Difference between revisions of "Template:Blueprint Data"

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m (freezing until tomorrow)
m (Mor -> Mòr)
 
(17 intermediate revisions by 2 users not shown)
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 +
<!-- Copy and paste this to save some time:
 +
|  = {{Blueprint
 +
                | ingredient-1 =
 +
                | ingredient-2 =
 +
                | result =
 +
                | ingredient-1-local = {{item name|}}
 +
                | ingredient-2-local = {{item name|}}
 +
                | result-local = {{item name|}}
 +
              }}
 +
-->
 
<includeonly>
 
<includeonly>
{{#switch: {{lc:{{{item|}}}}}
+
{{#switch: {{lc:{{{1|}}}}}
 +
<!-- Scout -->
 +
<!--    Primary -->
 
| shortstop =  {{Blueprint  
 
| shortstop =  {{Blueprint  
                 | ingredient-1 = Force-A-Nature
+
                 | ingredient-1 = Reclaimed Metal
                 | ingredient-2 = Reclaimed Metal
+
                 | ingredient-2 = Force-A-Nature
 
                 | result = Shortstop  
 
                 | result = Shortstop  
                 | ingredient-1-local = {{item name|force-a-nature}}  
+
                 | ingredient-1-local = {{item name|reclaimed metal}}  
                 | ingredient-2-local = {{item name|reclaimed metal}}
+
                 | ingredient-2-local = {{item name|force-a-nature}}
                 | result-local = {{weapon name|shortstop}}  
+
                 | result-local = {{item name|shortstop}}  
               }}    
+
               }}  
 +
<!--    Secondary --> 
 
| crit-a-cola =  {{Blueprint  
 
| crit-a-cola =  {{Blueprint  
 
                 | ingredient-1 = Kritzkrieg  
 
                 | ingredient-1 = Kritzkrieg  
Line 14: Line 27:
 
                 | result = Crit-a-Cola
 
                 | result = Crit-a-Cola
 
                 | ingredient-1-local = {{item name|kritzkrieg}}  
 
                 | ingredient-1-local = {{item name|kritzkrieg}}  
                 | ingredient-2-local = {{item name|reclaimed metal}}
+
                 | ingredient-2-local = {{item name|bonk! atomic punch}}
 
                 | result-local = {{item name|crit-a-cola}}  
 
                 | result-local = {{item name|crit-a-cola}}  
               }}        
+
               }}  
 +
| mad milk =  {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Jarate
 +
                | result = Mad Milk
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|jarate}}
 +
                | result-local = {{item name|mad milk}}
 +
              }}     
 +
<!--    Melee -->
 +
| boston basher =  {{Blueprint
 +
                | ingredient-1 = Sandman
 +
                | ingredient-2 = Tribalman's Shiv
 +
                | result = Boston Basher
 +
                | ingredient-1-local = {{item name|sandman}}
 +
                | ingredient-2-local = {{item name|tribalman's shiv}}
 +
                | result-local = {{item name|boston basher}}
 +
              }} 
 +
| candy cane =  {{Blueprint
 +
                | ingredient-1 = Kritzkrieg
 +
                | ingredient-2 = Pain Train
 +
                | result = Candy Cane
 +
                | ingredient-1-local = {{item name|kritzkrieg}}
 +
                | ingredient-2-local = {{item name|pain train}}
 +
                | result-local = {{item name|candy cane}}
 +
              }} 
 +
| holy mackerel =  {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Sandman
 +
                | result = Holy Mackerel
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|sandman}}
 +
                | result-local = {{item name|holy mackerel}}
 +
              }}
 +
<!--    Hats -->
 +
| bonk helm = {{Blueprint
 +
                | ingredient-1 = Batter's Helmet
 +
                | ingredient-2 = Bonk! Atomic Punch
 +
                | ingredient-2-amount = 2
 +
                | result = Bonk Helm
 +
                | ingredient-1-local = {{item name|batter's helmet}}
 +
                | ingredient-2-local = {{item name|bonk! atomic punch}}
 +
                | result-local = {{item name|batter's helmet}}
 +
              }}
 +
 
