Difference between revisions of "User:RotatcepS/table/Flame Thrower stats"
< User:RotatcepS | table
m (complete) |
m (flamethrower building damage "close" - need to do custom Damage_weapon building outputs, I think, because rounding is all off.) |
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{| class="wikitable" | {| class="wikitable" | ||
+ | {{User:RotatcepS/table/stats_header|nokillicon={{{nokillicon|}}}|dps={{{dps|yes}}}|accuracy={{{accuracy|yes}}}}}<onlyinclude> | ||
|- | |- | ||
− | !rowspan= | + | !rowspan=4| {{Table icon|{{{weapon|Flame_Thrower}}}|{{common string|Stock}}}} |
− | !rowspan= | + | {{#ifeq:{{{nokillicon|}}}|yes|| |
− | + | {{!}}rowspan=4{{!}} {{Icon killicon|weapon={{{weapon|Flamethrower}}}}} }} | |
− | !rowspan= | + | |rowspan=2| {{User:RotatcepS/tests/Ammo weapon|{{{weapon|Flamethrower}}}|type=loaded}}<br/>{{User:RotatcepS/tests/Ammo weapon|{{{weapon|Flamethrower}}}|type=reload-times}} |
− | ! | + | |rowspan=2| {{User:RotatcepS/tests/Ammo weapon|{{{weapon|Flamethrower}}}|type=carried}} |
− | !rowspan= | + | {{#ifeq:{{{nointerval|}}}|yes|| |
+ | {{!!}} {{tooltip|{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=interval}} seconds|damage interval - consumes ammo every .08 seconds, flame particles are produced every .03 seconds}} }}{{#ifeq:{{{baseonly|}}}|yes|| | ||
+ | {{!!}} {{tooltip|(new particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=close}}<br/>buildings: {{#expr:{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=B}}*{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=close}}}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=close-crit}}}}}} | ||
+ | || {{tooltip|(old particle)|oldest particle in contact determines damage}}<br/>{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=medium}}<br/>buildings: {{#expr:{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=B}}*{{User:RotatcepS/tests/Damage weapon|Flamethrower|type=base}}}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=crit}}}} | ||
+ | {{#ifeq:{{{baseonly|}}}|yes|| | ||
+ | !rowspan=2{{!}} <!--N/A-->}} | ||
+ | {{#ifeq:{{{dps|yes}}}|yes| | ||
+ | {{!!}} {{#ifeq:{{{nocrits|}}}|yes||{{User:RotatcepS/tests/DpsGraph|{{{weapon|Flamethrower}}}}}}}{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=dps}} + penetration}} | ||
+ | {{#ifeq:{{{accuracy|yes}}}|yes| | ||
+ | {{!}}rowspan=2{{!}} penetrating rising flames reach {{tooltip|{{#expr:({{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=maxRange}}/512*100)round0}}% range|~{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}}|type=maxRange}} Hu}}<br/>{{tooltip|2-3 flame particles|same-source particle damage is not additive, but they increase enemy exposure time and a particle could cause damage more than once}} }} | ||
|- | |- | ||
− | ! | + | {{#ifeq:{{{nointerval|}}}|yes|| |
− | ! | + | {{!!}} 0.9 second {{tooltip|full exposure|always full exposure vs. buildings}}}} |
− | + | {{#ifeq:{{{baseonly|}}}|yes|| | |
− | + | {{!!}} full exposure: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=close}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=close-minicrit}}<br/>{{tooltip|critical:|damage ramp up for new particle included in crit calculation unlike a distance-based ramp up}} {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=close-crit}}}}}} | |
+ | || {{tooltip|full exposure|100%-200% damage depending on enemy exposure <!-- | ||
+ | 33.3 particles/second (particle generated every .03s); | ||
+ | 12.5 ammo/second (ammo used every .08s); | ||
+ | 13.33 max damage hits/second (damage taken every .075s); | ||
+ | 33.3/12.5=2.664 particles/ammo; | ||
+ | 13.33/12.5=1.0664 max damage hits/ammo (basically 1 hit per ammo used which makes sense)-->}}: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=medium}}{{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=minicrit}}<br/>critical: {{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=crit}}}} | ||
+ | {{#ifeq:{{{dps|yes}}}|yes| | ||
+ | {{!!}} {{#ifeq:{{{nocrits|}}}|yes||{{User:RotatcepS/tests/DpsGraph|{{{weapon|Flamethrower}}} full exposure}}}}{{User:RotatcepS/tests/Damage weapon|{{{weapon|Flamethrower}}} full exposure|type=dps}} + penetration}} | ||
|- | |- | ||
− | | | + | |colspan=2|(Airblast) |
− | + | {{#ifeq:{{{nointerval|}}}|yes|| | |
− | || | + | {{!!}} {{tooltip|0.75 seconds|consumes 20 ammo}}}} |
− | + | |colspan={{#ifeq:{{{baseonly|}}}|yes|1|2}}| airblast: 0 (lost footing and push force equivalent of ~300 damage) | |
− | || | + | {{#ifeq:{{{baseonly|}}}|yes|| |
− | || | + | ! <!--N/A-->}} |
− | || N/A | + | {{#ifeq:{{{dps|yes}}}|yes| |
− | || | + | ! <!--N/A-->}} |
− | + | {{#ifeq:{{{accuracy|yes}}}|yes| | |
+ | {{!!}} forward cone, ground-reflected}} | ||
|- | |- | ||
|colspan=2|(Afterburn) | |colspan=2|(Afterburn) | ||
− | || 0.5 seconds<br/>4-10 seconds duration | + | {{#ifeq:{{{nointerval|}}}|yes|| |
− | |colspan= | + | {{!!}} 0.5 seconds<br/>4-10 seconds duration}} |
− | || | + | |colspan={{#ifeq:{{{baseonly|}}}|yes|1|3}}| {{tooltip|afterburn|2 ticks/second damage}}: 24-80 (4/tick){{#ifeq:{{{nocrits|}}}|yes||<br/>mini-crit: 40-100 (5/tick)}} |
− | || | + | {{#ifeq:{{{dps|yes}}}|yes| |
− | | | + | {{!!}} 8 per burning victim}} |
− | | | + | {{#ifeq:{{{accuracy|yes}}}|yes| |
− | || | + | {{!!}} can be extinguished}} |
− | |||
− | || | ||
− | || | ||
</onlyinclude> | </onlyinclude> | ||
− | |||
|} | |} |
Latest revision as of 23:42, 26 June 2022
Weapon | Kill Icon | Ammo | Attack interval | Damage | Accurate Range | ||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | DPS | ||||
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | ||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
86.67 + penetration | ||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished |