Difference between revisions of "Stockpile"

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(Bringing up to Competitive CTF map page spec)
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{{stub}}
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{{custom map}}
 
{{Map infobox
 
{{Map infobox
|game-type=Capture the Flag
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  | map-status      = custom
|map-image=Stockpile_main.jpg
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  | map-name        = Stockpile
|developer=Hanz
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  | map-game-type   = Capture the Flag
|current-version=Beta 2
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  | map-file-name  = ctf_stockpile_b2
|download-link=
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  | map-image       = Stockpile_main.jpg
[http://forums.tf2maps.net/downloads.php?do=file&id=3603 TF2maps.com]}}
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  | map-version    = Beta 2
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  | map-released    = {{patch name|01|11|2010|date-only=yes}}
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  | map-updated    = {{patch name|07|4|2010|date-only=yes}}
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  | map-environment = Farmland
 +
  | map-setting    = Daylight, sunny
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  | map-links      = [https://tf2maps.net/threads/11494 TF2maps.com]
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  | map-developer  = {{steamid|76561197998247932|Hans}}
 +
}}
  
'''Stockpile''' is a community-made [[Capture the Flag]] map created for the [[TF2Maps.net]] [[Competitive CTF Contest]]. It placed 7th overall with 70 points.
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'''Stockpile''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It placed 7th overall with 70 points.  Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.
  
To win, your team must capture the opposing team's [[Intelligence]] continuously until you reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same.
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== Locations ==
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*'''Courtyard''': A location to which conduct exits from each base. Here to be the [[Intelligence]].
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*'''External court yard''': The symmetric external court yard, is enough big. In the middle there is a small house.
  
 
== Changelog ==
 
== Changelog ==
{{Changelog|
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{{Changelog|'''May 7th, 2010'''
05/07/2010: B2:
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*Removed big door at the side of the Intelligence area
 
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*Made a lot of brushes func detail
-Removed big door at the side of the intel area
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*Improved optimization
-Made a lot of brushes func detail
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*Several lightning fixes and playerclipping fixes
-Improved optimization
+
*Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area
-Several lightning fixes and playerclipping fixes
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*...
-Moved health+ammo at intel to the kinda useless sideroute behind a container in the intel area
 
-...
 
 
 
05/05/2010: B1a:
 
 
 
-Fixed HDR and cubemaps not working properly
 
 
 
05/05/2010: B1:
 
 
 
-Several detailing bugfixes over the whole map
 
-Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
 
 
 
Have fun!
 
 
 
02/05/2010r: A11:
 
 
 
-Changed healthpacks at battlements
 
-Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
 
-Changed the way to get on the pipe in the intel area
 
-Detailled full map
 
-Added 3D skybox
 
-..and much bugfixes
 
}}
 
  
==Locations==
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''' May 5th, 2010'''
 +
*Fixed HDR and cubemaps not working properly
  
'''Courtyard'''. A location to which conduct exits from each base. Here to be the [[Intelligence]].
+
'''May 5th, 2010'''
 +
*Several detailing bugfixes over the whole map
 +
*Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
 +
*Have fun!
  
'''External court yard'''. The symmetric external court yard, is enough big. In the middle there is a small house.
+
'''February 5th, 2010'''
 +
*Changed healthpacks at battlements
 +
*Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
 +
*Changed the way to get on the pipe in the Intelligence area
 +
*Detailled full map
 +
*Added 3D skybox
 +
*..and much bugfixes}}
  
 
== Screenshots ==
 
== Screenshots ==
 
<gallery>
 
<gallery>
File:Ctf stockpile b20001.jpg
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Image:Stockpile overview.png|Overview of the map. (Large file)
File:Ctf stockpile b20002.jpg
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File:Map Stockpile Mid.png
File:Ctf_stockpile_b20003.jpg
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File:Map Stockpile BLU Intel.png
File:Ctf stockpile b20004.jpg
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File:Map Stockpile RED Intel.png
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File:Map Stockpile BLU Spawn.png
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File:Map Stockpile RED Spawn.png
 
</gallery>
 
</gallery>
 
== Additional Links ==
 
* [http://forums.tf2maps.net/showthread.php?t=11494 TF2maps.com Thread]
 
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 
[[Category:Custom maps]]

Latest revision as of 18:53, 17 January 2024

Stockpile
Stockpile main.jpg
Basic Information
Map type: Capture the Flag
File name: ctf_stockpile_b2
Version: Beta 2
Released: January 11, 2010
Last updated: July 4, 2010
Developer(s): Hans
Link(s): TF2maps.com
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Overview
Stockpile overview.png

Stockpile is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It placed 7th overall with 70 points. Two similar bases are placed on opposite sides of the map, separated by a row of buildings and courtyards. Paths through these buildings are the positions where combat usually occurs.

Locations

  • Courtyard: A location to which conduct exits from each base. Here to be the Intelligence.
  • External court yard: The symmetric external court yard, is enough big. In the middle there is a small house.

Changelog

Changelog:
May 7th, 2010
  • Removed big door at the side of the Intelligence area
  • Made a lot of brushes func detail
  • Improved optimization
  • Several lightning fixes and playerclipping fixes
  • Moved health+ammo at Intelligence to the kinda useless sideroute behind a container in the Intelligence area
  • ...

May 5th, 2010

  • Fixed HDR and cubemaps not working properly

May 5th, 2010

  • Several detailing bugfixes over the whole map
  • Did put the boxes at the middle back so classes without special jumping abilities can also get on the middle building
  • Have fun!

February 5th, 2010

  • Changed healthpacks at battlements
  • Changed boxes at mid so you can't get up the middle building anymore if you don't have special jump abilities
  • Changed the way to get on the pipe in the Intelligence area
  • Detailled full map
  • Added 3D skybox
  • ..and much bugfixes

Screenshots