Difference between revisions of "Flying Guillotine"
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+ | {{Other uses|this=the weapon|for=related cosmetics|Handhunter|Horrific Headsplitter}} | ||
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
Line 6: | Line 7: | ||
| 3d-button-1 = default_half | | 3d-button-1 = default_half | ||
| 3d-button-2 = default_half | | 3d-button-2 = default_half | ||
− | | 3d-viewname-1 = Thirsty | + | | 3d-viewname-1 = {{style name|Thirsty - Flying Guillotine}} |
− | | 3d-viewname-2 = Thirstier | + | | 3d-viewname-2 = {{style name|Thirstier}} |
| kill-icon-2 = bleed | | kill-icon-2 = bleed | ||
− | | used-by = | + | | used-by = {{used by|Scout}} |
| slot = secondary | | slot = secondary | ||
| weapon-script = tf_weapon_cleaver | | weapon-script = tf_weapon_cleaver | ||
| contributed-by = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}<br>{{Backpack Item Link|76561198071434676|1268759782}}<br>{{Backpack Item Link|76561197970911865|1021019143}} | | contributed-by = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}<br>{{Backpack Item Link|76561198071434676|1268759782}}<br>{{Backpack Item Link|76561197970911865|1021019143}} | ||
− | | released = {{Patch name|8|2|2012}} | + | | released = {{Patch name|8|2|2012}} |
− | | availability = {{avail | + | | released-major = Triad Pack |
+ | | availability = {{avail|drop|craft|purchase|promotional-expired|crate56-strange|collectors}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = yes | | numbered = yes | ||
| medieval = yes | | medieval = yes | ||
− | | ammo-loaded = N/A | + | | ammo-loaded = {{common string|N/A}} |
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
| loadout = yes | | loadout = yes | ||
− | | item-kind = Cleaver | + | | item-kind = {{item kind|Cleaver}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|Cleaver_Description}} |
− | | att-2-negative = | + | | att-2-negative = {{attribute|CritChance_Disabled}} |
}} | }} | ||
{{Quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout stunballhit11.wav}} | {{Quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout stunballhit11.wav}} | ||
− | The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip. | + | The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat [[w:Cleaver|cleaver]] with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip. |
− | Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[Projectiles|projectile]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[bleeding]] for up to 5 seconds, but it has no effect against [[buildings]] or after bouncing off a surface. The weapon cannot roll for random | + | Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[Projectiles|projectile]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[bleeding]] for up to 5 seconds, but it has no effect against [[buildings]] or after bouncing off a surface. The weapon cannot roll for random Critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range<!--(approximately 4500 [[Hammer unit]]s)-->.<ref>game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.</ref> Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[compression blast]]. The Flying Guillotine cannot be fired [[Water|underwater]]. |
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit". | The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit". | ||
− | This item has two [[styles]], named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade. | + | This item has two [[styles]], named "{{style name|Thirsty - Flying Guillotine}}" and "{{style name|Thirstier}}". The "{{style name|Thirsty - Flying Guillotine}}" style gives the weapon a clean appearance, while the "{{style name|Thirstier}}" style adds bloodstains to the blade. |
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012. | This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012. | ||
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== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type = [[Projectile]] | + | | type = [[Projectiles|Projectile]] |
| damagetype = Untyped | | damagetype = Untyped | ||
| rangetype = Ranged | | rangetype = Ranged | ||
Line 73: | Line 75: | ||
}} | }} | ||
{{Blueprint| autoresult = Scout Secondary}} | {{Blueprint| autoresult = Scout Secondary}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Cleaver | + | | item-type = {{item kind|Cleaver}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|Cleaver_Description}} |
− | | att-2-negative = | + | | att-2-negative = {{attribute|CritChance_Disabled}} |
| rankson = kills | | rankson = kills | ||
| can deal posthumous damage = yes | | can deal posthumous damage = yes | ||
| can deal long range damage = yes | | can deal long range damage = yes | ||
| can deal building damage = no | | can deal building damage = no | ||
+ | }} | ||
+ | |||
+ | == Styles == | ||
+ | {{Styles table | ||
+ | | image1 = Flying Guillotine Normal.png | ||
+ | | image2 = Flying Guillotine Blooded.png | ||
+ | | style1 = Thirsty - Flying Guillotine | ||
+ | | style2 = Thirstier | ||
}} | }} | ||
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'''{{Patch name|8|3|2012}}''' | '''{{Patch name|8|3|2012}}''' | ||
− | * The Flying Guillotine is now available in [[Medieval mode]]. | + | * The Flying Guillotine is now available in [[Medieval Mode|Medieval mode]]. |
'''{{Patch name|8|10|2012}}''' | '''{{Patch name|8|10|2012}}''' | ||
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'''{{Patch name|8|15|2012}}''' | '''{{Patch name|8|15|2012}}''' | ||
− | * {{Undocumented}} Added Flying Guillotine to the [[item drop system]]. | + | * {{Undocumented}} Added the Flying Guillotine to the [[item drop system]]. |
'''{{Item schema|9|13|2012}}''' | '''{{Item schema|9|13|2012}}''' | ||
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'''{{Patch name|10|9|2012}}''' | '''{{Patch name|10|9|2012}}''' | ||
− | * {{Undocumented}} Fixed Flying Guillotine's level not showing up. | + | * {{Undocumented}} Fixed the Flying Guillotine's level not showing up. |
'''{{patch name|3|12|2013}}''' | '''{{patch name|3|12|2013}}''' | ||
