Difference between revisions of "Talk:Dispenser"
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== Achievements == | == Achievements == | ||
i Know ive asked this a few times but i just want to be sure before i get in big trouble for this | i Know ive asked this a few times but i just want to be sure before i get in big trouble for this | ||
− | can i add spy achievements to dispenser e.g. Sap Auter (the dispenser can be involved in it). Because this is a big edit i will be doing i just wanted to make sure everyone is ok with it. | + | can i add spy achievements to dispenser e.g. Sap Auter (the dispenser can be involved in it). Because this is a big edit i will be doing i just wanted to make sure everyone is ok with it. [[User:Lexicon249|Lexicon249]] 04:45, 6 December 2010 (UTC) |
+ | :If you're going to add a related achievement, the achievement should be ''directly'' related to the article. Sap Auter applies to ''all'' buildings, not just dispensers so I would avoid it here. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 04:46, 6 December 2010 (UTC) | ||
+ | ::OK well can you please explain why the [[Ambassador]] has the achievement 'A Cut above' when you don't specifically need the Ambassador for it you just need any spy pistol for it. [[User:Lexicon249|Lexicon249]] 04:50, 6 December 2010 (UTC) | ||
+ | ::: Because the Wiki is not perfect. Either way, it's not a strict rule and can be bent when it makes sense. I'm just saying that in this case it's not necessary. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 04:58, 6 December 2010 (UTC) | ||
+ | |||
+ | == Trivia and Bug == | ||
+ | |||
+ | For a short time after the WAR Update, Spies were able to build Dispensers through the use of the console command "build 0", but could not upgrade them. | ||
+ | |||
+ | I'm not so sure if the above trivia is good trivia. It's not as if this is interesting to anybody anymore, is it? I'm sure that this is a little known fact, but it seems entirely useless. | ||
+ | |||
+ | Also, I discovered that when standing away from a dispenser, the screen (that displays the E to F) is not lit up, even though the dispenser has already been built. When getting within a few feet of it, the screen lights back up. Should this be added to the bugs section? I would like anybody's opinion. <small>— ''The preceding unsigned comment was added by'' '''[[User:Hojung1996|Hojung1996]]''' ([[User talk:Hojung1996|talk]]) • ([[Special:Contributions/Hojung1996|contribs]]) </small> | ||
+ | |||
+ | :When did Trivia become useful? I say keep it. Also, the other point might be a client-side issue. Dispensers appear fine at any distance on my PC. That said, it's best to test it on a few more PCs than only one. [[File:User Wingless Winged Signature.png|150px|link=User:Wingless]] 13:12, 31 July 2011 (PDT) | ||
+ | |||
+ | : I think it's keepable. A little irrelevant to player who didn't play during that time, but interesting none the less. --[[User:SilverHammer|SilverHammer]] 13:38, 31 July 2011 (PDT) | ||
+ | |||
+ | ::The bit about the screen not lighting up is to do with the LOD, not a bug. Depends entirely on your graphics settings. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 16:58, 31 July 2011 (PDT) | ||
+ | |||
+ | In trivia say "A Dispenser can give ammunition and heal through thin walls.". I try it, dispenser give me only metal and ammo but dont heal through wall. [[User:2012 HEADSHOTS|2012 HEADSHOTS]] 09:38, 3 September 2012 (PDT) | ||
+ | |||
+ | == Range == | ||
+ | What is the range of the Dispenser's resupply beam (barring obstructions & Mann Versus Machine upgrades)? [[User:Open Source Forever|Open Source Forever]] 15:15, 19 February 2013 (EST) | ||
+ | |||
+ | == Unused Dispencer Images == | ||
+ | I found some files from one of the earliest version of TF2 which include files called dispencer1.vtf and dispencer1_blue.vtf. These appear to be new dispencers modeled after those from [[Team Fortress Classic]]. Is it worth posting them? [[User:TheNoobThatWas|TheNoobThatWas]] ([[User talk:TheNoobThatWas|talk]]) 08:47, 19 July 2013 (PDT) | ||
+ | :It appears that the Minigun textures are actually slightly better vesions of the old [[Assault Cannon]] model, and the Dispencer1.vtf is a better quality, team colored version of the [[Dispenser (Classic)|Classic Dispenser]]. I can't think of why VALVe would redistribute them. | ||
+ | |||
+ | [[File:Dispencer1.jpg]] [[User:TheNoobThatWas|TheNoobThatWas]] ([[User talk:TheNoobThatWas|talk]]) 17:22, 19 July 2013 (PDT) | ||
+ | |||
+ | == Inconsistent times and amounts? == | ||
+ | |||
