Difference between revisions of "Friendly-Fire"

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{{Hatnote|For the​​ server option that allows players on the same team to damage each other with their attacks, see [[Friendly fire]].}}
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{{Other uses|for=the​​ server option that allows players on the same team to damage each other with their attacks|Friendly fire}}<!--
​​{{Infobox
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--><div style="float:right">{{Infobox
 
   | title    = Friendly-Fire
 
   | title    = Friendly-Fire
 
   | image    = Saxton Jungle Inferno Campaign Friendly-Fire.png ‎
 
   | image    = Saxton Jungle Inferno Campaign Friendly-Fire.png ‎
 
   | imagewidth = 148px
 
   | imagewidth = 148px
 
   | contents = Friendly-Fire [[ConTracker|Contract]] co-op was introduced in the Jungle Inferno Update.
 
   | contents = Friendly-Fire [[ConTracker|Contract]] co-op was introduced in the Jungle Inferno Update.
}}​​
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}}​​</div>
​​{{Quotation|Jungle Inferno announcement, ​​[http://www.teamfortress.com/jungleinferno/campaign.php Day 2]|For the first time, attack your contracts with co-op!​}}​
 
  
'''Friendly-Fire''' is a way ​that players can help their ​[[Steam]] friends complete ''Team Fortress 2'' [[ConTracker|Contracts]] when they play together on the same [[Valve]] server. ​​With Friendly-Fire in play, anything a player does that fulfills any requirement on a friend's activated Contract counts as progress on that friend's Contract (just as if that friend had done that action). For example, a player with weak [[Sniper]] skills could complete a Sniper Contract with Friendly-Fire help from a friend who is an expert Sniper.
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{{Quotation|Jungle Inferno announcement, ​​[https://www.teamfortress.com/jungleinferno/campaign.php Day 2]|For the first time, attack your contracts with co-op!​}}​<!--
  
* Friends may use the [[Casual Mode]] matchmaking feature to arrange parties to play together on the same server. <!--
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-->'''Friendly-Fire''' is a way ​that players can help their ​[[Steam]] friends complete ''Team Fortress 2'' [[ConTracker|Contracts]] when they play together on the same [[Valve]] server. ​​With Friendly-Fire in play, anything a player does that fulfills any requirement on a friend's activated Contract counts as progress on that friend's Contract (just as if that friend had done that action).  For example, a player with weak [[Sniper]] skills could complete a Sniper Contract with Friendly-Fire help from a friend who is an expert Sniper.
* ​Friends on the same valve server do not need to be on the same team to contribute to each other's Contracts and Campaign Points. (unconfirmed) -->
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* Friends may use the [[Casual Mode]] matchmaking feature to arrange parties to play together on the same server.
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* ​Friends on the same server need to be on the same team to contribute to each other's Contracts and Campaign Points.
 
* A player does not have to have the same Contract activated as a Friend (or any Contract activated at all) to help that friend with Friendly-Fire.  
 
* A player does not have to have the same Contract activated as a Friend (or any Contract activated at all) to help that friend with Friendly-Fire.  
 
* A player does not have to have [[Jungle Inferno Campaign|premium Contract]] access to help a friend with a premium Contract.
 
* A player does not have to have [[Jungle Inferno Campaign|premium Contract]] access to help a friend with a premium Contract.
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* Friendly-Fire Contract Points that a player receives from friends briefly appear in green text announcements on the player's HUD.  
 
* Friendly-Fire Contract Points that a player receives from friends briefly appear in green text announcements on the player's HUD.  
  
Friendly-Fire was introduced ​in ​​[http://www.teamfortress.com/jungleinferno/campaign.php Day 2] of the [[Jungle Inferno Update]].
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Friendly-Fire was introduced ​in ​​[https://www.teamfortress.com/jungleinferno/campaign.php Day 2] of the [[Jungle Inferno Update]].
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
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[[Category:Contracts]]

Latest revision as of 05:03, 30 May 2023

For the​​ server option that allows players on the same team to damage each other with their attacks, see Friendly fire.
Friendly-Fire
Saxton Jungle Inferno Campaign Friendly-Fire.png
Friendly-Fire Contract co-op was introduced in the Jungle Inferno Update.
​​
For the first time, attack your contracts with co-op!​
— Jungle Inferno announcement, ​​Day 2

Friendly-Fire is a way ​that players can help their ​Steam friends complete Team Fortress 2 Contracts when they play together on the same Valve server. ​​With Friendly-Fire in play, anything a player does that fulfills any requirement on a friend's activated Contract counts as progress on that friend's Contract (just as if that friend had done that action). For example, a player with weak Sniper skills could complete a Sniper Contract with Friendly-Fire help from a friend who is an expert Sniper.

  • Friends may use the Casual Mode matchmaking feature to arrange parties to play together on the same server.
  • ​Friends on the same server need to be on the same team to contribute to each other's Contracts and Campaign Points.
  • A player does not have to have the same Contract activated as a Friend (or any Contract activated at all) to help that friend with Friendly-Fire.
  • A player does not have to have premium Contract access to help a friend with a premium Contract.
  • If a player does have premium Contract access, their premium Campaign Tracking item counts up the Friendly-Fire Campaign Points the player contributes to friends.
  • Friendly-Fire Contract Points that a player receives from friends briefly appear in green text announcements on the player's HUD.

Friendly-Fire was introduced ​in ​​Day 2 of the Jungle Inferno Update.