Difference between revisions of "Template:FeaturedArticle/article/Hydro"
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| display = {{lang | | display = {{lang | ||
| en = Hydro | | en = Hydro | ||
+ | | es = Hydro | ||
+ | | fr = Hydro | ||
+ | | it = Hydro | ||
+ | | ko = Hydro | ||
+ | | ru = Hydro | ||
+ | | zh-hans = 水电站 | ||
}} | }} | ||
− | | image = [[File:TF2 Hydro Map.jpg|100px | + | | image = [[File:TF2 Hydro Map.jpg|100px|right|link=Hydro{{if lang}}|alt={{lang |
− | + | | en = Hydro | |
− | | en = Hydro]] | + | | es = Hydro |
+ | | fr = Hydro | ||
+ | | it = Hydro | ||
+ | | ko = Hydro | ||
+ | | ru = Hydro | ||
+ | | zh-hans = 水电站 | ||
+ | }}]] | ||
| text = {{lang | | text = {{lang | ||
− | | en = '''Hydro''' is a [[Territorial Control]] map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type. | + | | en = '''Hydro''' is a [[Territorial Control]] map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type. |
+ | |||
+ | The goal of Hydro is to take over the entire map by capturing "territories." Each game is randomly selected from the six available layouts in a "point against point" game where both teams must capture the opposite point while preventing their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the other defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected. | ||
+ | | es = '''Hydro''' es un mapa de [[Territorial Control/es|Control Territorial]] y fue uno de los seis mapas iniciales incluidos en el lanzamiento del juego. Hasta ahora, Hydro es el único mapa oficial de control territorial, probablemente debido a la complejidad y dificultad de diseñar un mapa de este tipo. | ||
+ | |||
+ | El objetivo de Hydro es conseguir el control de todo el mapa capturando «territorios». Cada ronda es seleccionada aleatoriamente de las seis zonas en un juego de «punto contra punto», en donde ambos equipos deben capturar el punto contrario mientras impiden que el suyo sea capturado. Después de que un equipo capture satisfactoriamente el punto de control enemigo, comienza la próxima ronda, en una zona distinta del mapa (que también es elegida aleatoriamente). Después de que un equipo capture todos los cuatro territorios, el equipo atacante debe capturar la base del equipo enemigo mientras los otros la defienden por sus vidas. Si el punto de control de la base es capturado, el equipo atacante gana la ronda. Cuando la siguiente ronda comienza, los territorios se reinician y un nuevo juego aleatorio es seleccionado. | ||
+ | | fr = '''Hydro''' est une carte de type [[Territorial Control/fr|Contrôle Territorial]] et faisait partie des six cartes fournies avec le jeu à sa sortie. Elle est pour l'instant la seule carte officielle pour ce type de gameplay, probablement en raison de la difficulté et la complexité de la conception de ce type de cartes. | ||
+ | |||
+ | Le but, dans Hydro, est de prendre le contrôle de toute la carte en capturant des "territoires". Chaque round est sélectionné au hasard parmi les six différentes possibilités de "point contre point" : chaque équipe a pour but de réussir à capturer le point adverse tout en défendant le sien. Une fois un point capturé, le round suivant commence dans un des autres emplacements possibles (sélectionné au hasard). Si une équipe réussit ainsi à prendre tous les points de contrôle, elle gagne la manche et la carte est réinitialisée. | ||
+ | | it = '''Hydro''' è una mappa di [[Territorial Control/it|Controllo Territoriale]] ed era una delle sei mappe inizialmente incluse al rilascio del gioco. Fino ad ora, Hydro è stata la sola mappa di controllo territoriale ufficiale, molto probabilmente per via della complessità e difficoltà nel disegnare una mappa di questo tipo. | ||
+ | |||
