Difference between revisions of "Obtaining Demoman achievements"

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(Revised the last 5. That should be it here, for now. (Scottish Play through Well Plaid!))
(laddy macdeth apparantly counts other grenade launchers too, see respective articles)
 
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<onlyinclude>{{Show achievement|Demoman|Air Raid
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| obtain-level = Medium-Hard
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| obtain-text = You need the [[B.A.S.E. Jumper]] as your primary weapon and a [[Stickybomb Launcher]] as your secondary weapon. [[Sticky jump]] high above a group of enemies, deploy your parachute, and try to obtain three kills before you land. Alternatively, place a large cluster of Stickybombs on a high traffic zone such as a Control Point, then move to an elevated position, like the top of a cliff or ledge. Wait for 3 players to be on the point, then jump off, deploy the parachute, and detonate.
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}}
 
{{Show achievement|Demoman|Beat Me Up, Scotty
 
{{Show achievement|Demoman|Beat Me Up, Scotty
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = This achievement requires you to kill enemy players by dealing Critical hits with the [[Eyelander]], which does not give random Critical hits. You will need to use the [[Chargin' targe|Chargin’ Targe]], which grants guaranteed Critical melee hits on a full charge, to obtain this achievement. The achievement merely checks for kills by Critical hit, so alternate methods of gaining the Crit boost include securing the enemy [[intelligence]] or getting First Blood in [[Arena]]. Narrow corridors, such as the sewers on [[2Fort]], give opponents little room to dodge, and are good places to work towards this achievement.
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| obtain-text = Any of the Demoman's [[shield]]s will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed mini-crits and full crits include friendly [[Jarate]], the [[Kritzkrieg]] [[ÜberCharge]], securing the enemy [[Capture the Flag#Intelligence|Intelligence]], or acquiring [[First Blood]] in [[Arena]].
 
}}
 
}}
 
{{Show achievement|Demoman|Blind Fire
 
{{Show achievement|Demoman|Blind Fire
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = A direct hit from your Grenade Launcher is required for this achievement; destroying an Engineer building by bouncing grenades off a wall will not work. Many maps, such as [[Dustbowl]], provide ample cover that you can hide behind to indirectly lob grenades at enemy buildings. Firing a grenade at a building and moving out of sight before it connects will also count towards this achievement.
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| obtain-text = Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. Alternatively, you can fire grenades at a building in plain sight, then take cover before they hit. The [[Loch-n-Load]] deals increased damage to buildings and its grenades cannot bounce anyway, so it is well-suited for this achievement; just be mindful that the increased grenade speed will take the grenades farther than they would go if launched by the stock [[Grenade Launcher]].
 
}}
 
}}
 
{{Show achievement|Demoman|Bloody Merry
 
{{Show achievement|Demoman|Bloody Merry
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Upon killing an enemy, simply taunt while having the Grenade Launcher equipped. You need not make the kill with the Grenade Launcher itself. For example, you can detonate sticky bombs to kill an enemy, switch to the Grenade Launcher, then taunt. This achievement will not work on bots.
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| obtain-text = Taunt with the [[Grenade Launcher]], [[Loch-n-Load]], [[Loose Cannon]], [[Iron Bomber]], [[Pain Train]], or [[Scotsman's Skullcutter]] equipped immediately upon killing an enemy.
 
}}
 
}}
 
{{Show achievement|Demoman|Brainspotting
 
{{Show achievement|Demoman|Brainspotting
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will require you to use the [[Eyelander]] or [[Scotsman's Skullcutter]] to kill enemies. The achievement is not overly difficult, but may take a decent amount of time. Carrying the [[Chargin' Targe]] alongside your melee weapon is recommended, as it allows you to quickly close the gap against any enemies attacking from a distance. When using the Eyelander, try to get decapitations in strings, as each head will make getting the next one easier.
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| obtain-text = Equip one of the Demoman's bladed melee weapons to decapitate enemies. The charge ability offered by any of the Demoman's shields allows you to quickly reach enemies that are outside melee range. Certain weapon bonuses, like the [[Eyelander]]'s head gathering mechanic or [[Tide Turner]]'s recharge-on-kill, can help get consecutive melee kills.
 
}}
 
}}
 
{{Show achievement|Demoman|Bravehurt
 
{{Show achievement|Demoman|Bravehurt
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = When your team is trying to capture a point, fire grenades at defenders already on the point, then move in once the area is clear. Lay sticky bombs around the point and detonate them when an enemy jumps onto the point to stop the capture.  It is somewhat harder to kill defenders around the Payload cart, as they will not tend to congregate around it.  
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| obtain-text = When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering.
 
}}
 
}}
 
{{Show achievement|Demoman|Caber Toss
 
{{Show achievement|Demoman|Caber Toss
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = All of the Demoman’s explosive weapons can send an enemy into the air. After you’ve managed to blast an enemy into the air, try to finish him off in midair with a well-placed grenade or a sticky bomb detonated in midair. Alternatively, you can lay a sticky trap beforehand and bounce a target into it. The [[Scottish Resistance]] can be used to lay two traps with which an enemy can be bounced from one onto the other.  
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| obtain-text = Any of the Demoman's explosive [[weapons]] can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb.
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}}
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{{Show achievement|Demoman|Chain Reaction
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| obtain-level = Medium-Hard
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| obtain-text = You will need to use the shield charge three times in quick succession, grabbing a kill each time. The [[Tide Turner]] is almost required for this achievement, as it is the only shield that can allow you to charge multiple times over six seconds. Plan ahead; look for more enemies even before each kill to ensure your killstreak doesn't break. Alternatively, you can eliminate three players at once using a single melee attack if using the [[Ullapool Caber]].
 
