Difference between revisions of "Talk:Health"
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+ | == Clean Up == | ||
+ | What about this article requires cleaning? It seems fine to me. [[User:Orpheus|Orpheus]] 03:45, 14 May 2011 (UTC) | ||
+ | |||
== Eyelander == | == Eyelander == | ||
Correct me if I'm wrong, but it doesn't actually heal, it just increases your health capacity? [[User:Nineaxis|Nineaxis]] 16:56, 12 July 2010 (UTC) | Correct me if I'm wrong, but it doesn't actually heal, it just increases your health capacity? [[User:Nineaxis|Nineaxis]] 16:56, 12 July 2010 (UTC) | ||
Line 77: | Line 80: | ||
This article is missing info about the [[Buffalo Steak Sandvich]]. [[User:Balladofwindfishes|Balladofwindfishes]] 01:33, 23 January 2011 (UTC) | This article is missing info about the [[Buffalo Steak Sandvich]]. [[User:Balladofwindfishes|Balladofwindfishes]] 01:33, 23 January 2011 (UTC) | ||
+ | |||
+ | == Disguised spy == | ||
+ | |||
+ | An disguised enemy spy who medic call-out will sometimes differ from the mouseover health display. Use this to weed them out. | ||
+ | is this info correct??? [[User:Doomgiver|Doomgiver]] 12:14, 5 November 2011 (PDT) | ||
+ | :Do you have evidence that it isn't? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 15:43, 6 November 2011 (PST) | ||
+ | |||
+ | |||
+ | == March 2nd, 2016; consistency edit == | ||
+ | |||
+ | Some inconsistencies within the ''Health Kit Comparison Table'' exist, and I feel that it should be updated to reflect it. | ||
+ | For example, Heavy's ''Warrior's Spirit'' no longer reduces maximum Health, but is treated on the table as if it does, even though the current numbers reflect the current maximum Health that Heavy has while using the ''Warrior's Spirit''. In contrast to this, ''Weapons that provide health'' the first chart on the page, lists weapons which increase health on hit and weapons which increase base maximum health, for example, Soldier's ''Black Box'' which recovers 20 Health on Hit. Weapons and factors which raise maximum base health are included within the ''Health Kit Comparison Table'' like ''Darwin's Danger Shield'' and factors (such as Demoman's Head Count) which do raise base maximum health. | ||
+ | |||
+ | What I'm trying to say is, a lack of consistency is occurring, and my apologies if the edit is done improperly. Apologies in advance. | ||
+ | - [[User:SomeCallMeMonty|SomeCallMeMonty]] ([[User talk:SomeCallMeMonty|talk]]) 12:14, 2 March 2016 (PST) | ||
+ | |||
+ | Sub-edit: | ||
+ | |||
+ | I am having difficulties correcting the tables due to them not rendering when I try to preview the corrective changes that need to be made. Any help? | ||
+ | |||
+ | The following items no longer affect base maximum Health or health returns from health kit pickups, and the list should be updated to reflect these changes; | ||
+ | |||
+ | ''Pretty Boy's Pocket Pistol'' (three instances due to combinations), ''Claidheamh Mòr'' (two instances due to combinations), and the ''Warrior's Spirit'' (two instances due to combinations.) | ||
+ | |||
+ | Another side note, is it trivial to list the health returns from Large Health Kits? Just asking, seeing as it lists hypothetical values, and such even though the maximum returns are 100%. | ||
+ | |||
+ | I don't think I can edit the table since I can't really see what I'm doing because it won't show any previews. Shame really, since this isn't my first Wiki rodeo. | ||
+ | |||
+ | - [[User:SomeCallMeMonty|SomeCallMeMonty]] ([[User talk:SomeCallMeMonty|talk]]) 12:43, 2 March 2016 (PST) | ||
+ | |||
+ | == Shortstop == | ||
+ | |||
+ | The Health Kit Comparison Table still lists the Shortstop. [[User:EddyMcChuckleNuggets|EddyMcChuckleNuggets]] ([[User talk:EddyMcChuckleNuggets|talk]]) 05:39, 2 October 2018 (UTC) | ||
+ | :{{c|yes|Fixed}}, I also noticed the problem that Arabian translator messed with the template. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 11:32, 2 October 2018 (UTC) | ||
+ | |||
+ | == Max Health from Large Health Pack == | ||
+ | |||
+ | A Heavy, for example, fully heals from a Large Health Pack, but he can't be alive at 0HP, so the maximum health gained would be 1 less than his max health, i.e. 299 for Heavy, 199 for Soldier, 174 for Demo and Pyro, etc. Maybe someone could put a footnote explaining the technicality in the Health Kit Comparison Table <small>— ''The preceding unsigned comment was added by'' '''[[User:Something relevant420|Something relevant420]]''' ([[User talk:Something relevant420|talk]]) • ([[Special:Contributions/Something relevant420|contribs]]) 09:06 CEST 12-5-2021</small> | ||
+ | :Please sign your comments using <nowiki>~~~~</nowiki>. | ||
+ | :Not sure why that would be necessary, it's already obvious.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:32, 12 May 2021 (UTC) |
Latest revision as of 10:33, 12 May 2021
Contents
Clean Up
What about this article requires cleaning? It seems fine to me. Orpheus 03:45, 14 May 2011 (UTC)
Eyelander
Correct me if I'm wrong, but it doesn't actually heal, it just increases your health capacity? Nineaxis 16:56, 12 July 2010 (UTC)
- I believe it increases the health as well as gives the amount it is increased by. I'm not sure though. -- Smashman... (t • s) 17:01, 12 July 2010 (UTC)
