Difference between revisions of "Mad Milk"
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| image = Mad Milk.png | | image = Mad Milk.png | ||
| hide-kill-icon = yes | | hide-kill-icon = yes | ||
− | | used-by = | + | | used-by = {{used by|Scout}} |
| slot = secondary | | slot = secondary | ||
| weapon-script = tf_weapon_jar_milk | | weapon-script = tf_weapon_jar_milk | ||
| contributed-by = {{Backpack Item Link|76561197998113407|143016276}} | | contributed-by = {{Backpack Item Link|76561197998113407|143016276}} | ||
− | | released = {{Patch name|9|30|2010}} | + | | released = {{Patch name|9|30|2010}} |
− | | availability = {{avail|drop|craft|purchase| | + | | released-major = Mann-Conomy Update |
+ | | availability = {{avail|drop|craft|purchase|crate16|crate31-strange|collectors}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| medieval = yes | | medieval = yes | ||
| show-ammo = off | | show-ammo = off | ||
− | | reload = Recharge <small>(20 | + | | reload = Recharge <small>(20 seconds)</small> |
| loadout = yes | | loadout = yes | ||
− | | | + | | prefix = none |
− | | item-kind = Non-Milk Substance | + | | item-kind = {{item kind|Non-Milk Substance}} |
| item-level = 5 | | item-level = 5 | ||
− | | item-description = | + | | item-description = {{item description|Mad Milk}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|ExtinguishReducesCooldown|-20}} |
}} | }} | ||
− | {{ | + | {{Quotation|'''Mad Milk''' publicity blurb|They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!}} |
'''Mad Milk''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside [[Jiggle bones|sloshes]] with the player's movements. | '''Mad Milk''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside [[Jiggle bones|sloshes]] with the player's movements. | ||
− | Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a [[projectile]], and, much like other throwables (such as [[Jarate]]), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the [[HUD]], next to their [[health]] meter. It is possible for a player to throw a "[[Critical hits|critical]]" Mad Milk with a team-colored effect, but the effect is purely cosmetic. | + | Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a [[Projectiles|projectile]], and, much like other throwables (such as [[Jarate]]), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the [[Heads-up display|HUD]], next to their [[health]] meter. It is possible for a player to throw a "[[Critical hits|critical]]" Mad Milk with a team-colored effect, but the effect is purely cosmetic. |
Enemies caught within the 200 [[Hammer unit]]s splash radius are [[soaked]] in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an [[Engineer]]'s [[Sentry Gun]] and [[afterburn]] damage. The healing provided by Mad Milk does '''not''' [[overheal]] players. | Enemies caught within the 200 [[Hammer unit]]s splash radius are [[soaked]] in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an [[Engineer]]'s [[Sentry Gun]] and [[afterburn]] damage. The healing provided by Mad Milk does '''not''' [[overheal]] players. | ||
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Mad Milk can also extinguish teammates on [[fire]] (as well as its user) and reveal enemy [[Spy|Spies]]. Unlike Jarate, however, it does not short out the Spy's [[Cloak]]ing device; invisible Spies under the effects of Mad Milk remain invisible and do not have their [[disguise]]s or [[team]] colors revealed, but the dripping white beads make them easy to locate. | Mad Milk can also extinguish teammates on [[fire]] (as well as its user) and reveal enemy [[Spy|Spies]]. Unlike Jarate, however, it does not short out the Spy's [[Cloak]]ing device; invisible Spies under the effects of Mad Milk remain invisible and do not have their [[disguise]]s or [[team]] colors revealed, but the dripping white beads make them easy to locate. | ||
− | Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a [[Respawn#Resupply|Resupply]] locker, being submerged in [[water]], or being [[Healing|healed]] for an extended period of time. | + | Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a [[Respawn#Resupply|Resupply]] locker, [[Charging]], being submerged in [[water]], or being [[Healing|healed]] for an extended period of time. |
If the [[Scout]] wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer). | If the [[Scout]] wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer). | ||
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| ingredient-2 = Mad Milk | | ingredient-2 = Mad Milk | ||
| ingredient-3 = Winger | | ingredient-3 = Winger | ||
− | | result = Pretty Boy's Pocket Pistol}} | + | | result = Pretty Boy's Pocket Pistol |
+ | }} | ||
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Mad Milk | | ingredient-1 = Mad Milk | ||
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== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Non-Milk Substance | + | | item-type = {{item kind|Non-Milk Substance}} |
| rankson = sodden victims | | rankson = sodden victims | ||
| rankson2 = | | rankson2 = | ||
| festive = | | festive = | ||
− | + | | att-1-positive = {{attribute|ExtinguishReducesCooldown|-20}} | |
− | | att-1-positive = | + | | item-description = {{item description|Mad Milk}} |
| can deal damage = no | | can deal damage = no | ||
| can deal gib damage = no | | can deal gib damage = no | ||
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== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | + | {{Update history| |
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
* The Mad Milk was added to the game. | * The Mad Milk was added to the game. | ||
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* {{Undocumented}} Added [[Collector's]] quality. | * {{Undocumented}} Added [[Collector's]] quality. | ||
− | '''{{Patch name|10|6|2015}}''' ([[Invasion Update]]) | + | '''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) |
* Throwables (Jarate, Mad Milk, [[Flying Guillotine]]) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]]. | * Throwables (Jarate, Mad Milk, [[Flying Guillotine]]) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]]. | ||
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'''{{Patch name|1|12|2016}}''' | '''{{Patch name|1|12|2016}}''' | ||
− | * {{ | + | * {{Undocumented}} Fixed Mad Milk attribute listed with incorrect cooldown rate. |
'''{{Patch name|12|16|2020}}''' | '''{{Patch name|12|16|2020}}''' | ||
− | * Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk | + | * Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk. |
}} | }} | ||
== Bugs == | == Bugs == | ||
− | * When throwing the Mad Milk on the ground on a ramped surface or while Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it. | + | * When throwing the Mad Milk on the ground, on a ramped surface or while the Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it. |
* Two Sniper achievements can be obtained with the Mad Milk. | * Two Sniper achievements can be obtained with the Mad Milk. | ||
− | |||
== Gallery == | == Gallery == | ||
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File:Mad Milk Icon.png|Icon displayed when under the effects of Mad Milk. | File:Mad Milk Icon.png|Icon displayed when under the effects of Mad Milk. | ||
File:Mad Milk Coated.png|A [[Spy]] player coated in Mad Milk. | File:Mad Milk Coated.png|A [[Spy]] player coated in Mad Milk. | ||
+ | File:Mad Milk Cloaked.png|A [[Cloak|cloaked]] Spy soaked in Mad Milk. | ||
+ | File:Galleria Movie Poster 3.png|A movie poster referencing Mad Milk, as seen on [[Galleria]] map. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
+ | * [[Basic Scout strategy#Mad Milk + reskins|Mad Milk strategy]] | ||
* [[Soaked]] | * [[Soaked]] | ||
− | |||
* [[Mutated Milk]] | * [[Mutated Milk]] | ||
Latest revision as of 17:24, 3 June 2024
“ | They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!