}}
 
}}
 
{{Show achievement|Demoman|Cry Some Moor!
 
{{Show achievement|Demoman|Cry Some Moor!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Demomen are excellent at destroying Engineer buildings. This achievement will require some time playing offensively. When paired with a Medic, have him use an ÜberCharge on you to take out problematic Sentry Guns. It is recommended to have either the Sticky bomb Launcher or Scottish Resistance equipped, as the detonation of multiple sticky bombs can instantly destroy any building.
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| obtain-text = The Demoman excels at building destruction. Coordinate with friendly [[Medic]]s to take out problematic [[Sentry Gun]]s. It is recommended to equip either the [[Stickybomb Launcher]] or [[Scottish Resistance]], as detonating multiple Stickybombs at once can instantly destroy any building.  
 
}}
 
}}
 
{{Show achievement|Demoman|Double Mauled Scotch
 
{{Show achievement|Demoman|Double Mauled Scotch
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = This achievement may happen incidentally if you encounter a group of enemies with lower health. [[Sticky jump]] above them, then rapidly fire sticky bombs or grenades at the ground. Any enemies killed in sticky bombs detonated in the same explosion as your jump will also count towards this achievement. You can try placing a sticky trap in a well-trafficked area and have one sticky under your feet. Once you see at least two enemies appear near the sticky trap, crouch jump and detonate it.
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| obtain-text = A common offensive tactic is to [[Sticky jump]] above and rapidly fire at a group of enemies, utilizing the wide explosive radius of your Stickybombs. Equipping the [[B.A.S.E. Jumper]] will let you increase your airtime, allowing you to fire more Stickybombs in a single jump. Additionally, any enemies killed by Stickybombs detonated in the same explosion as your jump will count toward this achievement.  
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}}
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{{Show achievement|Demoman|Flight Control
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| obtain-level = Medium
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| obtain-text = The [[B.A.S.E. Jumper]] is required for this achievement. If an enemy Soldier or Demoman deploys his parachute, he becomes an easy target. [[Sticky jump]] upwards and target him with air-detonated Stickybombs or your melee weapon.  
 
}}
 
}}
 
{{Show achievement|Demoman|Glasg0wned
 
{{Show achievement|Demoman|Glasg0wned
 
| obtain-level = Medium  
 
| obtain-level = Medium  
| obtain-text = Pyros will likely be the easier target for your Grenade Launcher, as they are relatively harmless at long-range. If they get too close, backpedal while firing at them. Beware that some will use their compression blast to reflect your grenades back at you. Although Scouts are fast and can easily dodge your grenades, a combination of prediction and the Scout's low survivability can still allow you to kill them.
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| obtain-text = Both of these classes have the advantage over you at closer ranges. Pyros can use the [[compression blast]] to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance.
 
}}
 
}}
 
{{Show achievement|Demoman|He Who Celt It
 
{{Show achievement|Demoman|He Who Celt It
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement is easier to obtain on a map with some sort of dangerous environmental hazard, such as the instant death pits on [[Nucleus]], [[Steel]], and [[Double Cross]]. When blasting an enemy into the air with a sticky bomb, try to make sure that either he will die from the fall damage or that the trajectory of his flight will lead him into a hazard.
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| obtain-text = When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting [[fall damage]] or fly into an [[Environmental death|environmental hazard]], such as the many cliffs or pits around many maps.
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}}
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{{Show achievement|Demoman|Head-on Collision
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| obtain-level = Medium
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| obtain-text = Match an enemy Demoman's shield charge with your own. Once you reach each other, be the one to swing your melee weapon first.
 
}}
 
}}
 
{{Show achievement|Demoman|Highland Fling
 
{{Show achievement|Demoman|Highland Fling
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text =  Experienced sticky jumpers will have no problem with this achievement. Read the [[sticky jump]] article to learn how to execute one properly. Note that the achievement is based on the horizontal distance travelled. You’ll need to use two to three (only if overhealed) sticky bombs to make a jump of the required distance.  Good maps to attempt this on are [[Badlands]], [[Pipeline]], and [[Well]]. The estimated length you need to travel can be measured by the distance from the first BLU spawn on [[Badwater Basin]] to the first capture point. While attempting this will generally leave you near death, if not dead, the [[Sticky Jumper]] can be used to nullify self-damage and allow you to use even more than three stickies to perform the jump. Interestingly, the achievement is merely based upon the distance you are launched. Being knocked back by an attack powerful enough might also grant this achievement.
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| obtain-text =  The achievement is based on the horizontal distance covered by your [[Sticky jump]]. In standard play, you will need to use two or three Stickybombs to cover the required distance. The estimated length you need to travel can be measured by the distance from the first BLU spawn on [[Badwater Basin]] to the first capture point. While attempting this will generally leave you near death, if not dead, the [[Sticky Jumper]] can be used to nullify self-damage while obtaining this achievement.
 
