Difference between revisions of "Quick switching"

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{{Quotation|'''The Engineer'''|Hell boys, we better mann-up in a ''big'' damn hurry!|sound=Engineer_mvm_wave_end06.wav}}
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{{Quotation|'''The Engineer'''|Hell, boys, we better man up in a ''big'' damn hurry!|sound=Engineer mvm wave end06.wav}}
[[File:Quickswitchmenu ingame.png|300px|right|thumb|The quickswitch menu as it appears in-game.]]
 
'''Quick switching''' (also known as '''Loadout Quickswitch''' or '''qs''') is a keyboard keybind in the options menu that is not bound to anything by default. You are able to open it via binding the option to a button or simply typing '''+quickswitch''' in the developer [[console]], and upon opening the menu you are greeted with a menu that allows you to quickly swap loadouts and/or weapons. Normally depending on which weapon is currently active the menu will show other related unlocks to switch out your current weapon. (i.e. If you want to switch to the [[Reserve Shooter]], the Shotgun must be the active weapon.) You can bypass this by pressing 1-3 and 6-8.
 
  
 +
[[File:Quickswitchmenu ingame.png|300px|right|thumb|The quickswitch menu as it appears in-game]]
 +
'''Quick switching''' (also known as '''Loadout Quickswitch''' or '''qs''') is a keyboard keybind in the options menu that is not bound to anything by default. Players can open it via binding the option to a button or simply typing '''+quickswitch''' in the developer [[console]] and, upon opening the menu, they are greeted with a menu that allows them to quickly swap loadouts and/or weapons. Normally, depending on which weapon is currently active, the menu shows other related unlocks to switch out the current weapon (i.e. to switch to the [[Reserve Shooter]], the Shotgun must be the active weapon). This can be bypassed by pressing 1-3, 4-5, and 6-8.
  
Pressing numbers 1-3 will cause the menu to switch to loadout slots (in order of appearance), "Primary Weapon", "Secondary Weapon", and "Melee Weapon". Numbers 6-8 will switch to loadout slots, "Cosmetic 1", "Cosmetic 2", and the "Action Slot".
+
Pressing the numbers 1-3 causes the menu to switch to loadout slots (in order of appearance), "Primary Weapon", "Secondary Weapon", and "Melee Weapon". When playing as the [[Engineer]] or the [[Spy]], numbers 4-5 switch to their two "PDA" loadout slots. Numbers 6-8 switch to loadout slots, "Cosmetic 1", "Cosmetic 2", and the "Action Slot".
 
 
== Bugs ==
 
* The quickswitch menu will ignore duplicates of painted variants of an item. Only one entry of a painted item will show at a time.
 
* You can equip two conflicting cosmetics using the quickswitch menu since it does not check for equip regions.
 
* Cosmetic Slot 3 is inaccessible through the quickswitch menu.
 
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|10|14|2009}}'''
 
'''{{Patch name|10|14|2009}}'''
* Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
+
* Added {{code|+quickswitch}} command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot.
 +
 
 
'''{{Patch name|10|29|2009}}''' ([[Haunted Hallowe'en Special]])
 
'''{{Patch name|10|29|2009}}''' ([[Haunted Hallowe'en Special]])
* QuickSwitch improvements
+
* QuickSwitch improvements:
** Added key input so you can cycle through it using the slot input keys
+
** Added key input so you can cycle through it using the slot input keys.
** Added all [[loadout]] slots (not just primary, secondary, and melee)
+
** Added all [[loadout]] slots (not just primary, secondary, and melee).
** Removed duplicate entries (should only see 1 Flare Gun, etc.)
+
** Removed duplicate entries (should only see 1 {{botignore|flaregun}}{{sic}}, etc.).
** Fixed a few small layout & empty slot bugs
+
** Fixed a few small layout & empty slot bugs.
 +
 
 
'''{{Patch name|6|11|2010}}'''
 
'''{{Patch name|6|11|2010}}'''
 
* Disabled quickswitch UI in training to reduce confusion.
 
