Difference between revisions of "Talk:Big Kill"

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(I hope this answers it a bit)
 
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I was checking that we don't really list "Self-Made" as an Available Quality for regular items, but should the Vintage ones be considered to be added on the Available Qualities for the Big Kill? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 18:12, 18 February 2020 (UTC)
 
I was checking that we don't really list "Self-Made" as an Available Quality for regular items, but should the Vintage ones be considered to be added on the Available Qualities for the Big Kill? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 18:12, 18 February 2020 (UTC)
 
:From what I know, the vintage and self-made qualities are the ones given to Telltale employees, the reason they turned vintage is because of that whole update part, which made them tradable too. Hence the vintage [[Lugermorph]]s with the community sparkle. There was a time when you could gift self-mades, which is why there's someone with a self-made max's head. I don't think we should note either of these on the page, but rather on the quality pages themselves.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:22, 18 February 2020 (UTC)
 
:From what I know, the vintage and self-made qualities are the ones given to Telltale employees, the reason they turned vintage is because of that whole update part, which made them tradable too. Hence the vintage [[Lugermorph]]s with the community sparkle. There was a time when you could gift self-mades, which is why there's someone with a self-made max's head. I don't think we should note either of these on the page, but rather on the quality pages themselves.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:22, 18 February 2020 (UTC)
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== Backpack icon mismatch ==
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Upon closer inspection the backpack icon doesn't match with the actual in-game model at all, would that mean the model used for the icon was a placeholder or a wip? [[User:Kentaro2000|Tommy (Kentaro2000)]] ([[User talk:Kentaro2000|talk]]) 20:10, 22 March 2023 (UTC)
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:It is likely an earlier model, though I don't have confirmation for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:58, 22 March 2023 (UTC)
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::We could mention about this like [[Cozy Camper]] [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:03, 23 March 2023 (UTC)
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::: I think that Valve used an early model of the weapon heavily based on how the Big Kill looks in Sam & Max series, take a look on the grip of the gun [[:File:Sam hat gun.png|here]], and compared it to the backpack icon. I think we could mention this as a bug, stating that the backpack icon and the in-game model does not match. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 06:43, 23 March 2023 (UTC)
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::::I don't think this is very notable as there are only very minor changes. Unlike the Cozy Camper which is green instead of the current brown-ish.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 07:43, 23 March 2023 (UTC)
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::::I'd speculate the one they used for the icon was directly ripped from a Sam & Max game and imported into TF2 as evidenced by the gun barrel shine, that version of the model was used as a reference and given extra detail. There's a very similar but much less noticeable scenario with the [[Lugermorph]] as well. Another error I spotted is that one side of the Big Kill's hammer isn't textured, whoever made the demonstration thumbnail might've already reported this. [[User:Kentaro2000|Tommy (Kentaro2000)]] ([[User talk:Kentaro2000|talk]]) 08:08, 23 March 2023 (UTC)

Latest revision as of 08:08, 23 March 2023

Untradable ones too?

Just look at this person's backpack. - J.P. 21:01, 1 October 2011 (PDT)

Hm, it's possible. This isn't worthy of being added though; many promotionals have this issue. Painted Texas Ten Gallon 694D3A.png Not Fyahweather (T/C) 21:21, 1 October 2011 (PDT)

Animation Skeleton

In the trivia section it says something about the Big Kill having the Ambassador's animation skeleton. What is the source of this information--Magnum Force-Enforcer 17:08, 13 March 2012 (PDT)?


Vintage Status

Should I add a note explaining that the employees of Telltale games received Vintage Big Kills?

-Alloid 10/30/12, 4:50 (UTC)

More trivia?

The last day i saw the film The Last Action Hero, and in the film you can see a gun which is very similar to this weapon, should i add it to the trivia? Thexiao77 (talk) 06:07, 13 July 2013 (PDT)

Nah. Just because it was seen in a movie and bears a resemblance doesn't make it trivia. Multiple reasons why but I'm lazy to list. Ashes (talk) 11:53, 13 July 2013 (PDT)
Okay Thexiao77 (talk) 13:07, 13 July 2013 (PDT)

Self-Made and Vintage qualities.

While some "Vintage" quality items are not specified throughout the Wiki (such as the case for the Bill's Hat), the Vintage quality for the Big Kill does not seem to be originated from a bug or from "Steam support", and were apparently gave to Telltale employees (from what I read from a previous discussion on this page).

I already knew about the Vintage ones, but recently I've seen a Self-Made version, and it seems there's 19 Self-Made Big Kills (and 9 Vintage ones). I have a screenshot from a Self-Made that was apparently gifted (I'm not sure if these Self-Mades are tradable, the reason that "Self-Made" isn't written on the item's name from the screenshot is due to a bug in TF2 that sometimes it fails to load custom data, such as tags like "Not Tradable or Marketable", paint, craft no., and so on).

I went to check the Community Market, but there's no listings for Self-Made Big Kills. I still don't know from where these originated, because as far as I know, there was a time that only Unique and Vintage ones existed, so are these Self-Made versions new?

Went to check the player's backpack that I was targeting on the screenshot, and he doesn't seem to have that Self-Made Big Kill, so I suppose he got one from the ground (I think sometimes the game doesn't really tell what weapons did you got from the ground or not)? I haven't seem any "fake" items in this server, so I couldn't tell if this Big Kill from the screenshot is fake or not.

The stats for both Self-Made and Vintage Big Kills are available here.

I was checking that we don't really list "Self-Made" as an Available Quality for regular items, but should the Vintage ones be considered to be added on the Available Qualities for the Big Kill? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 18:12, 18 February 2020 (UTC)

From what I know, the vintage and self-made qualities are the ones given to Telltale employees, the reason they turned vintage is because of that whole update part, which made them tradable too. Hence the vintage Lugermorphs with the community sparkle. There was a time when you could gift self-mades, which is why there's someone with a self-made max's head. I don't think we should note either of these on the page, but rather on the quality pages themselves.
GrampaSwood (talk) 18:22, 18 February 2020 (UTC)

Backpack icon mismatch

Upon closer inspection the backpack icon doesn't match with the actual in-game model at all, would that mean the model used for the icon was a placeholder or a wip? Tommy (Kentaro2000) (talk) 20:10, 22 March 2023 (UTC)

It is likely an earlier model, though I don't have confirmation for it.
GrampaSwood (talk) 20:58, 22 March 2023 (UTC)
We could mention about this like Cozy Camper User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 01:03, 23 March 2023 (UTC)
I think that Valve used an early model of the weapon heavily based on how the Big Kill looks in Sam & Max series, take a look on the grip of the gun here, and compared it to the backpack icon. I think we could mention this as a bug, stating that the backpack icon and the in-game model does not match. YossefTalk 06:43, 23 March 2023 (UTC)
I don't think this is very notable as there are only very minor changes. Unlike the Cozy Camper which is green instead of the current brown-ish.
GrampaSwood (talk) 07:43, 23 March 2023 (UTC)
I'd speculate the one they used for the icon was directly ripped from a Sam & Max game and imported into TF2 as evidenced by the gun barrel shine, that version of the model was used as a reference and given extra detail. There's a very similar but much less noticeable scenario with the Lugermorph as well. Another error I spotted is that one side of the Big Kill's hammer isn't textured, whoever made the demonstration thumbnail might've already reported this. Tommy (Kentaro2000) (talk) 08:08, 23 March 2023 (UTC)