Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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{{DemoEntry
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| begin
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| status = review needed
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| reservation = [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 11:06, 1 August 2024 (UTC) <!-- Due to the more "special" status of this chemistry set, this reservation lasts indefinitely until the user themselves or a weapon reviewer removes it. -->
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| changes =
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| video = https://drive.google.com/file/d/1FnZhpTuOcL4AZ88gamf0nqwYCA4qRdqm/view?usp=sharing
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}}
  
== Sydney Sleeper (redone) ==
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2020)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
  
[http://www.youtube.com/watch?v=NQm8PIkY2V4 Remade the Sydney Sleeper], now with the new kill icon.
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:Hi there,
And looking at the list of weapons that need to be redone, I was wondering if anyone can redo the videos, or the ones who made the videos originally.
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
And once I'm making a new section, I'll just repost my latest link to the [http://www.youtube.com/watch?v=Rnu7kJ4ZK-k Bushwacka] video, which hasn't seem to have gotten any response. [[User:20xx0|20xx0]] 18:13, 8 January 2011 (UTC)
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
:The ones that need to be redone can be done by anyone, just make sure you mimic the video as close as possible while fixing the things listed.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
:Your Sydney Sleeper video looks good. I am watching without sound right now, so assuming you fixed the unbalanced audio issue you had earlier, you can go ahead and upload that and I will add it to the channel.
+
:::> he's very busy nowadays
:The Bushwacka one also looks good, but it needs the new kill icon. You showed the fire vulnerability very well. Again, I can't comment on the sound or music. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:25, 8 January 2011 (UTC)
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
::[http://www.upload.ee/files/1038586/sydney.wmv.html Here's] the download link for the Sydney Sleeper. I'll post the Bushwacka video as soon as I'm back. [[User:20xx0|20xx0]] 19:24, 8 January 2011 (UTC)
 
:::Sydney Sleeper video is uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:34, 8 January 2011 (UTC)
 
::::Wait wait wait, the Sydney Sleeper video has the wrong taunt at the end. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 19:44, 8 January 2011 (UTC)
 
::::: D: You're right! --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:45, 8 January 2011 (UTC)
 
::For the Bushwacka, stick the music so that the end of the music is at the end of the video. It's better to leave music out of the backpack view rather than out of the rest of the video. I've done that for the [[Wrangler]] demonstration~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:36, 8 January 2011 (UTC)
 
:::I just noticed that in the Bushwacka video, during the first kill there's a blue sniper corpse in the background, but it disappears by the second kill, so do I have to redo it, or it isn't that big of a problem?[http://www.youtube.com/watch?v=ayIwfEtRN-c Take a look for yourselves.] And here's the [http://www.youtube.com/watch?v=wjRvJU2t1YM Sydney Sleeper] (this time I got the taunt right!) Also I had free time so I remade the [http://www.youtube.com/watch?v=be_R6AL1EGM Frying Pan], but I once again fear that the audio is not balanced, but I'll redo it as soon as you take a look at it and point out any other mistakes.[[User:20xx0|20xx0]] 21:05, 8 January 2011 (UTC)
 
::::Yes, it is a problem, also given the copious amount of blood already on the barrels and on the floor in that video. Ideally, the stage should be all clean in demonstrations. One or two blood splatters is fine, as it's not quite easy and it's a hassle to reload the map every time. But a non-natural corpse and yellow barrels turned red is a bit too much, sorry :( Could you upload the original for the Sydney Sleeper? And the audio is indeed not balanced, as there is a bit of fuzz/cracking in the frying pan "BONG" sounds — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:19, 9 January 2011 (UTC)
 
:::::Fair enough, here's the download [http://www.upload.ee/files/1039067/sydney.wmv.html link]. Expect the Bushwacka and Frying Pan in the near future (again). And since I am new to this whole Wiki thing, I keep having questions. Right now I'd like to know if I have the permission to reserve a weapon for demonstration, or do I have to report it here and someone will reserve it for me? [[User:20xx0|20xx0]] 00:58, 9 January 2011 (UTC)
 
::::::Just edit the page and add yourself — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:43, 9 January 2011 (UTC)
 
:::::::Soo, did my Sydney Sleeper get uploaded yet? No rush, I'll wait. In the meantime, here's the [http://www.youtube.com/watch?v=dQXbeeZwW6U Frying Pan], now with balanced audio! [[User:20xx0|20xx0]] 11:45, 9 January 2011 (UTC)
 
:::::::And once again, [http://www.youtube.com/watch?v=dk4Chpc4WG8 The Bushwacka], and a redone [http://www.youtube.com/watch?v=LmFfKcL-Ul4 Black Box]. [[User:20xx0|20xx0]] 18:28, 9 January 2011 (UTC)
 
::::::::Sydney Sleeper v3 uploaded --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 22:07, 9 January 2011 (UTC)
 
::::::::Bushwacka: Okay save for the fact that the bot is named "Friendly_Sniper" (should be a space, not an underscore). Frying Pan looks ok, please upload original~ Black Box doesn't show splash damage well enough (only shows it on the Medic by the end but it's hard to see), forgot to reload at the end, and there's a long black screen at the end of the video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 9 January 2011 (UTC)
 
:::::::::Frying pan [http://www.upload.ee/files/1042573/frythepan.wmv.html download], [http://www.youtube.com/watch?v=AF6TJmZqMIY Bushwacka v8] or something and if I manage to make new videos, shall I put them in this section or make a new one ? [[User:20xx0|20xx0]] 15:42, 10 January 2011 (UTC)
 
::::::::::I'm uploading the Frying Pan video right now. As for new videos, I would say new sections, just so that it is easier to follow the discussion/feedback on each one. Since you are getting quite good at this, for future videos feel free to post the youtube link and the download link together, so I can upload them faster (assuming this isn't terribly inconvenient for you). --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 15:58, 10 January 2011 (UTC)
 
:::::::::::I still don't have the opinion on the Bushwacka and the recently uploaded Frying Pan cuts off the last 8 seconds or so. [[User:20xx0|20xx0]] 17:29, 10 January 2011 (UTC)
 
::::::::::::I'm at work so I can't give a good review of your Bushwacka video right now. As for the Frying Pan, I unlisted it and will try reuploading it when I get home and have better internet. I'm assuming its not a problem with the file, its probably a bad download (my work has really poor internet connection) --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 17:38, 10 January 2011 (UTC)
 
:::::::::::::OK, reuploaded and not cut off. I guess I learned my lesson about trying to upload videos while at work--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:21, 10 January 2011 (UTC)
 
::::::::::::::But what about the Bushwacka video? It seems to be forgotten. [[User:20xx0|20xx0]] 18:06, 12 January 2011 (UTC)
 
:::::::::::::::It looks good, but Wind mentioned in your other section that there is an audio glitch when hitting the pyro. Can you fix that please? --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 18:43, 12 January 2011 (UTC)
 
::::::::::::::::[http://www.youtube.com/watch?v=VgP_yutNcgU Bushwacka], I think I've made almost 10 of these, but the last ones have been all the same video file, I just custom added the hit sounds, they still don't sound right, but I'm hoping for the best. If this also doesn't get accepted, I should probably redo it for 1 more time. [[User:20xx0|20xx0]] 20:14, 12 January 2011 (UTC)
 
:::::::::::::::::Still the same audio bug the first time you hit the Pyro (0:05), the sound "skips". It's the only thing wrong with it D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
::::::::::::::::::I made a [http://www.youtube.com/watch?v=_8Q_-9T53nk Bushwacka], hoping to stop this section from overflowing with Bushwacka links. Also how can I put a space in a bots name? If I do, it will only give the bot the name of the first word before the space. [[User:20xx0|20xx0]] 11:08, 14 January 2011 (UTC)
 
:::::::::::::::::::Put quotes around the name — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:31, 15 January 2011 (UTC)
 
::::::::::::::::::::Okay, I'll do it when I need to but as you can see, I edited out the underscore and there's no audio bug, so is the video OK? [[User:20xx0|20xx0]] 09:29, 16 January 2011 (UTC)
 
:::::::::::::::::::::Well that's nicely done but it's still visible for a moment when you hover the bot, and it's also visible in the kill feed on the top right. So yes it's a (lettle) problem~ Also, you can make it not swing his knife when the Pyro fires, by using bot_forcefireweapon. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
::::::::::::::::::::::It makes the Pyro shoot the flamethrower continously, so I can't show afterburn. I tried the command "bind o bot_forcefireweapon tf_weapon_flamethrower" and then "bind p bot_forcefireweapon tf_weapon_flame" to make the Pyro begin shooting and then quickly stop, but they didn't work. Since I'm not the best at using the console, could anyone tell me what did I do wrong in these bind commands? [[User:20xx0|20xx0]] 18:51, 17 January 2011 (UTC)
 
::::::::::::::::::::::You must put quotes around the commands to bind. (<code>bind o "bot_forcefireweapon tf_weapon_flamethrower"</code>, <code>bind p "bot_forcefireweapon tf_weapon_flame"</code>) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
:::::::::::::::::::::::I so hope that [http://www.youtube.com/watch?v=WXyx-7_jCqY this] will be the last one I have to do. I carefully followed all the guidelines, now please accept it so this section won't explode/implode. [[User:20xx0|20xx0]] 18:29, 19 January 2011 (UTC)
 
::::::::::::::::::::::::Yeah, that's a lot of colons :P But yes, it's good now~ Please upload the original. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
:::::::::::::::::::::::::Aaand.. [http://www.upload.ee/files/1065361/bushwacka9.wmv.html here] is the download. [[User:20xx0|20xx0]] 15:51, 20 January 2011 (UTC)
 
  
== Sandman and Minigun ==
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
  
Made 2 new demonstrations. Once again please help me correct my mistakes.
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
Minigun: http://www.youtube.com/watch?v=570k8f6_p0Y
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
Sandman: http://www.youtube.com/watch?v=3Cwh7zrh8rQ
 
[[User:Glowz|Glowz]] 20:34, 12 January 2011 (UTC)
 
:Sandman: Use the spy to tauntkill, not the Medic. I checked other videos and it shows a response.
 
:Minigun: Shoot at the target.
 
:Those are the only ones I can find. Shock394 23:02, 12 January 2011 (UTC)
 
:Alright:
 
*Both videos: Framerate is low and the audio is unbalanced (in-game audio is not loud enough compared to the music, and feels like it was clipped as it has a fuzz to it)
 
*Both videos: Music end (abruptly) 1 second before the video does. Either add a fade until the end of the video, or let the music keep going until the end of the video
 
*Minigun: Move closer to the wooden barrier. This is because the Minigun's muzzleflash has a bug which makes the muzzleflash look weird with the wooden barrier's top part. If you move closer to the barrier, this bug will be hidden.
 
*Minigun still: Show complete spin-up/spin-down animations (giving time for the barrel to completely stop spinning)
 
*Minigun: Show movement speed difference when revved up
 
*What Shock394 said (by "shoot at the target" he means "Shoot at the cardboard target at the back")
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 13 January 2011 (UTC)
 
::As for the Sandman, as mentioned somewhere else (possibly in the actual WDP article, don't feel like finding it again) it might be a good idea to do the tauntkill in a way that it shows how far the body files. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 05:31, 14 January 2011 (UTC)''
 
  
 +
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
== iron curtain/brass beast/natascha ==
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
  
redid my original iron curtain vid also working on brass beast and natascha
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
http://www.youtube.com/watch?v=aMn3EIBcfSM if you like will provide upload
 
[[User:But|but]] 12:51, 14 January 2011 (UTC)
 
:Looks/sounds perfect except for one minor issue that got overlooked in the previous upload. Notice how the muzzle flash clips through the wooden barrier? Yeah, just take a step back so that doesn't happen, and I'll upload it. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:58, 14 January 2011 (UTC)
 
  
== Fists of Steel ==
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
 +
</div></div>
  
[http://www.youtube.com/watch?v=pRnw_vpS8Ks Link], [http://www.upload.ee/files/1051275/FISTSOFSTEEL.wmv.html download]. Vulnerabilities and resistances are shown better and it has the new kill icon (if there is a new kill icon). [[User:20xx0|20xx0]] 14:53, 14 January 2011 (UTC)
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
:Looks good, only issue I have is the whole 'heavy punching the wall' part. Isn't there a command you can bind to make a specific bot attack, but not others?--[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:59, 14 January 2011 (UTC)
 
::If there is, could someone please tell me? Because it's a pain dealing with all the bot commands and binds. [[User:20xx0|20xx0]] 20:04, 14 January 2011 (UTC)
 
:::There is, "bot_forcefireweapon (name of the weapon, like tfweapon_fists)". You can confirm the correct weapon name after killing someone with it and checking the console log. :) - [[User:Zhnigo|Zhnigo]] 20:34, 14 January 2011 (UTC)
 
::::That's what I used, but it made both of the Heavys punch. I need a way to make only one of them punch. [[User:20xx0|20xx0]] 20:36, 14 January 2011 (UTC)
 
:::::Oh, then why not just have the attacker be a different class? --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:38, 14 January 2011 (UTC)
 
::::::But would it be okay if I use the Heavy as an attacker in 3 scenes and an Engineer in 1 scene? [[User:20xx0|20xx0]] 20:46, 14 January 2011 (UTC)
 
::::::: I would keep the attacker class the same across all 4 scenes. I dont think it matters what class it is, as long as they have a ranged attack and a meele attack. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 20:49, 14 January 2011 (UTC)
 
::::::::So basically you're saying that I should redo all of the 4 scenes with a different class? In that case I hope you dont mind if I stall a little bit with this demonstration, since I won't have any time on my hands in the next few days. [[User:20xx0|20xx0]] 21:11, 14 January 2011 (UTC)
 
:::::::::Yes please. There's no rush, you're doing a great job. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 21:13, 14 January 2011 (UTC)
 
:I'd like to add that the second part (showing damage resistance/vulnerability) goes a bit too fast. Wait a bit before and after transitions~ And since that part has to be redone, might as well do it with another class to demonstrate. I suggest using the Soldier, because rockets will kill fast enough and because it's very easy for the player to count the rockets, rather than rely on the comparison of time spent in front of a firing minigun, if that made sense. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:23, 14 January 2011 (UTC)
 
::Maybe a split screen for demonstrating would be better, if I shoot the rockets and melee at an equal pace? It would also save time, since I've seen different videos showing the vulnerabilities/resistances separately, or with a split screen. How would you think what should be best? [[User:20xx0|20xx0]] 19:38, 15 January 2011 (UTC)
 
:::I feel either way is acceptable. They both clearly show that with one item you die in x number of shots, while with the other items you die in y number of shots. --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:40, 15 January 2011 (UTC)
 
::::Well, [http://www.youtube.com/watch?v=kFri4OPq0vs here's] the remade version with the soldier. [[User:20xx0|20xx0]] 12:02, 16 January 2011 (UTC)
 
:::::I personally think it'd be better split-screen but it's fine. However, the Soldier missed one of his Shovel hits, which makes the comparison a little off :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
::::::[http://www.youtube.com/watch?v=9bbu3B7yelg Fists of Steel], with the Soldier hitting me every time. [[User:20xx0|20xx0]] 18:51, 17 January 2011 (UTC)
 
::::::And [http://www.upload.ee/files/1058967/fistsofsteelwithsoldier.wmv.html here's] the download link. [[User:20xx0|20xx0]] 19:15, 17 January 2011 (UTC)
 
:::::::Looks good~ :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== My first TF2 Video and my First Attempt  ==
+
:I'm about to craft some of my handshake chem sets. I have two clean ones but I'd rather not craft them and use my partial ones instead. One of these partial ones requires 198. I am thinking I can show a clean one, open it, fill in the first page (drag half, double click half) then do a fade cut where I've swapped to the 198 one on the last page with all the other pages filled in and actually craft that one instead. Within the crafting window there would not be any difference since the input page count for both is 17, there is just 6 on the last page instead of 8 but you would not notice this unless you did the math. If this is acceptable, do you want me to showcase the 4 pages of handshakes required for crafting it or just the 1st page with the chem set and 49 shakes? [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 03:39, 31 July 2024 (UTC)
  
http://www.youtube.com/watch?v=VO-bCfraO7U
+
::A demonstration would have to show each individual one being dragged in. However, if you can smoothly transition the clips in a way that makes it seem like all were filled in on the same one and there's no difference, then that would be fine too, as long as the illusion of it being one chemistry set is there.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:43, 31 July 2024 (UTC)
So....I think i failed
 
