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− | {{Map infobox | + | {{Disambiguation|Nucleus}} |
− | |game-type=Arena | |
− | |file-name=arena_nucleus
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− | |map-image=Arenanucleus.jpg
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− | }}
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− | {{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus (King of the Hill)|King of the Hill]]}}
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− | {{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]|A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.}} | + | : {{De|Circus|icon-override=Item icon Map Stamp - Circus.png}}, a [[Player Destruction]] map. |
− | '''Nucleus''' is an [[Maps#Arena|Arena]] map. Nucleus was released along with [[arena sawmill|Sawmill]] as part of [[May 21, 2009 Patch|The Sniper vs Spy Update]].
| + | : {{De|Galleria|icon-override=Item icon Map Stamp - Galleria.png}}, a Player Destruction map. |
| + | : {{De|Nucleus (Arena)|icon-override=Menu photos arena nucleus.png|l1=Nucleus}}, an [[Arena]] map. |
| + | : {{De|Nucleus (King of the Hill)|icon-override=Menu photos koth nucleus.png|l1=Nucleus}}, a [[King of the Hill]] map. |
| + | : {{De|Nucleus VSH|icon-override=Item icon Map Stamp - Nucleus VSH.png|l1=Nucleus}}, a [[Versus Saxton Hale]] map. |
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− | Your goal is to eliminate the entire enemy team or capture the central [[control point]] when it becomes available.
| + | {{disambignote}} |
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− | == Introduction Video ==
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− | {{youtube|iMtI849koHk}} | |
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− | == Locations ==
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− | {{Map items
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− | |small1=0
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− | |medium1=1
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− | |large1=0
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− | |small2=2
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− | |medium2=5
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− | |large2=0}}
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− | * '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
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− | * '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a [[Health|Medium Health Pickup]], but the pit is an unavoidable death for anyone unfortunate enough to fall in.
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− | * '''The Perimeter''' - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into ''"[[RED]]-Side Perimeter"'' and ''"[[BLU]]-Side Perimeter"'', based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
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− | == Strategy ==
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− | * [[Scout]]s with the [[Force-A-Nature]] and [[Pyro]]s with either the [[Flamethrower]] or the [[Degreaser]] equipped can use their weapons to [[Knockback|knock]] their opponents into the center pit and to an instant death. This also works for Soldiers and Demomen, although this is more difficult.
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− | * There are many fast routes in the map that are ideal for Scouts. Jumping over the chasm can provide a quick escape from an enemy. The medium health pickup is only two jumps away from almost any point on the map, seeing as it's placed low and in the middle.
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− | * This map allows for successful [[Heavy]] ambushes, as the narrow catwalks leading to the center Control Point give enemies no space to avoid the [[Minigun]].
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− | * At the start of a round, Scouts are able to jump on the roof of a low building to the right or to the left as they leave spawn depending on which team you are on (BLU = Left, RED = Right). This allows access to a fast route to the other team's spawn area. Be advised that [[Soldiers]] and [[Demomen]] may favour this route as well.
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− | * Though overall a good map for [[Spy|Spies]], the circular nature of the map disrupts line of sight, meaning you have little warning before enemies are suddenly upon you.
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− | * [[Heavy|Heavies]] and [[Soldier]]s should be alert of enemy [[Snipers]]. Going into the doorway near the [[spawn]] is a good way to avoid them.
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− | * The circular nature of the map allows for easy access to the opposing team's spawn entrance, which in turn opens for [[ambushing]].
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− | * As the [[Engineer]], you can deploy a [[Sentry Gun]] near the medkit, which finishes off any enemies with low health trying to get to the medkit.
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− | * The roof on one side of the map has an opening on the top, giving Soldiers and Demomen an opportunity to do much damage without being noticed.
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− | * It is possible, albeit highly difficult, to escape from the lower platform of the map to the surrounding ledges as a Scout by [[Double Jump|double jump]]ing and crouching as you approach the edge of the ledges. This technique is made much simpler through use the the Force-A-Nature, though it can be performed by any Scout, regardless of loadout.
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− | ==Gallery==
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− | {{see also|Category:Nucleus images}}
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− | <gallery widths=150px heights=90px>
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− | File:Arena_nucleus0000.jpg|
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− | File:Arena_nucleus0001.jpg|
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− | File:Arena_nucleus0002.jpg|
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− | File:Arena_nucleus0003.jpg|
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− | File:Arena_nucleus0005.jpg|
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− | File:Arena_nucleus0006.jpg|
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− | File:Arena_nucleus0008.jpg|
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− | </gallery>
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− | == Control Point Timing ==
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− | {{Control Point Timing/Official Map}}
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− | ==Trivia==
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− | * Nucleus has no 3D Skybox.
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− | * The static particles seen in the device are also seen in the ending sequence of [[Wikipedia:Portal|Portal]].
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− | {{Maps nav}}
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