 +
<!-- Soldier -->
 +
<!--    Primary -->
 +
| black box =  {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Direct Hit
 +
                | result = Black Box
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|direct hit}}
 +
                | result-local = {{item name|black box}}
 +
              }}
 +
<!--    Secondary -->
 +
| battalion's backup = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Buff Banner
 +
                | result = Battalion's Backup
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|buff banner}}
 +
                | result-local = {{item name|battalion's backup}}
 +
              }}
 +
| gunboats = {{Blueprint
 +
                | ingredient-1 = Chargin' Targe
 +
                | ingredient-2 = Razorback
 +
                | result = Gunboats
 +
                | ingredient-1-local = {{item name|chargin' targe}}
 +
                | ingredient-2-local = {{item name|razorback}}
 +
                | result-local = {{item name|gunboats}}
 +
              }}
 +
<!--    Melee -->
 +
| pain train = {{Blueprint
 +
                | ingredient-1 = Scrap Metal
 +
                | ingredient-2 = Sandman
 +
                | result = Pain Train
 +
                | ingredient-1-local = {{item name|scrap metal}}
 +
                | ingredient-2-local = {{item name|sandman}}
 +
                | result-local = {{item name|pain train}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Pyro -->
 +
<!--    Primary -->
 +
| degreaser = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Backburner
 +
                | result = Degreaser
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|backburner}}
 +
                | result-local = {{item name|degreaser}}
 +
              }}
 +
<!--    Secondary -->
 +
<!--    Melee -->
 +
| back scratcher =  {{Blueprint
 +
                | ingredient-1 = Axtinguisher
 +
                | ingredient-2 = Scotsman's Skullcutter
 +
                | result = Back Scratcher
 +
                | ingredient-1-local = {{item name|axtinguisher}}
 +
                | ingredient-2-local = {{item name|scotsman's skullcutter}}
 +
                | result-local = {{item name|back scratcher}}
 +
              }}
 +
| homewrecker = {{Blueprint
 +
                | ingredient-1 = Equalizer
 +
                | ingredient-2 = Eyelander
 +
                | result = Homewrecker
 +
                | ingredient-1-local = {{item name|equalizer}}
 +
                | ingredient-2-local = {{item name|eyelander}}
 +
                | result-local = {{item name|homewrecker}}
 +
              }}
 +
| powerjack = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Axtinguisher
 +
                | result = Powerjack
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|axtinguisher}}
 +
                | result-local = {{item name|powerjack}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Demo -->
 +
<!--    Primary -->
 +
| loch-n-load =  {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Scottish Resistance
 +
                | result = Loch-n-Load
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|scottish resistance}}
 +
                | result-local = {{item name|loch-n-load}}
 +
              }}
 +
<!--    Secondary -->
 +
<!--    Melee -->
 +
| claidheamhmor
 +
| claidheamh mor
 +
| claidheamh mòr =  {{Blueprint
 +
                | ingredient-1 = Homewrecker
 +
                | ingredient-2 = Chargin' Targe
 +
                | result = Claidheamh Mòr
 +
                | ingredient-1-local = {{item name|homewrecker}}
 +
                | ingredient-2-local = {{item name|chargin' targe}}
 +
                | result-local = {{item name|claidheamh mor}}
 +
              }}
 +
| horseless headless horsemann's headtaker =  {{Blueprint
 +
                | ingredient-1 = Refined Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Unusual Haunted Metal Scrap
 +
                | ingredient-3 = Scotsman's Skullcutter
 +
                | result = Horseless Headless Horsemann's Headtaker
 +
                | ingredient-1-local = {{item name|refined metal}}
 +
                | ingredient-2-local = {{item name|unusual haunted metal scrap}}
 +
                | ingredient-3-local = {{item name|scotsman's skullcutter}}
 +
                | result-local = {{item name|horseless headless horsemann's headtaker}}
 +
              }}
 +
<!-- The Pain Train is under the Soldier's Melee section -->
 +
| scotsman's skullcutter  = {{Blueprint
 +
                | ingredient-1 = Jarate
 +
                | ingredient-2 = Axtinguisher
 +
                | result = Scotsman's Skullcutter
 +
                | ingredient-1-local = {{item name|jarate}}
 +
                | ingredient-2-local = {{item name|axtinguisher}}
 +
                | result-local = {{item name|scotsman's skullcutter}}
 +
              }}
 +
| ullapool caber =  {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Sandman         
 +
                | result = Ullapool Caber
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|sandman}}
 +
                | result-local = {{item name|ullapool caber}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Heavy -->
 +
<!--    Primary -->
 +
| brass beast = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Natascha
 +
                | result = Brass Beast
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|natascha}}
 +
                | result-local = {{item name|brass beast}}
 +
              }}
 +
<!--    Secondary -->
 +
| buffalo steak sandvich = {{Blueprint
 +
                | ingredient-1 = Sandvich
 +
                | ingredient-2 = Crit-a-Cola