And...I don't know why my Ingame Sound doesn't Work with Fraps
 
  
Yup the sound is a problem. However some other problems.
+
:::Double click doesn't even work, don't know why I thought it did. Will probably get to this in 2 weeks after my finals. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 11:07, 1 August 2024 (UTC)
  
*Letterboxed
+
::::Example of transition previously described https://www.youtube.com/watch?v=R_ROeqQWSgU Would obviously craft in the real thing and hover over the item in my first page. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 05:57, 5 August 2024 (UTC)
*When you switch away from the weapon menu you don't have the gunslinger out
 
*Missed a hit on the solider
 
*Need to look up more to see the damage indicators
 
*Didn't tauntkill the spy or taunt at all
 
*Graphics seem a little to low for my liking
 
  
Not trying to harp, just trying to help. You got the basics down, now you just need to fix the problems. Good Luck on your next take :) [[User:KingofKoopas|KingofKoopas]] 19:50, 15 January 2011 (UTC)
+
:::::Double click [https://github.com/ValveSoftware/Source-1-Games/issues/5216 indeed does not work]. However, I think you should show every single one being filled in. I get you want to use your mostly-crafted one already, but I think the way to go here would be to try and transition mid-craft, rather than fading like that. This way, it requires a precise setup and some editing, but it can be done.
:Also you have crits enabled, since the last hit on the soldier was 195 damage. The weaponref config should disable crits as much as i know. [[User:20xx0|20xx0]] 19:53, 15 January 2011 (UTC)
+
:::::For this reason, I think you should try and get the transition approved first. The way I would do this is film the backpack + dragging in, then at a certain page (preferably one where you need to click on the next page of Handshakes as you're filling it out) you stop. Then you take your partially-filled one, record yourself with the exact same mouse position (you can do this using autoclicker, for example, which has a built-in "click at location" button) clicking to the next page of Handshakes, then once you've finished putting them all in drag your mouse off-screen and wait ~0.5 seconds. This way, you can simply do the actual crafting part afterwards, once we approve this transition.
::{{c|Nope.avi}} the gunslinger crits on the third consecutive hits --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:55, 15 January 2011 (UTC)
+
:::::If done right, this should look like one seamless take, but not use your other clean chemistry sets.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:18, 13 August 2024 (UTC)
:::Wow, I did not know that. In that case the crit is absolutely necessary. I failed ;[] [[User:20xx0|20xx0]] 19:57, 15 January 2011 (UTC)
 
:Careful, this is DirectX 8, while the requirement is DirectX 9. I don't think your computer can handle that :( [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:48, 15 January 2011 (UTC)
 
  
== Demonstrating item sets ==
+
:::::: https://www.youtube.com/watch?v=JlDW77LISq0 Transition is between 39s and 42s [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 09:06, 17 August 2024 (UTC)
  
Here's an idea: demonstration for item sets. Demos of stuff like:
+
:::::::Looks good, though the video lags a bit around that time as well, so it would have to be re-recorded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:49, 29 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
*Scout with 125 HP gets hit. Set Scout with 150 HP hets hit.
+
== {{anchor|Ring}}{{Demo Header|Something Special For Someone Special}} (Tool) ==
*Soldier gets hit by sentry. Set Soldier with set gets hit by sentry and survives longer.
+
{{DemoEntry
*Pyro runs, get killed by boolets. Set Pyro runs faster, get killed by boolets faster.
+
| begin
*Demo gets hit by fire. Set Demo gets hit by fire and takes less damage.
+
| status = nodemo
*Heavy gets hit by crits. Set Heavy gets hit by crits and survives longer (?)
+
| reservation = [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC) <!-- Due to the more "special" status of the ring, this reservation lasts indefinitely until the user themselves or a weapon reviewer removes it. -->
*Medic takes damage, recovers health. Set Medic takes damage, recovers health faster.
+
| video =
*Sniper gets headshooted. Set Sniper gets headshotted and survives.
+
}}
*Spy cloaks, decloaks, bumps into someone. Set Spy decloaks with no sound, bumps into someone too.
 
  
And stuff like that. Of course, that would require people to have the set hats. -- [[User:OluapPlayer|<font color="red">'''OluapPlayer'''</font>]] <sub>([[User_talk:OluapPlayer|t]])</sub> {{adm}} [[File:User OluapPlayer Sig.png|Howdy, pardner!]] 21:56, 15 January 2011 (UTC)
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
:{{c|Support}} Yes, I like dis weapons. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:57, 15 January 2011 (UTC)
+
Old discussion (2019)
:{{c|Oppose}} According to the project page, the point of this project is to "To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel". I feel like demonstrating sets doesn't apply to 6/7 of those objectives. IMHO, the set bonuses are quite simple and self explanatory in comparison to some of the weapons --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 23:17, 15 January 2011 (UTC)
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
:{{c|Support}} If you're sticking strictly to the objectives, then all non-projectile weapons and melee weapons each disobey one of the seven. Plus there's no reason not to show it; for example, some people might want to see just how well a tank-busting Soldier can stand up to a Sentry. Either way, if we do make these videos, I'd suggest putting them on the pages for the set hats rather than the main [[Item sets]] page - BUT the Demo and Medic sets don't actually include hats, so that might be a problem. Ideas? —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 02:06, 16 January 2011 (UTC)''
+
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
:{{c|Support}}I think this is a good idea. I've always been curious has to how much the sets do, like for the Tankbuster I don't know how big of a deal 20% is. I say go for it. [[User:KingofKoopas|KingofKoopas]] 04:00, 16 January 2011 (UTC)
+
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
:{{c|Support}} I was just going to suggest this, I guess we'd put the demo videos on the stat bonus page. I have all the set bonuses, so if this gets approved I can help with it. Perhaps for the resistance ones we could have a 3rd person perspective showing the decrease of health differing or something of the sort. [[User:Raptor Llama|Raptor Llama]] 21:07, 21 January 2011 (UTC)
+
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
 +
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
 +
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
 +
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
 +
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
 +
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
 +
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 +
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
  
== The Sandman ==
+
I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 11:17, 29 June 2024 (UTC)
 +
:I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:59, 29 June 2024 (UTC)
 +
:: I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 12:41, 29 June 2024 (UTC)
 +
:::I could be of assistance. It seems that all of the bots are gone, so might as well do it now before anything else happens again.
 +
:::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 03:34, 30 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
Now i found another Fraps.
+
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
It's in Spanish.Problem dude?
+
{{DemoEntry
http://www.youtube.com/watch?v=ZtSpLf3OA6o <small>--''The preceding unsigned comment was added by'' [[User:Puñetazo Anal|Puñetazo Anal]] ([[User talk:Puñetazo Anal|talk]]) • ([[Special:Contributions/Puñetazo Anal|contribs]]) </small>
+
| begin
:Yes, that's a problem. It's also cropped, letterboxed, uses low graphics, and uses DirectX 8 :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Demonstrate all powerups.}}<br>{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 +
| video =
 +
}}
  
== Rocket Launcher ==
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
  
Rocket Launcher with splash : [http://www.youtube.com/watch?v=AdAX0yRmeTA Video], [http://www.upload.ee/files/1055771/rawkitlawnchair.wmv.html download]. [[User:20xx0|20xx0]] 14:44, 16 January 2011 (UTC)
+
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
:This is good :3 Nate, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:56, 16 January 2011 (UTC)
 
:Uploading... --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:46, 16 January 2011 (UTC)
 
::Might want to redo this; comments are suggesting to demonstrate juggling and rocket jumping as well. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
  
== A suggestion ==
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
 +
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
Maybe all of those who got accepted into creating a successful weapon demonstration should get the wiki cap. They helped not only the wiki, but all the people who have watched the demonstrations. If you get me. [[User:JackIsASpy|JackIsASpy]] 19:55, 16 January 2011 (UTC)
+
Now you've established that "skull on HUD" = "having killed enough enemies".
:The wiki cap is meant for people who have made significant and valuable contributions to the wiki over the course of a long time (several months at least). Doing this videos is a significant and valuable contribution, but doing a few videos does not come close to the amount of time and work that other people have put into other areas of this wiki --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 19:57, 16 January 2011 (UTC)
 
::But think about the hat craze of TF2. There'd be video submissions flying everywhere for you guys. [[User:JackIsASpy|JackIsASpy]] 19:58, 16 January 2011 (UTC)
 
:::Or how about a Wiki Cap for minors. If you get me. [[User:JackIsASpy|JackIsASpy]] 20:02, 16 January 2011 (UTC)
 
::::The guidelines are pretty clear on the criteria to be eligible for one. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 20:08, 16 January 2011 (UTC)
 
  
== Pain Train ==
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
  
First take of my paintrain video  
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
  
http://www.youtube.com/watch?v=g4flsMBXyz4 [[User:KingofKoopas|KingofKoopas]] 21:40, 16 January 2011 (UTC)
+
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:Looks pretty good to me :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
::Nice i like it =D, it shows its capabilities, how it takes damage and also it's advantages. Nice work =)  '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 07:41, 17 January 2011 (UTC)
 
  
If it's good enough here's a download link. http://www.mediafire.com/?udn5rno2msn56nw [[User:KingofKoopas|KingofKoopas]] 07:32, 17 January 2011 (UTC)
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
:::I think this was uploaded~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Rocket Jumper ==
+
{{DemoEntry|end}}
  
First try, Tell me what you think.
+
== {{Demo Header|Enchantment: Eternaween|icon=Backpack Enchantment Eternaween.png}} ==
http://www.youtube.com/watch?v=Dk-sgb8QupA {{unsigned|Yackemflam}}
+
{{DemoEntry
:Not bad execution-wise, but custom skins, custom sounds, and no loadout screen at the start are all bad. Oh, and mysteriously dead Pyro. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 03:20, 17 January 2011 (UTC)
+
| begin
:And its not 720p --[[User:natemckn|<span style="font-family:TF2 Build; color:deeppink">Nate</span>]] <sup>([[User_talk:natemckn|T]] | [[Special:Contributions/natemckn|C]])</sup> 03:56, 17 January 2011 (UTC)
+
| status = nodemo
:I installed the custom Sounds myself to help people know the difference between them, just something i thought would help. And about the other skins i completely forgot to remove them. If i can be bothered making & uploading a new one, i'll fix these problems. [[User:Yackemflam|Yackemflam]]
+
| reservation =
::{{c|Nope}} Everything should be as non-custom as possible except HudDamageAccount.res. Execution-wise, I'd stay in the little barrier thingy and shoot all 3 bots a bit, then start rocket jumping around (calmly). Also, please follow the reloading thingy more closely (only reload when completely out of ammo, let the reload finish completely, and reload at the very end before taunting) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
+
| changes =
:::Alright, Heres take 2, http://www.youtube.com/watch?v=PBVSkfg-gIQ
+
| video =
 +
}}
  
I think i should show the vulnerabilities as well. Must also stops a little early [[User:KingofKoopas|KingofKoopas]] 19:03, 17 January 2011 (UTC)
+
{{DemoEntry|end}}
:Also, keep your cursor a bit longer over the item in the backpack view because the tooltip is really long. Also, antialiasing seems to be off (minimum is 2x), and framerate is a bit low (I hope it won't get worse with antialiasing on...). On a smaller note, don't hide the cursor in the backpack view (it's a checkbox in Fraps) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Gunslinger (redone) ==
+
= Action =
 +
== {{Demo Header|Fancy Spellbook}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
First attempt at a demonstration. Re-did the gunslinger to show the new mini-sentry kill icon, triple punch icon, and a better angle of the taunt kill. http://www.youtube.com/watch?v=KmMh2MpPoBE, anything that needs to be improved? --[[User:Garticuno|Garticuno]] 04:52, 17 January 2011 (UTC)
+
{{DemoEntry|end}}
:That looks good to me :3 Can you upload the original? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:31, 17 January 2011 (UTC)
 
::Here ya go, http://rapidshare.com/files/443001998/gunslingerdemonstration.mp4. Sorry for rapidshare, mediafire kept making my browser explode. --[[User:Garticuno|Garticuno]]
 
:::Uploaded, I believe~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Kritzkrieg ==
+
== {{Demo Header|Fireproof Secret Diary}} ==
Yes, the video is intentionally long so that I can ask whether I should speed up/fade through the building of the ubercharge to cut down on video length, or whether it should be left as is. As for content, is there anything I missed?
+
{{DemoEntry
 +
| begin
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| status = nodemo
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| reservation =
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| changes = {{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
| video =
 +
}}
  
http://www.youtube.com/watch?v=KBW7EROvUCk [[User:I-ghost|i-ghost]] 11:51, 17 January 2011 (UTC)
+
{{DemoEntry|end}}
: good video mate just cut out the first part until 98% ubercharge is around about gotten but tother then that it demonstrates very well what the capabilities are of the kritzkreig '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 12:05, 17 January 2011 (UTC)
 
  
New version here, ubercharge build up faded.
+
== {{Demo Header|Kritz or Treat Canteen}} ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| video =
 +
}}
  
http://www.youtube.com/watch?v=aKGkKZ7PUzs [[User:I-ghost|i-ghost]] 13:38, 17 January 2011 (UTC)
+
{{DemoEntry|end}}
:I didn't get a chance to watch it, but if you don't have it maybe it would be a good idea to show a comparison with the normal medigun for just a few seconds, just to show that the Kritzkrieg is faster at building up charge. —[[User:KarasuGamma|烏Γ]] ''<sup>([[User talk:KarasuGamma|kaw at me]])</sup>, 00:54, 18 January 2011 (UTC)''
 
::It does compare it with the Medigun charge rate by having another (regular) Medic heal someone else
 
:Pretty cool~ Two things though:
 
* Don't use the flamethrower to show the healing effect of the taunt, because the afterburn decreases your health and reduces the effectiveness of the effect. Use any non-burning non-bleeding weapon instead
 
* Make the two Medic/OtherClass pairs more distinct; the current layout looks a bit cluttered, not sure where the healing beams are going
 
* When fading, make sure the camera angle changes during the transition. The fade was almost unnoticeable otherwise, making it look like the charge had just gone up in one shot
 
* In the backpack view... isn't that a regular Medigun? If it always does that on kritzkrieg, then it's fine.
 
Really good demo though; is it really all bots? That's some impressive automation, if it is. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
New version: http://www.youtube.com/watch?v=7qYFpWQmb-o
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{DemoEntry
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| begin
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| status = nodemo
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| reservation =
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| video =
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}}
  
Yes, it is all automated bots. :3 [[User:I-ghost|i-ghost]] 11:11, 19 January 2011 (UTC)
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
:Perfect, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
+
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
Thanks for accepting, here's the download link: http://www.mediafire.com/?3lj8bo4antniyxu
+
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
It has all three videos (Jarate, Kritzkrieg, Sandman) in one archive. [[User:I-ghost|i-ghost]] 21:06, 20 January 2011 (UTC)
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
== New Jarate ==
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
My attempt at Jarate. Includes reveal of cloaked Spy.
 
http://www.youtube.com/watch?v=HaYBn_zCVAM [[User:I-ghost|i-ghost]] 16:05, 17 January 2011 (UTC)
 
  
Darn it I was going to do this after school today lol
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
  
Well anyhow it looks good to me [[User:KingofKoopas|KingofKoopas]] 20:33, 17 January 2011 (UTC)
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
:Some things~
+
{{DemoEntry|end}}
* The cloaked spy reveal is a bit confusing. Is the spy coated in urine the same as the one seen in the dark corner? Did he move? It's not obvious if it's the same or not. I'd suggest putting the spy somewhere (not the usual dark corner though, because, well, it's dark, so the effect doesn't show well), making him cloak, wait a bit (he doesn't move), and throw jarate at him.
 
