Difference between revisions of "Talk:Rocket Launcher"

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(Does this count as Trivia?: new section)
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*The Rocket Launcher Fires rockets from the players View Model, meaning that if the player has their View Model on their Left, the rockets will also shoot from the left side, despite the Player Model showing Solider holding The Rocket Launcher in his right hands
 
*The Rocket Launcher Fires rockets from the players View Model, meaning that if the player has their View Model on their Left, the rockets will also shoot from the left side, despite the Player Model showing Solider holding The Rocket Launcher in his right hands
  
I am not sure if this has been patched or not (if it is a bug) or it should be in all information about any Launcher used by the soldier. Might As well consider the odds and see if anyone wants to give light on this tidbit of info https://www.youtube.com/watch?v=Kt17B_Xv2OQ Is the video)
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I am not sure if this has been patched or not (if it is a bug) or it should be in all information about any Launcher used by the soldier. Might As well consider the odds and see if anyone wants to give light on this tidbit of info (https://www.youtube.com/watch?v=Kt17B_Xv2OQ Is the video)
  
 
Posted by: [[User:Box Shards|Box Shards]] ([[User talk:Box Shards|talk]]) 17:15, 15 February 2019 (UTC)
 
Posted by: [[User:Box Shards|Box Shards]] ([[User talk:Box Shards|talk]]) 17:15, 15 February 2019 (UTC)
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: I would say it counts as Trivia, as most players who play the game won't ever switch from viewmodel position. (Although it happened to me accidentally). However, I would wait for more responses than just mine [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 17:19, 15 February 2019 (UTC)
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== A bug that I seen a few times ==
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So when I fire the rockets they just explode when hitting a teammate and this happens with other rocket launchers too is this intentional or a bug
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[[User:Zarioo12|Zarioo12]] ([[User talk:Zarioo12|talk]]) 17:06, 22 February 2023 (UTC)
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:Intentional.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:12, 22 February 2023 (UTC)
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== Rounding 146 hammer units of splash damage ==
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On the blackbox page it saids that 2.7m is equal to 146 hammer units however on the rocket launcher page it saids that 2.8 meters is equivalent to 146 hammer units when we know that both have the same splash damage. Does anyone know how to convert hammer units into real life units? (going to go ahead and change the rocket launcher to 2.7 meters)
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[[User:Facehurt|Facehurt]] ([[User talk:Facehurt|talk]]) 01:50, 1 June 2023 (UTC)
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:16 Hammer units is equal to 1 foot, which means that 146 HU is 9.125 feet which is 2.7813 metres or 2.8 metres rounded.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:02, 1 June 2023 (UTC)
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== Rocket Self-Damage Numbers ==
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Hello, I made the earlier edit to the self-damage and foolishly didn't fully consider that proof would have been required for changes to values that had been inputted 14 years ago, woops lol.
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I've made a medal recording showcasing the 3 edited values, though I should clarify that the two maximum self-damage values are similar to the Scattergun's max damage of 105, in that they can almost never occur in regular gameplay and required me to shrink my character in order to consistently demonstrate them.
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The recording was done with the Original, but the results are the same with every rocket launcher, barring the Liberty Launcher and Air Strike (Whose current stats are also incorrect, due to being based off the ones used for the base rocket launcher).
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As is evident, 45-90 tracks with the rocket launcher's base damage and explosion radius falloff and 27-54 is simply 40% less while Soldier is in the air when taking self-damage.
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https://medal.tv/games/tf2/clips/i02ByNvb3yg4loxt-/d1337HG3rkMk?invite=cr-MSxaRGksMTc1MDAxNTI4LA
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[[User:LorrKnight|LorrKnight]] ([[User talk:LorrKnight|talk]]) 13:41, 4 June 2024 (UTC)
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:I would imagine the Direct Hit's self-damage range would be higher damage due to the fact that it has a smaller explosion radius. I don't think we need to include the max damage if it's not achievable in the game without some kind of modification, but if you can manage to do it without shrinking yourself then that would be valid (the max damage of the Scattergun should probably be changed as well then).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:39, 4 June 2024 (UTC)
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:: I'd argue it's best for the most trusted source of TF2 information to list the most technically accurate information, but I understand why it could be preferable to show the effectively possible values. Why not add the actual values as pop-ups when you mouse over the effective values, similarly to the minimum splash radius being listed as 2.8m but also showing 9.1 feet and 146Hu when moused over? Regardless, I went to test every weapon more thoroughly to find the effective gameplay values.
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::Rocket Launcher: 45-89 Grounded, 27-51 Airborne (All other primaries not in the table share these values, ignoring the CM5K's afterburn from charged shot. Direct hit's explosion radius and damage changes are only vs enemies)
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::Original: 45-89 Grounded, 27-52 Airborne (It is more likely to hit higher damage values due to the projectile being shot from the center)
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::Beggar's Bazooka: 45-89 (90 Overload) and 27-51 (54 Overload) (Overloads reach max damage because they detonate inside the player's collision hull)
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::Air Strike: 38-76, 23-43 (Reverts to RL's values when damaging enemies with the same rocket)
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::Liberty Launcher: 34-67, 20-39(Reverts RL's values when damaging enemies with the same rocket)
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::It could be possible some of these are 1 or 2 damage points higher in extremely rare situations, but this is as high damage as I could get for the maximum thresholds.
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::If anyone trying to reproduce these values has issues doing so, try finding an area with ankle-high water such as the additional rooms in Helltower near the beginning of the carts' paths.
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::[[User:LorrKnight|LorrKnight]] ([[User talk:LorrKnight|talk]]) 07:59, 6 June 2024 (UTC)

