Difference between revisions of "Talk:Weapons"

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== Details ==
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{{Talk archive
 
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| arc1name = Archive 1
I'm new here, which will explain my question. What is the meaning of the two headings in the icon column, "backpack" and "kill"? Perhaps a text legend should be added with links to pages that have a longer explanation would be in order.
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| arc1link = Talk:Weapons/Archive 1
[[User:RobShaver|RobShaver]] 18:38, 14 July 2010 (UTC)
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Should we have a "Details" or "Special" column that summarizes special attributes and non-weapon weapons (Wrangler, lunchbox items, backburner, etc.)? [[User:Strange Quirk|Strange Quirk]] 01:04, 14 July 2010 (UTC)
 
:Perhaps, but I don't think it'd fit horizontally on small screens D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{mod}} 01:19, 14 July 2010 (UTC)
 
:: The Icon column is for two things, the backpack icon, and the kill icon. There really isn't an explanation needed. As for an additional column, the details are all located on the weapon page, this page is merely for summarizing all the specific statistics of the weapon for comparison and reference. A "details" section may make it look a bit bloated.  --[[User:Firestorm|<span style="color:#FF6600;text-decoration:underline;font-weight:bold;"><tt><big>Firestorm</big></tt></span>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 18:44, 14 July 2010 (UTC)
 
:: I've changed the Icon column so it's a bit more specific. Thoughts? --[[User:Firestorm|<span style="color:#FF6600;text-decoration:underline;font-weight:bold;"><tt><big>Firestorm</big></tt></span>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 18:55, 14 July 2010 (UTC)
 
:::Actually, before the move we were considering removing the weapon damage columns so that changed values only had to be kept updated on the individual weapon pages themselves, with this page acting more as a sort of hub. This would also free up some space for a details section which could describe the weapon attributes in brief. Smash is okay with it last I checked, anyone against this? --[[User:Wilsonator|Wilsonator]] 19:26, 14 July 2010 (UTC)
 
:::: I prefer having the damage column here. I think a details section is unnecessary, as once you know the details of a weapon, you won't forget it, but you will forget the damage often. I like being able to compare the point-blank damage of the FaN and Scattergun (for example) and notice that a crit FaN will NOT kill a Soldier in one hit, where that info would normally be buried and not noticed as easily in the individual weapon page --[[User:Firestorm|<span style="color:#FF6600;text-decoration:underline;font-weight:bold;"><tt><big>Firestorm</big></tt></span>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 19:32, 14 July 2010 (UTC)
 
 
 
== Damage Per Second? ==
 
 
 
Should we have a column for DPS? If people think the table would be too wide, should we include it in the weapon pages? Its useful information, especially when comparing weapons. If it were up to me, I would have a "short term DPS" which would only take into account time between shots, and "long term DPS" which would account for reload times, but that might be overkill. Still, how else are you going to easily find out which weapons can take out a building in the shortest time? [[User:Strange Quirk|Strange Quirk]] 02:54, 24 July 2010 (UTC)
 
:I'll add it if I don't get a response. [[User:Strange Quirk|Strange Quirk]] 12:38, 27 July 2010 (UTC)
 
::I wouldn't say there's much need for a DPS column. While it's increasingly RPGish, TF2 is still an FPS and taking imperfect aim, the generally short and explosive nature of the combat, the fact you're usually fighting more than one opponent and the firing rates of all the weapons into account, getting a standardised DPS for every one would be difficult and probably not useful enough to make it worth it. When it comes to taking out buildings, it's more down to general knowledge and the strategy sections, just a short note in the minigun/flamethrower descriptions about how they're ideal for taking out SGs would do the same thing. That and it'd be hell updating it for every weapons page and on this page whenever valve patches the damage values for a weapon. --[[User:Wilsonator|Wilsonator]] 15:24, 27 July 2010 (UTC)
 
::: Yeah, we've talked about this before. If the person really wants to know it, they can figure it out using base damage and attack interval. --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 15:59, 27 July 2010 (UTC)
 
::::Eh, ok. Though if you want to take into account reload times its not completely trivial. I'm not going to press it further, but i think that at least for the miniguns and flamethrowers we should have DPS instead of bullet/particle damage, since those are pretty useless. [[User:Strange Quirk|Strange Quirk]] 19:19, 27 July 2010 (UTC)
 
::::: The DPS is listed on the individual weapon pages for those weapons --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 19:29, 27 July 2010 (UTC)
 
 
 
== Hidden attributes ==
 
 
 
Since it applies to multiple weapons, I'm putting it here. If you look on TF2Items/items_game.txt, you can see that certain hidden attributes present on some weapons are down right weird...
 