* At the beginning of the video (right after the backpack view), you have the jarate selected but switch to the Kukri less than a second later. I suggest waiting a bit more while holding the Jarate, before switching to the Kukri~
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
New version: http://www.youtube.com/watch?v=78Z_ccYFZ-Q [[User:I-ghost|i-ghost]] 11:11, 19 January 2011 (UTC)
+
= Taunts =
:Also perfect, also please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
+
== {{Demo Header|Crushing Defeat}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
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| reservation = [[User:Decimate|Decimate]] ([[User talk:Decimate|talk]]) 10:56, 21 October 2024 (UTC)
 +
| video = https://drive.google.com/file/d/1lp002wgm5LqejROByLUDs8phSj7XLH7o/view?usp=sharing
 +
}}
 +
I would say it is a little bit too fast, but this is just my opinion, let the moderators decide.<br>[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 17:06, 22 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
See above for download link. They're all in one archive. [[User:I-ghost|i-ghost]] 21:06, 20 January 2011 (UTC)
+
== {{Demo Header|Peace Out}} ==
 +
{{DemoEntry
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| begin
 +
| status = review needed
 +
| reservation = [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 16:57, 25 November 2024 (UTC)
 +
| video = https://drive.google.com/file/d/1Xy0hruZYyu6Sn3X6AAsh_SXTAzyDhHm3/view?usp=sharing
 +
}}
 +
{{DemoEntry|end}}
  
== Warrior's Spirit ==
+
== {{Demo Header|Commending Clap}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 17:13, 11 October 2024 (UTC)
 +
| video = https://drive.google.com/file/d/1WKJM8eyVsJ2SmWnZHpNT5eqpziRvbiqh/view?usp=drive_link
 +
}}
  
Warrior's Spirit with new kill icon and spy not visible. [http://www.youtube.com/watch?v=RAMrrlaQgxs Video], [http://www.upload.ee/files/1059208/warriorsspirit.wmv.html download]. [[User:20xx0|20xx0]] 19:56, 17 January 2011 (UTC)
+
The transitions between classes need a little work. You can see the inventory including the other taunts like Conga and Killer Joke when you first click on the taunt for a couple frames. For the outro I usually fade out the game audio so the ambient noise fades as the screen fades out. Other than that I think it looks good but I'm not a mod or anything just my two cents. Also, I would probably wait for the taunt to be tradable just so the text isn't on there. [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 22:45, 27 October 2024 (UTC)
  
Looks good to me [[User:KingofKoopas|KingofKoopas]] 20:33, 17 January 2011 (UTC)
+
{{DemoEntry|end}}
:To me too. Should be uploaded soon~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
== Sandman ==
+
== {{Demo Header|Punchline}} ==
Might feel a little too quick, but I tried to squeeze everything into 1:45s.
+
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] • [[Special:Contributions/Cheddar|<font color="#193940">'''Contribs'''</font>]] 16:52, 7 November 2024 (UTC)
 +
| video = https://drive.google.com/file/d/1rU0tPt9mXMDmFYOszNOdW9KKiuTyUtd1/view?usp=sharing
 +
}}
 +
{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=YVHJ4rS3WVM [[User:I-ghost|i-ghost]] 20:49, 17 January 2011 (UTC)
+
= Need to be redone =
:Alright, here goes~
 
* For the batting part, don't mvoe the camera angle up and down all the time. Pick an angle (where the damage numbers are visible enough) and stick to it
 
* No need to demonstrate every distance. Show short range, medium range, longest-range-possible-in-that-weaponref-map, and then 2fort. This should really shorten the video
 
* If you do want to show that the ball can kill, you can bat the Medic until he's low on health and then shooting him with the ball
 
* If possible, try to make the poor Medic move a bit when he can to show that he can still move
 
* While I agree that the 2fort part is quite creative and funny, the BLU sniper, serves no demonstrative purpose, so it shouldn't be in a weapon demonstration (srs bzns)
 
  
New version: http://www.youtube.com/watch?v=KgaJLAW2nRA [[User:I-ghost|i-ghost]] 11:11, 19 January 2011 (UTC)
+
== {{Demo Header|Fortified Compound}} ==
:Also also perfect, also also please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
+
{{DemoEntry
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| begin
 +
| status = nodemo
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| reservation = [[User:GrampaSwood|GrampaSwood]] 15-10-2024 18:00
 +
| changes = {{c|Update to use post-Jungle Inferno afterburn damage (4 dmg/tick for 7.5 seconds, previously 3 dmg/tick for 10 seconds).}}
 +
| video =
 +
}}
  
See Kritzkrieg section for download, they're all in one archive. [[User:I-ghost|i-ghost]] 21:06, 20 January 2011 (UTC)
+
{{DemoEntry|end}}
  
== Have at these ==
+
== {{Demo Header|Crusader's Crossbow}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}<br>{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}<br>{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
| video =
 +
}}
  
*[http://www.youtube.com/watch?v=brmCLkEt5eE '''Backburner''']
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
*[http://www.youtube.com/watch?v=HPCQJj6ZQ5E '''Crusader's Crossbow''']
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
*[http://www.youtube.com/watch?v=QyjPHh9bjTw '''Iron Curtain''']
+
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
*[http://www.youtube.com/watch?v=9xrXSBnglr8 '''Minigun''']
+
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
*[http://www.youtube.com/watch?v=UuZtlnsOBMs '''Ullapool Caber''']
+
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
I'm sure you'll find lots of things to criticize. You always do. [[User:Armisael|Armisael]] 22:05, 17 January 2011 (UTC)
+
I'm going to at least make an attempt at this since the last discussion regarding the Crossbow demonstration was two years ago. Any advice would be appreciated, since this is my first wiki contribution. (And yes, I know how to edit) [[User:Jk6419|Jk6419]] ([[User talk:Jk6419|talk]]) 02:25, 27 August 2024 (UTC)
* [http://www.youtube.com/watch?v=UrjWPLmXjuI '''Sandman''']
+
:Due to IRL responsibilities that have recently popped up, I am removing my reservation. My apologies. [[User:Jk6419|Jk6419]] ([[User talk:Jk6419|talk]]) 04:12, 29 August 2024 (UTC)
I also stuck in a sandman demo that I had already recorded when the one above this went up. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC
+
{{DemoEntry|end}}
:Well, you know me~
 
* Backburner: It's actually a Sandman demonstration, but it's not bad. I'd actually say yes, but the Sandman demonstration of i-ghost right above makes me hesitate. Can you demonstrate the full-length shot?
 
* Crusader's Crossbow: Forgot to shoot the target at the back; also, try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)
 
* Iron Curtain: Has the same nuzzleflash clipping glitch as the demonstration video a few sections above. Should also demonstrate right-click and show spin-up/spin-down delays (how long does it take from pressing the left button to actually shooting?)
 
* Minigun: Same as above
 
* Ullapool Caber: Perfect :3
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
 
  
*[http://www.youtube.com/watch?v=brmCLkEt5eE '''Backburner (actually shoots flames now!)''']
+
== {{Demo Header|Holiday Punch}} ==
*[http://www.youtube.com/watch?v=HPCQJj6ZQ5E '''Crusader's Crossbow redux''']
+
{{DemoEntry
*[http://www.youtube.com/watch?v=QyjPHh9bjTw '''Iron Curtain redux''']
+
| begin
*[http://www.youtube.com/watch?v=9xrXSBnglr8 '''Minigun redux''']
+
| status = nodemo
 +
| reservation =  
 +
| changes = {{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}<br>{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
| video =
 +
}}
  
As far as I can tell, there is nowhere where that a full length shot can be lined up. Just for fun, a [http://www.youtube.com/watch?v=AoW7Eagq7oQ '''brass beast video.''']
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
Also, on the front page, why does it say that there is no video for the flamer? There's one on the weapon page. [[User:Armisael|Armisael]] 03:23, 18 January 2011 (UTC)
+
I have an idea on how the new video might be represented:
  
:If you look at the flamethrower video, you should show the damage falloff for the backburner. I was told to do that for when I did the Degreaser. [[User:KingofKoopas|KingofKoopas]] 18:43, 18 January 2011 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
:*Backburner: Yes, please show the damage falloff thingy (on the Pyro), as well as the full duration of afterburn (on the Soldier).
+
*Do the same actions as was done in the original video
:*Crusader's Crossbow/Iron Curtain/Minigun: Those are all the same videos as last time. Did you copy/paste the wrong link?
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:25, 18 January 2011 (UTC)
 
  
The link right above? That say redux? They happen to be the same, but that's because I updated both of them. Note that the in the crossbow video I do shoot the target at the back. The backburner video will be done. [[User:Armisael|Armisael]] 00:36, 19 January 2011 (UTC)
+
'''Part 2: Basic Interactions'''
:Alright then, but I see little difference o.o
+
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
* Crusader's Crossbow: Doesn't show taunt. I like how the Medic is pinned to the wall though... If it has no taunt, then my bad, and please upload the original~
 
* Iron Curtain/Minigun still have the muzzleflash glitch; move forward to hide it. They also don't show right-clicking D: (going from being idle to just right-clicking, and then releasing)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:55, 19 January 2011 (UTC)
 
  
The crossbow in fact has no taunt. DL link is in the video description. The other two will be uploaded with the backburner. Those may take a few days (today is the last day of the weekend for me, due to weather).
+
'''Part 2a:'''
- [[User:Armisael|Armisael]] 02:06, 19 January 2011 (UTC)
+
# Approach friendly Kritzkrieg Medic, who has full charge
:Sorry then, but the download link in the Crusader's Crossbow description links to the Brass Beast video :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 20 January 2011 (UTC)
+
# Get charged with the Kritzkrieg buff
http://www.mediafire.com/?xeo2ov4vz7qwkkc
+
# Keep punching the enemy Soldier until the buff wears off
My apologies. I must've been quite tired that day, considering the number of URLs I screwed up. [[User:Armisael|Armisael]] 03:16, 21 January 2011 (UTC)
+
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
== Southern Hospitality ==
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
Alright it's uploading. Just putting this here so someone doesn't come along and take it before me. This will be the last video for the week, since everything is getting reserved and I don't feel like being in competition trying to get my videos up first. If you need me to do takes of any of my videos let me know and I'll do them. [[User:KingofKoopas|KingofKoopas]] 22:50, 17 January 2011 (UTC)
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
Alright just finished. Give it a little to process. http://www.youtube.com/watch?v=vm7YEVR1DGg [[User:KingofKoopas|KingofKoopas]] 23:13, 17 January 2011 (UTC)
+
'''Part 3: Versus Mittens Heavy'''
:Uh, I think the split-screen part has a little problem: the bottom half is black. Other than that, it's good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
No clue what happened there. Anyhow link up. Be sure to watch to make sure I didn't screw something up. http://www.mediafire.com/?d6o4racdrs1rzsv[[User:KingofKoopas|KingofKoopas]] 06:29, 18 January 2011 (UTC)
+
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
== Darwin Danger Shield ==
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
http://www.youtube.com/watch?v=giQn5lb53yk
+
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
I put this one separately because it's very much a guess at an appropriate way to do the demonstration. I chose to use the kukri instead of the direct hit because it's both countable and because it allows me to easily be a sniper as well.
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
{{DemoEntry|end}}
  
Thoughts? [[User:Armisael|Armisael]] 00:17, 18 January 2011 (UTC)
+
== {{Demo Header|Power Up Canteen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 +
| video =
 +
}}
  
How did you get a bot with an unlock? [[User:KingofKoopas|KingofKoopas]] 00:24, 18 January 2011 (UTC)
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
: It's actually one of my spare accounts I was running in the background with sandboxie. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC)
+
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
:It was not a bot (dun dun dun, dramatic music here). Also, I don't actually see anything wrong with this. It's not as fancy as a split-screen or something but it works quite well regardless. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 +
{{DemoEntry|end}}
  
== Crossbow (redone) ==
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:01, 18 July 2024 (UTC)
 +
| changes = {{c|Should be redone to show that charging with the shields remove debuffs}}
 +
| video = https://drive.google.com/file/d/1P9-IDAoG6cQU53pGsFpNgGPxK3Di9uP-/view?usp=sharing
 +
}}
  
http://www.youtube.com/watch?v=1rI0MNWwSlE, re-did the Crusader Crossbow demonstration. http://www.mediafire.com/?bvgbr1cqc75pi7f, if its all good to go. (Sorry to Armisael who did his own redo of the crossbow :(. I didn't see you had done one till I was done with this so I decided to upload mine anyway.) --[[User:Garticuno|Garticuno]] 00:29, 18 January 2011 (UTC)
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
: Not a problem; I just did the same thing with a sandman video. [[User:Armisael|Armisael]] 01:52, 18 January 2011 (UTC)
+
:{{c|yes}}, the effects that should show are just some of them, not all
:The same can be said to this video ("try to damage the heavy more; the way it is right now, the heavy almost always gets full health, so it seems like the crossbow's healing is always the same, but the heavy's maximum health cap hides the difference (which isn't the case)"). Also, it would be nice to make the heavy not shoot when the Soldier does (not a big bug but annoying). To do that, you can use the bot_forcefireweapon command~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 18 January 2011 (UTC)
+
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== a bunch ==
+
I think the Eyelander clip should probably be synced up better, or go one after another. I think the flame stuff should be done using the Flamethrower instead, as getting killed shows "Pyro carrying Cheddar's", try to also get a clip with a Pyro firing their Flamethrower and you charging through it, showing that if you get hit after the charge starts the debuffs don't get removed. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:41, 31 July 2024 (UTC)
* Battalion's Backup: http://www.youtube.com/watch?v=FdZxL-YSD9o
 
* Cloakanddagger :http://www.youtube.com/watch?v=FroHsFWL5Lk
 
* inviswatch: http://www.youtube.com/watch?v=eSRRBXM6SNs
 
* natascha: http://www.youtube.com/watch?v=fupo2hy5VVA
 
* rocketlauncher: http://www.youtube.com/watch?v=acYfnFtrBRs
 
* tribalman's shiv: http://www.youtube.com/watch?v=MXia7L7-RNA
 
* shortstop: http://www.youtube.com/watch?v=q334r_PpuHQ
 
* stickybomblauncher: http://www.youtube.com/watch?v=Gx-hcShzOwI
 
* enthusiaststimpeice: http://www.youtube.com/watch?v=YoBDftrYCLs
 
  
Please set to HD before watching =P i have more videos coming also comment if you notice that i did something wrong <small>--''The preceding unsigned comment was added by'' [[User:Nivekkevin97|Nivekkevin97]] ([[User talk:Nivekkevin97|talk]]) ([[Special:Contributions/Nivekkevin97|contribs]]) </small>
+
:Looks good, only missing the clip with the mid-charge debuff being applied. You can do this using Jarate too if you find that easier (since it has splash).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
  
Shortstop and shiv is already done
+
::Looks good, the only thing I would change (if the demo needs other changes) is to have the Jarate in the second Jarate clip be thrown on you mid-way through the charge, rather than at the start (but after you already started charging).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
:::The fire overlay doesn't appear in the fire clip · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:27, 21 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
As for the problems
+
== {{Demo Header|Quick-Fix}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes =
 +
| video =
 +
}}
  
*All of them
+
<div class="mw-collapsible mw-collapsed" style="width:100%">
*Letterboxed
+
Old reservation (29 April 2021)
*No taunts
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
*Don't start with your cursor over the weapon in the loadout
 
  
 +
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
 +
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{DemoEntry|end}}
  
*Battalions Backup
+
== {{Demo Header|Kritzkrieg}} ==
*It only takes 175 to fill the meter. shouldn't have needed to refil your health
+
{{DemoEntry
*Shouldn't have died at the end
+
| begin
*Should have showed it blocking crits
+
| status = review needed
 +
| reservation = [[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 22:37, 14 August 2024 (UTC)
 +
| changes = {{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}<br>{{c|Does not show health of patients, overheal is not shown properly.}}
 +
| video = https://drive.google.com/file/d/1QdVc1nL_l3qRdnedua3f7UX96dMA4wj5/view?usp=drive_link
 +
}}
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
 +
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
  
 +
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
  
*Watches
+
:Could anyone give me advice on how to do this demo?  For one thing, [https://youtu.be/PbByxTR2c5s?t=69 this] part of the video isn't possible with the new map, and I am not sure what to do.
I think they all don't show enough.
+
:[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 00:37, 22 August 2024 (UTC)
  
 +
::Off the top of my head, you could use the wooden separator near the back of the room. So long as its clear the beam disconnects because something is physically between you and the healing target, it shouldn't matter.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 01:10, 22 August 2024 (UTC)
  
 +
:::Also, I'm trying to make a script to make the bots move, like in the part where the soldier is Übercharged, for example.
 +
:::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 18:06, 22 August 2024 (UTC)
  
*Natasha
+
::::It's easier to just ask someone for help.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:08, 22 August 2024 (UTC)
*Didn't show the demonstration, just showed the slowdown
 
  
 +
:::::I am asking for help.
 +
:::::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:41, 22 August 2024 (UTC)
  
 +
::::::I believe they mean asking someone to join the server to make some clips easier to get.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 05:34, 23 August 2024 (UTC)
  
*Rocket Launcher
+
:What map should I use to demonstrate capping the points?
*Killed the targets too fast
+
:[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 03:32, 5 September 2024 (UTC)
*What's with the brass beast?
 
