Difference between revisions of "Medicating Melody"

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{{Cleanup}}
 
 
{{Item infobox
 
{{Item infobox
| type         = taunt
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| type           = taunt
| image       = Medicating Melody.png
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| image         = Medicating Melody.png
| used-by     = [[Medic]]
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| hide-kill-icon = yes
| availability = Unlock
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| used-by       = [[Medic]]
 +
| slot          = melee
 +
| numbered      = no
 
}}
 
}}
{{Quotation|'''The Medic'''|Danke schön, na na, Danke schön.|sound=Medic_positivevocalization05.wav}}
 
The '''Medicating Melody''' results when taunting with the [[Amputator]]. It [[Healing|heals]] all allies within a certain radius from the [[Medic]] performing the taunt. This effect is displayed by a team-colored version of the [[Buff Banner]]/[[Battalion's Backup]] effect. The healing does not count toward the [[ÜberCharge]] percentage, does not [[overheal]], and does not work on disguised or cloaked [[Spy|Spies]]. The healing effect requires line of sight and cannot heal teammates on the opposite side of a wall for example, even if they are within range of the Medic. Also, any teammate that kills an opposing player while under the effects of the healing taunt will give the Medic an assist.
 
  
==Healing==
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{{Quotation|'''The Medic''' about healing with melodies|Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!|sound=Medic sf12 badmagic07.wav}}
[[File:Amputator_taunt_heal_radius.png|thumb|Example of taunt healing range.]]
 
  
The healing rate is linearly based upon how long ago the target was last damaged, similar to that of the [[Medi Gun]] and [[Kritzkrieg]]. If the target was damaged less than 10 seconds ago, then they are healed at a rate of 25 hp/sec. From 10 to 15 seconds, this rate increases linearly from 25 up to a maximum of 75 health per second.
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Upon [[Weapons#medictaunt|taunting]] {{DK|G}} or pressing alt-fire {{DK|MOUSE2|link=no}} with the [[Amputator]] equipped, the [[Medic]] brings his weapon up to his shoulder, leans on his right foot, and plays a soothing melody, [[healing]] all allies within 450 [[Hammer unit]]s while causing them to emit a team-colored glow around their feet.
  
The healing effect lasts for 4.2 seconds.
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The taunt adds small amounts to a Medic's [[ÜberCharge]] level, though only when allies are healing from the aura. It can heal disguised or cloaked [[Spy|Spies]], and does not [[overheal]]. In addition, [[Pyro]]s wielding [[Back Scratcher]]s receive diminished healing. The healing effect requires line of sight to the target, and therefore cannot heal teammates who are on the opposite side of an obstacle. The Medic is credited with a [[kill assist]] if a teammate within the taunt's area of effect successfully kills an enemy. This is also one of the two ways that the Medic is able to heal teammates in [[Medieval mode]], the other being with the [[Crusader's Crossbow]].
  
The healing effect range is a circle with a radius of approximately 450 [[hammer units]], centered on the Medic.
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[[Taunts|Taunting]] with the [[Bonesaw]] or [[Vita-Saw]] yields the same action from the Medic, but without the healing benefit. In addition, the Vita-Saw plays a deeper cello tone instead of the light melody the Bonesaw and Amputator play.
  
Healing is approximate and determined by community testing.
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== Healing and function times ==
 +
[[File:Amputator taunt heal radius.png|thumb|Example of taunt healing range.]]
 +
{{Damage table
 +
| effect range    = 450 Hammer units
 +
| healing        = yes
 +
|  heal combat    = {{tooltip|105|Four ticks at ~25/s}}
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|  heal noncombat = {{tooltip|315|Four ticks at ~75/s}}
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|  function times = yes
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|  taunt duration = 4.4 s <ref> [https://youtu.be/g_7_D9GLG3w Taunt duration] </ref>
 +
}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* The taunt was added to the game.
 +
 
 +
'''{{Patch name|1|3|2011}}'''
 +
* Fixed an [[exploit]] related to The Amputator.<ref>In mid taunt with the Amputator, the player could disconnect from the server, but the [[healing]] effect would remain for surrounding injured players, giving them infinitely regenerating [[health]], even after death, until they disconnected or the map changed. The effects could stack, given this exploit was used several times on the same player.</ref>
  
 +
'''{{Patch name|2|22|2011}}'''
 +
* Fixed being able to heal players with the Equalizer as their active [[Weapons|weapon]].
  
== Function Times ==
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'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
* Taunt Interval: 4
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* Taunt can now be activated by alt-fire.
All times are in seconds. Times are approximate and determined by community testing.
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* Healing done with the taunt now grants small amounts of ÜberCharge.
  
==Bugs==
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== Trivia ==
*There is a bug which makes the Medic invulnerable while taunting.
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* The Medic has a very unusual stance while "playing" the saw. While it is possible to play the violin and similar string instruments left-handed, the instrument is usually tucked underneath the chin. Additionally, placing extended pressure on one foot is liable to cause fatigue.
*The taunt's healing effect can be applied to Equalizer-brandishing Soldiers.
 
  
==Trivia==
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== References ==
The taunt animation was first used by the [[Bonesaw]], [[Übersaw]] (formerly), and [[Vita-Saw]].
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<references/>
  
 +
{{Australian Christmas Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
 +
 +
[[Category:Weapon Taunts]]

Latest revision as of 11:47, 8 September 2024

Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!
The Medic about healing with melodies

Upon taunting (default key: G) or pressing alt-fire (default key: MOUSE2) with the Amputator equipped, the Medic brings his weapon up to his shoulder, leans on his right foot, and plays a soothing melody, healing all allies within 450 Hammer units while causing them to emit a team-colored glow around their feet.

The taunt adds small amounts to a Medic's ÜberCharge level, though only when allies are healing from the aura. It can heal disguised or cloaked Spies, and does not overheal. In addition, Pyros wielding Back Scratchers receive diminished healing. The healing effect requires line of sight to the target, and therefore cannot heal teammates who are on the opposite side of an obstacle. The Medic is credited with a kill assist if a teammate within the taunt's area of effect successfully kills an enemy. This is also one of the two ways that the Medic is able to heal teammates in Medieval mode, the other being with the Crusader's Crossbow.

Taunting with the Bonesaw or Vita-Saw yields the same action from the Medic, but without the healing benefit. In addition, the Vita-Saw plays a deeper cello tone instead of the light melody the Bonesaw and Amputator play.

Healing and function times

Example of taunt healing range.
Healing and function times
Effect range 450 Hammer units
Healing
Healing (in combat) 100% 105
Healing (out of combat) 300% 315
Function times
Taunt duration 4.4 s [1]
Values are approximate and determined by community testing.

Update history

December 17, 2010 Patch (Australian Christmas)

  • The taunt was added to the game.

January 3, 2011 Patch

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

December 17, 2015 Patch (Tough Break Update)

  • Taunt can now be activated by alt-fire.
  • Healing done with the taunt now grants small amounts of ÜberCharge.

Trivia

  • The Medic has a very unusual stance while "playing" the saw. While it is possible to play the violin and similar string instruments left-handed, the instrument is usually tucked underneath the chin. Additionally, placing extended pressure on one foot is liable to cause fatigue.

References

  1. Taunt duration
  2. In mid taunt with the Amputator, the player could disconnect from the server, but the healing effect would remain for surrounding injured players, giving them infinitely regenerating health, even after death, until they disconnected or the map changed. The effects could stack, given this exploit was used several times on the same player.