 
 
Huntsman: Primary max ammo bonus (0.5) (37=0.5)
 
 
 
As far as I know, you have less arrows than bullets with the sniper rifle.
 
 
 
Crit-a-cola: Lunch box adds mini-crits (2)
 
 
 
This is right under the visible "Mini-crit" attribute, so I don't know what that means.
 
 
 
Also, the Flare gun has an hidden attribute which is "Secondary max ammo penalty", which makes sense since it does have less ammo than the shotgun.
 
 
 
We're getting trolled hard by Valve D: -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 18:37, 12 August 2010 (UTC)
 
: the 0.5 "bonus" turns 25 sniper bullets into 12 arrows. A lot of these are hidden attributes because they are understood by the weapon's nature, or in the case of the huntsman/flare gun are significantly different from their base weapon, so it's unnecessary to state such attributes, because players can assume that they would be different. -- [[User:Nineaxis|<span style="color:#FF8C00;font-weight:bold">Nineaxis</span>]] {{mod}} [[File:User Nineaxis sig duck.png|12px]] 19:15, 12 August 2010 (UTC)
 
::Including adding nonsensical names to it? I mean, it says bonus. It's almost as weird as Robin hitting the server with sticks. -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 19:23, 12 August 2010 (UTC)
 
 
 
== Drop screens ==
 
 
 
I had an idea, that we could add the drop/craft screen image of each weapon. Like, for [http://screenshot.xfire.com/s/98280134-4.jpg example]. Good idea? Same for hats too. [[User:CWalkthroughs|CWalkthroughs]] 22:07, 18 September 2010 (UTC)
 
:There's no point, the backpack icons for every weapon are already on the page. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]]&nbsp;({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 22:30, 18 September 2010 (UTC)
 
:: Ah yea, never thought of that. [[User:CWalkthroughs|CWalkthroughs]] 22:37, 18 September 2010 (UTC)
 
 
 
== The Frying Pan ==
 
 
 
The soldier's new frying pan hasn't been added to the weapons page. [http://www.youtube.com/watch?v=xKaKyWwvct4] It is a reskin of the soldier's shovel, and was added in the Mannconomy update. --[[User:Stevoisiak|Stevoisiak]] 19:08, 3 October 2010 (UTC)
 
 
 
== Scout Bats ==
 
 
 
The Bat and Sandman are listed with damage range 24-46 here, and 32-39 in their individual pages. Which is correct? [[User:Hrusha|Hrusha]] 22:36, 7 October 2010 (UTC)
 
 
 
 
 
== Number of Vintage Weapons ==
 
I counted 35. I'm not sure if Valve is planning to implement a way for the new weapons/hats to become vintage, so if they say something suggesting they do obviously my factoid is subject to change. [[User:Geno|Geno]] 03:45, 11 October 2010 (UTC)
 
:This is not true. According to the TF2 Team:
 
 
 
:::''Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into "Vintage" versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now).''
 
 
 
:Now based on this, no more Vintage Items will be added. [[User:Danton|Danton]] 21:17, 11 October 2010 (UTC)
 
 
 
== True Primaries (Spy & Demoman) ==
 
 
 
Forget about Crafting for a moment. According to the Animation sets, the Spy does not have a Primary Weapon Animation. His Revolver is refereed to as "Secondary". This is also why the Ambassador is a Secondary Slot craftable. Primary Weapons are usually the most important/powerful weapon that class has. You may think differently but I would rather backstab a Medic then his Heavy than shoot them with a Gun with a chance of the Heavy seeing. On another note, the Spy holds his Knife in the class selection screen while the others (excluding the Medic) are wielding their Primary. Now for the Demoman, in the Animation Sets, the Stickybomb Launcher is refereed to as "Primary" and the Pipe Bomb Launcher is "Secondary". Also the Scottish Resistance and the Chargin' Targe replace the Stickybomb Launcher. On top of this, the Stickybomb Launcher can deal more damage at once than the Grenade Launcher. The most likely reason these weapons are not the first weapon in the Buckets is probably because these weapons are not practical standard weapons. They are more so Opportunity Weapons. [[User:Danton|Danton]] 21:40, 11 October 2010 (UTC)
 
 
 