*Didn't show splash damage
 
  
 +
::Every other Medi Gun demonstration uses Badlands, so just use that.
 +
::'''EDIT''': Clarification, [[Badlands (Control Point)]] specifically should be used, not the KOTH version.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 12:57, 5 September 2024 (UTC)
  
 +
{{DemoEntry|end}}
  
*Stickylauncher
+
== Trading demonstration ==
*Didn't start on the launcher  
+
{{DemoEntry
*Music ends early
+
| begin
*Again moved to fast
+
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
  | video =
 +
}}
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::I think it's necessary.  It's the little things that count anyway.  If I could do it, should I record the footage of me verifying the trade on my phone?
 +
::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 03:28, 30 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
 +
== {{Demo Header|Teleporters|icon=RED Teleporter.png}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:GrampaSwood|GrampaSwood]], 7-8-2024 17:03 CEST
 +
| changes = {{c|Needs to show the updated metal cost.}}
 +
| video =
 +
}}
 +
I think the current demo is a bit messy, so I'm making a new order:
 +
First clip (showing basic things, requires 3 people):
 +
* Build entrance (no speeding up), watch it fully unfold.
 +
* Build exit (speeding it up). Take Teleporter once it's fully built.
 +
* Fully upgrade to level 3 using 3 pre-spawned full ammo boxes. Upgrade to Level 2 on the Exit, and upgrade to Level 3 on the Entrance (showing both sides share upgrades).
 +
* Friendly takes the Tele, enemy player (non-Spy) tries to take the Tele, then an enemy Spy tries to take the Tele (undisguised).
 +
Second clip:
 +
* Third screens: left screen shows Tele Entrance being selected from PDA, middle screen shows Tele being selected from PDA, right screen has Tele pre-built and picks it up. All 3 put it down, left stares at it, middle hits it, right stares at it (showing off build speed vs wrench hitting vs redeploying).
 +
Third clip (requires 2 people):
 +
* Third screens: Level 1, 2, and 3 from left to right. Shows friendly player getting teleported, then walks back to entrance and waits for another teleport. Do this for 3 teleports in total. Alternatively, we take another 2 people. They stand in a line and take Teleporter as I watch. Tele brings them to an off-screen place, and I (Engineer) stop on it last. Both teammates look at the Engi, say a thank you voice line. The last bit is only for a bit of humour, so I can understand if we just take the first option only.
 +
Fourth clip:
 +
* Either a single screen (my preference) or one-third screens: Spy walks on Tele undisguised, gets teleported. Walks back to Entrance, disguises, gets teleported. Walks back to Entrance, takes Disguise off, then cloaks and stands on Tele.
 +
Fifth clip:
 +
* Spy saps Tele Exit, stand on Tele (showing no teleporting), remove Sapper, repair Tele (shows both sides get healed at the same time). Switch sides, Spy saps Entrance, remove Sapper.
 +
Sixth clip:
 +
* Third screens: Spy saps Tele, wait until it dies. Level 1, 2, and 3 from left to right.
 +
Seventh clip (requires 2/3 people):
 +
* Enemy Heavy stands on Tele Exit, I go through (killing him). I walk back in front of Entrance, Medic with Über pops it on patient (who walks on Tele), I go through (killing him). Medic stands on Exit (with Über still), I kill him. If possible, the first Übered player should have respawned by now as a Spy, noclipped out of frame, then walks onto Tele entrance, going through and telefragging me (Engi).
  
This sums up most of the problems. As it stands non of these can be used. sorry but they all look rushed. [[User:KingofKoopas|KingofKoopas]] 03:14, 18 January 2011 (UTC)
+
Optional extra clips:
:Indeed. Please try focusing on the technical problems first (correct ratio, no letterboxing) and please don't do a lot of them at once until you've done enough to know your way around it (otherwise, you end up having to redo a lot, like right now) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:02, 18 January 2011 (UTC)
+
Eureka Effect clip:
 +
* Half screen: left has stock, right has Eureka Effect. Both build Tele, grab one of the 2 large ammo boxes in front of them, and start upgrading their Teles. Eureka Effect finishes first as it only needs 200, Stock requires 400.
 +
Setup time clip:
 +
* Shows extra fast upgrading of Teles.
  
== Back Scratcher ==
+
If I missed anything, let me know, but this should be all.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:03, 7 August 2024 (UTC)
  
Did a take of this tonight. http://www.youtube.com/watch?v=DP2q-AA9BPE [[User:KingofKoopas|KingofKoopas]] 06:55, 18 January 2011 (UTC)
+
:I think this covers pretty much all there is for teleporters. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:57, 7 August 2024 (UTC)
:Perfect, right away. Please upload the original~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 07:02, 18 January 2011 (UTC)
+
{{DemoEntry|end}}
  
 +
== {{Demo Header|Amputator}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
  
http://www.mediafire.com/?eh5bcl6ymkumu11[[User:KingofKoopas|KingofKoopas]] 08:16, 18 January 2011 (UTC)
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
== Sticky Launcher ==
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
  
Did a take. I tired to show the main aspects, multiple stickies, splash damage, being able to detonate without being on the sticky launcher and sticky jumping. http://www.youtube.com/watch?v=NBy8ZWHeK6s [[User:KingofKoopas|KingofKoopas]] 07:41, 18 January 2011 (UTC)
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
:Hm~ Needs to demonstrate that you can have up to 8 stickies total, that you can detonate them in mid-air, that you can detonate them while reloading the Sticky Launcher. Also, I think the weaponref map is large enough to demonstrate those jumps... I may be wrong though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:25, 18 January 2011 (UTC)
 
  
While I know it's big enough, I think 2fort shows the distance and speed better becuase of how open it is. The weaponref course has a lot of obstacles. If it's a big deal I can use the wepaonref map, however I think 2fort does it better. [[User:KingofKoopas|KingofKoopas]] 21:40, 18 January 2011 (UTC)
+
:::I'd argue that so long as there is a reasonably larger difference in time between when the Amputator while held reaches full health to the Bonesaw and Medi-Gun clips, even with a minor difference between the latter two the point should get across. Syncing them up would be difficult unless you used a config file to automate the clip upon spawn, as AFAIK Medic regenerates health based on a set timer even while at full health, meaning health can start being restored seemingly inconsistent to when he takes damage.<br>[[User:Kibblekip|Kibblekip]] ([[User talk:Kibblekip|talk]]) 00:26, 9 August 2024 (UTC)
:Well, try recording both and see which one looks best. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:08, 18 January 2011 (UTC)
+
{{DemoEntry|end}}
  
I tired and the metal bars on the ceiling got in the way of showing the jumps. I"m going to stick with my 2fort clips. [[User:KingofKoopas|KingofKoopas]] 22:36, 18 January 2011 (UTC)
+
== {{Demo Header|Thermal Thruster}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Video doesn't show the increased knockback while using the item}}
 +
| video =
 +
}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
{{DemoEntry|end}}
  
Take two. http://www.youtube.com/watch?v=lkkuDQLIcjI [[User:KingofKoopas|KingofKoopas]] 00:12, 19 January 2011 (UTC)
+
== {{Demo Header|Natascha}} ==
:Looks good to me~ Please upload. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:45, 19 January 2011 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
No clue why it's so big. Whatever. http://www.mediafire.com/?4yek6holrks0ke5[[User:KingofKoopas|KingofKoopas]] 03:48, 19 January 2011 (UTC)
+
== {{Demo Header|Ubersaw}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User talk:Myrmxa|Myrmxa]] 19:56, 2 August 2024 (UTC)
 +
| changes = {{c|Needs swing speed penalty compared to stock.}}
 +
| video =
 +
}}
 +
I don't think it's necessary to show the Spy stabbing you during the Über, I would change that to just holding out the Ubersaw and watching it drain. It looks a bit awkward running into the Spy attacking like that. I also can't tell if the video is too low FPS or if it's just Google Drive, so [[User:Ashe|Ashe]] will have to be the judge of that. Other than that, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:36, 5 August 2024 (UTC)
 +
:Looks like the FPS is good, I do think the ÜberCharge bit should be changed, however.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:30, 5 August 2024 (UTC)
 +
Added updated ver. [[User:Myrmxa|Myrmxa]] ([[User talk:Myrmxa|talk]]) 19:47, 6 August 2024 (UTC)
 +
:The sound is very quiet. In the first clip, I would wait until the entire ÜberCharge is over before doing the taunt (hold out the Ubersaw to watch the liquid drain). Another clip already shows that you hitting someone mid-ÜberCharge extends the duration.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
Why hasn't this been uploaded yet? Do I need to change something? [[User:KingofKoopas|KingofKoopas]] 17:47, 20 January 2011 (UTC)
+
== {{Demo Header|Machina}}, {{Demo Header|Shooting Star}} ==
:I'm not the guy that uploads videos due to my limited bandwidth. Nate usually does, so poke him~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
+
{{DemoEntry
 +
| begin
 +
| status = review needed
 +
| reservation = [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 15:22, 8 August 2024 (UTC)
 +
| changes = {{c|Does not show fully charged damage vs stock.}}
 +
| video = https://drive.google.com/file/d/13gRuCMB48SoDTubbzI04_syOSzdxwACT/view?usp=sharing
 +
| video-text = Machina
 +
| video-extra = [https://drive.google.com/file/d/1z5PQoM1oHC1676HDUSMlYvpmuqhBMi7_/view?usp=sharing Shooting Star]
 +
}}
 +
Might as well add in the Shooting Star too. If possible, during the fully charged damage segment, show side-by-side that the Machina can't fire while unscoped. [[User:Andreng|Andreng]] ([[User talk:Andreng|talk]]) 13:23, 15 July 2024 (UTC)
 +
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:31, 16 August 2024 (UTC)
 +
::I'm not convinced to the dmg comparison clip. I think it would be better if you make a comparison with a Demo instead. To make the Machina kill the demo with one shot, try to damage it with one shot of the smg · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:52, 8 October 2024 (UTC)
 +
{{DemoEntry|end}}
  
== Brass Beast (redone) ==
+
== {{Demo Header|Ap-Sap}}, {{Demo Header|Snack Attack}}, {{Demo Header|Red-Tape Recorder}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Dessensce|Dessensce]] ([[User talk:Dessensce|talk]]) 06:05, 30 August 2024 (UTC)
 +
| changes = {{c|Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.}}
 +
| video =  
 +
}}
 +
{{DemoEntry|end}}
  
http://www.youtube.com/watch?v=HQXC4jGQj7U, added a part with another heavy to compare revved up movement speed. Any improvement needed? --[[User:Garticuno|Garticuno]] 23:45, 18 January 2011 (UTC)
+
== {{Demo Header|Battery Canteens}} ==
:Pretty good, but two things:
+
{{DemoEntry
* Show the spin-up/spin-down time difference (to show that, look at the Heavy at a 45-degrees angle (so that you're not targeting each other) and hold fire while he mimics you, to show that he can fire before you can; then proceed to the movement speed difference (in the same clip)
+
| begin
* The same muzzleflash glitch that all Minigun demos have is there. Move forward until it disappears before starting the recording.
+
| status = nodemo
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:45, 19 January 2011 (UTC)
+
| reservation =  
::Alright, here's my second attempt. http://www.youtube.com/watch?v=Ev5kaWJEP28 --[[User:Garticuno|Garticuno]] 04:25, 19 January 2011 (UTC)
+
| changes = {{c|Needs Canteen Specialist's time bonus for canteens shown.}}
:::Looks good. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:42, 19 January 2011 (UTC)
+
| video =  
:::http://www.mediafire.com/?mmnimgw8s4v7o72 here ya go--[[User:Garticuno|Garticuno]] 05:14, 19 January 2011 (UTC)
+
}}
 +
{{DemoEntry|end}}
  
== Stickybomb launcher ==
+
== {{Demo Header|Classic}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Does not demonstrate damage comparison compared to stock. [Both quickscope and fully charged]}}<br />{{c|Does not demonstrate jumping while scoping.}}
 +
| video =
 +
}}
  
link to the demonstration: http://www.youtube.com/watch?v=IiaaYueRKDY right there I hope it helps the wiki. [[User:Nivekkevin97|Nivekkevin97]] 01:01, 19 January 2011 (UTC)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
:Sorry, but KingofKoopas above just got it :( Yours still has all the technical problems we reported in your last batch of videos. Please fix those first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:45, 19 January 2011 (UTC)
 
  
== Ullapool caber/ Minigun (Redone) and Sandman (Redone) ==
+
Start with the Pyro, Soldier, and Medic, plus the enemy Sniper as shown in [https://www.youtube.com/watch?v=o2tK4HASL-I the current video].
 +
# Inspect the rifle
 +
# Scope the rifle without manually charging. Pause for a few seconds.
 +
# Charge the rifle to full while scoped. Pause for a few seconds.
 +
# Let go of the charge while scoped. The Sniper should make a shot in the process.
 +
# Pause for a few seconds and unscope.
 +
# Charge the rifle to full while unscoped. Pause for a few seconds.
 +
# Let go of the charge while unscoped. The Sniper should make a shot in the process.
 +
# Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
 +
# Move the crosshair to Pyro's head.
 +
# Shoot the Pyro's head with a quickshot "headshot".
 +
# Shoot the Pyro's head again, but with a partially charged "headshot".
 +
# Aim at Soldier's head, and kill him with a fully charged unscoped headshot.
 +
# Aim at enemy Sniper's head, and kill him with a fully charged scoped headshot
 +
# Aim at Medic's head, and attack him with a scoped partially charged "headshot"
 +
# Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
 +
# Kill the Medic with a fully charged scoped bodyshot.
 +
# Aim for the wooden Soldier target with a non-scoped headshot.
 +
# Aim for the wooden Soldier target with a scoped fully charged headshot.
 +
# Taunt.
  
Made new video ullapool caber: http://www.youtube.com/watch?v=czmZ-MSwIQ4
+
'''Part 2 – Sniper Movement 1'''
  
And Redone videos. Sandman: http://www.youtube.com/watch?v=t8mGmpAKPPE
+
Three split videos of Sniper, left and middle with Classic, right with Sniper Rifle. This will demonstrate that charging slows down the player.
And minigun: http://www.youtube.com/watch?v=3w4p7Hxjzmc [[User:Glowz|Glowz]] 13:36, 19 January 2011 (UTC)
 
:Slow down there, you have to wait longer on the loadout screen so the message on the minigun video wouldn't appear. You still have problems that I told you before. Shock394 23:12, 19 January 2011 (UTC)
 
::Ullapool Caber was done a few posts ago, but not uploaded by the author yet, so yours may not make it if he uploads it. Also the case for the Sandman...
 
::For the Minigun one, however: The graphics quality is low, especially the lighting (look at any other weapon demonstration video and compare). There is chat text visible soon after you close the backpack. Forgot to shoot target at the back. Demonstrating revved-up speed is good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
  
== Buff Banner (Redone) ==
+
# Begin charging the middle Classic. Also begin charging the normal Sniper Rifle.
 +
# Move forward to the garage door.
  
