Difference between revisions of "Stockpile"
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+ | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | |game-type=Capture the Flag | + | | map-status = custom |
− | |map-image=Stockpile_main.jpg | + | | map-name = Stockpile |
− | | | + | | map-game-type = Capture the Flag |
− | | | + | | map-file-name = ctf_stockpile_b2 |
− | | | + | | map-image = Stockpile_main.jpg |
− | [ | + | | map-version = Beta 2 |
+ | | map-released = {{patch name|01|11|2010|date-only=yes}} | ||
+ | | map-updated = {{patch name|07|4|2010|date-only=yes}} | ||
+ | | map-environment = Farmland | ||
+ | | map-setting = Daylight, sunny | ||
+ | | map-links = [https://tf2maps.net/threads/11494 TF2maps.com] | ||
+ | | map-developer = {{steamid|76561197998247932|Hans}} | ||
+ | }} | ||
− | '''Stockpile''' is a | + | '''Stockpile''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs. |
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− | + | == Locations == | |
+ | *'''Courtyard''': A location to which conduct exits from each base. Here to be the [[Intelligence]]. | ||
+ | *'''External court yard''': The symmetric external court yard, is enough big. In the middle there is a small house. | ||
== Changelog == | == Changelog == | ||
− | {{Changelog| | + | {{Changelog|'''May 7th, 2010''' |
− | + | *Removed big door at the side of the Intelligence area | |
− | + | *Made a lot of brushes func detail | |
− | + | *Improved optimization | |
− | + | *Several lightning fixes and playerclipping fixes | |
− | + | *Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area | |
− | + | *... | |
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− | + | ''' May 5th, 2010''' | |
+ | *Fixed HDR and cubemaps not working properly | ||
− | + | '''May 5th, 2010''' | |
− | + | *Several detailing bugfixes over the whole map | |
+ | *Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building | ||
+ | *Have fun! | ||
− | + | '''February 5th, 2010''' | |
− | + | *Changed healthpacks at battlements | |
− | + | *Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities | |
− | + | *Changed the way to get on the pipe in the Intelligence area | |
− | + | *Detailled full map | |
− | + | *Added 3D skybox | |
− | + | *..and much bugfixes}} | |
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− | }} | ||
== Screenshots == | == Screenshots == | ||
<gallery> | <gallery> | ||
− | File: | + | Image:Stockpile overview.png|Overview of the map. (Large file) |
− | File: | + | File:Map Stockpile Mid.png |
− | File: | + | File:Map Stockpile BLU Intel.png |
− | File: | + | File:Map Stockpile RED Intel.png |
+ | File:Map Stockpile BLU Spawn.png | ||
+ | File:Map Stockpile RED Spawn.png | ||
</gallery> | </gallery> | ||
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{{CustomMapNav}} | {{CustomMapNav}} | ||
[[Category:Custom maps]] | [[Category:Custom maps]] |
Latest revision as of 18:53, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Stockpile | |
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Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_stockpile_b2
|
Version: | Beta 2 |
Released: | January 11, 2010 |
Last updated: | July 4, 2010 |
Developer(s): | Hans |
Link(s): | TF2maps.com |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Overview | |
Stockpile is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.
Locations
- Courtyard: A location to which conduct exits from each base. Here to be the Intelligence.
- External court yard: The symmetric external court yard, is enough big. In the middle there is a small house.
Changelog
Changelog:
May 7th, 2010
- Removed big door at the side of the Intelligence area
- Made a lot of brushes func detail
- Improved optimization
- Several lightning fixes and playerclipping fixes
- Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area
- ...
May 5th, 2010
- Fixed HDR and cubemaps not working properly
May 5th, 2010
- Several detailing bugfixes over the whole map
- Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
- Have fun!
February 5th, 2010
- Changed healthpacks at battlements
- Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
- Changed the way to get on the pipe in the Intelligence area
- Detailled full map
- Added 3D skybox
- ..and much bugfixes
Screenshots
|