+ | L'obiettivo di Hydro è conquistare l'intera mappa catturando "territori." Ogni partita è selezionata casualmente dai sei layout in una partita "punto contro punto" dove entrambe le squadre devono catturare il punto di controllo del nemico senza far accadere lo stesso al loro. Dopo che una squadra cattura il punto di controllo nemico, il prossimo round inizia, che si pone in un'area diversa della mappa (anch'essa generata casualmente). Dopo che una squadra cattura tutti e quattro i territori, la squadra in attacco deve catturare la base del nemico mentre l'altra squadra la difende per la propria vita. Se il punto di controllo della Base viene catturato, la squadra in attacco vince il round. Quando il prossimo round inizia, i territori sono resettati e una nuova partita casuale viene selezionata. | ||
+ | | ko = '''Hydro'''는 [[Territorial Control/ko|구역 점령]] 맵으로, 게임이 출시될 당시부터 존재하던 6개의 맵 중 하나입니다. 현재까지, Hydro는 유일한 공식 구역 점령 맵입니다. 그 이유는 아마도 이런 종류의 맵이 복잡하고 만들기에 어렵기 때문으로 추측됩니다. | ||
+ | |||
+ | Hydro의 목표는 "구역"을 장악해서 맵 전체를 차지하는 것입니다. 각 게임은 "지점 대 지점"으로 설계된 6개의 배치 중 무작위로 선택되며, 각 팀은 자신의 지점을 보호하면서 적의 지점을 장악해야 합니다. 팀이 적 점령 지점을 장악하면 다음 라운드가 시작되고, (무작위로 선택된) 맵의 다른 지점을 장악해야 합니다. 팀이 4개의 모든 구역을 전부 장악한 뒤 공격 팀은 방어 팀이 필사적으로 지키는 적 팀 기지를 장악해야 합니다. 공격 팀이 기지를 장악하면 라운드에서 승리합니다. 다음 라운드가 시작되면, 구역은 초기화돠고 다음 게임이 무작위로 선택됩니다. | ||
+ | | ru = '''Hydro''' — это карта режима Контроль территории. Она была одной из первых шести карт, включённых в игру. На данный момент это единственная карта режима Контроль территории. Вероятно, это вызвано большой сложностью разработки карт этого типа. | ||
+ | |||
+ | В каждом новом раунде обе команды получают по одной точке: свою нужно защищать, а чужую, соответственно, захватывать. Если одна команда захватывает чужую точку, то на карте в случайном порядке выбирается одно из 6 мест. Если 4 раза подряд команда захватит контрольную точку, то проигрывающей команде придётся защищать свою базу и если они её проиграют, то они будут считаться окончательно проигравшими. Если же они выиграют сражение, то их владения перенесутся на 2 точки вперёд. Дальше места боя будут снова выбираться случайно. | ||
+ | | zh-hans = '''水电站'''是一幅[[Territorial Control/zh-hans|领土控制]]类型的地图,该地图是随着游戏刚发布时仅有的六幅地图之一。到目前为止,水电站唯一一幅领土控制类型的官方地图,这很有可能是这类地图的设计难度与复杂性比其它类型的地图都要高的缘故。 | ||
+ | |||
+ | 水电站这幅地图的胜利目标是占领所有“领土”。运用的是“点对点”模式,地图中一共有六块领土,每只团队拥有三块领土,两前一后分布,后面的一块领地为双方基地。一个完整的游戏回合由至少三个小回合组成,在每个小回合中,两队位于前面的两块领土会被随机选择出一块,然后开始与对方交战,战场就由这两块被随机选择出来的领地组成。每块领地上有一个控制点,占领了控制点就获得该小回合的胜利以及对方的领地,然后游戏就会进入下一小回合,依然是以随机方式选出的领地进行交战。当一只队伍占领了地图中部的四块领地(即己方前两块领地以及对方前两块领地),游戏就进入决死回合,占优势的一方(进攻方)最前端的领地随机选出一块,与敌方(防守方)基地所在领地进行交战。在决死回合中,进攻方如果占领地方基地,那么就会获得该回合的最后胜利;防守方则要防守自己基地直到时间结束,决死回合中防守方无法占领进攻方的控制点。当一个完整的回合结束后,一切领地就会恢复到原有设置,然后开始新的游戏回合。 | ||
}}}}</includeonly><noinclude>{{doc begin}} | }}}}</includeonly><noinclude>{{doc begin}} | ||
− | {{ts|en}} | + | {{ts|en, es, fr, it, ko, ru, zh-hans}} |
+ | [[Category:Featured blurbs]] | ||
+ | |||
+ | == Preview == | ||
+ | === [[{{{{PAGENAME}}|type=name}}|{{{{PAGENAME}}|type=display}}]] === | ||
+ | {{{{PAGENAME}}|type=text}} | ||
+ | {{{{PAGENAME}}|type=image}} | ||
+ | {{clr}} | ||
</noinclude> | </noinclude> |
Latest revision as of 06:45, 2 November 2022
Documentation for FeaturedArticle/article/Hydro
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:FeaturedArticle/article/Hydro/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, fr, it, ko, ru, zh-hans (add) |
Preview
Hydro
Hydro is a Territorial Control map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type.
The goal of Hydro is to take over the entire map by capturing "territories." Each game is randomly selected from the six available layouts in a "point against point" game where both teams must capture the opposite point while preventing their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the other defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected.