Difference between revisions of "Air Strike"

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| 3d-viewname-2    = Projectile
 
| 3d-viewname-2    = Projectile
 
| 3d-viewname-3    = Festivized
 
| 3d-viewname-3    = Festivized
| used-by          = [[Soldier]]
+
| used-by          = {{used by|Soldier}}
 
| slot            = primary
 
| slot            = primary
 
| weapon-script    = tf_weapon_air_strike
 
| weapon-script    = tf_weapon_air_strike
 
| contributed-by  = {{Backpack Item Link|76561197996543132|2707165484}}
 
| contributed-by  = {{Backpack Item Link|76561197996543132|2707165484}}
| released        = {{Patch name|6|18|2014}}<br />([[Love & War Update]])
+
| released        = {{Patch name|6|18|2014}}
 +
| released-major  = Love & War Update
 
| availability    = {{avail|drop|craft|purchase|collectors|warpaint}}
 
| availability    = {{avail|drop|craft|purchase|collectors|warpaint}}
 
| marketable      = yes
 
| marketable      = yes
Line 24: Line 25:
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Rocket Launcher
+
   | item-kind      = {{item kind|Rocket Launcher}}
   | att-1-positive = -15% blast damage from rocket jumps
+
   | att-1-positive = {{attribute|RocketJumpDmgReduction|-15}}
   | att-2-positive = Increased attack speed and smaller blast radius while blast jumping
+
   | att-2-positive = {{attribute|RocketJumpAttackRateBonus}}
   | att-3-positive = Clip size increased on kill
+
   | att-3-positive = {{attribute|ExtraRocketsOnKill}}
   | att-4-negative = -15% damage penalty
+
   | att-4-negative = {{attribute|DamageDone_Negative|-15}}
   | att-5-negative = -10% explosion radius
+
   | att-5-negative = {{attribute|BlastRadius_Decreased|-10}}
 
}}
 
}}
{{Quotation|'''The Soldier''' on air-to-land missiles|''I am the perfect avian killing machine!''|sound=Soldier_item_birdhead_round_start03.wav}}
+
 
 +
{{Quotation|'''The Soldier''' on air-to-land missiles|''I am the perfect avian killing machine!''|sound=Soldier item birdhead round start03.wav}}
  
 
The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a green atom bomb-shaped {{botignore|rocket launcher}} with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.
 
The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a green atom bomb-shaped {{botignore|rocket launcher}} with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.
  
The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While [[rocket jumping]], the time between attacks is reduced by 65% (185% increase in attack speed), explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The reduced delay between shots applies whenever a rocket is fired while already rocket jumping; therefore the rocket used to rocket jump in the first place will not have the speed bonus, but conversely firing a rocket mid-rocket jump and then landing will still have the shorter delay before firing again, even though the next rocket will not have a splash damage penalty since the player is no longer rocket jumping.  
+
The [[projectiles]] fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While [[rocket jump]]ing, the time between attacks is reduced by 65% (185% increase in attack speed), explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The reduced delay between shots applies whenever a rocket is fired while already rocket jumping; therefore the rocket used to rocket jump in the first place does not have the speed bonus, but conversely firing a rocket mid-rocket jump and then landing still has the shorter delay before firing again, even though the next rocket does not have a splash damage penalty since the player is no longer rocket jumping.  
  
 
The reduced damage and blast radius does not affect the push forces from rocket jumping when compared to the [[Rocket Launcher]].
 
The reduced damage and blast radius does not affect the push forces from rocket jumping when compared to the [[Rocket Launcher]].
  
As an added advantage, if the player kills an enemy [[Demoman]] wielding the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]], another Soldier wielding the Air Strike, a [[Sniper]] wielding the [[Bazaar Bargain]] or a [[Medic]] wielding the [[Vita-Saw]], the player receives an amount of kills relative to the kills or organs stored by an item, of the enemy player.
+
As an added advantage, if the player kills an enemy [[Demoman]] wielding the [[Eyelander]] or its [[reskins]], another Soldier wielding the Air Strike, a [[Sniper]] wielding the [[Bazaar Bargain]], or a [[Medic]] wielding the [[Vita-Saw]], the player receives an amount of kills relative to the kills or organs stored by the enemy player.
  