}}
 
}}
 
{{Show achievement|Demoman|Kilt in Action
 
{{Show achievement|Demoman|Kilt in Action
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Always use your class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. If you have the Chargin' Targe equipped, try to engage the Soldier in close quarters combat; his Rocket Launcher will deal less damage to you, thanks to the Targe, as well as damage him.  
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| obtain-text = Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the [[Shotgun]] and [[Equalizer]] outdamage your melee weapons.  
 
}}
 
}}
 
{{Show achievement|Demoman|Laddy Macdeth
 
{{Show achievement|Demoman|Laddy Macdeth
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will take some time, but will eventually happen naturally through skilled play. Use good aim, prediction, and a bit of luck to land those direct hits, taking into the account the arced trajectory of your grenades.  
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| obtain-text = Take into account the arced trajectory of your grenades to land direct hits on your enemies. Using the [[Loch-n-Load]], [[Loose Cannon]], or [[Iron Bomber]] also count towards the achievement.
 
}}
 
}}
 
{{Show achievement|Demoman|Left 4 Heads
 
{{Show achievement|Demoman|Left 4 Heads
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = Using the Eyelander or Scotsman’s Skullcutter, try to engage multiple enemies at once in cramped quarters. Pair your melee weapon with the Chargin’ Targe in order to reach new targets before the ten seconds expire. Having a Medic assist you with an ÜberCharge can be beneficial; the standard ÜberCharge will increase your survivability, especially in crowds, while the Kritzkrieg will allow you to quickly cleave through enemy players for massive damage.
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| obtain-text = Equip any bladed melee weapon such as the [[Eyelander]], which decapitates enemies on kill. Pair your melee weapon with any Demoman shield and use the charge ability to reach new targets before the ten seconds expire. You may consider using the [[Persian Persuader]] or [[Tide Turner]] for more frequent charges. Enemies tend to be more clustered and often within melee range in [[Medieval Mode]].  
 
}}
 
}}
 
{{Show achievement|Demoman|Loch Ness Bombster
 
{{Show achievement|Demoman|Loch Ness Bombster
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The easiest way to get this achievement is to lay sticky bombs at an enemy Teleporter Exit, and wait for someone to appear. Target enemies who have the tell-tale glow underneath their feet, and use that to determine whether or not a Teleporter is nearby.
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| obtain-text = Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby.
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}}
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{{Show achievement|Demoman|Operation High Dive
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| obtain-level = Easy
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| obtain-text = This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the [[B.A.S.E. Jumper]] to parachute long distances.
 
}}
 
}}
 
{{Show achievement|Demoman|Pipebagger
 
{{Show achievement|Demoman|Pipebagger
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Place sticky bombs at places where enemies tend to gather, such as active control points, the Payload cart, or the start gate at the beginning of a round. A Medic assisting you with the Kritzkrieg may make this achievement easier, as just one Critical sticky bomb can potentially kill three players or more.
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| obtain-text = Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Note: Critical stickies are bugged and will not count kills caused by them towards this achievement.  
 
}}
 
}}
 
{{Show achievement|Demoman|Robbed Royal
 
{{Show achievement|Demoman|Robbed Royal
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Try to predict where an enemy Demoman would place sticky traps so that you can toss your own in to destroy them. If enemy sticky bombs are placed out in the open, destroy them with impunity. Remember that you can use just one or two of your bombs to destroy many of the enemy’s.
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| obtain-text = Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. The [[Quickiebomb Launcher]] can also be used to obtain this achievement.  
 
}}
 
}}
 
{{Show achievement|Demoman|Scotch Guard
 
{{Show achievement|Demoman|Scotch Guard
| obtain-level = Easy-Medium
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| obtain-level = Medium
| obtain-text = When defending control points, try to place sticky traps in innocuous locations where they won’t immediately be spotted and detonate them once enough players are nearby. On Payload maps, your best bet is to shoot sticky bombs at the cart after the enemy starts to push it, as players will often be reluctant to approach a cart that’s already surrounded by your stickies.
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| obtain-text = Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered.
 
}}
 
}}
 
{{Show achievement|Demoman|Scotch Tap
 
{{Show achievement|Demoman|Scotch Tap
 
| obtain-level = Medium-Hard
 
| obtain-level = Medium-Hard
| obtain-text = For this achievement, you will need to equip the Eyelander and perform the [[Decapitation|taunt]] on an enemy to kill them. Try to find relatively unaware enemies to attempt this on, such as a scoped Sniper, as the taunt does take a considerable amount of time to complete. This is one of the quieter taunts in the game, so it can be attempted multiple times on the same target if you miss.
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| obtain-text = Find an unaware enemy, such as a scoped [[Sniper]], and perform the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]]'s taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, potentially allowing you to attempt it multiple times on the same target.
 
}}
 
}}
 
{{Show achievement|Demoman|Second Eye
 
{{Show achievement|Demoman|Second Eye
 
| obtain-level = Very Easy
 
| obtain-level = Very Easy
| obtain-text = Upon killing an enemy, taunt with the Scottish Resistance equipped.  Just set up a sticky trap and wait for an enemy to cross it.
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| obtain-text = Upon killing an enemy, taunt with the [[Scottish Resistance]] equipped.
 
