Difference between revisions of "Quick switching"
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− | {{Quotation|'''The Engineer'''|Hell boys, we better | + | {{Quotation|'''The Engineer'''|Hell, boys, we better man up in a ''big'' damn hurry!|sound=Engineer mvm wave end06.wav}} |
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+ | [[File:Quickswitchmenu ingame.png|300px|right|thumb|The quickswitch menu as it appears in-game]] | ||
+ | '''Quick switching''' (also known as '''Loadout Quickswitch''' or '''qs''') is a keyboard keybind in the options menu that is not bound to anything by default. Players can open it via binding the option to a button or simply typing '''+quickswitch''' in the developer [[console]] and, upon opening the menu, they are greeted with a menu that allows them to quickly swap loadouts and/or weapons. Normally, depending on which weapon is currently active, the menu shows other related unlocks to switch out the current weapon (i.e. to switch to the [[Reserve Shooter]], the Shotgun must be the active weapon). This can be bypassed by pressing 1-3, 4-5, and 6-8. | ||
− | Pressing numbers 1-3 | + | Pressing the numbers 1-3 causes the menu to switch to loadout slots (in order of appearance), "Primary Weapon", "Secondary Weapon", and "Melee Weapon". When playing as the [[Engineer]] or the [[Spy]], numbers 4-5 switch to their two "PDA" loadout slots. Numbers 6-8 switch to loadout slots, "Cosmetic 1", "Cosmetic 2", and the "Action Slot". |
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== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|14|2009}}''' | '''{{Patch name|10|14|2009}}''' | ||
− | * Added | + | * Added {{code|+quickswitch}} command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot. |
+ | |||
'''{{Patch name|10|29|2009}}''' ([[Haunted Hallowe'en Special]]) | '''{{Patch name|10|29|2009}}''' ([[Haunted Hallowe'en Special]]) | ||
− | * QuickSwitch improvements | + | * QuickSwitch improvements: |
− | ** Added key input so you can cycle through it using the slot input keys | + | ** Added key input so you can cycle through it using the slot input keys. |
− | ** Added all [[loadout]] slots (not just primary, secondary, and melee) | + | ** Added all [[loadout]] slots (not just primary, secondary, and melee). |
− | ** Removed duplicate entries (should only see 1 | + | ** Removed duplicate entries (should only see 1 {{botignore|flaregun}}{{sic}}, etc.). |
− | ** Fixed a few small layout & empty slot bugs | + | ** Fixed a few small layout & empty slot bugs. |
+ | |||
'''{{Patch name|6|11|2010}}''' | '''{{Patch name|6|11|2010}}''' | ||
* Disabled quickswitch UI in training to reduce confusion. | * Disabled quickswitch UI in training to reduce confusion. | ||
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'''{{Patch name|5|12|2011}}''' | '''{{Patch name|5|12|2011}}''' | ||
− | *Added a “Show in [[Backpack]] Order” setting to the loadout slot select screen | + | * Added a “Show in [[Backpack]] Order” setting to the loadout slot select screen. |
− | **This flag also affects the Quickswitch dialog | + | ** This flag also affects the Quickswitch dialog. |
+ | |||
'''{{Patch name|3|18|2015}}''' | '''{{Patch name|3|18|2015}}''' | ||
− | * Fixed clipped [[Customize items#Loadout and Taunt slots|Preset]] button in the Quickswitch panel | + | * Fixed clipped [[Customize items#Loadout and Taunt slots|Preset]] button in the Quickswitch panel. |
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+ | '''{{Patch name|9|26|2022}}''' | ||
+ | * Fixed being able to equip conflicting cosmetic items using {{code|+quickswitch}} | ||
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+ | '''{{Patch name|9|28|2022}}''' | ||
+ | * Reverted the {{code|+quickswitch}} bug fix while we evaluate | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * The quickswitch menu ignores duplicates of painted variants of an item. Only one entry of a painted item is shown at a time. | ||
+ | ** This was probably an oversight, as the October 2009 update removed duplicate entries of weapons to reduce clutter. | ||
+ | * Cosmetic Slot 3 is inaccessible through the quickswitch menu. | ||
+ | ** This is due to the fact that the quickswitch menu was created before the third cosmetic slot. | ||
+ | |||
+ | == See also == | ||
+ | * [[Scripting]] | ||
+ | * [[Advanced options]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 23:44, 10 April 2024
“ | Hell, boys, we better man up in a big damn hurry!
Click to listen
— The Engineer
|
” |
Quick switching (also known as Loadout Quickswitch or qs) is a keyboard keybind in the options menu that is not bound to anything by default. Players can open it via binding the option to a button or simply typing +quickswitch in the developer console and, upon opening the menu, they are greeted with a menu that allows them to quickly swap loadouts and/or weapons. Normally, depending on which weapon is currently active, the menu shows other related unlocks to switch out the current weapon (i.e. to switch to the Reserve Shooter, the Shotgun must be the active weapon). This can be bypassed by pressing 1-3, 4-5, and 6-8.
Pressing the numbers 1-3 causes the menu to switch to loadout slots (in order of appearance), "Primary Weapon", "Secondary Weapon", and "Melee Weapon". When playing as the Engineer or the Spy, numbers 4-5 switch to their two "PDA" loadout slots. Numbers 6-8 switch to loadout slots, "Cosmetic 1", "Cosmetic 2", and the "Action Slot".
Update history
- Added
+quickswitch
command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot.
October 29, 2009 Patch (Haunted Hallowe'en Special)
- QuickSwitch improvements:
- Added key input so you can cycle through it using the slot input keys.
- Added all loadout slots (not just primary, secondary, and melee).
- Removed duplicate entries (should only see 1 flaregun(sic), etc.).
- Fixed a few small layout & empty slot bugs.
- Disabled quickswitch UI in training to reduce confusion.
- Added a “Show in Backpack Order” setting to the loadout slot select screen.
- This flag also affects the Quickswitch dialog.
- Fixed clipped Preset button in the Quickswitch panel.
- Fixed being able to equip conflicting cosmetic items using
+quickswitch
- Reverted the
+quickswitch
bug fix while we evaluate
Bugs
- The quickswitch menu ignores duplicates of painted variants of an item. Only one entry of a painted item is shown at a time.
- This was probably an oversight, as the October 2009 update removed duplicate entries of weapons to reduce clutter.
- Cosmetic Slot 3 is inaccessible through the quickswitch menu.
- This is due to the fact that the quickswitch menu was created before the third cosmetic slot.