Difference between revisions of "Template:FeaturedArticle/article/Hydro"
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The goal of Hydro is to take over the entire map by capturing "territories." Each game is randomly selected from the six available layouts in a "point against point" game where both teams must capture the opposite point while preventing their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the other defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected. | The goal of Hydro is to take over the entire map by capturing "territories." Each game is randomly selected from the six available layouts in a "point against point" game where both teams must capture the opposite point while preventing their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the other defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected. | ||
− | | es = '''Hydro''' es un mapa de [[Territorial Control/es|Control Territorial]] y fue uno de los seis mapas iniciales incluidos | + | | es = '''Hydro''' es un mapa de [[Territorial Control/es|Control Territorial]] y fue uno de los seis mapas iniciales incluidos en el lanzamiento del juego. Hasta ahora, Hydro es el único mapa oficial de control territorial, probablemente debido a la complejidad y dificultad de diseñar un mapa de este tipo. |
− | El objetivo de Hydro es conseguir el control de todo el mapa capturando | + | El objetivo de Hydro es conseguir el control de todo el mapa capturando «territorios». Cada ronda es seleccionada aleatoriamente de las seis zonas en un juego de «punto contra punto», en donde ambos equipos deben capturar el punto contrario mientras impiden que el suyo sea capturado. Después de que un equipo capture satisfactoriamente el punto de control enemigo, comienza la próxima ronda, en una zona distinta del mapa (que también es elegida aleatoriamente). Después de que un equipo capture todos los cuatro territorios, el equipo atacante debe capturar la base del equipo enemigo mientras los otros la defienden por sus vidas. Si el punto de control de la base es capturado, el equipo atacante gana la ronda. Cuando la siguiente ronda comienza, los territorios se reinician y un nuevo juego aleatorio es seleccionado. |
| fr = '''Hydro''' est une carte de type [[Territorial Control/fr|Contrôle Territorial]] et faisait partie des six cartes fournies avec le jeu à sa sortie. Elle est pour l'instant la seule carte officielle pour ce type de gameplay, probablement en raison de la difficulté et la complexité de la conception de ce type de cartes. | | fr = '''Hydro''' est une carte de type [[Territorial Control/fr|Contrôle Territorial]] et faisait partie des six cartes fournies avec le jeu à sa sortie. Elle est pour l'instant la seule carte officielle pour ce type de gameplay, probablement en raison de la difficulté et la complexité de la conception de ce type de cartes. | ||
Latest revision as of 06:45, 2 November 2022
Documentation for FeaturedArticle/article/Hydro
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Hydro
Hydro is a Territorial Control map and was one of the six initial maps included with the game's release. So far, Hydro is the only official territorial control map of its kind, most possibly due to the complexity and difficulty of designing such a map type.
The goal of Hydro is to take over the entire map by capturing "territories." Each game is randomly selected from the six available layouts in a "point against point" game where both teams must capture the opposite point while preventing their own. After a team successfully captures the enemy control point, the next round will start, taking place in a different area of the map (which is also randomly generated). After a team captures all four territories, the attacking team must capture the enemy team's base while the other defends for their life. If the Base point is captured, the attacking team wins the round. When the next round begins, territories are reset and a new random game is selected.