}}
 
}}
 
{{Show achievement|Demoman|Shorn Connery
 
{{Show achievement|Demoman|Shorn Connery
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, take out your Eyelander or Scotsman’s Skullcutter and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won’t hurt, either. Check corners and other less visited places where Spies may be hiding.
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| obtain-text = You will need a bladed melee weapon that can decapitate enemies, such as the [[Eyelander]]. You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, unsheath your blade and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either.
 
}}
 
}}
 
{{Show achievement|Demoman|Slammy Slayvis Woundya
 
{{Show achievement|Demoman|Slammy Slayvis Woundya
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = A Soldier wielding the Equalizer is already bound to be damaged, meaning he will likely out damage you in melee combat. The Eyelander is recommended over the Scotsman’s Skullcutter, as the reduced speed the Skullcutter grants will allow the Soldier to easily outmaneuver you. Make use of the Eyelander’s wider melee range to avoid being hit. If the Soldier tries to flee, use the Chargin’ Targe to chase after him.
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| obtain-text = A Soldier with the Equalizer out will often already be wounded, causing him to outdamage you. Your bladed melee weapons have an increased melee range, so space yourself well to avoid being hit.  
 
}}
 
}}
 
{{Show achievement|Demoman|Something Stickied This Way Comes
 
{{Show achievement|Demoman|Something Stickied This Way Comes
| obtain-level = Medium-Hard
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| obtain-level = Medium
| obtain-text = Keep in mind that sticky bombs cannot be detonated for roughly a second after being fired. The normal Sticky bomb Launcher is recommended over the Scottish Resistance for this achievement, as the longer bomb arm time may cause trouble when trying to detonate a sticky early.  To kill an enemy using air burst sticky bombs, aim a little above them so that the sticky doesn’t touch the floor before it is detonated. Charged, long range sticky bombs can be used to “snipe” targets that are far away.  
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| obtain-text = Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. The [[Quickiebomb Launcher]], which can charge and detonate Stickybombs faster, can make this style of fighting easier.
 
}}
 
}}
 
{{Show achievement|Demoman|Spynal Tap
 
{{Show achievement|Demoman|Spynal Tap
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = Guard friendly buildings by placing sticky bombs around them. When you hear the notification that indicates when an Engineer’s buildings are being sapped, detonate your stickies. You will hopefully catch the Spy in the explosion. If you haven’t laid any stickies but see a Spy sap a building, use the Grenade Launcher or chase after him with your melee weapon.  
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| obtain-text = Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your [[Grenade Launcher]] or melee weapon.
 
}}
 
}}
 
{{Show achievement|Demoman|Sticky Thump
 
{{Show achievement|Demoman|Sticky Thump
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = This achievement will require at least two individual sticky traps to be laid. The kills accumulated by detonating them must equal three or more. If you fire even a single sticky after at least one kill is obtained, progress towards this achievement will reset.  Small, narrow areas that are busy with player traffic, such as the tunnels on [[Dustbowl]], provide many chances to set multiple traps.
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| obtain-text = Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset.
 
}}
 
}}
 
{{Show achievement|Demoman|Tam O'Shatter  
 
{{Show achievement|Demoman|Tam O'Shatter  
| obtain-level = Medium-Hard
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| obtain-level = Hard
| obtain-text = A group of Engineer buildings generally only consist of a Sentry Gun, a Dispenser, and maybe a Teleporter Exit. While the Demoman is excellent at destroying buildings, the difficult part of this achievement will be finding the required five buildings in the eight seconds an ÜberCharge is active. Aggressively approach these buildings, laying multiple stickies around them. Use the fact that sticky bombs can be fired and armed before you are ÜberCharged to aid against the time constraint of the achievement. It will take three sticky bombs at most to destroy any building that is not shielded by the Wrangler. Rather than reload the Sticky bomb Launcher, switch to your Grenade Launcher to finish off any remaining buildings. Try to find a friendly Medic who is attempting to obtain the corresponding achievement, “Medical Breakthrough,” and is willing to aid you.  
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| obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Medical_Breakthrough|Medical Breakthrough]]", a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the [[Wrangler]]. Rather than waste time reloading the [[Stickybomb Launcher]], switch to your [[Grenade Launcher]] to finish off any remaining buildings.  
 
}}
 
}}
 
{{Show achievement|Demoman|Tartan Spartan
 
{{Show achievement|Demoman|Tartan Spartan
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = This is a long grinding achievement that will be obtained over time. All of the Demoman’s projectile-based weapons (Grenade Launcher, Sticky bomb Launcher, and Scottish Resistance) deal blast damage. Damage done using melee attacks or the Chargin’ Targe will not count towards this achievement.  
+
| obtain-text = The Demoman can deal explosive blast damage using most of his weapons, including the [[Grenade Launcher]], [[Stickybomb Launcher]], and [[Ullapool Caber]]. As such, you will naturally obtain this achievement after quite some time playing as the Demoman.
 
}}
 
}}
 
{{Show achievement|Demoman|The Argyle Sap
 
{{Show achievement|Demoman|The Argyle Sap
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Play on maps where Engineers are commonly deployed to defend areas, such as [[2Fort]] and [[Dustbowl]]. When you encounter an Engineer guarding his nest, lay sticky bombs around the area, making sure to cover both the required buildings and the Engineer’s location. It will take a maximum of three or four stickies to destroy any one building. Avoid attempting this on Engineers with the Wrangler equipped; a shielded Sentry Gun may take up to six stickies to destroy. If needed, have a Medic ÜberCharge you to allow for a safe approach.
+
| obtain-text = When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the [[Wrangler]]. If the nest is in an area that is hard to reach, have a [[Medic]] assist you with an [[ÜberCharge]].
 
}}
 
}}
 
{{Show achievement|Demoman|The High Road
 
{{Show achievement|Demoman|The High Road
 
| obtain-level = Easy-Medium
 
| obtain-level = Easy-Medium
| obtain-text = It will be easier to attempt this on standard Control Point maps, as the control points there are captured significantly faster than those on Attack/Defend maps. Aim for either lightly guarded points, such as the spires on [[Badlands]], or points that are captured extremely quickly, such as the last point of [[Granary]] or [[Well]]. Because you must be on the point for the entire duration of the capture, equipping the Pain Train and having teammates assist you are strongly recommended.
+
| obtain-text = It will be easier to attempt this on a standard [[Control Point (game mode)|Control Point]] map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the [[Pain Train]] and having teammates assist you are strongly recommended.
 
}}
 
}}
 
{{Show achievement|Demoman|There Can Be Only One
 
{{Show achievement|Demoman|There Can Be Only One
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = Once dominated by an enemy player, be on the lookout for the large [[Revenge]] icon over their head. Get close to and kill him with either the Eyelander or Scotsman’s Skullcutter.  Sticky jumping or using the Chargin’ Targe will greatly aid in closing the gap between you and your nemesis.
+
| obtain-text = [[Sticky jump]] or charge with any shield to quickly close the gap between you and your [[Domination#Nemesis|nemesis]]. Use the [[Eyelander]], [[Scotsman's Skullcutter]], [[Horseless Headless Horsemann's Headtaker]], [[Claidheamh Mòr]], [[Half-Zatoichi]], [[Persian Persuader]], or [[Nessie's Nine Iron]] to get the kill.
 
}}
 
}}
 
{{Show achievement|Demoman|The Scottish Play
 
{{Show achievement|Demoman|The Scottish Play
 
| obtain-level = Hard
 
| obtain-level = Hard
| obtain-text = This feat can be performed either just as you land on an enemy’s head or when colliding with another player in midair. Remember that you can air strafe during a sticky jump in order to reach a moving target. Both methods will require decent midair control, reaction time, and a good sense of prediction. While this achievement can be done with any melee weapon, the extended range offered by the Eyelander may make it slightly easier.
+
| obtain-text = Air strafe as you Sticky jump in order to reach a moving target. This feat can be performed as you collide with another midair player or as you land on an enemy's head. The [[B.A.S.E. Jumper]] can be used to prolong your air time and make aiming easier.
 
}}
 
}}
 
{{Show achievement|Demoman|The Targe Charge
 
{{Show achievement|Demoman|The Targe Charge
 
| obtain-level = Medium
 
| obtain-level = Medium
| obtain-text = The Chargin’ Targe will deal fifty damage when colliding with an enemy at the end of a charge, as well as an additional ten damage for each head acquired when wielding the Eyelander, up to five. You will still not be able to kill any class that is not using either of the Jumper weapons in one hit with only 100 damage, so make sure to target enemies that are already injured. Because the Chargin’ Targe is normally stationed on the left arm of the Demoman, charge with your own view angled slightly to the right of the target to increase the likelihood of a hit. You will need to avoid the impulse to swing your melee weapon at the end of a full charge.
+
| obtain-text = For this achievement, it may be easiest to use the [[Splendid Screen]], which deals more charge damage than your other shields. The shield bash deals only a moderate amount of damage, so chase down weakened players and resist the urge to swing your melee weapon.
 
}}
 
}}
 
{{Show achievement|Demoman|The Stickening
 
{{Show achievement|Demoman|The Stickening
| obtain-level = Easy-Medium
+
| obtain-level = Medium
| obtain-text = A Heavy in a contested area will rarely be at full health unless accompanied by a Medic, so you will likely have to catch him by surprise elsewhere. Because the Heavy’s weaponry is effective at destroying your sticky bombs, make sure to place them in concealed or unexpected locations, such as on roofs, around corners, or near the enemy spawn room. If you see an enemy Heavy who is ÜberCharged, try to lay at least five stickies at his feet, detonating them once he becomes vulnerable again.
+
| obtain-text = A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an [[ÜberCharge]]d Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off.
 
