Difference between revisions of "User:GeminiViRiS"
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− | {{ | + | {{DISPLAYTITLE:GeminiViRiS' Userpage of ze Healings}} |
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− | {{ | + | {{Quotation|'''GeminiViRiS''' always ready to operate on you.|I hear you like making mistakes, Schweinehunde...}} |
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− | | | + | {{User:GeminiViRiS/Header}} |
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− | + | {{Kill notice|extend=yes|killer=GeminiViRiS|victim=Dummkopfs|weapon=bonesaw|width=30%}} | |
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− | + | {{User:GeminiViRiS/Infobox}} | |
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=Welcome= | =Welcome= | ||
− | Hello there, and welcome to my TF2 Wiki page. | + | Hello there, and welcome to my TF2 Wiki page. If you're here, you must want to know more about me. Well, you've come to the right place. |
==Bio== | ==Bio== | ||
− | Back in 2004, my friend Kamau introduced me to Half-Life 2, and upon watching him play, I was astonished by the graphical | + | Back in 2004, my friend Kamau introduced me to ''Half-Life 2'', and upon watching him play, I was astonished by the graphical capability of the Source Engine. The amount of detail was jaw dropping, and got me intrigued more than ever into the concept of PC gaming. I wanted to try it out for myself on my own computer, but Kamau said that ''Half-Life 2'' needed a separate program called Steam to validate the CD Key. So instead he lent me a disk copy of ''Half-Life 1'' for me to try out, and delve into the first person shooter genre. |
+ | |||
+ | At first it took a while to get used to playing with the mouse and keyboard simultaneity, since I had mostly used a console controller at that time. But once I had adapted myself to the control scheme, I was amazed by the atmosphere and pacing of the game. It actually felt as though I was fighting as Dr. Gordon Freeman. Now I had fight my way out of Black Mesa with a arsenal of well designed weapons, and have the aid of the other scientists and security guards. | ||
+ | |||
+ | After I had beaten the final boss and saw the ending, I set out to get my own copy of ''Half-Life 2''. However, I was not able to purchase a copy without the consent of my parents, since I was around 14 at the time. Although my parents weren’t too keen on letting me buy more games, since they considered it "mind-numbing entertainment". So I struck a deal with them, and they begrudgingly bought the ''Half-Life 2 Collector’s Edition'' with the money I had given them. I opened the box, set up my own Steam account, and installed the game. Although, this was before I realized you could buy a copy directly though Steam. But I had no other choice, since I did not possess a credit card of my own at the time. | ||
+ | |||
+ | Twenty minutes later after installation, I was once again wielding Dr. Freeman's infamous crowbar. Playing it was like taking a breath of fresh air; your whole gaming experience just turns around, and you gain a brand-new perspective on what PC gaming really is. Once again the pacing and scope of detail was lovingly crafted into a living, breathing world, suppressed by The Combine. I was moved by the Rebel's struggle though and though, caring about the well-being of all the NPCs, and work my way up to deliver swift justice to their oppressors. | ||
+ | |||
+ | When I had finally thwarted Dr. Breen's plans, my attention turned toward ''Counter-Strike: Source''. This was the first game that introduced me to the field of user made maps. It was just so exhilarating wielding modern day weapons to smite my foes. However I was terrible at the game, mostly because of skill level, but often times because of some other jerk player with cheating applications. No matter how hard I tried to flank, use different weapons, stick with my teammates, or just try and out-smart them, they'd always get that '''one''' lucky headshot. Even now looking back at it, I can't imagine what the hook was. Perhaps glory? Or satisfaction? | ||
+ | |||
+ | In any case, I was hooked on the prospect of Valve's games and using Steam for all of my PC gaming needs. There was no question that I would buy ''Half-Life 2 Episode One'' and ''Day of Defeat: Source''. It was fantastic that Valve had continued from exactly where we left Gordon in the hands of the G-Man. Working with Alex Vance was a great experience, working cooperatively to escape the meltdown of The Citadel. As for ''Day of Defeat'', I had a much more enjoyable time capturing points and taking out the opposition with WWII era weapons. | ||
+ | |||
+ | Then... The Orange Box came out. With the absolutely stunning ''Portal'' and ''Half-Life 2 Episode Two'', along with ''Team Fortress 2''. I had per-ordered it, and was able to play ''Team Fortress 2'' in the early beta. I was just mind blown by the quality of each of these games, and still am. Especially ''Team Fortress 2'': the best multiplayer game in existence. Ever since then, I've been hooked into Valve's fantastic creations and wonderful client based digital distribution system. It's all thanks to The Orange Box for introducing the concept of what Steam can really do. I consider it the '''best''' $50 I have ever spent. So now I look forward for what Valve has in store next. | ||
+ | |||
+ | ==To do list== | ||
+ | {{User:GeminiViRiS/ToDo}} | ||
+ | |||
+ | ==User Pages== | ||
+ | *[[User:GeminiViRiS/Labs|Laboratory]]: This is my user page to make templates and such, and show them off to be reviewed before submitting. | ||
+ | *[[User:GeminiViRiS/Rollout|Rollout]]: This is where I set up pages for new content. | ||
+ | *[[User:GeminiViRiS/Testing Facility|Testing Facility]]: This is where I test out the edits I've made in the Laboratory. | ||
+ | *[[User:GeminiViRiS/Userbox Factory|Userbox Factory]]: This is where I make my custom user boxes. Feel free to use them if you like. However, please do not take credit for them. | ||
+ | |||
+ | ==Trivia== | ||
+ | *My real name in [[w:IPA|IPA]] is {{pronounce|vIktɝ}}. | ||
+ | *I dwell at: 39°13'33.05"N, 76°52'24.84"W. | ||
+ | |||
+ | {{clr}} | ||
− | + | ==User boxes== | |
+ | {{User:GeminiViRiS/Userbox Area}} | ||
− | == | + | ==Backpack items== |
− | + | {{User:GeminiViRiS/Backpack}} | |
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− | == | + | ==Checklists== |
− | {{ | + | {{User:GeminiViRiS/Checklists}} |
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− | }} |
Latest revision as of 16:12, 9 January 2020
“ | I hear you like making mistakes, Schweinehunde...