Latest revision as of 09:57, 6 June 2024

About the link

Could we change it to a standard wikipedia entry? http://en.wikipedia.org/wiki/RPG-7 Dr. Blutengott 20:20, 12 August 2011 (PDT)

I see no reason why not to. Do it. Painted Vintage Merryweather 803020.pngFyahweather 20:37, 12 August 2011 (PDT)

"Musical instrument" claim

While I can certainly see the trombone in the Rocket Launcher, the article claims that "many" weapons in the game are partly inspired by musical instruments. But a search for "musical" turns up zero similar results on other pages. This needs to be either cited and applied to other articles or punted. Toomai Glittershine 14:35, 31 October 2011 (PDT)

Did someone from Valve say that it was inspired by a trombone? You could just as easily say the inspiration came from a blunderbuss. » Cooper Kid (blether) • (contreebs) 05:50, 1 November 2011 (PDT)
That's kind of my point. This article claims that musical instruments were a design influence, yet there's both no proof and no corresponding claims in any other article. Toomai Glittershine 14:05, 1 November 2011 (PDT)
Actually, it was brought up in the Well Developer Commentary, node #14: "...we looked to 60's era product design principles for the primary weapons, then focused on musical instruments for secondary and melee weapons..." TheKieranator 08:46, 19 January 2012 (PST)

Critical rocket damage falloff

Standard, noncritical rockets suffer damage falloff in 2 ways: distance from the soldier that fired the rocket, and also distance from the center of the blast. Critical rockets don't experience the first type of damage falloff (this is proven/stated in the article), but are they subject to the second type of damage falloff, distance from the center of the blast? This should be investigated, and perhaps added to the pages for all explosive damage sources that work in the same manner.Vaati 006 12:20, 5 December 2012 (PST)

Rocket Launcher Unused

All the textures that doesn't start with "v_" or "w_" have realistic textures.

Path: materials->models->weapons->v_rocketlauncher Path: materials->models->weapons->w_rocketlauncher (RPG, already mentioned)

Gabrielwoj (talk) 09:09, 10 April 2014 (PDT)

Bug I Found

Hey guys, I think I found a bug with the Rocket Launcher (and all other rocket launchers), where that if you fire a rocket, and immediately switch to another weapon, the rocket firing sound will be cut short. Is this a bug, or would this be intentional? And if it is a bug, would it be worth noting? The preceding unsigned comment was added by Fuzzeh! (talk) • (contribs) 08:27, 22 August 2014

Its just a sound issue, Not really worth noting. It doesn't affect gameplay in the slightest. Ashes (talk) 13:12, 22 August 2014 (PDT)

Does this count as Trivia?

Back in January 27 2017, Ace TheOcarinaMaker made a video about the Rocket Launcher View Model and got clear Proof that when in the left-hand View Model the rockets fire from the view model's location instead of the player's player model. And I was thinking of adding it to the Trivia Section of the page today (also joined today) But I am Unaware about if it does count as Trivia or a Bug.