}}
 
}}
 
{{Show achievement|Demoman|Three Times a Laddy
 
{{Show achievement|Demoman|Three Times a Laddy
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = A Demoman can often wipe out an Engineer and his buildings with a single detonation of sticky bombs. Use your indirect fire capabilities to avoid directly facing Sentry Guns unless you are ÜberCharged. If the Engineer has the Wrangler equipped, try to kill the Engineer first, then focus on the Sentry while it is powered down. Beware that an Engineer does have above average close-combat abilities; Revenge Crits from the [[Frontier Justice]] can shut down your future domination very quickly.  For more information on how to effectively fight Engineers, see the [[Demoman_match-ups|article]] on Demoman match-ups.
+
| obtain-text = A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the [[Frontier Justice]] can end your Domination attempts very quickly.   
 +
}}
 +
{{Show achievement|Demoman|U-turn
 +
| obtain-level = Medium
 +
| obtain-text = There are two likely ways to obtain this achievement. First, you can wait in a narrow corridor that limits your vision and predict when an enemy will appear before charging.  Alternatively, you can use the [[Tide Turner]]'s full turning control to fulfill these conditions out in the open.
 
}}
 
}}
 
{{Show achievement|Demoman|Well Plaid!
 
{{Show achievement|Demoman|Well Plaid!
 
| obtain-level = Easy
 
| obtain-level = Easy
| obtain-text = Coordinate with friendly Demomen to focus on the same target, making sure both of you deal damage to an enemy before killing them.
+
| obtain-text = Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry.
}}
+
}}</onlyinclude>
 
+
<br/>
 
 
 
{{Achievements}}
 
{{Achievements}}
 +
<br/>
 
{{Demoman Nav}}
 
{{Demoman Nav}}
 
+
[[Category:Achievements]]
[[Category:Achievements|Demoman achievements, Obtaining]]
 
 
[[Category:Strategy]]
 
[[Category:Strategy]]
[[Category:Lists]]
+
[[Category:Community strategy]]

Latest revision as of 01:32, 15 June 2022

Air Raid
Air Raid
Kill 3 players during the same parachute deploy.
Difficulty: Medium-Hard
How to obtain: You need the B.A.S.E. Jumper as your primary weapon and a Stickybomb Launcher as your secondary weapon. Sticky jump high above a group of enemies, deploy your parachute, and try to obtain three kills before you land. Alternatively, place a large cluster of Stickybombs on a high traffic zone such as a Control Point, then move to an elevated position, like the top of a cliff or ledge. Wait for 3 players to be on the point, then jump off, deploy the parachute, and detonate.


Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.
Difficulty: Easy-Medium
How to obtain: Any of the Demoman's shields will grant critical melee hits on a full charge. Alternate methods of obtaining guaranteed mini-crits and full crits include friendly Jarate, the Kritzkrieg ÜberCharge, securing the enemy Intelligence, or acquiring First Blood in Arena.


Blind Fire
Blind Fire
Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.
Difficulty: Medium
How to obtain: Hide behind cover to safely lob grenades at enemy buildings. Aim carefully, as you cannot bounce grenades off walls to accomplish this. Alternatively, you can fire grenades at a building in plain sight, then take cover before they hit. The Loch-n-Load deals increased damage to buildings and its grenades cannot bounce anyway, so it is well-suited for this achievement; just be mindful that the increased grenade speed will take the grenades farther than they would go if launched by the stock Grenade Launcher.


Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.
Difficulty: Very Easy
How to obtain: Taunt with the Grenade Launcher, Loch-n-Load, Loose Cannon, Iron Bomber, Pain Train, or Scotsman's Skullcutter equipped immediately upon killing an enemy.


Brainspotting
Brainspotting
Decapitate 50 enemy players.
Difficulty: Medium
How to obtain: Equip one of the Demoman's bladed melee weapons to decapitate enemies. The charge ability offered by any of the Demoman's shields allows you to quickly reach enemies that are outside melee range. Certain weapon bonuses, like the Eyelander's head gathering mechanic or Tide Turner's recharge-on-kill, can help get consecutive melee kills.


Bravehurt
Bravehurt
Kill 25 players defending a capture point or cart.
Difficulty: Easy-Medium
How to obtain: When your team is capturing a point, fire grenades at nearby defenders and lay Stickybombs to prevent reinforcements from interfering.


Caber Toss
Caber Toss
Bounce an enemy into the air and kill them before they land.
Difficulty: Medium
How to obtain: Any of the Demoman's explosive weapons can be used to send an enemy into the air. Before your foe hits the ground, finish him off with a well-placed grenade or Stickybomb.


Chain Reaction
Chain Reaction
Get 3 kills within 6 seconds using the Demoman charge.
Difficulty: Medium-Hard
How to obtain: You will need to use the shield charge three times in quick succession, grabbing a kill each time. The Tide Turner is almost required for this achievement, as it is the only shield that can allow you to charge multiple times over six seconds. Plan ahead; look for more enemies even before each kill to ensure your killstreak doesn't break. Alternatively, you can eliminate three players at once using a single melee attack if using the Ullapool Caber.


Cry Some Moor!
Cry Some Moor!
Destroy 50 buildings.
Difficulty: Easy
How to obtain: The Demoman excels at building destruction. Coordinate with friendly Medics to take out problematic Sentry Guns. It is recommended to equip either the Stickybomb Launcher or Scottish Resistance, as detonating multiple Stickybombs at once can instantly destroy any building.