+ | According to [[Metal]] the Dispenser regens metal every 6 seconds. As far as I can tell from the Weapon Demonstration video, it regens every 6 seconds. | ||
+ | |||
+ | This page's table says it regens every 5 seconds. | ||
+ | |||
+ | Another thing is that the video shows 21 health regened per second on the friendly Heavy, while the table says 20. Probably rounding, should be changed/mentioned on the table. ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 18:53, 2 September 2017 (PDT) | ||
+ | |||
+ | == About double metal gain bug == | ||
+ | |||
+ | Until Valve confirmed that this is a feature. I'll put this on hold. For any further discuss about this please go to [[Talk:Buildings#Metal_from_Dispensers_and_Parts.|Buildings discussion page]]. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 04:02, 1 July 2018 (UTC) | ||
+ | |||
+ | == Moving "Strategy" to Community Engineer strategy#Dispenser. == | ||
+ | |||
+ | I propose to move the "Strategy" section to that page · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 18:13, 23 December 2020 (UTC) | ||
+ | |||
+ | : Maybe not. Yes, on one hand, there is not a similar Strategy section to Teleporters or Sentry Guns. But, my initial thoughts before actually looking was that it would be natural to have sections or pages dedicated to strategy specific to each building type. Yes, buildings are central to the purpose of Engineers and therefore to their Strategy. But, every class has to deal with Buildings, and so that aspect should be covered for them somewhere. Note that half of the bullet points in the present section are ''addressed to non-engineers''. | ||
+ | |||
+ | : I would think, ideally, there would be Community [[Strategy]] pages for each building type, but with strategies for each class. Note that each class can have negative and positive interactions with each building type; not only needing to best counter, defend against, and destroy each type, but how to best support and benefit from each type. These class-specific tactics may be presently spread throughout Class Strategies, but I could see some usefulness of their collection into building-specific strategy pages. I just throw this up there for further discussion. | ||
+ | |||
+ | : [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>❄</small>❄❄❄❄<small>❄ ❄❄ ❄❄</small></font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 20:56, 26 December 2020 (UTC) |
Latest revision as of 20:57, 26 December 2020
Maybe add in that dispensers can be used to block off door ways to the enemy like blocking the top level entry to intel on 2fort? -Pokeymehlljordan 12:36, 11 October 2010 (UTC)
- Already mentioned, albeit worded differently: Dispenser#Strategy -RJ 12:39, 11 October 2010 (UTC)
Should I change one of the Dispenser trivias which is wrong? It mentions that the sentry will not detect you behind the enemy dispenser, but it actually shoots you, yet unable to kill you (Dispenser works as a shield).Harrip1 11:22, 20 October 2010 (UTC)
- Plough right on in you may want to read the trivia guidelines first though Help:Style_guide/Trivia --Markd 11:25, 20 October 2010 (UTC)
- I think it won't detect you if you're crouching behind it. --SandeProElite 18:54, 6 November 2010 (UTC)
- Yeah hes right it will not detect if you are crouched right behind it. tested myself. - Meter1060 07:31, 11 November 2010 (UTC)
- I think it won't detect you if you're crouching behind it. --SandeProElite 18:54, 6 November 2010 (UTC)
- Plough right on in you may want to read the trivia guidelines first though Help:Style_guide/Trivia --Markd 11:25, 20 October 2010 (UTC)
Contents
Achievements
i Know ive asked this a few times but i just want to be sure before i get in big trouble for this can i add spy achievements to dispenser e.g. Sap Auter (the dispenser can be involved in it). Because this is a big edit i will be doing i just wanted to make sure everyone is ok with it. Lexicon249 04:45, 6 December 2010 (UTC)
- If you're going to add a related achievement, the achievement should be directly related to the article. Sap Auter applies to all buildings, not just dispensers so I would avoid it here. --
- (talk | contribs) -- 04:46, 6 December 2010 (UTC)
- OK well can you please explain why the Ambassador has the achievement 'A Cut above' when you don't specifically need the Ambassador for it you just need any spy pistol for it. Lexicon249 04:50, 6 December 2010 (UTC)
Trivia and Bug
For a short time after the WAR Update, Spies were able to build Dispensers through the use of the console command "build 0", but could not upgrade them.