:That's lovely. We're not changing which are primary. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 21:50, 11 October 2010 (UTC)
 
::Good to know. I never expected you to. Just wanted to share what I have found. [[User:Danton|Danton]] 13:35, 12 October 2010 (UTC)
 
:::We already knew about that. To add to the confusion, just look at the disguise system. Take out your revolver, press Last Disguise and look at which weapon your disguise has. That's also why we're not switching it. -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 13:43, 12 October 2010 (UTC)
 
 
 
== Oktoberfest ==
 
 
 
It's not a taunt attack. Sure, it's unique, but it does no damage so it shouldn't be under Taunt Attacks. Yes or no? [[User:Lemon|Lemon]] 19:08, 7 November 2010 (UTC)
 
 
 
:Leave it.  The Medigun doesn't kill people, but it's still a weapon. [[User:Zoolooman|Zoolooman]] 19:10, 7 November 2010 (UTC)
 
 
 
== Build-ables  ==
 
 
 
I think the 4 sentries and teleporter should be added. The only reason i say teleporter is because of telefraging. [[User:M-NINJA|M-NINJA]] 22:11, 9 November 2010 (UTC)
 
 
 
== Labeling inconsistency ==
 
 
 
I noticed a slight discrepancy on the page when it comes to labeling the weapons, when compared to the labels on the individual class/weapon pages. The icons used for the weapons on this page are those found within the game, whereas the icons utilized on the class pages are those stylized 'angled' icons created by the community. Also, base weapons are listed as 'Standard' weapons on this page, while they are listed as 'Stock' weapons on the class/weapon pages. For the sake of consistency on the wiki, I believe one of each of the two sets should be phased out. (I'll leave the decision on which sets to keep up to more seasoned editors; I don't feel that this a decision a new editor should be making alone quite yet.) [[User:Disaster|Disaster]] 22:23, 10 November 2010 (UTC)
 
:Nice eye. While I feel not much can be done about the icons as there are so many versions (Template, backpack, class page, etc.), we can definitely phase out one of the two sets through simple replacing. Have to keep a sense of uniformity among pages! --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 08:52, 11 November 2010 (UTC)
 
 
 
== Weapon Level? ==
 
 
 
I recently began to notice that some weapons have a different "Level" than others, for example my Flare Gun reads "Level 5 Flare Gun" whereas my Holy Mackerel reads "Level 42 Fish." I have also noticed some players with different variations of levels; but to get to the point; how are levels determined or are they randomly assessed to the weapon as it is found or does the weapon "level" as it is used?This may not seem important to others, but out of curiosity; bare with me on this.  --[[User:Ignisviscus|Ignisviscus]] 08:46, 11 November 2010 (UTC)
 
:The [[Item levels]] article will surely satisfy your curiosity :) [[User:Moussekateer|Moussekateer]] 08:47, 11 November 2010 (UTC)
 
 
 
== Table Labels ==
 
 
 
Is it possible to put the table headers at the bottom of the table too? (Damage, ammo carried etc.). Some of the tables are far too long such that you need to scroll all the way to the top of each one to see what each box is actually referring to. --[[File:User Firestorm Flame.png]] [[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 21:59, 12 November 2010 (UTC)
 
:It's what I did on [[Wind's Config]], and yes, I approve. Perhaps even every "class change", or every 3 class change, or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:00, 12 November 2010 (UTC)
 
:: Well, if we incorporate Minip's changes(Which I like!), I propose that these are included as well. --[[File:User Firestorm Flame.png]] [[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 22:10, 12 November 2010 (UTC)
 
 
 
== sticky bomb launchers and nade launchers ==
 
 
 
i thought the sticky bomb launcher/resisentence/jumper/targe was a primairy weapon, and not a secondary. and the nade launcher a secondary.
 
edit: i just think by myself. when you have to equip them, i am right. but in the fight its wiki right. what? what you think? [[User:Jem|Jem]] 21:26, 15 November 2010 (UTC)
 
:The weapons page is organized based on Slot. Slot 1 is the weapon you equip when you press 1, same for slot 2, and slot 3 is always melee. [[User:Psychopath|Psychopath]] 07:13, 16 November 2010 (UTC)
 
 
 
== Jumper Weapons ==
 
{{Discussion header|top}}
 
The Jumper weapons have kill icons. Since they do not deal damage unless the game files are modified, they logically should not have kill icons as all that is happening is that they use the default kill icon for that slot weapon for that class (rocket and sticky launcher respectively). Should we cut the jumper weapon kill icons or not? [[User:Psychopath|Psychopath]] 07:44, 16 November 2010 (UTC)
 