Double Mauled Scotch
Double Mauled Scotch
Kill 2 people in a single sticky jump.
Difficulty: Medium-Hard
How to obtain: A common offensive tactic is to Sticky jump above and rapidly fire at a group of enemies, utilizing the wide explosive radius of your Stickybombs. Equipping the B.A.S.E. Jumper will let you increase your airtime, allowing you to fire more Stickybombs in a single jump. Additionally, any enemies killed by Stickybombs detonated in the same explosion as your jump will count toward this achievement.


Flight Control
Flight Control
Kill a parachuting player while parachuting.
Difficulty: Medium
How to obtain: The B.A.S.E. Jumper is required for this achievement. If an enemy Soldier or Demoman deploys his parachute, he becomes an easy target. Sticky jump upwards and target him with air-detonated Stickybombs or your melee weapon.


Glasg0wned
Glasg0wned
Kill 25 Scouts and Pyros with the Grenade Launcher.
Difficulty: Medium
How to obtain: Both of these classes have the advantage over you at closer ranges. Pyros can use the compression blast to reflect your grenades back at you, while Scouts have enough speed to easily dodge your grenades. Use prediction and good aim to pick them off at a distance.


He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.
Difficulty: Medium
How to obtain: When blasting an enemy into the air with a Stickybomb, try to make sure that they will either die from the resulting fall damage or fly into an environmental hazard, such as the many cliffs or pits around many maps.


Head-On Collision
Head-On Collision
Kill a charging Demoman while charging.
Difficulty: Medium
How to obtain: Match an enemy Demoman's shield charge with your own. Once you reach each other, be the one to swing your melee weapon first.


Highland Fling
Highland Fling
Sticky jump a really long way...
Difficulty: Easy-Medium
How to obtain: The achievement is based on the horizontal distance covered by your Sticky jump. In standard play, you will need to use two or three Stickybombs to cover the required distance. The estimated length you need to travel can be measured by the distance from the first BLU spawn on Badwater Basin to the first capture point. While attempting this will generally leave you near death, if not dead, the Sticky Jumper can be used to nullify self-damage while obtaining this achievement.


Kilt in Action
Kilt in Action
Kill 500 enemy Soldiers.
Difficulty: Medium
How to obtain: Use class advantages to engage Soldiers on your own terms. Deny them a direct line of sight, lay sticky traps to halt their progress, and bounce grenades around corners. Continue to fight indirectly, as the Shotgun and Equalizer outdamage your melee weapons.


Laddy Macdeth
Laddy Macdeth
Kill 50 enemies with direct hits from the Grenade Launcher.
Difficulty: Medium
How to obtain: Take into account the arced trajectory of your grenades to land direct hits on your enemies. Using the Loch-n-Load, Loose Cannon, or Iron Bomber also count towards the achievement.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.
Difficulty: Hard
How to obtain: Equip any bladed melee weapon such as the Eyelander, which decapitates enemies on kill. Pair your melee weapon with any Demoman shield and use the charge ability to reach new targets before the ten seconds expire. You may consider using the Persian Persuader or Tide Turner for more frequent charges. Enemies tend to be more clustered and often within melee range in Medieval Mode.


Loch Ness Bombster
Loch Ness Bombster
Kill an enemy player with stickybombs within 5 seconds of them teleporting.
Difficulty: Medium
How to obtain: Lay Stickybombs at an enemy Teleporter Exit. Wait for someone to use the Teleporter, then detonate your trap. An enemy with the telltale glow underneath their feet is a sure sign that a Teleporter is nearby.


Operation High Dive
Operation High Dive
Parachute 19.47 miles.
Difficulty: Easy
How to obtain: This achievement will be obtained naturally after a good amount of time, as long as you regularly deploy the B.A.S.E. Jumper to parachute long distances.


Pipebagger
Pipebagger
Kill at least three players with a single detonation of stickybombs.
Difficulty: Easy-Medium
How to obtain: Conceal Stickybombs in multiple contested areas where players tend to gather. Detonate your traps after enough enemies have arrived. Note: Critical stickies are bugged and will not count kills caused by them towards this achievement.


Robbed Royal
Robbed Royal
Destroy 100 enemy stickybombs with the Scottish Resistance.
Difficulty: Easy
How to obtain: Try to predict where enemy Demomen would place Sticky traps. If their Stickybombs are clustered together, you can use just one or two to destroy them all. The Quickiebomb Launcher can also be used to obtain this achievement.


Scotch Guard
Scotch Guard
Kill 3 enemies capping or pushing a cart in a single stickybomb detonation 3 separate times.
Difficulty: Medium
How to obtain: Hide Stickybombs around Control Points or at locations the Payload cart must pass through and detonate your trap once enough enemies have gathered.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Eyelander, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron's taunt on them. While the taunt does take a considerable amount of time, it is also one of the quietest, potentially allowing you to attempt it multiple times on the same target.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Difficulty: Very Easy
How to obtain: Upon killing an enemy, taunt with the Scottish Resistance equipped.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Difficulty: Medium
How to obtain: You will need a bladed melee weapon that can decapitate enemies, such as the Eyelander. You may incidentally see a cloaked Spy that bumps into either you or your teammates. When this happens, unsheath your blade and chase him down. If you know a Spy is nearby, randomly swinging your weapon a few times won't hurt either.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.
Difficulty: Medium
How to obtain: A Soldier with the Equalizer out will often already be wounded, causing him to outdamage you. Your bladed melee weapons have an increased melee range, so space yourself well to avoid being hit.


