Difference between revisions of "User:Washys/Template:Moonlight Menace stats change"

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(Created page with "{| class="wikitable grid" width="100%" style="text-align: center;" ! class="header" | {{item name|Weapon}}/Class ! class="header" | New Stats/Stats Change |- ! {{Table icon|Ca...")
 
 
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! {{Table icon|Mantreads}}
 
! {{Table icon|Mantreads}}
 
| {{c|+|Added:}} On landing after a rocket jump: deal explosive damage in a 150 units radius<br>Explosive landing damage is increased the longer you're airborne after a rocket jump
 
| {{c|+|Added:}} On landing after a rocket jump: deal explosive damage in a 150 units radius<br>Explosive landing damage is increased the longer you're airborne after a rocket jump
|-
 
! {{Table icon|Kritzkrieg}}
 
| {{c|+|Changed:}} +200% ÜberCharge rate
 
 
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|-
 
! {{Table icon|Degreaser}}
 
! {{Table icon|Degreaser}}
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|-
 
|-
 
! {{Table icon|Natascha}}
 
! {{Table icon|Natascha}}
| {{c|+|Added:}} Deal damage to build Beserk. Taunt to activate Berserk and gain health on hit for 10 seconds
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| {{c|+|Added:}} Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds<br>{{info|Berserk requires 5000 damage to fill}}
 
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|-
 
! {{Table icon|Gunslinger}}
 
! {{Table icon|Gunslinger}}
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| {{c|+|Added:}} On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost.<br>Ability has a 40 seconds cooldown between use (cooldown is shared across all medics)
 
| {{c|+|Added:}} On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost.<br>Ability has a 40 seconds cooldown between use (cooldown is shared across all medics)
 
|-
 
|-
! {{Table icon|Fortified Compound}}
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! {{Table icon|Huntsman|title={{tooltip|Huntsman|This includes Fortified Compound}}}}
| {{c|+|Added:}} Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds
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| {{c|+|Added:}} Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds.
 
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|-
 
! {{Table icon|Enforcer}}
 
! {{Table icon|Enforcer}}
| {{info|'''New stats'''}}<br>{{buff|On Hit: Force a non-giant enemy to fight on your side}}{{buff|Controlled enemies are crit boosted and will self-destruct after 8 seconds}}{{buff|Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)}}{{buff|No reload necessary}}{{nerf|-99.9% damage penalty}}{{nerf|-300% slower firing speed}}{{nerf|-80% max primary ammo on wearer}}{{note|'Do no harm.'}}
+
| {{info|'''New stats'''}}<br>{{buff|On Hit: Force a non-giant enemy to fight on your side}}{{buff|Controlled enemies are crit boosted and will self-destruct after 8 seconds}}{{buff|Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)}}{{buff|No reload necessary}}{{nerf|-99.9% damage penalty}}{{nerf|-300% slower firing speed}}{{nerf|-80% max primary ammo on wearer}}{{note|That's rad!}}
 
|-
 
|-
 
! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{class name|Engineer}}]]
 
! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{class name|Engineer}}]]

Latest revision as of 23:38, 3 November 2021

Weapon/Class New Stats/Stats Change
Candy Cane
Candy Cane
Pictogram plus.png Added: On Kill with any weapon: Adds stack. Each stack grants you and teammates within 1000 units +3% passive ammo regen up to a cap of 30%
Mantreads
Mantreads
Pictogram plus.png Added: On landing after a rocket jump: deal explosive damage in a 150 units radius
Explosive landing damage is increased the longer you're airborne after a rocket jump
Degreaser
Degreaser
Pictogram plus.png Added: +75% damage bonus on secondary weapon, +125% damage bonus on melee weapon (+150% damage bonus if Axtinguisher is equipped)
Pictogram minus.png Changed: -90% damage penalty
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Become a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation)
Pictogram comment.png Added: Can pass through enemies
Natascha
Natascha
Pictogram plus.png Added: Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds
Pictogram info.png Berserk requires 5000 damage to fill
Gunslinger
Gunslinger
Pictogram plus.png Added: +125% damage bonus on all weapons (+90% damage bonus if Widowmaker is equipped)
Amputator
Amputator
Pictogram plus.png Added: On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost.
Ability has a 40 seconds cooldown between use (cooldown is shared across all medics)
Huntsman
Huntsman
Pictogram plus.png Added: Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds.
Enforcer
Enforcer
Pictogram info.png New stats
Pictogram plus.png On Hit: Force a non-giant enemy to fight on your side
Pictogram plus.png Controlled enemies are crit boosted and will self-destruct after 8 seconds
Pictogram plus.png Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)
Pictogram plus.png No reload necessary
Pictogram minus.png -99.9% damage penalty
Pictogram minus.png -300% slower firing speed
Pictogram minus.png -80% max primary ammo on wearer
Pictogram comment.png That's rad!
Engineer emblem RED.png
Engineer
Pictogram plus.png  50% metal reduction in building cost (Wave 4 only)