 +
                | result = Buffalo Steak Sandvich
 +
                | ingredient-1-local = {{item name|sandvich}}
 +
                | ingredient-2-local = {{item name|crit-a-cola}}
 +
                | result-local = {{item name|buffalo steak sandvich}}
 +
              }}
 +
| dalokohs bar = {{Blueprint
 +
                | ingredient-1 = Sandvich
 +
                | ingredient-2 = Bonk! Atomic Punch
 +
                | result = Dalokohs Bar
 +
                | ingredient-1-local = {{item name|sandvich}}
 +
                | ingredient-2-local = {{item name|bonk! atomic punch}}
 +
                | result-local = {{item name|dalokohs bar}}
 +
              }}
 +
<!--    Melee -->
 +
| warrior's spirit = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Gloves of Running Urgently
 +
                | result = Warrior's Spirit
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|gloves of running urgently}}
 +
                | result-local = {{item name|warrior's spirit}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Engineer -->
 +
<!--    Primary -->
 +
<!--    Secondary -->
 +
<!--    Melee -->
 +
| jag  = {{Blueprint
 +
                | ingredient-1 = Scrap Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Southern Hospitality
 +
                | result = Jag
 +
                | ingredient-1-local = {{item name|scrap metal}}
 +
                | ingredient-2-local = {{item name|southern hospitality}}
 +
                | result-local = {{item name|jag}}
 +
              }}
 +
| southern hospitality  = {{Blueprint
 +
                | ingredient-1 = Scrap Metal
 +
                | ingredient-2 = Ambassador
 +
                | result = Southern Hospitality
 +
                | ingredient-1-local = {{item name|scrap metal}}
 +
                | ingredient-2-local = {{item name|ambassador}}
 +
                | result-local = {{item name|southern hospitality}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Medic -->
 +
<!--    Primary -->
 +
| crusader's crossbow = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Huntsman
 +
                | result = Crusader's Crossbow
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|huntsman}}
 +
                | result-local = {{item name|crusader's crossbow}}
 +
              }}
 +
<!--    Secondary -->
 +
<!--    Melee -->
 +
| amputator = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-1-amount = 2
 +
                | ingredient-2 = Vita-Saw
 +
                | result = Amputator
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|vita-saw}}
 +
                | result-local = {{item name|amputator}}
 +
              }}
 +
| vita-saw = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Ubersaw
 +
                | result = Vita-Saw
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|ubersaw}}
 +
                | result-local = {{item name|vita-saw}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Sniper -->
 +
<!--    Primary -->
 +
| sydney sleeper = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Huntsman
 +
                | result = Sydney Sleeper
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|huntsman}}
 +
                | result-local = {{item name|sydney sleeper}}
 +
              }}
 +
<!--    Secondary -->
 +
| darwin's danger shield = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Razorback
 +
                | result = Darwin's Danger Shield
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|razorback}}
 +
                | result-local = {{item name|darwin's danger shield}}
 +
              }}
 +
<!--    Melee -->
 +
| bushwacka = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Eyelander
 +
                | result = Bushwacka
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|eyelander}}
 +
                | result-local = {{item name|bushwacka}}
 +
              }}
 +
| tribalman's shiv = {{Blueprint
 +
                | ingredient-1 = Dead Ringer
 +
                | ingredient-2 = Huntsman
 +
                | result = Tribalman's Shiv
 +
                | ingredient-1-local = {{item name|dead ringer}}
 +
                | ingredient-2-local = {{item name|huntsman}}
 +
                | result-local = {{item name|tribalman's shiv}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- Spy -->
 +
<!--    Primary -->
 +
| l'etranger = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Dead Ringer
 +
                | result = L'Etranger
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|dead ringer}}
 +
                | result-local = {{item name|l'etranger}}
 +
              }}
 +
<!--    Secondary -->
 +
<!--    Melee -->
 +
| your eternal reward = {{Blueprint
 +
                | ingredient-1 = Reclaimed Metal
 +
                | ingredient-2 = Cloak and Dagger
 +
                | result = Your Eternal Reward
 +
                | ingredient-1-local = {{item name|reclaimed metal}}
 +
                | ingredient-2-local = {{item name|cloak and dagger}}
 +
                | result-local = {{item name|your eternal reward}}
 +
              }}
 +
<!--    Hats -->
 +
 
 +
<!-- All Classes -->
 +
<!--    Primary -->
 +
<!--    Secondary -->
 +
<!--    Melee -->
 +
<!--    Hats -->
 
}}
 
}}
 +
 
</includeonly>
 
</includeonly>
  
 
<noinclude>
 
<noinclude>
Please do not update until the new item name translation templates are in place.
+
*Outputs the recipe to craft a given item. Uses [[:Template:Blueprint]] for final output formatting.
 +
*Syntax: {{tlx|Blueprint Data|shortstop}}
 
</noinclude>
 
</noinclude>

Latest revision as of 09:26, 22 December 2010