Difference between revisions of "January 27, 2010 Patch"
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− | ==Team Fortress 2== | + | {{Patch layout |
− | + | | before = {{Patch name|1|13|2010}} | |
+ | | day = 27 | ||
+ | | month = january | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|1|28|2010}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/3380/ | ||
+ | | notes = ===Team Fortress 2=== | ||
*Added 3 new hats that can be worn by any class | *Added 3 new hats that can be worn by any class | ||
− | **[[Towering | + | **[[Towering Pillar of Hats]] |
− | **[[Noble | + | **[[Noble Amassment of Hats]] |
− | **[[Modest | + | **[[Modest Pile of Hat]] |
− | *Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up | + | *Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up.<ref>[[J.Axer's Dapper Topper]], [[Amber's Rad As All Hell Hat]] and [[Uncle Sam]]</ref> |
*Added "Edit Loadout" button to the class menu | *Added "Edit Loadout" button to the class menu | ||
− | *Changed the main menu background to randomly use the Red, Blue, and Soldier/ | + | *Changed the main menu background to randomly use the Red, Blue, and [[Soldier]]/[[Demoman]] background images |
− | *Fixed Snipers being able to shoot enemies through gates | + | *Fixed [[Sniper|Snipers]] being able to shoot enemies through gates |
*Fixed Linux servers not properly reconnecting to Steam when they lose their connection | *Fixed Linux servers not properly reconnecting to Steam when they lose their connection | ||
*Fixed stickies being destructible before they're stuck to something | *Fixed stickies being destructible before they're stuck to something | ||
*Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds | *Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds | ||
− | *Fixed the [[CTF]] [[HUD]] not properly handling flags being disabled/enabled during the round | + | *Fixed the [[Capture the Flag|CTF]] [[HUD]] not properly handling flags being disabled/enabled during the round |
*Fixed player health panels sometimes using the wrong animations for buffed or low health values | *Fixed player health panels sometimes using the wrong animations for buffed or low health values | ||
*Updated the net_showevents convar to be marked as a cheat | *Updated the net_showevents convar to be marked as a cheat | ||
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*Updated Italian localization strings | *Updated Italian localization strings | ||
*Updated the custom TF2 fonts with Polish characters | *Updated the custom TF2 fonts with Polish characters | ||
− | *Updated CP_Gorge | + | *Updated [[Gorge|CP_Gorge]] |
− | **Added more cover outside of the initial BLU spawn area | + | **Added more cover outside of the initial [[BLU]] [[Respawn|spawn area]] |
**Added a forward spawn for the BLU team after Cap1 is captured | **Added a forward spawn for the BLU team after Cap1 is captured | ||
**Added another access point to the upper level from the front of the RED base | **Added another access point to the upper level from the front of the RED base | ||
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**Fixed a few areas where players would sometimes become stuck | **Fixed a few areas where players would sometimes become stuck | ||
+ | *Community requests | ||
+ | **Added new options for the Invade CTF game mode flag. Default is 1 | ||
+ | ***0 : No neutral time | ||
+ | ***1 : Flag goes neutral in 30 seconds (current behavior) | ||
+ | ***2 : Flag goes neutral in 1/2 the return time | ||
+ | **Added scoring choice for the Invade CTF game mode. Default is 0 | ||
+ | ***0 : Increment score (current behavior) | ||
+ | ***1 : Increment capture count | ||
+ | **Added new inputs to item_teamflag | ||
+ | ***ForceDrop : Force the flag to be dropped if it's being carried by a player | ||
+ | ***ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location | ||
+ | ***SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base | ||
+ | **Added new output to item_teamflag | ||
+ | ***OnTouchSameTeam : Sent when the flag is touched by a player on the same team | ||
− | + | == Notes == | |
− | + | <references /> | |
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}} | }} | ||
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Latest revision as of 06:03, 3 April 2012
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added 3 new hats that can be worn by any class
- Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up.[1]
- Added "Edit Loadout" button to the class menu
- Changed the main menu background to randomly use the Red, Blue, and Soldier/Demoman background images
- Fixed Snipers being able to shoot enemies through gates
- Fixed Linux servers not properly reconnecting to Steam when they lose their connection
- Fixed stickies being destructible before they're stuck to something
- Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
- Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
- Fixed player health panels sometimes using the wrong animations for buffed or low health values
- Updated the net_showevents convar to be marked as a cheat
- Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
- Updated Italian localization strings
- Updated the custom TF2 fonts with Polish characters
- Updated CP_Gorge
- Added more cover outside of the initial BLU spawn area
- Added a forward spawn for the BLU team after Cap1 is captured
- Added another access point to the upper level from the front of the RED base
- Added more cover in the room just before Cap2
- Decreased RED team's respawn time while they own Cap1
- Fixed a few areas where players would sometimes become stuck
- Community requests
- Added new options for the Invade CTF game mode flag. Default is 1
- 0 : No neutral time
- 1 : Flag goes neutral in 30 seconds (current behavior)
- 2 : Flag goes neutral in 1/2 the return time
- Added scoring choice for the Invade CTF game mode. Default is 0
- 0 : Increment score (current behavior)
- 1 : Increment capture count
- Added new inputs to item_teamflag
- ForceDrop : Force the flag to be dropped if it's being carried by a player
- ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
- SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
- Added new output to item_teamflag
- OnTouchSameTeam : Sent when the flag is touched by a player on the same team
- Added new options for the Invade CTF game mode flag. Default is 1