* Disabled quickswitch UI in training to reduce confusion.
 +
 
'''{{Patch name|5|12|2011}}'''
 
'''{{Patch name|5|12|2011}}'''
*Added a “Show in [[Backpack]] Order” setting to the loadout slot select screen
+
* Added a “Show in [[Backpack]] Order” setting to the loadout slot select screen.
**This flag also affects the Quickswitch dialog
+
** This flag also affects the Quickswitch dialog.
 +
 
 
'''{{Patch name|3|18|2015}}'''
 
'''{{Patch name|3|18|2015}}'''
* Fixed clipped [[Customize items#Loadout and Taunt slots|Preset]] button in the Quickswitch panel
+
* Fixed clipped [[Customize items#Loadout and Taunt slots|Preset]] button in the Quickswitch panel.
 +
 
 +
'''{{Patch name|9|26|2022}}'''
 +
* Fixed being able to equip conflicting cosmetic items using {{code|+quickswitch}}
 +
 
 +
'''{{Patch name|9|28|2022}}'''
 +
* Reverted the {{code|+quickswitch}} bug fix while we evaluate
 +
}}
 +
 
 +
== Bugs ==
 +
* The quickswitch menu ignores duplicates of painted variants of an item. Only one entry of a painted item is shown at a time.
 +
** This was probably an oversight, as the October 2009 update removed duplicate entries of weapons to reduce clutter.
 +
* Cosmetic Slot 3 is inaccessible through the quickswitch menu.
 +
** This is due to the fact that the quickswitch menu was created before the third cosmetic slot.
 +
 
 +
== See also ==
 +
* [[Scripting]]
 +
* [[Advanced options]]
 +
 
 +
[[Category:Gameplay]]

Latest revision as of 23:44, 10 April 2024

Hell, boys, we better man up in a big damn hurry!
The Engineer
The quickswitch menu as it appears in-game

Quick switching (also known as Loadout Quickswitch or qs) is a keyboard keybind in the options menu that is not bound to anything by default. Players can open it via binding the option to a button or simply typing +quickswitch in the developer console and, upon opening the menu, they are greeted with a menu that allows them to quickly swap loadouts and/or weapons. Normally, depending on which weapon is currently active, the menu shows other related unlocks to switch out the current weapon (i.e. to switch to the Reserve Shooter, the Shotgun must be the active weapon). This can be bypassed by pressing 1-3, 4-5, and 6-8.

Pressing the numbers 1-3 causes the menu to switch to loadout slots (in order of appearance), "Primary Weapon", "Secondary Weapon", and "Melee Weapon". When playing as the Engineer or the Spy, numbers 4-5 switch to their two "PDA" loadout slots. Numbers 6-8 switch to loadout slots, "Cosmetic 1", "Cosmetic 2", and the "Action Slot".

Update history

October 14, 2009 Patch
  • Added +quickswitch command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot.

October 29, 2009 Patch (Haunted Hallowe'en Special)

  • QuickSwitch improvements:
    • Added key input so you can cycle through it using the slot input keys.
    • Added all loadout slots (not just primary, secondary, and melee).
    • Removed duplicate entries (should only see 1 flaregun(sic), etc.).
    • Fixed a few small layout & empty slot bugs.

June 11, 2010 Patch

  • Disabled quickswitch UI in training to reduce confusion.

May 12, 2011 Patch

  • Added a “Show in Backpack Order” setting to the loadout slot select screen.
    • This flag also affects the Quickswitch dialog.

March 18, 2015 Patch

  • Fixed clipped Preset button in the Quickswitch panel.

September 26, 2022 Patch

  • Fixed being able to equip conflicting cosmetic items using +quickswitch

September 28, 2022 Patch

  • Reverted the +quickswitch bug fix while we evaluate

Bugs

  • The quickswitch menu ignores duplicates of painted variants of an item. Only one entry of a painted item is shown at a time.
    • This was probably an oversight, as the October 2009 update removed duplicate entries of weapons to reduce clutter.
  • Cosmetic Slot 3 is inaccessible through the quickswitch menu.
    • This is due to the fact that the quickswitch menu was created before the third cosmetic slot.

See also