 
 
Also, it doesn't matter what melee weapon you use either.  Unless a new weapon comes out that swings faster. [[User:Putis8877|Putis8877]]
 
 
 
^ Hitting a combat sentry with the gunslinger doesn't make it build faster. [[User:Hell-met|Hell-met]] 07:59, 7 December 2010 (UTC)
 
 
 
^ Incorrect.  You CAN speed-build Mini-Sentries.  Also, number of hits is certainly a useful piece of information, since efficiency is what separates pro Engineers from average ones.  I also think we need some information on repairing added to this including Metal cost, it's conspicuously absent.  --[[User:Aranarth|Aranarth]] 00:35, 10 January 2011 (UTC)
 
 
 
What about the Jag? Doesn't that increase build speed? [[User:The Man with No Name|The Man with No Name]] 02:28, 10 January 2011 (UTC)
 
 
 
== If at all possible, can someone make the Blu teleporter in the gallery RED? ==
 
 
 
To match the rest of the gallery and article. <small>— ''The preceding unsigned comment was added by'' '''[[User:Z Overlord|Z Overlord]]''' ([[User talk:Z Overlord|talk]]) • ([[Special:Contributions/Z Overlord|contribs]]) 2010-12-08T20:44:12</small>
 
:Done --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 02:27, 10 January 2011 (UTC)
 
 
 
== New Quote ==
 
 
 
* The current quotation for the article, "...designed by me, built by me, and you'd best hope....not pointed at you." only applies to sentry guns. Shouldn't we use a quote that fits ALL the buildings? --[[User:Stevoisiak|Stevoisiak]] 22:48, 31 January 2011 (UTC)
 
 
 
== Inconsistencies between first and third person Hauling animation as "bugs". ==
 
 
 
As title says. IMO this animation inconsistency should be noted in the "bug" section rather in the "hauling" one. It's pretty noticeable, and while I believe it's intentional not have a completely obscured side, until we have an offcial confirmation this should be noted in the bug section. Do you agree? --[[User:Kid Of The Century|Kid Of The Century]] 16:21, 17 June 2011 (UTC)
 
 
 
== Pictures for repair/sapper warnings ==
 
 
 
I think we need to have some pictures of the warnings when a building is being sapped or needs repair under the "HUD" section. [[File:Engineer.png|25px|link=User:Lord Manship]] Lord Manship <small>I love Engineers! I hate Spies!</small> 11:08, 3 December 2011 (PST)
 
 
 
== Sapper ==
 
 
 
I was just thinking if a note should be added where it mentions that sappers are considered buildings (As stated on its page as well as the Homewrecker and Maul. [[User:BASEBALLFURIES|BASEBALLFURIES]] 20:03, 12 April 2012 (PDT)
 
 
 
== Should we add a section for sappers? ==
 
 
 
Just came across this article, and sappers are technically buildings. Should we add them to the article? If not, this article should probably be renamed Engineer Buildings. I just don't feel high enough in rank to make decisions right now. [[User:Joshduman|Joshduman]] 20:55, 8 August 2012 (PDT)
 
 
 
== Sentries now explode if you try to move them into spawn ==
 
 
 
If you try to pick up and move a Sentry into spawn it will explode. Dispensers and Teleporters do not explode when you try to move them into spawn. I don't know what patch caused this to happen, but I noticed it sometime at the beginning of October. I think it's a bug because it only happens to Sentries. [[User:Rolen47|Rolen47]] 12:28, 2 November 2012 (PDT)
 
 
 
== Hauling + Rescue Ranger ==
 
 
 
The "Hauling" subsection needs to be edited to elaborate how the Rescue Ranger works in relation to hauling. I would do it myself, but seeing as the page for the Rescue Ranger's still new and the gun's dynamics aren't fully explored, I'd wait until more research is done on the Rescue Ranger, as it where.
 
 
 
Or whatever. I'm lazy.
 
 
 
Also, this section is a wee bit messy. Might need a tidy-up? The photo doesn't fit in very well, in my opinion.
 
Once again, I'm just new and I don't know how to do this stuff.
 
 
 
Thanks, [[User:Vorsprung|Vorsprung]] 22:00, 25 December 2012 (PST)
 
 
 
== Updating Build Speed Times for Gun Mettle Update ==
 
I tried to edit the build speed times, particularly for the mini-sentry, as it now builds at 1.5 seconds with hitting and at 3.0 seconds without rather than the old flat 2.9 second build speed, but I'm not getting text when trying to edit the table.  Sorry, I'm new here so I'm probably missing something I need to do, but I figure this section should be updated to reflect the new values.
 