The current version the wiki uses is marked for replacement, due to having a visible clock and not using Fast Weapon Switch. [http://www.youtube.com/watch?v=-IlrAPxkdR8 Here is my replacement version]. The quality in the source file is much better, of course, but I chose a severe compression method due to how much trouble YouTube normally gives me with uploads. [[User:Mainman|<span style="color:steelblue">Mainman</span>]] <sup>([[User talk:Mainman|Talk]] ▪ [[Special:Contributions/Mainman|Contribs.]])</sup> 20:45, 19 January 2011 (UTC)
+
'''Part 3 – Sniper Movement 2'''
:Do not make the character turn around, it will make the demonstration go longer. Shock394 23:00, 19 January 2011 (UTC)
 
:There's a few technical problems with it, and since the video will be uploaded on YouTube in the end, they have to look good on YouTube. First, the video is letterboxed (black bars on all 4 sides); the colors look also washed out with a tint of green (compare to the other videos to see the difference). Did you use x264vfw as suggested? The audio is also of kindof poor quality (especially the in-game sound). The demonstration itself is good though, save the thing Shock394 pointed out (no need to circle around the mouse either). Also, try to taunt while the Buff Banner is active so that the flag is visible on the Soldier's back. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 03:04, 20 January 2011 (UTC)
 
::As Wind witnessed on IRC, I couldn't get my video editing software to co-operate, as it was always making the visuals muddy during export, which made adding Training Video music useless because I'd end up sacrificing one thing for another. [http://www.youtube.com/watch?v=F5suqVKudaQ The video footage itself, pre-import, is fine] (I uploaded it with no audio this time, not realising that "AudioSwap" doesn't let you switch the audio with a file on your own computer), and you don't need to take my word for it that the in-game audio is of a good quality too, since you can [http://www.mediafire.com/?sn2kcgab2atzfwt download it here] and see for yourself. As agreed over IRC, Wind will grab this download and try adding the music (cp_steel Training Video) himself, at which point it should hopefully be suitable to use in the project. [[User:Mainman|<span style="text-shadow:#0099FF 0px 0px 3px;color:steelblue;font-size:95%;font-weight:bold" title="Mainman"><u>Mainman</u></span>]] <sup>([[User talk:Mainman|Talk]] ▪ [[Special:Contributions/Mainman|Contribs.]])</sup> 16:05, 21 January 2011 (UTC)
 
:::That works, I guess, it's just way mroe convoluted than it has to be :( But it's fine. Now get on solving the rest of the problems~ (recording aspect ratio must be 16:9, don't circle the mouse around, don't rotate the model, taunt while Buff Banner is active, don't use a custom crosshair) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:10, 21 January 2011 (UTC)
 
  
== Telefrag ==
+
Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.
http://www.youtube.com/watch?v=OHy8XDQGuJE
 
Did it over LAN with a friend. [[User:Yackemflam|--Yack]] 03:40, 20 January 2011 (UTC)
 
:I don't like saying no many times, but...
 
* Could you use (vertical) split screen to show the same scene from both angles in a synchronous manner? (No need to retake any footage, just stitch them together)
 
* Ideally, the scene should be set up on the record (build the teleporter entrance and exit in the demo itself)
 
* Should show telefragging on both the UberCharging medic and the UberCharged target
 
* Spy sap-telefragging the Engineer should show the scene from both point of views like the other scenes do
 
Hat tip if you can pull it all off~
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:17, 20 January 2011 (UTC)
 
:: So you want me to telefrag a medic that has 70% ubercharge or something? [[User:Yackemflam|--Yack]] 05:25, 20 January 2011 (UTC)
 
:::No:
 
:::*Have a Heavy/Medic pair. Make the Heavy stand on the teleporter. Make the Medic Uber the Heavy. Telefrag the Heavy. End of scene~
 
:::*Have a Heavy/Medic pair. Make the Medic stand on the teleporter. Make the Medic Uber the Heavy. Telefrag the Medic. End of scene~
 
:::— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:26, 20 January 2011 (UTC)
 
::::Eh, heres the demo: http://rapidshare.com/files/443515486/telefrag1.dem
 
::::Yes its a bit long and all, but you know what your looking for, you could probably extract it from that.
 
::::Note: We don't get it right for the first couple of tries.
 
== Homewrecker ==
 
http://www.youtube.com/watch?v=yJwTjUS1D74
 
There it is, sorry for the delay. And thanks for the achievement. :) - [[User:Zhnigo|Zhnigo]] 04:14, 20 January 2011 (UTC)
 
:It's good~ Please upload. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:17, 20 January 2011 (UTC)
 
:: http://www.mediafire.com/?ujyt33tcwrcmrr0 :3 - [[User:Zhnigo|Zhnigo]] 06:17, 20 January 2011 (UTC)
 
  
== Build/Destroy PDAs Demonstration ==
+
# Begin charging the right-hand side.
 +
# For the right-hand camera, release the charged shot by shooting at anywhere in front.
 +
# Move forward to the garage door, with no charged shots on either of them.
  
http://www.youtube.com/watch?v=ppVqLDRXqdE&fmt=22 . I get the feeling I left something out of this, but eh. [[User:RagnarHomsar|RagnarHomsar]] 06:32, 20 January 2011 (UTC)
+
'''Part 4 – Scope and Cancelling'''
:Well, for one, it should demonstrate all buildings. But other than that, there are some technical problems:
 
* Letterboxed (has black bars on all sides)
 
* In-game audio is low
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
  
== Sandman - Suggestion for Plan ==
+
Be at a tall location, enough for room to jump up and down. When doing the switching of weapons, make sure the weapon switch menu is visible, not just performing a quickswitch.
  
Here's a complete list of what I think it should be like:
+
# Aim straight.
:1. Kill all 3 enemies normally with melee hits.
+
# Charge the Classic to full, and then switch to the SMG. Switch back to the Classic.
:2. Go behind the Spy and taunt-kill him from behind to show the corpse flying far away.
+
# Repeat Step 2 but switch to the Kukri, then back to the Classic.
:3. Have one Scout with default loadout getting damage (eg. a rocket from a near Rocket Launcher-Soldier) and surviving, while other one wielding the Sandman receives the same amount of damage and dies.
+
# Scope and jump.
:4. Throw the Baseball on a wall and show that it can be collected.
+
# Unscope the Classic.
:5. Have an enemy Scout throw his Baseball on a wall and show that it also can be collected.
+
# Charge the Classic and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
:6. Show the Baseball hitting one enemy from close range (no stun), medium range (stun) and far range (total stun).
+
# Charge the Classic to full and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
:7. Use the Baseball to reflect projectiles such as enemy grenades, Jarate, Mad Milk and other Baseballs.
+
# Charge the Classic while scoped and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
{{n}} [[File:Duel_RED.png|link=User:EpicEric|20px|sub]] [[User:EpicEric|<span style="color:#5885A2;font-size:23px;font-family:
 
'TF2 Professor';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic</b></span>]] [[User:EpicEric|<span style="color:#B8383B;font-size:23px;font-family:
 
'TF2 Professor';text-shadow:#e3e3e3 1px 1px 0px;"><b>Eric</b></span>]]{{mod}} [[File:Duel_BLU.png|link=User:EpicEric|20px|sub]]<span style="font-size:10px"> ([[User talk:EpicEric|T]] | [[Special:Contributions/EpicEric|C]])</span> 17:57, 20 January 2011 (UTC)
 
::Sandman demo has already been done, it's only waiting to be uploaded. D: Also, the Baseball can't be meaningfully used to reflect things — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
:::First, when I posted this, there was no demo yet. Second, I thought we should show all the abilities. But oh well. {{User:EpicEric/Sig}} 00:02, 21 January 2011 (UTC)
 
  
== Bots ==
+
'''Part 5 – Fall, Land, and Shoot'''
  
I got a quick question. How to put friendly bot's hp to 1. [[User:Glowz|Glowz]] 19:56, 20 January 2011 (UTC)
+
At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy once you're on the ground.
:Probably with "bot_command botname "hurtme someAmount"". Why do you want to do that though? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
  
== Sticky bomb launcher and minigun (reupload) ==
+
# Charge the Classic.
 +
# Fall while still charging.
 +
# Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.
  
Sticky bomb launcher video here: http://www.youtube.com/watch?v=toAOJI2ULcUMinigun: http://www.youtube.com/watch?v=V-WxzucoPFY
+
'''Part 6 – Fall and Mid-Air Shoot'''
  
Going to make another tomorrow.[[User:Glowz|Glowz]] 19:58, 20 January 2011 (UTC)
+
At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy mid-air.
:Sorry, but they have the same graphics issues as the previous ones. Please fix those before making demos D: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:37, 20 January 2011 (UTC)
 
:Glowz, why don't you take a break for now, continue your work when you have a better graphics card. Shock394 22:46, 20 January 2011 (UTC)
 
  
== Rocket Jumper ==
+
# Charge the Classic.
 +
# Fall while still charging.
 +
# Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.
  
http://www.youtube.com/watch?v=t-5uBgWN6LM <--- Good? [[User:Spyonce|Spyonce]] 01:04, 21 January 2011 (UTC)
+
'''Part 7 - Damage Comparisons, Non-Charged'''
:Better but~
 
* There are some "clueless-looking moments", like from 0:37 to 0:43, where you just look around without much purpose
 
* Comparison should be split-screen if possible
 
* Second Soldier starts with 171 HP during the comparison, which makes it inaccurate
 
* Chat text visible at 0:57, 1:02, 1:07, 1:17
 
* Taunt should be at the end of the first clip, to avoid creating a whole clip containing only the taunt
 
That should be it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:56, 21 January 2011 (UTC)
 
:: I'm on it! --[[User:Spyonce|Spyonce]] 03:50, 21 January 2011 (UTC)
 
:: http://www.youtube.com/watch?v=46TyE2j1iUM --[[User:Spyonce|Spyonce]] 08:09, 21 January 2011 (UTC)
 
:: Talked to you (Wind) on steam, will get to work on take 4. --[[File:User spyonce hearts.png]][[User:Spyonce|Spyoncé]] 21:27, 21 January 2011 (UTC)
 
::http://www.youtube.com/watch?v=kFXLwEDElbo <--- Mach 4. How's this?
 
::Talked some more and got it sorted out, all problems are ironed out. The final version is here: http://www.mediafire.com/?9rwfcf87gla7e48 --[[File:User spyonce hearts.png]][[User:Spyonce|Spyoncé]] 05:46, 22 January 2011 (UTC)
 
  
== Weapon Demonstration Player ==
+
Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic quickscope bodyshot, top-right is Classic quickscope "headshot", bottom-left is normal Sniper Rifle quickscope bodyshot, and bottom-right is normal Sniper Rifle quickscope "headshot".
The youtube template is making the player 4:3 instead of 16:9. So that needs to be fixed.
 
Also, it might be worth mentioning that a smaller size of about 450px width for the players on the individual pages would look nicer. Right now it is huge, and very ugly. -- [[User:Benjamuffin|<span style="color:#476291;font-size:13px;font-family:
 
'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Benjamuffin</span>]] <span style="font-size:10px">[[File:BenjamuffinSig.png|Om nom nom!]] ([[User talk:Benjamuffin|talk]] | [[Special:Contributions/Benjamuffin|contribs]])</span> 02:32, 21 January 2011 (UTC)
 
:I agree about the player's being 4:3, it should be 16:9 since all the weapon demonstrations are. I disagree in regards to the player's size, it seems pretty reasonable right now, to me.--[[User:Spyonce|Spyonce]] 02:47, 21 January 2011 (UTC)
 
:This is already planned. If you look at the code of {{tl|Weapon Demonstration}}, you'll see that it includes <code>ratio=16:9</code>. However, the current mediawiki plugin that Valve was generous enough to install doesn't actually have ratio support. However, I will eventually write a javascript thingy to change the dimensions of all videos on the page to work around the problem. Thanks to the ratio parameter already being in there, there'll be nothing to update~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:56, 21 January 2011 (UTC)
 
  
 +
# Start from the "natural" aiming position, and specifically point towards the head if the clip is a quickscope "headshot".
 +
# Shoot the Heavy off cooldown, with the listed comparisons involved.
  
== Boster Basher and Claidheamh Mòr ==
+
(Heavy is chosen because, unlike the Pyro, the 45 versus 50 damage actually makes a difference to who dies first; Pyro dies in four shots with both rifles for quickscope bodyshots, as opposed to Heavy who dies in 6 with 50 damage and 7 with 45 damage.)
  
Took a stab at both of 'em.
+
'''Part 8 - Damage Comparisons, Charged'''
  
*[http://www.youtube.com/watch?v=LGZ9tSqOenQ Boston Basher]
+
Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic full bodyshot, top-right is Classic full headshot, bottom-left is normal Sniper Rifle full bodyshot, and bottom-right is normal Sniper Rifle full headshot.
*[http://www.youtube.com/watch?v=5Sw-5IQgVGY Claymore]
 
  
--[[User:Garticuno|Garticuno]] 07:41, 21 January 2011 (UTC)
+
(Heavy is chosen because he is killed with three shots from Classic full bodyshots, but two shots with normal Sniper Rifle full bodyshots.)
:Both are pretty good, except the color balance. Try comparing them with other videos, yours look really overcontrasted. So please reduce the contrast (might be in your codec settings; if it's not, then add a contrast filter that tones it down to compensate) or use x264vfw as recommended~ Content-wise, Boston Basher is perfect, and one little thing with the Claymore: both charges should start at the same time. It's easier to compare if they start at the same time than if they end at the same time. You can use the <code>getpos</code> and <code>setpos</code> commands in order to start in the exact same position and angle in both versions too, rather than relying on external signs for orientation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:47, 21 January 2011 (UTC)
 
  
===Boston Basher===
+
# Scope from all rifles and charge them immediately (or automatically in the case of normal Sniper Rifle)
Pros:
+
# Shoot the Heavy off cooldown, with the listed comparisons involved.
* Good fluid motion and good start in the Backpack
 
* Self-harm with the Basher and then hitting surfaces was good to prove there is no blood penalty if you actually hit something
 
* Using the Basher to reveal the Cloaked Spy was a smart Demonstration
 
* Using the Basher to give you the extra boosts to clear the gap was an intelligent nod to the Basher's Article
 
  
Cons:
+
For the damage comparisons, Medic could also be used, as a normal quickscope bodyshot takes 3 hits to kill him, or 4 with Classic quickscope bodyshots, and for full bodyshots just either 1 or 2 hits. The light classes won't work, neither for the moderately bulky classes like Pyro and Demo. Soldier also doesn't work for the full bodyshot stage, as he dies in 2 shots for both types.
* Failure to hit the Target on the Crates. It can be reached with Double Jump, and will display a "HIT!" Marker when struck
 
* Taunt comes at the end of the Vid as a way of signing off. Not a big problem though
 
* As already said, color balance was a bit off
 
  
===Claidheam Mòr===
+
There's also the interaction with cancelling a charge in water, but not sure if that specific interaction is necessary to demonstrate.
Pros:
 
* Comparison of Charges was well put together and showed the difference
 
* Good Demonstration of the Weapon's damage counter
 
* Sharp Demonstration with no nonsense which can make a clear Demonstration
 
* Hovering over the weapon to show Information. Just make sure not to close the Backpack too quick.
 
  
Cons:
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 06:33, 16 August 2024 (UTC)
* Like the Basher's Video, failure to hit the Target again. Might've been reachable by standing on the Payload and then jumping onto the loose Demoman Target before jumping across to the Soldier Target.
+
{{DemoEntry|end}}
* Charges were out of sync and should have been launched at the same time to properly show the Claidheam Mòr's extra 0.5 Second Duration instead of just the distance travelled.
 
** Referring to above point, maybe planting an enemy at the back of the room to show how they would've been out of reach of the Eyelander's/Bottle's/whatever's Charge, but they would've been caught by the Claidheam Mòr's Charge.
 