E.G.:

  • The Rocket Launcher Fires rockets from the players View Model, meaning that if the player has their View Model on their Left, the rockets will also shoot from the left side, despite the Player Model showing Solider holding The Rocket Launcher in his right hands

I am not sure if this has been patched or not (if it is a bug) or it should be in all information about any Launcher used by the soldier. Might As well consider the odds and see if anyone wants to give light on this tidbit of info (https://www.youtube.com/watch?v=Kt17B_Xv2OQ Is the video)

Posted by: Box Shards (talk) 17:15, 15 February 2019 (UTC)

I would say it counts as Trivia, as most players who play the game won't ever switch from viewmodel position. (Although it happened to me accidentally). However, I would wait for more responses than just mine GrampaSwood (talk) 17:19, 15 February 2019 (UTC)

A bug that I seen a few times

So when I fire the rockets they just explode when hitting a teammate and this happens with other rocket launchers too is this intentional or a bug Zarioo12 (talk) 17:06, 22 February 2023 (UTC)

Intentional.
GrampaSwood (talk) 17:12, 22 February 2023 (UTC)

Rounding 146 hammer units of splash damage

On the blackbox page it saids that 2.7m is equal to 146 hammer units however on the rocket launcher page it saids that 2.8 meters is equivalent to 146 hammer units when we know that both have the same splash damage. Does anyone know how to convert hammer units into real life units? (going to go ahead and change the rocket launcher to 2.7 meters)

Facehurt (talk) 01:50, 1 June 2023 (UTC)

16 Hammer units is equal to 1 foot, which means that 146 HU is 9.125 feet which is 2.7813 metres or 2.8 metres rounded.
GrampaSwood (talk) 11:02, 1 June 2023 (UTC)

Rocket Self-Damage Numbers

Hello, I made the earlier edit to the self-damage and foolishly didn't fully consider that proof would have been required for changes to values that had been inputted 14 years ago, woops lol. I've made a medal recording showcasing the 3 edited values, though I should clarify that the two maximum self-damage values are similar to the Scattergun's max damage of 105, in that they can almost never occur in regular gameplay and required me to shrink my character in order to consistently demonstrate them. The recording was done with the Original, but the results are the same with every rocket launcher, barring the Liberty Launcher and Air Strike (Whose current stats are also incorrect, due to being based off the ones used for the base rocket launcher). As is evident, 45-90 tracks with the rocket launcher's base damage and explosion radius falloff and 27-54 is simply 40% less while Soldier is in the air when taking self-damage. https://medal.tv/games/tf2/clips/i02ByNvb3yg4loxt-/d1337HG3rkMk?invite=cr-MSxaRGksMTc1MDAxNTI4LA

LorrKnight (talk) 13:41, 4 June 2024 (UTC)

I would imagine the Direct Hit's self-damage range would be higher damage due to the fact that it has a smaller explosion radius. I don't think we need to include the max damage if it's not achievable in the game without some kind of modification, but if you can manage to do it without shrinking yourself then that would be valid (the max damage of the Scattergun should probably be changed as well then).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:39, 4 June 2024 (UTC)
I'd argue it's best for the most trusted source of TF2 information to list the most technically accurate information, but I understand why it could be preferable to show the effectively possible values. Why not add the actual values as pop-ups when you mouse over the effective values, similarly to the minimum splash radius being listed as 2.8m but also showing 9.1 feet and 146Hu when moused over? Regardless, I went to test every weapon more thoroughly to find the effective gameplay values.
Rocket Launcher: 45-89 Grounded, 27-51 Airborne (All other primaries not in the table share these values, ignoring the CM5K's afterburn from charged shot. Direct hit's explosion radius and damage changes are only vs enemies)
Original: 45-89 Grounded, 27-52 Airborne (It is more likely to hit higher damage values due to the projectile being shot from the center)
Beggar's Bazooka: 45-89 (90 Overload) and 27-51 (54 Overload) (Overloads reach max damage because they detonate inside the player's collision hull)
Air Strike: 38-76, 23-43 (Reverts to RL's values when damaging enemies with the same rocket)
Liberty Launcher: 34-67, 20-39(Reverts RL's values when damaging enemies with the same rocket)
It could be possible some of these are 1 or 2 damage points higher in extremely rare situations, but this is as high damage as I could get for the maximum thresholds.
If anyone trying to reproduce these values has issues doing so, try finding an area with ankle-high water such as the additional rooms in Helltower near the beginning of the carts' paths.
LorrKnight (talk) 07:59, 6 June 2024 (UTC)