The Air Strike was [http://steamcommunity.com/sharedfiles/filedetails/?id=90381722 contributed] to the Steam Workshop.
+
The Air Strike was [https://steamcommunity.com/sharedfiles/filedetails/?id=90381722 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[Projectiles|Projectile]]
 
| damagetype        = Explosive
 
| damagetype        = Explosive
 
| rangetype        = Ranged
 
| rangetype        = Ranged
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|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
|  splash radius    = {{tooltip|2.5m|8.19 ft, 131 HU}}<br/> <div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 HU}}
+
|  splash radius    = {{tooltip|2.5m|8.19 ft, 131 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> {{tooltip|2m|6.56 ft,105 Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|5.25m|2 ft, 2.62 Hammer units}}<br/><div style="float:left">Rocket jumping:</div> 1% / {{tooltip|4.18m|1.6 ft, 2.09 Hammer units}}
 
|  selfdamage      = 23-75
 
|  selfdamage      = 23-75
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
  | ingredient-1 = Reclaimed Metal
 
  | ingredient-1 = Reclaimed Metal
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}}
 
}}
 
{{Blueprint|autoresult=Soldier primary}}
 
{{Blueprint|autoresult=Soldier primary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Rocket Launcher
+
  | item-type = {{item kind|Rocket Launcher}}
 
  | rankson = kills
 
  | rankson = kills
   | att-1-positive = -15% blast damage from rocket jumps
+
   | att-1-positive = {{attribute|RocketJumpDmgReduction|-15}}
   | att-2-positive = Increased attack speed and smaller blast radius while blast jumping
+
   | att-2-positive = {{attribute|RocketJumpAttackRateBonus}}
   | att-3-positive = Clip size increased on kill
+
   | att-3-positive = {{attribute|ExtraRocketsOnKill}}
   | att-4-negative = -15% damage penalty
+
   | att-4-negative = {{attribute|DamageDone_Negative|-15}}
   | att-5-negative = -10% explosion radius
+
   | att-5-negative = {{attribute|BlastRadius_Decreased|-10}}
  | prefix        = The
 
 
  | can deal gib damage = yes
 
  | can deal gib damage = yes
 
  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
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| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
}}
 
}}
 
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
+
{{Update history|
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* The Air Strike was added to the game.
 
* The Air Strike was added to the game.
  
Line 168: Line 171:
  
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
* Added [[Festivizer|Festivized]] variant.}}
+
* Added [[Festivizer|Festivized]] variant.
 +
}}
 +
 
 +
== Unused content ==
 +
* The Air Strike has a [[Media:Airstrike_Crit_Sound.wav|unique critical sound effect]] in the {{code|tf2_sound_misc}} VPK.
  
 
== Bugs ==
 
== Bugs ==
* When reloading, the Air Strike uses the default rocket model instead of its custom one.
+
* If a Pyro kills a player with a reflected Air Strike rocket, the kill is still added to the kill counter and clip size of the Air Strike.  
* If a Pyro kills a player with a reflected Air Strike rocket, the kill will still be added to the kill counter and clip size of the Air Strike.
 
 
 
== Unused content ==
 
* The Air Strike has a unique critical sound effect in the {{code|tf2_sound_misc}} VPK.
 
  
 
== Trivia ==
 
== Trivia ==
* An [[w:airstrike|airstrike]] is an attack on a specific objective by military aircraft during an offensive mission.
+
* An [[w:Airstrike|airstrike]] is an attack on a specific objective by military aircraft during an offensive mission.
 
** Futhermore, airstrikes are usually in the form of multiple air-launched projectiles aimed at a target, which is what this weapon is designed for.
 
** Futhermore, airstrikes are usually in the form of multiple air-launched projectiles aimed at a target, which is what this weapon is designed for.
 
* The projectile fired by the Air Strike resembles the shape of a miniature [[w:Surface-to-air missile|Surface-to-Air Missile]].
 
* The projectile fired by the Air Strike resembles the shape of a miniature [[w:Surface-to-air missile|Surface-to-Air Missile]].
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<gallery>
 
<gallery>
 
File:Air Strike First Person.png|First-person view.
 