:They shouldn't have killicons to begin with since...they do no damage. And since they cannot kill, they have no need of a kill icon. So I think I can speak for everyone when I say go ahead and remove it. --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 07:52, 16 November 2010 (UTC)
 
::Done. The only reason they have kill icons is use of the default icon for that slot weapon like I said previously. The two weapons are just a rocket launcher and sticky launcher with modified damage stats and an ammo increase. Don't know why melee weapons are different in this manner, it's weird. [[User:Psychopath|Psychopath]] 08:18, 16 November 2010 (UTC)
 
:::http://www.youtube.com/watch?v=GSR4PMzvshc derp [[User:Zook|The Signature of the great Zook]] 00:43, 17 November 2010 (UTC)
 
::::Congratulations, you missed the logic behind <i>why</i> they should not have associated kill icons on this page. If you're forced to manipulate game files to generate those results, then they sure as hell cannot be witnessed through normal means in-game. [[User:Psychopath|Psychopath]] 00:53, 17 November 2010 (UTC)
 
:::::Modding happens. Derp. Expect the other missing killicons within this week. [[User:Zook|The Signature of the great Zook]] 00:54, 17 November 2010 (UTC)
 
::::::So all you have to defend why they should stay is because people can manipulate the game files in order to obtain something that should not happen at all. The jumper weapons are just using the default kill icons for the associated class weapons for those slots. [[User:Psychopath|Psychopath]] 00:57, 17 November 2010 (UTC)
 
:::::::Information is information. That is the kill icon the weapon uses, therefore it is the kill icon that would be associated with it within an organized informational list or table. Now, go play with your Dalokohs Bar before I add the kill icon and you start crying again. [[User:Zook|The Signature of the great Zook]] 01:01, 17 November 2010 (UTC)
 
::::::::Information is information. Adding a killicon to a non-damage weapon '''misleads''' people into thinking it can kill. That is misinformation, not information. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:04, 17 November 2010 (UTC)
 
:::::::::isn't it kind of confusing to the end-user that these items have kill icons or not? I mean, there are a bunch of unused kill icons, like the Ubersaw taunt kill icon, which you can get working with code. And since information is information, should we bother adding an icon that isn't used? Obviously not, since this table is the table for kill icons that the user would actually see. This site is basically a game guide for TF2, and trying to confuse readers just because something is written in the coding seems like a waste of time [[User:Balladofwindfishes|Balladofwindfishes]] 01:06, 17 November 2010 (UTC)
 
::::::::Calm down, Zook. Regardless if its modded or not, in a normal game, it cannot be achieved. It cannot kill, therefor putting a killicon is useless. Same for Bonk and all the other weapons. No need to get into a fit, hun. --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 01:06, 17 November 2010 (UTC)
 
:::::::::Wiki♥♥♥s can't take it when confronted with actual information, rather than just playing around trying to get OMG SUPER WIKI CAP. [[User:Zook|The Signature of the great Zook]] 01:08, 17 November 2010 (UTC)
 
::::::::::What are you talking about? This is about kill icons for the jumper weapons, not people's intentions for making input into this discussion [[User:Balladofwindfishes|Balladofwindfishes]] 01:09, 17 November 2010 (UTC)
 
:::::::::::The kill icons are actual information, and they can't take the fact that someone else figured it out, and therefor are crying about it. [[User:Zook|The Signature of the great Zook]] 01:13, 17 November 2010 (UTC)
 
{{Discussion header|bottom}}
 
Don't feed the troll and you'll be alright guys. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 01:14, 17 November 2010 (UTC)
 
 
 
== What came first? ==
 
 
 
The Jarate or the Razorback. These two slot 2 items were released at the same time, what should take higher precedence for their ordering: The fact that the Razorback was <i>announced</i> first or the fact that the Jarate is <i>obtainable</i> through achievements first? [[User:Psychopath|Psychopath]] 00:17, 17 November 2010 (UTC)
 
:I was going by the announced time, since at the time the weapons could only be acquired via drop. Then again, your way makes sense as well. Hrm..--[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 00:27, 17 November 2010 (UTC)
 