  
Review by [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:36, 21 January 2011 (UTC)
+
== {{Demo Header|Reserve Shooter}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to show damage against targets launched airborne via their own explosives, Thermal Thruster and Grappling Hook.}}
 +
| video =
 +
}}
 +
Forgot to add this here after checking the existing demonstration for reference on how best to handle the Direct Hit's airshot clips on tr_karma_wiki, only to see some clips were also absent for this weapon too.
 +
<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 07:02, 16 August 2024 (UTC)
 +
{{DemoEntry|end}}
  
:I'm pretty sure there's no requirement to hit the target in the back when demonstrating melee weapons. Also, for the charge part of the Claidheam Mor, I had the charges end at the same time rather than start at the same time. Anything I should re-do/edit before uploading? --[[User:Garticuno|Garticuno]] 22:13, 21 January 2011 (UTC)
+
== {{Demo Header|Battin' A Thousand}} ==
::Oh, derp. Missed Wind's comment reading through the first time. Re-did the Boston Basher, kept it exactly the same except with less contrast. Re-did the charge section of the claymore as suggested and lowered contrast.
+
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Show the taunt with Scout's different melees similar to the [[Roar O'War]] demonstration.}}
 +
| video =
 +
}}
 +
{{DemoEntry|end}}
  
::*[http://www.youtube.com/watch?v=t8VttKCy7wE Boston Basher] DL: http://www.mediafire.com/?ojansy0d29j8x95 -- Including DLs if they're good enough.
+
== {{Demo Header|Southern Hospitality}} ==
::*[http://www.youtube.com/watch?v=5mpgiuRLcKY Claidheam Mòr] DL: http://www.mediafire.com/?rg6w568rdrr3l7w
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{{DemoEntry
::--[[User:Garticuno|Garticuno]] 09:25, 22 January 2011 (UTC)
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| begin
:::Boston Basher is good~
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| status = nodemo
:::Claidheam Mòr is good too, but KingofKoopas also did a good one, so I opened a vote at the bottom between the two versions — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:27, 23 January 2011 (UTC)
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| reservation =
 +
| changes = {{c|Update to show post-Jungle Inferno afterburn damage.}}
 +
| video =
 +
}}
 +
Noticed this while watching the existing demonstration. Currently it shows afterburn inflicts 3 damage per tick (4 with SH), when it is now 4 damage per tick (5 with SH).<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 00:51, 15 September 2024 (UTC)
 +
{{DemoEntry|end}}
  
== Claidheamh Mòr and Mad Milk ==
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== {{Demo Header|Invis Watch}}, {{Demo Header|Cloak and Dagger}} ==
 +
{{DemoEntry
 +
| begin
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| status = nodemo
 +
| reservation =
 +
| changes = {{c|Update to show post-Jungle Inferno afterburn damage.}}
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| video =
 +
}}
  
Just in time. First takes.
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{{DemoEntry|end}}
  
Mor: http://www.youtube.com/watch?v=N6WMBg_E9Qs
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== {{Demo Header|Quäckenbirdt}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation =
 +
| changes = {{c|Needs to include afterburn time and damage comparison.}}
 +
| video =
 +
}}
 +
While I was checking over the invis watches to see which ones included the updated afterburn damage, I realized this demonstration was missing the comparison entirely.<br>[[User:Kibblekip|<font color="7D4071">Kibblekip</font>]] <sup>[[User Talk:Kibblekip|<font color="803020"><b>T</b></font>]] | [[Special:Contributions/Kibblekip|<font color="256D8D"><b>C</b></font>]]</sup> 01:07, 15 September 2024 (UTC)
  
Mad Milk: http://www.youtube.com/watch?v=q4DG817bwWY [[User:KingofKoopas|KingofKoopas]] 17:59, 21 January 2011 (UTC)
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{{DemoEntry|end}}
  
::May I say? I told it to the one who made the previous Claidheamh Mor video (he didn't respond) and I'll tell it to you: It'll be more obvious if you adjust your charges so that the bottle charge stops at one of the striped markers on the floor (and the claidheamh charge overshoots it), this way the added charge distance will be equal to the distance to the marker on the floor and thus easier to visually judge. Just an offer. :3 - [[User:Zhnigo|Zhnigo]] 18:55, 21 January 2011 (UTC)
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== {{Demo Header|Warrior's Spirit}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
 +
| reservation = [[User:Scorchshotgaming|Scorchshotgaming]]
 +
| changes = {{c|Does not show damage against players vs stock}}
 +
| video =
 +
}}
 +
Question, how exactly should I show the damage difference? [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 17:48, 16 October 2024 (UTC)
  
After watching my video again, I think the pillars serve as a good marker. Just my opinion [[User:KingofKoopas|KingofKoopas]] 19:15, 21 January 2011 (UTC)
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:The same way other damage penalty/bonus weapons do.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:52, 16 October 2024 (UTC)
:::Mad Milk: Chat text visible when backpack closes; it should also show that allies can heal themselves using it. As for the Mor, it's good, but the portion of the screen shown doesn't seem to be the same: the charge meter is visible on the right, which is a nice thing to have. Is it possible to have it on the left too? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:24, 21 January 2011 (UTC)
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{{DemoEntry|end}}
  
Note to self, stop making videos at 11 at night. I'll get to work on fixing [[User:KingofKoopas|KingofKoopas]] 19:43, 21 January 2011 (UTC)
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::I am still having the bug where my game freezes. Maybe I can’t do this demo after all. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 18:01, 16 October 2024 (UTC)
  
Ok it's not possible to show the charge on both becuase of the way the hud is. Only possible with a horizontal split screen. I made a video last night as a mistake that did this. If you want to see how it looks here. http://www.youtube.com/watch?v=_UXt8s_Oe1c [[User:KingofKoopas|KingofKoopas]] 19:47, 21 January 2011 (UTC)
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= [[Main Page (Classic)|Team Fortress Classic]] =
:This is good. However, Garticuno (right above) did the same, so I opened a vote at the bottom between the two versions — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:27, 23 January 2011 (UTC)
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== [[File:TFC Crowbar.PNG|16px]]{{Demo Header|Crowbar (Classic)}} ==
 +
{{DemoEntry
 +
| begin
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| status = nodemo
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| reservation = [[User:Lolimsogreat21|Lolimsogreat21]]
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| changes = {{c|Demonstrate damage and maximum range}}
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| video =
 +
}}
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{{DemoEntry|end}}
  
== Let's have a go, ya Mug! ==
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== [[File:TFC p nailgun.png|16px]]{{Demo Header|Nailgun (Classic)}} ==
 +
{{DemoEntry
 +
| begin
 +
| status = nodemo
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| reservation = [[User:Lolimsogreat21|Lolimsogreat21]]
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| changes = {{c|Demonstrate damage at close, mid and long range}} <br /> {{c|Demonstrate accuracy and the effects of recoil}}
 +
| video =  
 +
}}
 +
{{DemoEntry|end}}
  
Alright, I've started uploading a Demonstration of the Boston Basher, but Youtube is bein' an awful piece of Scrap and being really slow at it. It's not gonna be perfect as it's my first go at it. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:12, 21 January 2011 (UTC)
+
=Questions and Proposals=
 +
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
P.S., how do I convert with x264? All I can do with it is configure. <small>--''The preceding unsigned comment was added by'' [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] ([[User talk:Lancer anti-tank Rocket|talk]]) • ([[Special:Contributions/Lancer anti-tank Rocket|contribs]]) </small>
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== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
:Sadly, the Boston Basher was done a few hours ago D: (see two section before this) As for x264, it should appear in your codec list. Where the codecs list is depends on the software you are using — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:15, 21 January 2011 (UTC)
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{{c|Zombies have different abillities than normal players}}.
::Well, if that one gets a problem and can't be used, you'd hafta wait another 2 Hours before my 2.5 Megabyte Vid can be uploaded to view. 2 Hours for 2.5 Megabyte is a bit over the top to me. But then again, it doesn't beat waiting 7 Hours to upload a 3 GB Vid. And then being told that uploading a 2.x GB Vid will take 20 Hours to do when it's clearly smaller. What the hell is wrong with Youtube's Uploader? [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:27, 21 January 2011 (UTC)
 
::Edit: Make that 2.5 Hours. This is getting stupid. It started off with Half Hour and now it's slapped on 2 more Hours. Make up your damn mind! [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:28, 21 January 2011 (UTC)
 
::Edit: I thought Youtube was meant to be fast. Now it says it'll take 7 Hours! FOR 2 MEG! [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:37, 21 January 2011 (UTC)
 
  
Considering a Boston Basher Vid still ain't been chosen I may as well [http://www.youtube.com/watch?v=bLaGH7Th3lU leave this here] for you to look at if ya want. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 10:30, 23 January 2011 (UTC)
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Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.
:Garticuno's video has already been chosen for the Boston Basher. This being said, I should still point out that this video has quite a lot of technical problems: Cropped edges (especially in backpack view), very low framerate (not smooth), not HD, and not antialiased. You should try fixing all of those for any weapon demo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
  
== Scottish Resistance ==
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
I wanted to try my hand at weapon demonstration, so I reserved a gun. Only afterwards did I realize that the Resistance requires a ton of stuff to be shown:
+
*[[Scout]]: Speed Demon
* Faster firing speed
+
*[[Soldier]]: Pounce
* Maximum placed stickies
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*[[Pyro]]: Hellspawn
* Slower arm time
+
*[[Demoman]]: Blast Charge
* Selective detonation
+
*[[Heavy]]: The Tank
** Sticky jumping still possible
+
*[[Engineer]]: EMP Grenade
* Breaking stickies
+
*[[Medic]]: Heal
These are what I'm going to try to demonstrate later. If anyone thinks of stuff to add beforehand, go ahead - I'll check the page before I start recording. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 00:32, 22 January 2011 (UTC)
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*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
Be sure to show that stickies det if they're near you, whether you're looking at them or not. [[User:Armisael|Armisael]] 01:06, 22 January 2011 (UTC)
+
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
  
:I had some trouble with codecs and syncing the audio, but eventually managed to get it working after several attempts: [http://www.youtube.com/watch?v=5gDyGDO6Q7U Scottish Resistance v1]. It demonstrates most of what I wanted it to, but it doesn't exactly follow the proposed format. I'm pretty happy with the timing, though. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 23:31, 22 January 2011 (UTC)
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Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
  
::[http://www.mediafire.com/?d2j3t2qco268e01 Here] is the original AVI file, just in case. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 00:31, 23 January 2011 (UTC)
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:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
:Not bad for a first attempt~ But some things should be improved.
 
* Always reload at the end of a clip (before taunting, and after jumping on 2fort)
 
* The main purpose of the scottish resistance is the ability to detonate stickies in an arbitrary manner, and I think this video fails to demonstrate this properly. For instance, show how the outlines become blue depending on cursor position, make a sticky carpet and explode it progressively, etc; this would show it better than by making clusters.
 
* Faster firing speed should be demonstrated by split-screen: have two demoman firing 8 stickybombs as fast as possible (don't forget to reload)
 
* You should also show arming time with a split-screen, by having them fire a sticky and exploding as soon as possible
 
* This clip shows what happens when you drop more than 14 stickybombs at 0:51. This is a good thing to show, keep it in (just saying this in case it was unintended)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
  
:Thanks for the feedback. <del>Here's</del> a version with a different bombing approach and split screen views to illustrate the differences (<del>download</del>). &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 10:42, 23 January 2011 (UTC)
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
  
::I noticed that my last video had a slight problem with one of the fadeouts, and was missing ammo counts during the firing speed comparison (a pretty significant flaw). I ended up using a panning motion to reveal the ammo counts in a hopefully non-distracting way. The arm time comparison doesn't display them, but only two bombs are fired, so it shouldn't be necessary. Uploaded on [http://www.youtube.com/watch?v=PjnSf83p9a4 YouTube] and [http://www.mediafire.com/?iec90ehnj3rkn8n MediaFire]. &mdash;&nbsp;[[User:NVis|<span style="color:#202020;">nVis</span>]]&nbsp;[[User talk:NVis|<span style="font-size:smaller;color:#40beef;">(talk)</span>]] 14:32, 23 January 2011 (UTC)
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
  
Good job with the Stickybomb-Scottish Resistance comparison, but...
+
::::Yes, I think there should be one for each gamemode.
* Premature loading at 0:50 before Taunt. Let your Clip empty before reloading.
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::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
** Considering you fully loaded before taunting, it may have been recommended to use editing Software to plant that part at the end.
 
* Bots not killed in order. Not a big problem that needs a re-take though.
 
* Might be a good idea to put a SR Bomb behind an obstacle on purpose to show you can still see its Aura. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 16:24, 23 January 2011 (UTC)
 
:0:50 is not a premature reload; always reload before taunting/when clip is over. Bot order is a worthy sacrifice to make because that way it makes it easier to show how stickies can be exploded selectively. Agree about the aura thing though. On to my analysis~
 
* Reshoot the clip at 0:41: We should be able to see the Demoman firing his stickies, otherwise they're not obviously visible. Since the stickies shouldn't be all clustered in one single place, you should have a friend drop them, or using bot_mimic with some clever bot_mimic_yaw_offset value. Also, we don't properly see the Demoman's behind when taunting; move a bit toward the fence before taunting.
 
* The planning to show the ammo count isn't necessary. It looks kind of disturbing (non-natural camera movement) and doesn't bring much value (they know that both weapons have 8 stickies already)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:55, 24 January 2011 (UTC)
 
  
== As promised ==
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:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
*[http://www.youtube.com/watch?v=UHCdHfFs-UA '''Backburner''']
 
*[http://www.youtube.com/watch?v=zh8zqVpcNQY '''Minigun''']
 
*[http://www.youtube.com/watch?v=DSUq5qNxrXo '''Iron Curtain''']
 
*[http://www.youtube.com/watch?v=N98hitCTviY '''Gunslinger''']
 
  
Any thoughts about showing the crit-negating effects of the battalion's backup? The current video doesn't show it, but it ought to be shown. Having a friend kritz a bot could certainly work, but if anyone can think of a simply solution that would be nice.
+
::::::Still, is that a yes on the idea?
[[User:Armisael|Armisael]] 01:16, 22 January 2011 (UTC)
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::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
:Have a splitscreen with a sniper trying to headshot you, maybe? - [[User:Zhnigo|Zhnigo]] 20:53, 22 January 2011 (UTC)
 
::No, it is not obvious to see that he was aiming for the head. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
:Both Minigun and Iron Curtain continue playing for some time after the video has ended, but that can be fixed easily. Aside that, I couldn't find anything else wrong with them. Well done. [[User:20xx0|20xx0]] 10:28, 22 January 2011 (UTC)
 
  
That has been fixed. [[User:Armisael|Armisael]] 13:30, 22 January 2011 (UTC)
+
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
:You are quite right about the battalion's backup. Kritz medic seems to be the best solution, and the most obvious one when demonstrating things with critical hits involved (like the heavy set bonus effect).
 
