Difference between revisions of "Nailgun (Classic)"
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+ | {{Other uses|this=the ''Team Fortress Classic'' weapon|for=the scrapped ''Team Fortress 2'' weapon|Nail Gun}} | ||
{{Item infobox | {{Item infobox | ||
− | | game | + | | game = tfc |
− | | type | + | | type = weapon |
− | | slot | + | | two-models = yes |
− | + | | TFC-model = Nailgun tfc.png | |
− | + | | QTF-model = Nailgun qwtf.png | |
− | + | | used-by = [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]] | |
− | + | | slot = <!-- | |
− | + | -->[[Weapons (Classic)#Slot 3 Weapons|Slot 3]] <small>(Scout)</small><br><!-- | |
− | | ammo-loaded | + | -->[[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Sniper)</small><br><!-- |
− | | ammo-carried = N/A | + | -->[[Weapons (Classic)#Slot 4 Weapons|Slot 4]] <small>(Spy)</small> |
− | | ammo-type | + | | ammo-loaded = <!-- |
+ | -->200 <small>(Scout)</small><br><!-- | ||
+ | -->100 <small>(Sniper)</small><br><!-- | ||
+ | -->100 <small>(Spy)</small> | ||
+ | | ammo-carried = N/A | ||
+ | | ammo-type = [[File:TFC Ammo Nails.png|left|30px|link=]] [[Ammo (Classic)#Nails|Nails]] | ||
+ | | reload = No reload | ||
+ | | tfc-model = Nailgun tfc.png | ||
+ | | qtf-model = Nailgun qwtf.png | ||
+ | | show-kill-icon = no | ||
}} | }} | ||
− | |||
− | + | The '''Nailgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Sniper (Classic)|Sniper]], and [[Spy (Classic)|Spy]]. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in ''[[Team Fortress]]'' it uses two, but in ''[[Team Fortress Classic]]'' it uses one. | |
− | + | Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable. | |
− | + | Because of the constant stream of damage it does, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon. Trying to kill with these nails are not recommended. The same applies to the [[Super Nailgun (Classic)|Super Nailgun]]. | |
− | + | == Damage and function times == | |
+ | {{Damage table | ||
+ | | hatnotes = no | ||
+ | | type = Projectile | ||
+ | | damagetype = Nail | ||
+ | | rangetype = Ranged | ||
+ | | damage = yes | ||
+ | | base = <!-- | ||
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 9<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 17 | ||
− | == | + | | function times = yes |
+ | | attack interval = <!-- | ||
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div>0.06s<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 0.2 s | ||
+ | }} | ||
+ | |||
+ | == Obituaries (''Team Fortress'') == | ||
+ | {| class="wikitable grid" | ||
+ | |- | ||
+ | |Scout | ||
+ | |''"... caught one too many nails from ..."'' | ||
+ | |- | ||
+ | |Sniper | ||
+ | |''"... ran into ...'s nails"'' | ||
+ | |- | ||
+ | |Spy | ||
+ | |''"... was turned into ...'s pin-cushion"'' | ||
+ | |- | ||
+ | |[[Birthday mode]] | ||
+ | |''"... gets no say in it, no say in it at all! sings ..."'' | ||
+ | |} | ||
+ | |||
+ | == Unused content == | ||
<gallery> | <gallery> | ||
− | File: | + | File:HUD nail gun TFC unused.png|Unused HUD icon. |
− | File: | + | File:Tfc dmsg unusedsmg.png|Unused kill icon. |
− | |||
</gallery> | </gallery> | ||
− | ==Trivia== | + | == Trivia == |
− | *The [[ | + | * The Nailgun bears a resemblance to the British [[Wikipedia:Sten|Sten]] submachine gun. |
+ | * The Nailgun was going to appear in ''Team Fortress 2'' as the primary weapon for the [[Scout]], prior to being replaced by the [[Scattergun]]. (see [[Nail Gun]]) | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:TFC p nailgun.png|New third-person model. | ||
+ | File:Nail TFC.png|Nail projectile. | ||
+ | File:p nailgun TFC old.png|Old third-person model. | ||
+ | </gallery> | ||
− | {{ | + | {{Classic Weapons nav}} |
− | {{ | + | {{Classic Scout nav}} |
− | {{ | + | {{Classic Sniper nav}} |
− | {{ | + | {{Classic Spy nav}} |
Latest revision as of 14:49, 14 August 2024
The Nailgun is a weapon for the Scout, Sniper, and Spy. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in Team Fortress it uses two, but in Team Fortress Classic it uses one.
Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.
Because of the constant stream of damage it does, it is an ideal anti-Sentry Gun weapon. Trying to kill with these nails are not recommended. The same applies to the Super Nailgun.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Nail | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | Team Fortress Classic: 9Team Fortress: 17
|
Function times | ||
Attack interval | Team Fortress Classic: 0.06sTeam Fortress: 0.2 s
| |
Values are approximate and determined by community testing. |
Obituaries (Team Fortress)
Scout | "... caught one too many nails from ..." |
Sniper | "... ran into ...'s nails" |
Spy | "... was turned into ...'s pin-cushion" |
Birthday mode | "... gets no say in it, no say in it at all! sings ..." |
Unused content
Trivia
- The Nailgun bears a resemblance to the British Sten submachine gun.
- The Nailgun was going to appear in Team Fortress 2 as the primary weapon for the Scout, prior to being replaced by the Scattergun. (see Nail Gun)
Gallery
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