::I'd go with whatever item is first via Achievements. This is the first item the player gets, it seems to be the logical order Valve wants it. Jarate was also announced long before the Sniper update, although it was probably a joke at the time. [[User:Balladofwindfishes|Balladofwindfishes]] 00:41, 17 November 2010 (UTC)
 
:::[[Jarate#Trivia|Yes, it was.]] --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 00:46, 17 November 2010 (UTC)
 
 
 
== The sniper trivia ==
 
 
 
i think the Sniper's Skewer kill taunt trivia should be on either the huntsman's page or the skewer's page. -= [[User:M-NINJA|<font color="Blue">'''M-NINJA'''</font>]] [[File:Burger_Gib.png|24px|link=User_talk:M-NINJA]] =- 02:45, 2 December 2010 (UTC)
 
 
 
 
 
 
 
== Weapon Levels ==
 
 
 
How do weapons level up?  I have a level 10 huntsman and I saw another guy with a level 57.  How does that work?DARREN 06:57, 4 December 2010 (UTC)
 
: The level of weapons are basically meaningless as they have no impact on performance. Hopefully the [[Item levels]] article will clear things up for you. [[User:K-Mac]][[File:Tfccivilian_thumb.png|25px]] <small>([[User talk:K-Mac|Talk]] | [[Special:Contributions/K-Mac|Contrib]])</small> 07:16, 4 December 2010 (UTC)
 
 
 
== Weapons: Box proposal ==
 
 
 
== Small question ==
 
 
 
Opinion, which looks better?
 
 
 
 
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Weapon Name
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="10%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="15%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Flamethrower]]'''
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 
| '''Fire''':
 
:200
 
'''Air blasts''':
 
:10
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:139.4 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:418.2 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage.
 
|}
 
 
 
Or
 
 
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="10%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="15%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br/><small>Stock</small> '''[[Flamethrower]]'''
 
| align="center" | {{Icon killicon|weapon=Flamethrower}}
 
| '''Fire''':
 
:200
 
'''Air blasts''':
 
:10
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:139.4 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:418.2 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|
 
{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage.
 
|}
 
 
 
Suggested it should be moved here, the same question applies. It just doesn't feel right to have the weapon icon in an unlabeled section and the rest having a label. The first creates Weapon Name column. The other merges the two, creating a bit more room. I wanted your say. And since it affects '''all''' class pages, I wanted to get the majority vote. --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 07:07, 5 December 2010 (UTC)
 
 
 
 
 
== Kill Icons ==
 
 
 
I've made these kill icons to contribute and replace current in-game kill icons (or lack of icons)
 
http://img804.imageshack.us/img804/5576/killiconironcurtain.png
 
http://img838.imageshack.us/img838/5756/killiconfryingpan.png
 
http://img686.imageshack.us/img686/3185/killiconvitasaw.png
 
http://img121.imageshack.us/img121/2397/killiconbackburner.png
 
http://img404.imageshack.us/img404/7134/killiconblackbox.png
 
http://img823.imageshack.us/img823/313/killiconbackstabeternal.png
 
http://img823.imageshack.us/img823/477/killiconminisentry.png
 
 
 
Comments/suggestions would be appreciated :) [[User:Bulletmagnet|Bulletmagnet]]
 
 
 
:Sorry, but we want to give users an overview how the Kill Icon looks in the game. It would be irritating to also have not-official, non-ingame icons in the list. [[User:Picard|Picard]] <sup>[[User talk:Picard|talk]]</sup> 17:29, 16 December 2010 (UTC)
 
 
 
== Can we divide this list up by class instead of slot? ==
 
 
 
The more pertinent comparison is between a single class's weapons, not between the primaries and secondaries across classes.  Anyone {{c|support}}? :o [[User:Zoolooman|Zoolooman]] 17:23, 16 December 2010 (UTC)
 
 
 
{{c|support}} [[User:Picard|Picard]] <sup>[[User talk:Picard|talk]]</sup> 17:29, 16 December 2010 (UTC)
 
{{c|support}} Any way would work to me. But what would happen to pages that have links that redirect to the PDA section like the Engy PDA page? -- [[File:User Swordz Swordz.png|25px]][[User:Swordz|<span style="color:#70B04A;font-size:13px;font-family:
 
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><u>Swordz</u></span>]]{{mod}}[[File:User Swordz Swordz.png|25px]] <span style="font-size:10px">([[User talk:Swordz|talk]] | [[Special:Contributions/Swordz|contribs]])</span> 17:35, 16 December 2010 (UTC)
 

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