:As for the videos, I only got a problem with the Backburner one, when demonstrating damage on the Soldier: Are you sure the minimum amount of damage possible when puffing is 5? Try going backward just a little bit and see. Also, when demonstrating the closest-possible damage, we can't see the damage number. All other videos are good, thanks a lot :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
::[http://www.youtube.com/watch?v=FdMSUlRSEqs '''Backburner'''] redone. I'm at the maximum range, as demonstrated in the video. I suspect that 4s are possible, becuase I think I saw some, but I couldn't reliable produce them. [[User:Armisael|Armisael]] 03:24, 23 January 2011 (UTC)
 
  
== Build/Destroy PDAs ==
+
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
  
Seemed simple enough. I could shave five seconds off the video by not killing the Spy and I was wondering, should hauling buildings be demonstrated with this? It's not specific to the PDA but the PDA allows for building construction, and those buildings can be hauled, so...
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
  
http://www.youtube.com/watch?v=m7IqeHmjlyE [[User:I-ghost|i-ghost]] 11:16, 22 January 2011 (UTC)
+
::: I will do the demo as soon as I get enough votes for it
:Don't kill the Spy indeed. It's interesting to show that you can't destroy a building though. But are you using the pldx particles again? The buildings explosion seem to use custom particles.
+
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
:: Oops, pldx particles on by accident from recording non-wiki footage, my bad. What about hauling buildings though? Should I demonstrate that? [[User:I-ghost|i-ghost]] 13:22, 23 January 2011 (UTC) (forgot to sign, sorry)
 
:::I don't think so. I think there'll be Buildings Demonstrations later so they should be shown there. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
  
== Language ==
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
:::::Voting yes for ZI and VSH videos. Videos per zombie for ZI is a good idea. Now, we'll have to wait for the upcoming ZI update, in which I think will be the last one with gameplay changes? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 23:39, 8 October 2024 (UTC)
  
Tell me, please, what I need to do to start game on English language? I have only Russian version of the game. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><font color="#F00000">Gringo perm</font></span>]] 11:53, 22 January 2011 (UTC)
+
::::::The only issue is that the maps aren't fitted well for demos, and I can't find out how to turn into zombies on normal maps.  The same goes for VSH too.
:Open up steam, go to the library, right-click Team fortress 2, go to the properties, choose the "language" tab and change it from russian to english. And be warned that all localization files will be redownloaded which might take some time and har drive space. When you'll want to change back, you won't have to redownload the russian files again, they'll still be stored. Also the russian localisation is horrible. Так-то. - [[User:Zhnigo|Zhnigo]] 20:51, 22 January 2011 (UTC)
+
::::::[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 00:51, 9 October 2024 (UTC)
::It's not helped. Language in game changed only when I set English language in Steam's setup.[[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 13:22, 23 January 2011 (UTC)
 
  
== Equalizer  ==
+
{{Outdent|6}} The VScript would have to be ported over, as well as all the assets. Alternatively, doing all of this on an existing map of those game modes.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:55, 9 October 2024 (UTC)
  
[http://www.youtube.com/watch?v=HcnHBPdX1hA Equalizer on YouTube]
+
== Flippin' Awesome and Skullcracker in VSH ==
Backburner will be later.
+
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
:Wrong aspect ratio, Equalizer not equipped in loadout screen.[[User:20xx0|20xx0]] 22:58, 22 January 2011 (UTC)
 
::What 20xx0 said, plus:
 
* Is in Russian D: (You probably already knew that one)
 
* Should show when you have about ~150 HP if possible
 
* Try taking damage from the enemies (press F to make them fire) instead of self-damage
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
 
::Tell me, please, how to start game in English. I tried to set language in Steam, but changes only voice commands. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><font color="#F00000">Gringo perm</font></span>]] 05:10, 23 January 2011 (UTC)
 
:::Well that's... weird... Maybe change the language and then reinstall TF2? (But you probably don't feel like doing that, I'm guessing). Otherwise, try overwriting tf_russian.txt with the contents of tf_english.txt. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:57, 23 January 2011 (UTC)
 
::::F@$# yeah! I've set English language of Steam, and game was translated automaticly! [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="font-size:13px; line-height:16px;<!--
 
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      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:vintage|class="qua_{{lc:vintage}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span>]] 08:26, 23 January 2011 (UTC)
 
:::::I've redone video! http://www.youtube.com/watch?v=IX3t_0pfgW0 - here it is! [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 10:21, 23 January 2011 (UTC)
 
::::::Still the aspect ratio is wrong, and don't rotate the model in loadout screen while already recording. [[User:20xx0|20xx0]] 11:28, 23 January 2011 (UTC)
 
:::::::I have small monitor (15') with maximum resolution 1024x768. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      -->font-family: {{lang | plain = yes | {{#if:|force|null}} = <!--
 
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      | en = TF2 Build, Verdana, Geneva, sans-serif;
 
      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 11:32, 23 January 2011 (UTC)
 
::::::::Well, then I'm afraid you can't do weapon demonstrations :( The minimum is 720p, which at 16:9 means 1280x720. D: The video demonstration content is good though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
::::::::: Hmm... FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU!!!!! Excuse me... I NEED AT LEAST 200$ TO MAKE VIDEO DEMONSTRATION!!! I HAVE NO MONEY AT ALL!!! Excuse me, again. THAT'S UNFAIR!!! I don't know WTF is happend with me... [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      -->font-family: {{lang | plain = yes | {{#if:|force|null}} = <!--
 
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      | en = TF2 Build, Verdana, Geneva, sans-serif;
 
      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 19:34, 23 January 2011 (UTC)
 
::::::::::Yes, I'm sorry, but this does discriminate people based on hardware. This is a necessary evil in order to maintain a consistent quality. :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:45, 23 January 2011 (UTC)
 
:::::::::::Well, I'll try to repair my old 32' TV on next weekend and, maybe, will make videos for another weapons. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      -->font-family: {{lang | plain = yes | {{#if:|force|null}} = <!--
 
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      | en = TF2 Build, Verdana, Geneva, sans-serif;
 
      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 19:50, 23 January 2011 (UTC)
 
  
==Sandvich==
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
I wanna do the sandvich demo. In addition to what is proposed on the project page, I'll also demonstrate that picking up sandviches from a fallen enemy restores your health, even more so if you're a scout. - [[User:Zhnigo|Zhnigo]] 21:11, 22 January 2011 (UTC)
 
  
== Jarate II ==
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
Here's another version of Jarate. Includes reveal of disguised and cloaked spies and demonstrates that water nullifies the effects of Jarate. Audio is ever so slightly out of sync, but I can fix that if this video is accepted as I know why that happened. Content-wise, is there anything I missed?
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
  
http://www.youtube.com/watch?v=42Mh489gHeQ [[User:I-ghost|i-ghost]] 23:07, 22 January 2011 (UTC)
+
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
  
Someone on posted a comment on youtube to the old video that it didn't show duration. If you do end up redoing this, that's something to show too. Honestly, I rather liked the field trip to 2fort, although you could've had the bot run into the water. [[User:Armisael|Armisael]] 23:23, 22 January 2011 (UTC)
+
== New tr_karma and requirements ==
:Err, duration of what, specifically? [[User:I-ghost|i-ghost]] 23:25, 22 January 2011 (UTC)
+
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
::How long the jarate effect lasts before it wears off. [[User:Armisael|Armisael]] 23:26, 22 January 2011 (UTC)
+
* Increased lightmap quality in the interiors
:::Ah thanks. I'll have a new version up tomorrow. [[User:I-ghost|i-ghost]] 23:29, 22 January 2011 (UTC)
+
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
:In addition, please show the Spy disguising himself. It's a bit confusing if he's already disguised~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:47, 23 January 2011 (UTC)
+
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
New version: http://www.youtube.com/watch?v=QrhluAOexio [[User:I-ghost|i-ghost]] 18:16, 23 January 2011 (UTC)
+
== Issues with tr_krama and tr_krama_event ==
  
:That looks good to me. By the way, how did you get the spy to disguise? [[User:Armisael|Armisael]] 18:19, 23 January 2011 (UTC)
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
:: I didn't :3 After racking my brains on a solution for about 30 minutes, I finally decided to pull in one of my Steam Friends to perform that role. There would have been too many smoke and mirrors otherwise, which would have had a detrimental effect on the video. [[User:I-ghost|i-ghost]] 18:24, 23 January 2011 (UTC)
 
:::: Fair enough. Certainly better than my solution (sandboxie, source demo recordings, and lots of alt-tabbing). [[User:Armisael|Armisael]] 19:50, 23 January 2011 (UTC)
 
:::Looks good to me :3 Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
Uploaded, here's the link: http://www.mediafire.com/?iuli0b6ebopbp7d [[User:I-ghost|i-ghost]] 21:06, 23 January 2011 (UTC)
 
  
== Claidheam Mòr conflict ==
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
Two videos were made for the Claidheam Mòr. Vote for which one looks the best~
+
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
:Entry 1: http://www.youtube.com/watch?v=5mpgiuRLcKY by [[User:Garticuno|Garticuno]] (Advantages: Smoother, has the interesting twist of killing the Pyro at the end of the charge)
+
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
:Entry 2: http://www.youtube.com/watch?v=_UXt8s_Oe1c by [[User:KingofKoopas|KingofKoopas]] (Advantages: Shows charge meter, shows that you don't have to hold the weapon to get the increased charge time)
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:27, 23 January 2011 (UTC)
 
:I prefer Garticuno's. Smoother, and the split screen on the charge comparison looks much better, IMHO. [[User:Armisael|Armisael]] 02:33, 23 January 2011 (UTC)
 
::{{c|Agree}} - I prefer the left/right splitscreen to the top/bottom splitscreen. -- [[User:Netshroud|{{TF2B|text = Netshroud | quality = unusual | size = 13px}}]] [[File:Killicon_backstab.png|22px|link=User:Netshroud]] <small>([[User_talk:Netshroud|talk]] | [[Special:Contributions/Netshroud|contribs]])</small> 02:37, 23 January 2011 (UTC)
 
: I prefer entry 1. It's much easier to get an idea of the charge time difference with a side to side comparison. It also doesn't equip the targe until it's necessary (during the actual charge demonstration). -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 04:09, 23 January 2011 (UTC)
 
  
I agree that the first entry is better then mine. No clue how he got it so smooth, guess he rendered in 60 FPS. I could have easily made a proper splitscreen but meh, I'm done with these for a while. [[User:KingofKoopas|KingofKoopas]] 21:48, 23 January 2011 (UTC)
+
== Question about 2D and 3D player models ==
:Very well then, entry one it is~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:16, 24 January 2011 (UTC)
 
  
== Oh no, YOU I do not forget... ==
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
  
Hey Guys, I'm just about to have a go at The Sandvich Demonstration. Just warming up Fraps now so...yeah, I guess I'm reserving The Sandvich. I've read the plan so I know what to do (Assuming I can pull it off). [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 10:46, 23 January 2011 (UTC)
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
:Aspect ratio is off, (black borders cutting off the video) Shock394 18:37, 23 January 2011 (UTC)
 
::Yeah I don't know why/how to resolve that. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 19:02, 23 January 2011 (UTC)
 
  
Sorted 'n' Uploaded. [http://www.youtube.com/watch?v=saecu2ED58w Here you go]! [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 14:17, 23 January 2011 (UTC)
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
::Sorry but this is still not 16:9 D: (has black borders around it), the framerate is low, it's not HD, and it is not antialiased. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
:::How the hell do I fix said problems? I ain't done crap like this before... [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 20:42, 23 January 2011 (UTC)
 
::::Anti-aliasing and ratio are settings in options->video. Make sure that your ratio is at least 1280x720. The frame rate? Well...that's a matter of squeezing more power out of your computer. If push comes to shove, you can take a demo at really low settings, then use fraps on a playback of that (at high settings). [[User:Armisael|Armisael]] 20:46, 23 January 2011 (UTC)
 
:::::Well I never knew what anti-aliasing did and I didn't spot Aspect Ratio. My Monitor Supports 1280X1024 (Native Resolution) so it should have no problem with that. Framerate I can't seem to boost, don't know about getting HD, but thanks for the Info. I'll see what I can do... [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 20:52, 23 January 2011 (UTC)
 
::::::Videos must be 16:9, so pick "16:9" under the "Aspect ratio" menu (in TF2's video options) and pick any resolution that is equal or larger than 1280x720. As for the framerate, type <code>cl_showfps 1</code> in console to have an idea of what framerate you're getting, then start the recording. Fraps will "take away" frames from you (so if your card gets 45 fps, and you set Fraps to record at 30 fps, you will only see 15 fps, and Fraps will record the 30 other ones). The objective is to have 30 frames recorded or more every second. If you can't seem to reach that, then you probably have to use the source recorder and merge videos to include the backpack view... Which is quite a bit harder. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:16, 24 January 2011 (UTC)
 
  
== Backburner ==
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
 +
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
  
http://www.youtube.com/watch?v=bCfD-MVMz-k - look at this! [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
+
== Mastercomfig question ==
      -->{{#if:community||color:#000;}}<!--
 
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      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 10:56, 23 January 2011 (UTC)
 
:Very nice! Nice work showing the Backburner critting from behind. Just a couple petty things I would've added: The Backburner having no Compression Blast (Soldier's Rockets will work) and said Backburner shown doing slightly more damage than the Flamethrower. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 11:09, 23 January 2011 (UTC)
 
::For this purpose there is a Flamethrower Demonstration.[[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 14:01, 23 January 2011 (UTC)
 
:::It is a good weapon demonstration but has the wrong aspect ratio :( In the meantime, Armisael has done his own Backburner video, so I think it'll be used. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
:::: *WALL*. I think, when I'll buy new monitor, all demonstration videos will be allready created =((( Hmm... Wait a sec, I have an old 32' TV with DVI cable jack. It have a resolution 1280*720... I'll try to switch on and connect it to my computer, when I'll have free time. [[File:User-Gringo_Perm.jpg|40px|link=User:Gringo_perm]] [[User:Gringo perm|<span style="text-shadow:black 1px 2px 2px;"><span style="font-size:13px; line-height:16px;<!--
 
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      | en = TF2 Build, Verdana, Geneva, sans-serif;
 
      | hu = Verdana, Genva, sans-serif; font-weight: bold;
 
      | ja = Shin Go, Heisei Kaku Gothic W5; font-weight: bold;
 
      | ko = Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;
 
      | zh-hans = SimSum-18030, SimHei, serif; font-weight: bold;
 
      | zh-hant = PMingLiU, MingLiU, serif; font-weight: bold;
 
      }} " {{#if:community|class="qua_{{lc:community}}"|}}><!--
 
      -->Gringo perm<!--
 
      --></span></span>]] 19:40, 23 January 2011 (UTC)
 
  
== Battalion's Backup ==
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
  
Well. That was fun. Two puppet bots to control and two accounts to control. Anyways, here it is: http://www.youtube.com/watch?v=BSfG0DxRONw <small>--''The preceding unsigned comment was added by'' [[User:Armisael|Armisael]] ([[User talk:Armisael|talk]]) ([[Special:Contributions/Armisael|contribs]]) </small>
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
  
Very Nice. Well planned out and clearly showed comparison between deployed and undeployed Flags. Struggling to find faults to point out. I'm no caller of shots here, but I think this could be a liable candidate for the actual Article. [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 16:29, 23 January 2011 (UTC)
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
:That's very good indeed. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
  
== Not so smart with your Brains OUTSIDE your head are ya? ==
+
== Closed Captions/Subtitles ==
  
I just came up with a suggestion for the Razorback Video. What you could do is hide RED Spy behind the Player and empty his Revolver Ammo so he's using his Knife. Then have BLU Sniper pick off RED Pyro and RED Soldier, then RED Spy breaks his Razorback (via Bot Commands). BLU Sniper spins round and dispatches RED Spy before finishing with RED Medic. It might also be a good idea to have a shot from RED Spy's Point of View as to show the Knife being disabled and RED Spy being unable to do anything until his Knife cools down. It's a random plan I just thought of for the Vid. Whaddya say? [[User:Lancer anti-tank Rocket|Lancer anti-tank Rocket]] 16:45, 23 January 2011 (UTC)
+
Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the [https://www.youtube.com/watch?v=pzaDV6NNHXs pomson] video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.
:Well, there already is a [[Razorback]] demonstration (the only problem with it is the aspect ratio). It uses a third-person view to show the sniper, and a picture-in-picture thing to show the spy's first-person perspective. I don't think the Sniper should be "busy" with other targets, as it distracts attention from the main purpose of the demonstration: the Razorback. However, I agree that it should contain the sniper's first-person perspective while scoped in, to show that it makes the Sniper unscope. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:25, 23 January 2011 (UTC)
 
  
 +
<strike>Looking at [https://support.google.com/youtube/answer/2734698?hl=en#zippy=%2Cadvanced-file-formats youtube supported formats] I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found [https://github.com/SubtitleEdit/subtitleedit this open source] editor which supports TTML and offers a built in video-from-url import for syncing.</strike> - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.
  
