Difference between revisions of "Grenade Launcher (Classic)"
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| game = tfc | | game = tfc | ||
| type = weapon | | type = weapon | ||
− | |||
| two-models = yes | | two-models = yes | ||
| TFC-model = Gl tfc.png | | TFC-model = Gl tfc.png | ||
| QTF-model = Gl qwtf.png | | QTF-model = Gl qwtf.png | ||
| used-by = [[Demoman (Classic)|Demoman]] | | used-by = [[Demoman (Classic)|Demoman]] | ||
+ | | slot = [[Weapons (Classic)#Slot 3 Weapons|Slot 3]] | ||
| ammo-loaded = 6 | | ammo-loaded = 6 | ||
| ammo-carried = 50 | | ammo-carried = 50 | ||
| ammo-type = Rockets | | ammo-type = Rockets | ||
+ | | tfc-model = Gl tfc.png | ||
+ | | qtf-model = Gl qwtf.png | ||
}} | }} | ||
− | The '''Grenade Launcher''' is a weapon in the | + | The '''Grenade Launcher''' is a weapon in the Classic Team Fortress games and is only usable by the [[Demoman (Classic)|Demoman]]. It fires grenades that either explode on impact or explode approximately three seconds after being fired. The projectiles appear to be blue (red in Quake Team Fortress) regardless of the player's team. |
It shares a magazine with the [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]. | It shares a magazine with the [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]. | ||
− | ==Damage== | + | The reloading time is about 3.5 seconds for all six grenades |
+ | |||
+ | == Damage == | ||
− | + | 100 average damage if {{botignore|direct hit}}. Damage decreases as the enemy is further away from the explosion. | |
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:Classic glbomb model.png| A Pipebomb. Notice the blue band around it. | File:Classic glbomb model.png| A Pipebomb. Notice the blue band around it. | ||
+ | File:TFC p plgl.png|3rd person view. | ||
+ | File:p glpl TFC old.png|3rd person view, of the old Grenade Launcher model. | ||
</gallery> | </gallery> | ||
Latest revision as of 17:04, 14 May 2024
The Grenade Launcher is a weapon in the Classic Team Fortress games and is only usable by the Demoman. It fires grenades that either explode on impact or explode approximately three seconds after being fired. The projectiles appear to be blue (red in Quake Team Fortress) regardless of the player's team.
It shares a magazine with the Pipebomb Launcher.
The reloading time is about 3.5 seconds for all six grenades
Damage
100 average damage if direct hit. Damage decreases as the enemy is further away from the explosion.
Gallery
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