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* Fixed being able to apply the [[Strange Part]]: Buildings Destroyed tool to the Flying Guillotine. | * Fixed being able to apply the [[Strange Part]]: Buildings Destroyed tool to the Flying Guillotine. | ||
− | '''{{Patch name|10|6|2015}}''' ([[Invasion Update]]) | + | '''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]]) |
* Throwables ([[Jarate]], [[Mad Milk]], Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]]. | * Throwables ([[Jarate]], [[Mad Milk]], Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]]. | ||
− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]]) | + | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) |
* Changed attributes: | * Changed attributes: | ||
− | ** Removed | + | ** Removed Crit vs [[stun]]ned players. |
− | ** Removed | + | ** Removed Mini-Crits at long range. |
** Long range hits reduce recharge (by 1.5 seconds). | ** Long range hits reduce recharge (by 1.5 seconds). | ||
− | *** Distance considered "long range" reduced by half of the previous value when determining | + | *** Distance considered "long range" reduced by half of the previous value when determining Mini-Crits. |
* {{Undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk. | * {{Undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk. | ||
* {{Undocumented}} Updated the sounds for the Flying Guillotine. | * {{Undocumented}} Updated the sounds for the Flying Guillotine. | ||
'''{{Patch name|12|13|2017}}''' | '''{{Patch name|12|13|2017}}''' | ||
− | * Fixed the Genuine version of the Flying Guillotine having no taunt.}} | + | * Fixed the Genuine version of the Flying Guillotine having no [[Taunts|taunt]].}} |
== Bugs == | == Bugs == | ||
− | * The | + | * The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as [[Setup time|setup]] gates), when thrown at the correct angle. |
− | * [[Compression blast#Deflection|Reflected]] Flying Guillotines do not deal [[Critical hits#Mini-crits| | + | * [[Compression blast#Deflection|Reflected]] Flying Guillotines do not deal [[Critical hits#Mini-crits|Mini-Crits]] damage to enemies. |
− | * Reflect kills with the Flying Guillotine use the standard kill icon for the | + | * Reflect kills with the Flying Guillotine use the standard kill icon for the Flame Thrower used. |
* Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways. | * Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways. | ||
* Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down. | * Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down. | ||
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* [[Basic Scout strategy#Flying Guillotine|Flying Guillotine strategy]] | * [[Basic Scout strategy#Flying Guillotine|Flying Guillotine strategy]] | ||
* ''[[Sleeping Dogs]]'' | * ''[[Sleeping Dogs]]'' | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Triad Nav}} | {{Triad Nav}} |
Latest revision as of 18:01, 21 September 2024
“ | Wayta duck!
Click to listen
— The Scout to victims of low-flying kitchenware
|
” |
The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.
Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random Critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range.[1] Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's compression blast. The Flying Guillotine cannot be fired underwater.
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".
This item has two styles, named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.
This item was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.
The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Untyped | |
Ranged or Melee damage? | Ranged | |
Effect | Causes bleeding | |
Damage | ||
Base damage | 100% | 50 |
Critical | 150 | |
Mini-crit | 68 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10.8 / s 54 total | |
Function times | ||
Attack interval | 0.25 s | |
Recharge time | 5.1 s / 3.6 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Mad Milk | Reclaimed Metal | Flying Guillotine | ||
x3 | + | = |
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Thirsty | Thirstier |
Update history
- The Flying Guillotine was added to the game.
- The Flying Guillotine is now available in Medieval mode.
- [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.
- [Undocumented] Added the Flying Guillotine to the item drop system.
September 13, 2012 [Item schema update]
- [Undocumented] Fixed the Flying Guillotine's level not showing up.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
- Changed attribute:
- Alt-Attack now also throws the Guillotine when active.
- Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.
- Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.
October 6, 2015 Patch (Invasion Community Update)
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Removed Crit vs stunned players.
- Removed Mini-Crits at long range.
- Long range hits reduce recharge (by 1.5 seconds).
- Distance considered "long range" reduced by half of the previous value when determining Mini-Crits.
- [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
- [Undocumented] Updated the sounds for the Flying Guillotine.
- Fixed the Genuine version of the Flying Guillotine having no taunt.
Bugs
- The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
- Reflected Flying Guillotines do not deal Mini-Crits damage to enemies.
- Reflect kills with the Flying Guillotine use the standard kill icon for the Flame Thrower used.
- Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
- Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
- If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
- Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
- When on RED team, and equipped in the "Thirstier" style, doing the Victory Lap taunt changes the model of the car to the BLU version. This only works on the RED team.
Trivia
- The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
- The pronunciation of the characters are phonetically similar to the English word "throw".
- The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.
Gallery
Promotional image featuring the Sleeping Dogs promotional items.
See also
References
- ↑ game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|