File:Air Strike First Person.png|First-person view.
File:Air Strike First Person Festivized RED.png|RED Festivized variant.
+
File:Air Strike First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
File:Air Strike First Person Festivized BLU.png|BLU Festivized variant.
+
File:Air Strike First Person Festivized BLU.png|[[BLU]] Festivized variant.
 
File:Air Strike Projectile.png|Projectile.
 
File:Air Strike Projectile.png|Projectile.
 
File:Air strike workshop.jpeg|Steam Workshop thumbnail for the Air Strike.
 
File:Air strike workshop.jpeg|Steam Workshop thumbnail for the Air Strike.
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* [[Basic Soldier strategy#Air Strike|Air Strike strategy]]
 
* [[Basic Soldier strategy#Air Strike|Air Strike strategy]]
  
{{LoveAndWar Update Nav}}
+
{{Love And War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav|state=collapsed}}
 
{{Soldier Nav|state=collapsed}}

Latest revision as of 09:57, 24 October 2024

I am the perfect avian killing machine!
The Soldier on air-to-land missiles

The Air Strike is a community-created primary weapon for the Soldier. It is a green atom bomb-shaped rocket launcher with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.

The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius. While rocket jumping, the time between attacks is reduced by 65% (185% increase in attack speed), explosion radius is further reduced by 20% (which is 28% smaller compared to a standard rocket's splash radius), and the rockets fired produce white contrails. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The reduced delay between shots applies whenever a rocket is fired while already rocket jumping; therefore the rocket used to rocket jump in the first place does not have the speed bonus, but conversely firing a rocket mid-rocket jump and then landing still has the shorter delay before firing again, even though the next rocket does not have a splash damage penalty since the player is no longer rocket jumping.

The reduced damage and blast radius does not affect the push forces from rocket jumping when compared to the Rocket Launcher.

As an added advantage, if the player kills an enemy Demoman wielding the Eyelander or its reskins, another Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw, the player receives an amount of kills relative to the kills or organs stored by the enemy player.

The Air Strike was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 96
Base damage 100% 76
Maximum fall-off 52.8% 40
Point blank 90-95
Medium range 42-75
Long range 20-40
Critical 230
Mini-crit 103-129
Splash damage
Minimum splash 50% 2.5m
Rocket jumping:
2m
Damage reduction 1% / 5.25m
Rocket jumping:
1% / 4.18m
Self-damage 23-75
Self damage (rocket jump) 23-39
Function times
Attack interval
Normal:
0.8 s
Rocket jumping:
0.28 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Beggar's Bazooka Gunboats Air Strike
Item icon Reclaimed Metal.png + Item icon Beggar's Bazooka.png + Item icon Gunboats.png = Item icon Air Strike.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Reclaimed Metal Air Strike Iron Bomber
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Air Strike.png = Item icon Iron Bomber.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Bombs Away!
Bombs Away!
Kill 3 people with the Air Strike during a single rocket jump.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Maximum Potential
Maximum Potential
Collect enough casualties to get the max clip for the Air Strike.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

June 18, 2014 Patch (Love & War Update)
  • The Air Strike was added to the game.

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Removed -25% clip size attribute.
    • Reduced radius penalty from -15% to -10%
    • Reduced damage penalty from -25% to -15%
    • Rocket jump blast damage reduction reduced from -25% to -15%

December 17, 2015 Patch (Tough Break Update)

  • Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock).

December 21, 2017 Patch (Smissmas 2017)

Unused content

Bugs

  • If a Pyro kills a player with a reflected Air Strike rocket, the kill is still added to the kill counter and clip size of the Air Strike.

Trivia

  • An airstrike is an attack on a specific objective by military aircraft during an offensive mission.
    • Futhermore, airstrikes are usually in the form of multiple air-launched projectiles aimed at a target, which is what this weapon is designed for.
  • The projectile fired by the Air Strike resembles the shape of a miniature Surface-to-Air Missile.
  • The Air Strike resembles the Little Boy atomic weapon used on the city of Hiroshima in World War II.

Gallery

See also