Something Stickied This Way Comes
Something Stickied This Way Comes
Kill 30 players with air burst stickybombs.
Difficulty: Medium
How to obtain: Stickybombs cannot be detonated for roughly a second after being fired. Aim above enemies and detonate your Stickybombs before they touch the ground. Charged, long range Stickybombs can be used to “snipe” targets that are far away. The Quickiebomb Launcher, which can charge and detonate Stickybombs faster, can make this style of fighting easier.


Spynal Tap
Spynal Tap
Kill 20 Spies within 5 seconds of them sapping a friendly building.
Difficulty: Easy-Medium
How to obtain: Guard friendly buildings by placing Stickybombs nearby, detonating them once you see or hear a Spy. If you have no sticky traps laid, chase after the Spy with your Grenade Launcher or melee weapon.


Sticky Thump
Sticky Thump
Using the Scottish Resistance, kill 3 players in separate explosions without placing new stickybombs.
Difficulty: Medium
How to obtain: Lay sticky traps at multiple chokepoints while watching for any enemies to pass. If you fire another Stickybomb after a kill has been obtained, your progress will be reset.


Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
Difficulty: Hard
How to obtain: This achievement coincides with "Medical Breakthrough", a corresponding achievement for the Medic. While the Demoman excels at destroying buildings, the difficult part of this achievement is finding five buildings to destroy in the eight seconds an ÜberCharge is active. Be very aggressive and lay multiple Stickybombs around these buildings. It will take three Stickybombs at most to destroy any building that is not shielded by the Wrangler. Rather than waste time reloading the Stickybomb Launcher, switch to your Grenade Launcher to finish off any remaining buildings.


Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.
Difficulty: Easy
How to obtain: The Demoman can deal explosive blast damage using most of his weapons, including the Grenade Launcher, Stickybomb Launcher, and Ullapool Caber. As such, you will naturally obtain this achievement after quite some time playing as the Demoman.


The Argyle Sap
The Argyle Sap
Blow up an Engineer, his sentry gun, and his dispenser with a single stickybomb detonation.
Difficulty: Easy
How to obtain: When you encounter an Engineer's nest of buildings, lay a carpet of Stickybombs around the required buildings and the Engineer himself before detonating any of them. It will take a maximum of six Stickybombs to destroy a Sentry Gun shielded by the Wrangler. If the nest is in an area that is hard to reach, have a Medic assist you with an ÜberCharge.


The High Road
The High Road
Sticky jump onto a cap point and capture it.
Difficulty: Easy-Medium
How to obtain: It will be easier to attempt this on a standard Control Point map, where capture times are significantly shorter. Because you must be on the point for the entire duration of the capture, equipping the Pain Train and having teammates assist you are strongly recommended.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.
Difficulty: Medium
How to obtain: Sticky jump or charge with any shield to quickly close the gap between you and your nemesis. Use the Eyelander, Scotsman's Skullcutter, Horseless Headless Horsemann's Headtaker, Claidheamh Mòr, Half-Zatoichi, Persian Persuader, or Nessie's Nine Iron to get the kill.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Difficulty: Hard
How to obtain: Air strafe as you Sticky jump in order to reach a moving target. This feat can be performed as you collide with another midair player or as you land on an enemy's head. The B.A.S.E. Jumper can be used to prolong your air time and make aiming easier.


The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Difficulty: Medium
How to obtain: For this achievement, it may be easiest to use the Splendid Screen, which deals more charge damage than your other shields. The shield bash deals only a moderate amount of damage, so chase down weakened players and resist the urge to swing your melee weapon.


The Stickening
The Stickening
Kill 3 Heavies from full health with a single stickybomb detonation.
Difficulty: Medium
How to obtain: A Heavy in a contested area is not likely to be at full health, so catch him by surprise elsewhere with a carefully concealed sticky trap. If you see an ÜberCharged Heavy, lay at least five Stickybombs at his feet and detonate them once the charge wears off.


Three Times a Laddy
Three Times a Laddy
Dominate three Engineers.
Difficulty: Easy
How to obtain: A Demoman can often wipe out an Engineer and any of his nearby buildings with a single detonation of Stickybombs. Use your indirect weaponry to safely take out Engineer nests from behind cover. Beware that the Engineer's weapons are moderately powerful at close-range; revenge crits from the Frontier Justice can end your Domination attempts very quickly.


U-Turn
U-Turn
Kill an enemy that you couldn't see at the beginning of your charge.
Difficulty: Medium
How to obtain: There are two likely ways to obtain this achievement. First, you can wait in a narrow corridor that limits your vision and predict when an enemy will appear before charging. Alternatively, you can use the Tide Turner's full turning control to fulfill these conditions out in the open.


Well Plaid!
Well Plaid!
Kill 10 enemies while assisting or being assisted by another Demoman.
Difficulty: Easy
How to obtain: Coordinate with friendly Demomen to destroy the same targets, taking advantage of the large splash damage offered by your explosive weaponry.