Difference between revisions of "User:BirchBoy/Flipped Viewmodels"
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− | '''Flipped Viewmodels''' | + | {{DISPLAYTITLE:Flipped Viewmodels}} |
+ | |||
+ | ==Preface== | ||
+ | This page is intended to list all known bugs with '''Flipped Viewmodels''', so bear with me while I do this. | ||
+ | Also if you notice a mistake please feel free to edit it. | ||
+ | |||
+ | ==Main Article== | ||
+ | |||
+ | == Bugs == | ||
+ | * '''Flipped Viewmodels''' cause jiggle bones on weapons to have their hulls inverted, making them appear to be see-through. | ||
+ | * '''Flipped Viewmodels''' does not affect Pyro's Flame Throwers' projectiles, the flamethrowers appear on the left side of the screen but the flames come from the right side. | ||
+ | |||
+ | == References == | ||
+ | <references/> |
Latest revision as of 06:42, 14 April 2022
Contents
Preface
This page is intended to list all known bugs with Flipped Viewmodels, so bear with me while I do this. Also if you notice a mistake please feel free to edit it.
Main Article
Bugs
- Flipped Viewmodels cause jiggle bones on weapons to have their hulls inverted, making them appear to be see-through.
- Flipped Viewmodels does not affect Pyro's Flame Throwers' projectiles, the flamethrowers appear on the left side of the screen but the flames come from the right side.