— Mad Milk publicity blurb
|
” |
Mad Milk is a community-created secondary weapon for the Scout. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside sloshes with the player's movements.
Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a projectile, and, much like other throwables (such as Jarate), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the HUD, next to their health meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.
Enemies caught within the 200 Hammer units splash radius are soaked in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an Engineer's Sentry Gun and afterburn damage. The healing provided by Mad Milk does not overheal players.
Mad Milk can also extinguish teammates on fire (as well as its user) and reveal enemy Spies. Unlike Jarate, however, it does not short out the Spy's Cloaking device; invisible Spies under the effects of Mad Milk remain invisible and do not have their disguises or team colors revealed, but the dripping white beads make them easy to locate.
Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a Resupply locker, Charging, being submerged in water, or being healed for an extended period of time.
If the Scout wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer).
If an enemy Pyro manages to deflect the Mad Milk back at the Scout or any of his teammates, the enemy team can use the deflected milk to restore health by doing damage. Similarly, a deflected Mad Milk is also able to extinguish any burning enemies within range.
While playing in colorblind mode, a white raindrop icon appears above any players sodden with the weapon.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Effect | 60% of any damage dealt to affected enemies is returned to the attacker as health. | |
Recharge time | 20 s / 16 s | |
Effect duration | 10 s / 2.5 s | |
Values are approximate and determined by community testing. |
Item set
The Special Delivery | |
---|---|
Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Jarate | Reclaimed Metal | Mad Milk | ||
+ | = |
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Special Delivery weapon | Milkman | ||
x4 | + | = |
Mad Milk | Scrap Metal | Fan O'War | ||
+ | = |
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Reclaimed Metal | Mad Milk | Winger | Pretty Boy's Pocket Pistol | |||
+ | + | = |
Mad Milk | Reclaimed Metal | Flying Guillotine | ||
x3 | + | = |
Strange variant
Related achievements
Sniper
|
|
Update history
- The Mad Milk was added to the game.
- Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
- [Undocumented] The Mad Milk was added to the crafting blueprint for the Milkman.
December 17, 2010 Patch (Australian Christmas)
- Throwing Mad Milk now returns you to your previous weapon, instead of your primary.
- Fixed the Mad Milk's effect not being washed off when a player goes underwater.
- [Undocumented] A team-colored glow was added to the Mad Milk when thrown.
- Fixed players getting set bonuses applied on tournament servers when the server restricts the player's weapons using the item_whitelist.
- [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
- [Undocumented] The Mad Milk was added to the crafting blueprint for the Fan O'War.
April 14, 2011 Patch (Hatless Update)
- The Mad Milk's heal rate for damage done was reduced from 75% to 60%.
May 5, 2011 Patch (Replay Update)
- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge.
- Added community contributed throwing responses to the Mad Milk.
- Added community contributed voice responses for Scout, Engineer, and Sniper when coated in Mad Milk.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed the particle effect on the draw animation for the Mad Milk not showing in censored version.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] Added Strange quality.
[Unknown Date]
- Mad Milk now counts kill assist when soaked enemies.
- Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.
- [Undocumented] Added Collector's quality.
October 6, 2015 Patch (Invasion Community Update)
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
- Jarate and Mad Milk will collide with friendly teammates that are on fire at close range.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Extinguishing an ally will now reduce the cool down by 20%.
- Changed attribute:
- Updated Mad Milk so it grants a 20% cooldown reduction when used to extinguish a burning teammate.
- [Undocumented] Fixed Mad Milk attribute listed with incorrect cooldown rate.
- Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk.
Bugs
- When throwing the Mad Milk on the ground, on a ramped surface or while the Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it.
- Two Sniper achievements can be obtained with the Mad Milk.
Gallery
A Spy player coated in Mad Milk.
A cloaked Spy soaked in Mad Milk.
A movie poster referencing Mad Milk, as seen on Galleria map.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|