- Yes, I just tried on tr_walkway and it's like Smashman said.--Kid Of The Century 18:53, 21 August 2010 (UTC)
Gallery images order
I've already rearranged the Ammo and Metal's image galleries and I was wondering if it would be more appropriate sorting the gallery like this:
1st row: Small Health Pickup/Medium Health Pickup/Large Health Pickup/Resupply Locker (the more common healing sources)
2nd row: Level 1 Dispenser/Level 2 Dispenser/Level 3 Dispenser/Carts (team-specific healing sources)
3rd row: Halloween Ed. Small Health Pickup/Halloween Ed. Medium Health Pickup/Sandvich/Dalokohs Bar (food/special pickups)
4th row: Medigun/Kritzkrieg/Blutsauger/Eyelander (weapons/items that heal)
--Kid Of The Century 17:42, 21 August 2010 (UTC)
Halloween health cauldron
I've seen one in a recent playthrough at the Mann Manor map. Looking for it on the SDK now. --Superslinger2007 04:23, 28 October 2010 (UTC)
Yes. It's a replacement for the large health kit. Can someone take a picture of it the way it's usually done for items? My computer's renderer makes the surfaces too flickery (a side effect of the virus-related crashes I had earlier this year). --Superslinger2007 04:29, 28 October 2010 (UTC)
Health recovery amounts via Health Kits
I think someone should redesign the Health Kits recovery chart. Most class' max health can be different depending on which weapon you use, thus changing health recovered from medkits. Is someone willing to do this? Hummus 06:31, 27 November 2010 (UTC)
- Hows this? It just needs some formatting it has the info in there. Meter1060 10:13, 27 November 2010 (UTC)
Sandman equipped
Special Delivery item set
Rocket Jumper equipped
Sticky Jumper equipped
Eyelander or HHHH equipped
Eyelander or HHHH fully charged
Sticky Jumper and Eyelander equipped
buffed by the Dalokohs Bar
Gunslinger equipped
Vita-Saw equipped
Darwin's Danger Shield equipped26
23
3141
2136 36
21
31
43
15
61
7226
3131
2926
3126 63
55
75100
5088 88
50
75
105
38150
17563
7575
7063
7563 125
110
150200
100175 175
100
150
210
75300
350125
150150
140125 125
- I was hoping someone more literate in wiki code would help... Meter1060 20:21, 29 November 2010 (UTC)
Buffalo Steak
This article is missing info about the Buffalo Steak Sandvich. Balladofwindfishes 01:33, 23 January 2011 (UTC)
Disguised spy
An disguised enemy spy who medic call-out will sometimes differ from the mouseover health display. Use this to weed them out.
is this info correct??? Doomgiver 12:14, 5 November 2011 (PDT)
- Do you have evidence that it isn't? » Cooper Kid (blether) • (contreebs) 15:43, 6 November 2011 (PST)
March 2nd, 2016; consistency edit
Some inconsistencies within the Health Kit Comparison Table exist, and I feel that it should be updated to reflect it. For example, Heavy's Warrior's Spirit no longer reduces maximum Health, but is treated on the table as if it does, even though the current numbers reflect the current maximum Health that Heavy has while using the Warrior's Spirit. In contrast to this, Weapons that provide health the first chart on the page, lists weapons which increase health on hit and weapons which increase base maximum health, for example, Soldier's Black Box which recovers 20 Health on Hit. Weapons and factors which raise maximum base health are included within the Health Kit Comparison Table like Darwin's Danger Shield and factors (such as Demoman's Head Count) which do raise base maximum health.
What I'm trying to say is, a lack of consistency is occurring, and my apologies if the edit is done improperly. Apologies in advance. - SomeCallMeMonty (talk) 12:14, 2 March 2016 (PST)
Sub-edit:
I am having difficulties correcting the tables due to them not rendering when I try to preview the corrective changes that need to be made. Any help?
The following items no longer affect base maximum Health or health returns from health kit pickups, and the list should be updated to reflect these changes;
Pretty Boy's Pocket Pistol (three instances due to combinations), Claidheamh Mòr (two instances due to combinations), and the Warrior's Spirit (two instances due to combinations.)
Another side note, is it trivial to list the health returns from Large Health Kits? Just asking, seeing as it lists hypothetical values, and such even though the maximum returns are 100%.
I don't think I can edit the table since I can't really see what I'm doing because it won't show any previews. Shame really, since this isn't my first Wiki rodeo.
- SomeCallMeMonty (talk) 12:43, 2 March 2016 (PST)
Shortstop
The Health Kit Comparison Table still lists the Shortstop. EddyMcChuckleNuggets (talk) 05:39, 2 October 2018 (UTC)
- Fixed, I also noticed the problem that Arabian translator messed with the template. Rikka Takanashi (talk) • (contributions) 11:32, 2 October 2018 (UTC)
Max Health from Large Health Pack
A Heavy, for example, fully heals from a Large Health Pack, but he can't be alive at 0HP, so the maximum health gained would be 1 less than his max health, i.e. 299 for Heavy, 199 for Soldier, 174 for Demo and Pyro, etc. Maybe someone could put a footnote explaining the technicality in the Health Kit Comparison Table — The preceding unsigned comment was added by Something relevant420 (talk) • (contribs) 09:06 CEST 12-5-2021
- Please sign your comments using ~~~~.
- Not sure why that would be necessary, it's already obvious.
GrampaSwood (talk) 10:32, 12 May 2021 (UTC)