— GeminiViRiS always ready to operate on you.
|
” |
Talk | Contributions | Steam | Backpack | YouTube | Xbox Profile | Trades |
Assistant for Homicide | |
---|---|
Basic information | |
Icon: | |
Type: | O+ |
Gender: | Male |
Health: | Overweight |
Speed: | 90% |
Birth place: | Maryland, USA |
Native language: | English |
Age: | 35 |
Team Fortress 2 | |
Favorite classes: | Medic |
Favorite maps: | Mann Manor |
Favorite weapons: | Kritzkrieg |
Favorite hats: | Wiki Cap |
Contact information |
Welcome
Hello there, and welcome to my TF2 Wiki page. If you're here, you must want to know more about me. Well, you've come to the right place.
Bio
Back in 2004, my friend Kamau introduced me to Half-Life 2, and upon watching him play, I was astonished by the graphical capability of the Source Engine. The amount of detail was jaw dropping, and got me intrigued more than ever into the concept of PC gaming. I wanted to try it out for myself on my own computer, but Kamau said that Half-Life 2 needed a separate program called Steam to validate the CD Key. So instead he lent me a disk copy of Half-Life 1 for me to try out, and delve into the first person shooter genre.
At first it took a while to get used to playing with the mouse and keyboard simultaneity, since I had mostly used a console controller at that time. But once I had adapted myself to the control scheme, I was amazed by the atmosphere and pacing of the game. It actually felt as though I was fighting as Dr. Gordon Freeman. Now I had fight my way out of Black Mesa with a arsenal of well designed weapons, and have the aid of the other scientists and security guards.
After I had beaten the final boss and saw the ending, I set out to get my own copy of Half-Life 2. However, I was not able to purchase a copy without the consent of my parents, since I was around 14 at the time. Although my parents weren’t too keen on letting me buy more games, since they considered it "mind-numbing entertainment". So I struck a deal with them, and they begrudgingly bought the Half-Life 2 Collector’s Edition with the money I had given them. I opened the box, set up my own Steam account, and installed the game. Although, this was before I realized you could buy a copy directly though Steam. But I had no other choice, since I did not possess a credit card of my own at the time.
Twenty minutes later after installation, I was once again wielding Dr. Freeman's infamous crowbar. Playing it was like taking a breath of fresh air; your whole gaming experience just turns around, and you gain a brand-new perspective on what PC gaming really is. Once again the pacing and scope of detail was lovingly crafted into a living, breathing world, suppressed by The Combine. I was moved by the Rebel's struggle though and though, caring about the well-being of all the NPCs, and work my way up to deliver swift justice to their oppressors.
When I had finally thwarted Dr. Breen's plans, my attention turned toward Counter-Strike: Source. This was the first game that introduced me to the field of user made maps. It was just so exhilarating wielding modern day weapons to smite my foes. However I was terrible at the game, mostly because of skill level, but often times because of some other jerk player with cheating applications. No matter how hard I tried to flank, use different weapons, stick with my teammates, or just try and out-smart them, they'd always get that one lucky headshot. Even now looking back at it, I can't imagine what the hook was. Perhaps glory? Or satisfaction?
In any case, I was hooked on the prospect of Valve's games and using Steam for all of my PC gaming needs. There was no question that I would buy Half-Life 2 Episode One and Day of Defeat: Source. It was fantastic that Valve had continued from exactly where we left Gordon in the hands of the G-Man. Working with Alex Vance was a great experience, working cooperatively to escape the meltdown of The Citadel. As for Day of Defeat, I had a much more enjoyable time capturing points and taking out the opposition with WWII era weapons.
Then... The Orange Box came out. With the absolutely stunning Portal and Half-Life 2 Episode Two, along with Team Fortress 2. I had per-ordered it, and was able to play Team Fortress 2 in the early beta. I was just mind blown by the quality of each of these games, and still am. Especially Team Fortress 2: the best multiplayer game in existence. Ever since then, I've been hooked into Valve's fantastic creations and wonderful client based digital distribution system. It's all thanks to The Orange Box for introducing the concept of what Steam can really do. I consider it the best $50 I have ever spent. So now I look forward for what Valve has in store next.
To do list
- Surgically remove bad trivia. In progress
- Help out my fellow Wiki members whenever I can. In progress
- Implement
{{Table icon}}
into Class pages in other languages †. Huge Success - Implement Table icons and Class links the other language Weapon pages†. Done for now...
† Note: I'm not editing the Arabic pages, nor ones with outdated tables.
User Pages
- Laboratory: This is my user page to make templates and such, and show them off to be reviewed before submitting.
- Rollout: This is where I set up pages for new content.
- Testing Facility: This is where I test out the edits I've made in the Laboratory.
- Userbox Factory: This is where I make my custom user boxes. Feel free to use them if you like. However, please do not take credit for them.
Trivia
User boxes
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Backpack items
"Virtuously Renowned Sparkle Cap"
Level 20 Wearable Hat
Effect: Community Sparkle
"I make sure the Wiki is safe from generally bad edits. You're welcome."
( Not Tradable or Usable in Crafting )