I'm not so sure if the above trivia is good trivia. It's not as if this is interesting to anybody anymore, is it? I'm sure that this is a little known fact, but it seems entirely useless.
Also, I discovered that when standing away from a dispenser, the screen (that displays the E to F) is not lit up, even though the dispenser has already been built. When getting within a few feet of it, the screen lights back up. Should this be added to the bugs section? I would like anybody's opinion. — The preceding unsigned comment was added by Hojung1996 (talk) • (contribs)
- When did Trivia become useful? I say keep it. Also, the other point might be a client-side issue. Dispensers appear fine at any distance on my PC. That said, it's best to test it on a few more PCs than only one.
13:12, 31 July 2011 (PDT)
- I think it's keepable. A little irrelevant to player who didn't play during that time, but interesting none the less. --SilverHammer 13:38, 31 July 2011 (PDT)
- The bit about the screen not lighting up is to do with the LOD, not a bug. Depends entirely on your graphics settings. » Cooper Kid (Blether · Contreebs) 16:58, 31 July 2011 (PDT)
In trivia say "A Dispenser can give ammunition and heal through thin walls.". I try it, dispenser give me only metal and ammo but dont heal through wall. 2012 HEADSHOTS 09:38, 3 September 2012 (PDT)
Range
What is the range of the Dispenser's resupply beam (barring obstructions & Mann Versus Machine upgrades)? Open Source Forever 15:15, 19 February 2013 (EST)
Unused Dispencer Images
I found some files from one of the earliest version of TF2 which include files called dispencer1.vtf and dispencer1_blue.vtf. These appear to be new dispencers modeled after those from Team Fortress Classic. Is it worth posting them? TheNoobThatWas (talk) 08:47, 19 July 2013 (PDT)
- It appears that the Minigun textures are actually slightly better vesions of the old Assault Cannon model, and the Dispencer1.vtf is a better quality, team colored version of the Classic Dispenser. I can't think of why VALVe would redistribute them.
TheNoobThatWas (talk) 17:22, 19 July 2013 (PDT)
Inconsistent times and amounts?
According to Metal the Dispenser regens metal every 6 seconds. As far as I can tell from the Weapon Demonstration video, it regens every 6 seconds.
This page's table says it regens every 5 seconds.
Another thing is that the video shows 21 health regened per second on the friendly Heavy, while the table says 20. Probably rounding, should be changed/mentioned on the table. ⇒ Anyar (talk/contributions/giveaway) 18:53, 2 September 2017 (PDT)
About double metal gain bug
Until Valve confirmed that this is a feature. I'll put this on hold. For any further discuss about this please go to Buildings discussion page. Rikka Takanashi (talk) • (contributions) 04:02, 1 July 2018 (UTC)
Moving "Strategy" to Community Engineer strategy#Dispenser.
I propose to move the "Strategy" section to that page · Ashe (talk) 18:13, 23 December 2020 (UTC)
- Maybe not. Yes, on one hand, there is not a similar Strategy section to Teleporters or Sentry Guns. But, my initial thoughts before actually looking was that it would be natural to have sections or pages dedicated to strategy specific to each building type. Yes, buildings are central to the purpose of Engineers and therefore to their Strategy. But, every class has to deal with Buildings, and so that aspect should be covered for them somewhere. Note that half of the bullet points in the present section are addressed to non-engineers.
- I would think, ideally, there would be Community Strategy pages for each building type, but with strategies for each class. Note that each class can have negative and positive interactions with each building type; not only needing to best counter, defend against, and destroy each type, but how to best support and benefit from each type. These class-specific tactics may be presently spread throughout Class Strategies, but I could see some usefulness of their collection into building-specific strategy pages. I just throw this up there for further discussion.
- M I K A D O 282 ❄❄❄❄❄❄ ❄❄ ❄❄ (talk) (Help Wanted!) 20:56, 26 December 2020 (UTC)