 
 
Thanks, [[User:EmethSAS|EmethSAS]] ([[User talk:EmethSAS|talk]]) 08:32, 17 July 2015 (PDT)
 
 
 
:you probably made a mistake: construction boost is 2.5x now, so times of 1.5 and 3 just can not be. May be 3.75 instead of 3? check pls
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:25352|25352]]''' ([[User talk:25352|talk]]) • ([[Special:Contributions/25352|contribs]]) </small>
 
 
 
== Healing building while they're being redeployed ==
 
 
 
Yesterday, Uncle Dane release a video about what happens when healing buildings during their redeployement (https://www.youtube.com/watch?v=xGufBYLAKv0), and there's a mechanic which isn't listed in here, and it'd be good to include it to the article: "When the 'construction' phase of the redeployement occurs, all damage taken AFTER the building has been placed will be neglected by a passive regeneration, occuring without any action of the engineer needed. This passive regeneration doesn't heal damage taken BEFORE the building is picked up." [[User:Supershadow30|Supershadow30]] ([[User talk:Supershadow30|talk]]) 13:55, 19 March 2016 (PDT)
 
:I agree that this needs to be added, but I can't figure out how to do it. The problem is that it's actually a pretty complex thing to explain.
 
<blockquote>Redeploying buildings undergo the same process as new buildings, as in, they gain health at the same rate. This rate is based on the speed of construction. A new building will reach 150 health when it's done, no matter how fast it gets there. For example, a Sentry Gun constructs in 10.5 seconds, meaning it "heals" at 14+2/7 health per second; if it is wrench-boosted the entire time, the time halves and so the "healing" doubles to 28+4/7 h/s. When a building is redeployed, it constructs even faster, which boosts the "healing" even more - up to the health it had when picked up.</blockquote>
 
:How can this be simplified without losing information? The important part is that the healing happens because it's re-using the initial construction state, and that the healing's rate undergoes the same rules (i.e. based on construction speed), which don't really make sense unless applied to a new building. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 14:07, 25 March 2016 (PDT)
 
 
 
== Metal from Dispensers and Parts. ==
 
 
 
[[User:Lihaph|Lihaph]] ([[User talk:Lihaph|talk]]) 19:02, 30 June 2018 (UTC)
 
I've been testing Engineer, and i've found that after Jungle Inferno, standing on the dispenser makes it dispense double the metal (Not extra/free metal), but i didn't found about it in any of the patch notes from there or any other update nor any article of the Wiki.
 
 
 
Dispenser distribution with the Wrench/Eureka Effect:
 
* Level 1 - '''40/32'' - ''80/64'''  standing on it
 
* Level 2 - '''50/40'' - ''100/80'''  standing on it
 
* Level 3 - '''60/48'' - ''120/96'''  standing on it
 
 
 
About the destroyed building parts:
 
 
 
Using: Metal x Parts
 
* Sentries - '''16/12''' x '''3'''  +  '''17/13''' x '''1''' (65/49)
 
* Dispensers - '''10/8''' x '''5''' (50/40)
 
* Teleporters - '''6 x 3'''  +  '''7 x 1''' (25)
 
* Eureka Effect Teleporters - '''4 x 3''' + '''5 x 1''' (17)
 
 
 
Remarking: First value is with all the Wrenches and second value with the Eureka Effect.
 
 
 
:Just to add, the double metal is only given when the Dispenser's reserve is full, or atleast that's the only way I could get it to work. [[File:Backpack_Tux.png|50px]]<span style="font-family: comic sans ms; color: #4682B4">'''[[User:VasyaTheWizard|VasyaTheWizard]]'''</span> 19:07, 30 June 2018 (UTC)
 
 
 
:: Yeah, it's most likely a bug, that occured when they fixed the fact, that Dispenser could give metal/ammo through thin walls - they could've changed the size of the collision box (for lack of better term i'll call it like that), or change the way it detects who's in range to get the metal/ammo. Either way, i'm thinking it is a bug, and it probably should be regarded as one, but that's just me <br> [[User:Goodjob|Goodjob]] ([[User talk:Goodjob|talk]]) 19:10, 30 June 2018 (UTC)
 
 
 
::: It's an actual feature, the dispenser doesn't need to be full or have anything special equiped, you can actually test it yourself, and recently has been proved by the youtuber "Maga". [[User:Lihaph|Lihaph]] ([[User talk:Lihaph|talk]]) 03:21, 1 July 2018 (UTC)
 
 
 
:::: If it's a feature, any confirmation from the Valve's side? If no, I want to put it in the bug. The fact that people reverted my changes that removed about it but I didn't revert back is because I don't want to do anything unless there's the talking about it. So TL;DR, if Valve confirmed it is a feature, put in paragraph. Else, in bug section. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 03:55, 1 July 2018 (UTC)
 
 
 
::::: It might be, there's a ton of stuff that were put or removed from the game without any word from the Team, with a few exceptions that were mentioned a few days or patches after. [[User:Lihaph|Lihaph]] ([[User talk:Lihaph|talk]]) 13:50, 1 July 2018 (UTC)
 

Latest revision as of 09:39, 19 April 2024

Talk archives
Intel blu idle.png Archive 1

3D images of the buildings?

Lately I've noticed that there's been more 3D images of more niche things such as the Duck Journal ducks or the Stat Clock. So we have all the weapons (including some of the unused ones), why not make all the building models into 3D images? Seems like a reasonable request.--ShadowMan44 (talk) 09:37, 19 April 2024 (UTC)

Team Fortress Wiki talk:3D Models#3d models of buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:39, 19 April 2024 (UTC)