Difference between revisions of "User:Washys/Template:Moonlight Menace stats change"
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! {{Table icon|Mantreads}} | ! {{Table icon|Mantreads}} | ||
| {{c|+|Added:}} On landing after a rocket jump: deal explosive damage in a 150 units radius<br>Explosive landing damage is increased the longer you're airborne after a rocket jump | | {{c|+|Added:}} On landing after a rocket jump: deal explosive damage in a 150 units radius<br>Explosive landing damage is increased the longer you're airborne after a rocket jump | ||
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! {{Table icon|Degreaser}} | ! {{Table icon|Degreaser}} | ||
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! {{Table icon|Natascha}} | ! {{Table icon|Natascha}} | ||
− | | {{c|+|Added:}} Deal damage to build Beserk. Taunt to activate Berserk and gain health on hit for 10 seconds | + | | {{c|+|Added:}} Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds<br>{{info|Berserk requires 5000 damage to fill}} |
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! {{Table icon|Gunslinger}} | ! {{Table icon|Gunslinger}} | ||
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| {{c|+|Added:}} On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost.<br>Ability has a 40 seconds cooldown between use (cooldown is shared across all medics) | | {{c|+|Added:}} On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost.<br>Ability has a 40 seconds cooldown between use (cooldown is shared across all medics) | ||
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− | ! {{Table icon|Fortified Compound}} | + | ! {{Table icon|Huntsman|title={{tooltip|Huntsman|This includes Fortified Compound}}}} |
− | | {{c|+|Added:}} Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds | + | | {{c|+|Added:}} Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds. |
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! {{Table icon|Enforcer}} | ! {{Table icon|Enforcer}} | ||
− | | {{info|'''New stats'''}}<br>{{buff|On Hit: Force a non-giant enemy to fight on your side}}{{buff|Controlled enemies are crit boosted and will self-destruct after 8 seconds}}{{buff|Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)}}{{buff|No reload necessary}}{{nerf|-99.9% damage penalty}}{{nerf|-300% slower firing speed}}{{nerf|-80% max primary ammo on wearer}}{{note| | + | | {{info|'''New stats'''}}<br>{{buff|On Hit: Force a non-giant enemy to fight on your side}}{{buff|Controlled enemies are crit boosted and will self-destruct after 8 seconds}}{{buff|Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only)}}{{buff|No reload necessary}}{{nerf|-99.9% damage penalty}}{{nerf|-300% slower firing speed}}{{nerf|-80% max primary ammo on wearer}}{{note|That's rad!}} |
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! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{class name|Engineer}}]] | ! [[Image:Engineer_emblem_RED.png|100x100px|link=Engineer{{if lang}}]]<br>[[Engineer{{if lang}}|{{class name|Engineer}}]] |
Latest revision as of 23:38, 3 November 2021
Weapon/Class | New Stats/Stats Change |
---|---|
Candy Cane |
Added: On Kill with any weapon: Adds stack. Each stack grants you and teammates within 1000 units +3% passive ammo regen up to a cap of 30% |
Mantreads |
Added: On landing after a rocket jump: deal explosive damage in a 150 units radius Explosive landing damage is increased the longer you're airborne after a rocket jump |
Degreaser |
Added: +75% damage bonus on secondary weapon, +125% damage bonus on melee weapon (+150% damage bonus if Axtinguisher is equipped) Changed: -90% damage penalty |
Ullapool Caber |
Added: Become a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation) Added: Can pass through enemies |
Natascha |
Added: Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds Berserk requires 5000 damage to fill |
Gunslinger |
Added: +125% damage bonus on all weapons (+90% damage bonus if Widowmaker is equipped) |
Amputator |
Added: On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost. Ability has a 40 seconds cooldown between use (cooldown is shared across all medics) |
Huntsman |
Added: Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds. |
Enforcer |
New stats On Hit: Force a non-giant enemy to fight on your side Controlled enemies are crit boosted and will self-destruct after 8 seconds Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only) No reload necessary -99.9% damage penalty -300% slower firing speed -80% max primary ammo on wearer That's rad! |
Engineer |
50% metal reduction in building cost (Wave 4 only) |