Difference between revisions of "Template:LODTable/core"

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(been working on this for a while, i think its safe to push now)
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<includeonly>
 
<includeonly>
|{{item link|{{{1}}}}}{{#if:{{{style|}}}|&nbsp;<small>({{item name|{{{style}}}}})</small>}}{{#if:{{{level|}}}|&nbsp;<small>({{common string|level|{{{level}}}}})</small>}}
+
|{{item link|{{{1}}}}}{{#if:{{{style|}}}|&nbsp;<small>({{#if:{{{name|}}}|{{item name|{{{name}}}}}|{{item name|{{{style}}}}}}})</small>}}{{#if:{{{level|}}}|&nbsp;<small>({{common string|level|{{{level}}}}})</small>}}
 
|{{Chart bar|{{{2}}}|max={{{2}}}|hex=#F3A957}}
 
|{{Chart bar|{{{2}}}|max={{{2}}}|hex=#F3A957}}
 
|{{#if:{{{3|}}}||N/A}}{{#if:{{{3|}}}|{{Chart bar|{{{3}}}|max={{{2}}}|hex=#F3A957}}}}
 
|{{#if:{{{3|}}}||N/A}}{{#if:{{{3|}}}|{{Chart bar|{{{3}}}|max={{{2}}}|hex=#F3A957}}}}

Latest revision as of 09:04, 6 December 2020

Documentation for LODTable/core

Two total LODs are supported - the highest and lowest.

Efficiency is calculated by 1-low/high, and rounded off. It defaults to "N/A" if only one number is given.

Styles are passed into style=, and use an entry from {{Dictionary/items}}. Level (for buildings) uses level=, and pulls from {{Dictionary/common strings}}.