==Crit-a-cola==
+
On the admin side of things, seems like it's about 5 clicks to add a subtitle file. [https://www.youtube.com/watch?v=mnKOX2PaQZY Subtitle editor permissions] exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. [[Weapon Demonstration/Subtitles/Pomson 6000]] [[Weapon Demonstration/Subtitles/Pomson 6000/es]] and then create a category to mark them as ready to upload/update. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 19:31, 27 June 2024 (UTC)
http://www.youtube.com/watch?v=ijmdr7jFSLw <small>--''The preceding unsigned comment was added by'' [[User:Innolarp|Innolarp]] ([[User talk:Innolarp|talk]]) ([[Special:Contributions/Innolarp|contribs]]) </small>
+
 
:Not bad, but there are things to modify.
+
:Investigation has been made, a combination of the subtitling software [https://aegisub.org/ aegisub] and a corresponding [https://github.com/arcusmaximus/YTSubConverter converter] app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an [https://www.youtube.com/watch?v=W_7Nhmng61c example] for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 06:27, 1 July 2024 (UTC)
* Technical prolems: It is letterboxed (has black bars on all sides), and the in-game audio is low compared to the music
+
 
* Music isn't long enough; pick a longer song. It's okay if it's longer than the video, as long as you add a fadeout at the end
+
:: The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me ''days''. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
* Since damage is based on distance, you're actually doing less damage to the Soldier with the Crit-a-Cola than to the Pyro without the Crit-a-Cola. To fix this, shoot both once, drink, then shoot both again.
+
:: A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video ([https://www.youtube.com/watch?v=pN-cAG3kW2I&lc=Ugzg0JWOWoTusUnnkqJ4AaABAg.9x1ptkjgJ8x9y19le2sD_i c this video] - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:41, 4 July 2024 (UTC)
* The Crit-a-Cola also makes the wearer take mini-crit instead of regular shots. The video needs to show this, preferably using a split-screen of showing the damage you get from a rocket while under the effect and while not under the effect
+
 
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:10, 24 January 2011 (UTC)
+
::: As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an [https://developers.google.com/youtube/v3/docs/captions/insert API]. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. [[User:Jh34ghu43gu|Jh34ghu43gu]] ([[User talk:Jh34ghu43gu|talk]]) 18:37, 4 July 2024 (UTC)
 +
 
 +
::::I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:25, 4 July 2024 (UTC)
 +
 
 +
== Achievement Demonstrations on the official TF Wiki YouTube channel ==
 +
 
 +
Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 [[achievements]]? Introducing [https://www.drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE Achievement Demonstrations]! ([https://www.youtube.com/watch?v=kJGNf5H5IRU Video])
 +
=== ''"Why demonstrate achievements?"'' ===
 +
TF2 has '''hundreds''' of achievements, with many having rather ''vague'' descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.
 +
=== ''"How should achievements be demonstrated?"'' ===
 +
Any achievements showcased should be earned in intended ways, utilizing simplest methods. [[Strategy#Achievement_strategies|This page]] should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the [[Scout]] by default. Demonstrations should be primarily versus [[bots]], though versing another player will be necessary at times.
 +
* '''''[[Taunts#Kill_taunts|Taunt kill]] and [[Deathcam]]-related achievements:''''' Should feature the victim's Deathcam perspective of the player earning the achievement.
 +
* '''''Achievements involving performance of a repetitive task over a lengthy period of time:''''' Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
 +
* '''''[[Achievement_items|Milestone achievements]]:''''' Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
 +
* '''''Achievements requiring Steam friends:''''' These will require alt accounts or coordination amongst contributors.
 +
* '''''Unobtainable achievements (ie certain [[Replay_achievements|Replay achievements]]):''''' Should be presented with a note informing watchers the achievement is currently unable to be earned.
 +
* '''''[[Achievements#Joke_achievements|Joke achievements]]:''''' A demonstration should not be necessary for these.
 +
=== ''"Where should achievements be demonstrated?"'' ===
 +
Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in [[Valve_Hammer_Editor|Hammer]] with altered bot spawn locations.
 +
* '''''[[Arena]] achievements:''''' arena_karma_wiki.
 +
* '''''[[Capture the Flag]] achievements:''''' ctf_karma_wiki.
 +
* '''''[[Control point]] achievements:''''' cp_karma_wiki.
 +
* '''''[[King of the Hill]] achievements:''''' koth_karma_wiki.
 +
* '''''[[Mann_vs._Machievements|MvM achievements]]:''''' mvm_karma_wiki. Can utilize custom waves.
 +
* '''''[[Payload]] achievements:''''' pl_karma_wiki.
 +
* '''''[[List_of_maps|Map]]-specific achievements:''''' The official map associated with the achievement. MvM maps can utilize custom waves.
 +
* '''''Event-related achievements:''''' tr_karma_event_wiki or an edited variant.
 +
* '''''[[Replay]] achievements:''''' Should only use replays taken from one of the maps listed above.
 +
[[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 19:43, 27 June 2024 (UTC)
 +
 
 +
: {{c|con}} My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the [[Obtaining General achievements|"Obtaining Achievements"]] type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 20:15, 27 June 2024 (UTC)
 +
:: Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 20:39, 27 June 2024 (UTC)
 +
 
 +
:::I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:17, 27 June 2024 (UTC)
 +
::::It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, [https://github.com/gibbed/SteamAchievementManager Steam Achievement Manager] is a facilitative way to modify your Steam achievement progress at will. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:18, 27 June 2024 (UTC)
 +
:::::And to refute the idea that a lot of the achievements are ''"too basic,"'' this same logic could apply just as much to any other demonstrations: [[weapons]] can simply be playtested by anyone booting up the game and firing them a few times, [[taunts]] can be freely previewed in the [[Mann Co. Store]], all the [[Cosmetic_item|cosmetic]] videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 23:43, 27 June 2024 (UTC)
 +
 
 +
{{Outdent|5}}There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 27 June 2024 (UTC)
 +
:SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:13, 28 June 2024 (UTC)
 +
 
 +
::It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:29, 28 June 2024 (UTC)
 +
:::I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated ''"properly,"'' this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is ''"interesting"'' is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 00:43, 28 June 2024 (UTC)
 +
 
 +
:::: I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
 +
:::: That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 17:55, 4 July 2024 (UTC)
 +
 
 +
:[https://drive.google.com/drive/u/5/folders/1yN_aq-13yxwwgsZrs0LbnkKCk1f3YZfE I've updated] the Achievement Demonstrations folder with better organization and 50 more demonstrations! This took a little under 2 weeks. All newly-added demonstrations have been listed in '''''changelog.txt'''''. Feel free to give them a glance! (''Note: all future project updates will be addressed via the changelog until project completion.'') [[User:$ɪʀ ₱ʀɪᴢᴇ|$ɪʀ ₱ʀɪᴢᴇ]] ([[User talk:$ɪʀ ₱ʀɪᴢᴇ|talk]]) 21:30, 23 July 2024 (UTC)
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 +
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== Update status on the Team Fortress Classis demonstration project ==
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Some of you here may remember when two years ago, a user by the name of [[User:Anonymus0|@Anonymus0]] decided to make a proposal about doing Weapon Demonstration videos about the Team Fortress Classic weapons. Although the wiki had no such infrastructure to support the newfound idea (Tfc demonstration maps, guidelines, rules etc.) the proposal still received mass support; thus prompting me, as well as a number of other editors, most notably [[User:Yossef|Yossef]], to collaborate together on turning this young idea into reality. However, despite some early success in recording, due to Yossef's family situation coupled with my vanning interest in the wiki, the project died down....up until now.
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Because now, I would like to announce that the first major hurdle in making Tfc demonstration weapons, namely that of getting a proper demonstration map, has been overcome! For that reason, I will present you 4 different demonstration maps that I had created.  Why 4, you may ask? Well I knew that as a very much novice map maker, I could not possibly make a good demonstration map from the first try; so I decided to make multiple different maps and ultimately let you, *the community*, collectively decide which of the presented maps should be used for demonstrations. This of course means that any criticism, praise, suggestions and comments about the upcoming maps is very much appreciated and wanted. It must also be noted that many of the maps shown here are not complete. In fact, this is a deliberate choice, as I first wanted to get community feedback about the overall layout and "feel" of the map, before decorating them with details and whatnot. Anyway, here are the maps:
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1st map is called Wind_tunnel, and its demonstration video can be found [https://www.youtube.com/watch?v=H-JTrTQfCJY here]. 2nd map is called backup_final ''(keep in mind that these names are only temporary, the chosen map will be renamed into tr_lolim)'' and its demonstration video is [https://www.youtube.com/watch?v=ls2gSuL8UeA here]. 3rd map's name is tr_karma, which you can see [https://www.youtube.com/watch?v=rmQq4fRJy4U here]. And finally, the 4th one is called tr_lol_test_tfc and can be found [https://www.youtube.com/watch?v=UJu0naNRJNc here].
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The maps are chronologically ordered, meaning that the first map ''Wind tunnel'' is oldest/earliest one that I created, while ''tr_lol'' is my final one. As you can see, ''Wind tunnel'' and ''Backup final'' are the most completed maps, featuring an outdoors obstacle course section, a pit, as well as a grenade testing range. However, the other two maps shouldn't be judged for their lack of such things, since the outdoors part can easily be copied from the other two and added on. Of much, '''much''' greater importance to me is knowing whether the main testing chamber/firing range, as well as the overall layout/architecture is of satisfactory enough quality to be used for a professional and official setting like the Team Fortress Wiki.  Further more, here are the wireframe overviews of some of the maps listed: [[File:User Lolimsogreat2 tfc1.png|15px]] (Wind Tunnel), [[File:User Lolimsogreat21 tfc2.png|15px]] (tr_karma), [[File:User Lolimsogreat21 tfc3.png|15px]] (tr_lol)
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Once again, I leave it up to the community to decide which of these maps is the most valuable one; or if my mapping skills are that bad, if none of them are worth while, in which case I will happily scrap all 4 maps and start over again. This time, hopefully, it wont take me 2 years to finish a new batch :D. As for download links, I didn't provide them since once again; the maps are not finished and are expected to undergo many revisions, both as I and the community see fit. However, if someone really wants to see/edit these early maps for themselves, they can contact me in private and I can provide both the .bsp and the .quark (the map making engine) file.
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Anyway, although the largest hurdle for this project has hopefully been overcome, there are still more technical problems that prevent me from just pumping out TFC demonstrations, they are as follows:
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* '''Lack of proper bot programs''': It is true that online, you can find many bot programs compactable with tfc, however none of them can be used for demonstration purposes. Namely, all of those programs are combat bots. The ones which move around and shoot you. Even worse, except for the command to spawn them and change their difficulty, they cannot be in anyway controlled or manually manipulated. I eventually took one of these programs and delved into its files, where I erased the waypoints the bots use to move around. This fixed the problem of them moving around, since now when they spawn, they get permanently locked into place. However they still lock on and target hostile bots and players, and they keep trying to "escape" their prison by constantly hopping in place. I'm contemplating picking up programming and simply creating a bot program myself, but that will certainly take time.
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* '''No damage indicators''': Tfc doesn't display any damage numbers when you damage someone. I haven't found any mods that seem to add them, meaning that the only way to know the damage you dealt is to use the console. However, I do not know could this be presented in a video format.
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That seems to be it. While I wait for community feedback, I will continue to try and find workarounds/fixes for these problems. Thank you for your attention :D! [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 09:09, 29 July 2024 (UTC)Lolimsogreat21
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:I'm not going to lie, this project has been entirely stagnant so there's clearly not much interest from anyone actually involved in the project. It's easy to say "yeah this is a great idea", but then when it comes to actually doing it, others have to figure it out. The maps were the least of our worries, as they can be made easily, and definitely not the biggest hurdle. The bots and damage numbers will most likely require game modification to work, or at least a good knowledge of the game (for the bots). Otherwise, it'll always have to be two people, which requires servers too. This just seems like way too much work to figure it out, so I think if this hasn't been solved in 3 months I might just indefinitely shut it down.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:22, 29 July 2024 (UTC)
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::As fascinating as it is, and the work is appreciated, I feel as if it's just far too much work from a recording an editing standpoint, especially without damage numbers and everything that TF2 has its gonna be pretty hard to record any sort of demonstration unless you go through the whole process of manually adding numbers to the video to indicate damage. Unfortunately I don't believe most would be able to cope with all that work. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:33, 29 July 2024 (UTC)
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:::I can see that the general outlook on this project is quite pessimistic, which I can understand perfectly. However, there have been more developments that I've made this week, which could bring this proposal one more step closer to realization. Namely, the [https://developer.valvesoftware.com/wiki/Foxbot Foxbot] bot program, which almost certainly isn't intended for the purposes I'm trying to shoehorn it into, is actually quite a bit more flexible then I initially thought and reported to you. Turns out that with some careful and delicate usage of the waypoint system, it is possible to (crudely) manipulate and somewhat exert control over the bots. Couple this with the skilfull usage of something called ''waypoint tags'', and I managed to actually bug out the bot's navigation, to the point where they become completely docile and unmoving, ready to be used for demonstration purposes. Finally, the command {{code|botsdontshoot}} ensures that they won't target me, allowing me to even control the direction they are facing.  While this setup cannot be saved, meaning that every time I load a map I need to do the whole procedure again, it works perfectly and looks something like [https://youtu.be/4aBWMRW6rHo this]
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:::Only minor issue still remaining is that when the bots get killed, they will respawn back into their "unbugged" state and start jumping and moving about. Since the command {{code|mp_respawn_time}} doesn't work, and there is no way to stop them from respawning, I simply solved the issue by disabling chat messages and then binding one of my keys to the kick command and immediately kicking the bot upon death; if I'm fast enough they wont even get to respawn. (In the video they did, hence the loud obnoxious sound in the background). Finally, the Foxbots have a couple of tricks up their sleeves over their tf2 counterparts, namely the {{code|botcam}} command, which allows me to see from the pov of the bots, which could be immensely useful in demonstrations, but I've yet to do extensive testing on it.
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:::I consider the bot issue solved, leaving only the damage numbers remaining, however things got complicated here. Turns out, I was wrong in believing that the console shows damage received by other players, or if it does, I don't know how to get it do that. This not only means that there are no damage numbers shown during the actual testing, but there is no record kept of the damage another player received at a given moment, from which damage numbers could then be extrapolated and edited in during the post production. This is actually fine for most weapons. There is no damage falloff in tfc, meaning that a single shot from, say the nailgun, will always do the exact amount of damage at all ranges. Meaning that as long as all shots hit their target, I can simply count the amount of ammo a weapon consumed and then add in damage numbers. The real trouble makers are the Shotguns and the Assault gun, who fire multiple pellets/buletts per single ammo, and have a wide spread, making it impossible to know the exact damage dealt unless at extremely close ranges, where every shot is expected to connect. I'll still looking for a solution to this, so wish me luck. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 22:12, 4 August 2024 (UTC)Lolimsogreat21
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::::This sounds like a ton of effort, and definitely not worth it nor easy to get into for the average person. It's possible, but having to rely on the bots being bugged out and having to do this every single time to do something. This is just too much effort, unless it can be done easily I don't see much of a point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:11, 4 August 2024 (UTC)
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::::: Well If ease of demonstration is such a problem, there might be a way to remedy it quite easily. Checking out the [https://apg-clan.org/vbdownloads.php?do=download&downloadid=980/ Foxbot download site], it seems that a {{code|botdontmove}} command, which is something that would drastically cut down on the setup process, is actually on the developer's to-do list. And since the last update to foxbot came out in July of this year, it isn't out of the question that the next update could also arrive relatively soon, at least sooner then your 3 month deadline... However, in my opinion, there is no reason to wait any further. I have the maps, I have the (semi-functioning) bots and I can demonstrate 12 out of the 19 weapons (not counting the grenades) by simply guessing the damage numbers with reasonable accuracy. So unless someone gets any army of alternative accounts, or multiple players are willing to come together for a demonstration (which clearly won't happen and is very expensive), then this is the way the cookie will crumble. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 11:40, 18 August 2024 (UTC)Lolimsogreat21
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::::::Unforutnately, the way the cookie will crumble is the project being scrapped. Damage numbers are is the biggest thing to show here, if they're based on a guess and not going to be natively supported, the project will just be scrapped instead. The reason to wait is because the whole purpose of these videos is to show off the weapons, if you can't show off the damage properly with damage numbers that are entirely accurate instead of a "guess with reasonable accuracy" then we're not doing it yet. Even if you know the damage entirely, having to individually add these for each weapon is way too much effort.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:47, 18 August 2024 (UTC)
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::::::: Alright alright, I can see that I didn't express myself clearly enough/forgot to say something important, so forgive me please. Namely, there is ''a way'' to see how much damage you've dealt someone in tfc, and that is to hop into the spectator team and hover over other players, which will display their armour and health. So in theoryyyyy (say when demonstrating the shotgun); you can pop one shot into the opponent, hop into spectator and see how much health is left and then go back to blue team, use some kind of autoclicker/script in order to return to the same mouse position, and repeat the whole process again. Afterwards, you can simply cut out the whole "you checking the bots' health" in order to make it appear as if the shotgun was firing continuously, and use the knowledge to add in damage numbers (simply extrapolate the damage by seeing how much of bot's health was left in every incriment of firing from their base health). Is this very difficult to do, yes. But like all the other things in this project, what matters is that it's possible, atleast to me. Now, is this a genuine and native demonstration? No. Does it involve pulling a bit of wool over the viewer's eyes? Yes. But judging from the talk at demonstration for [[Team Fortress Wiki talk:Weapon Demonstration#Chemistry Set|Chemistry set]], it seems that the wiki is fine with using illusions in order to make something appear to happen rather then actually happen. So I see no problem with it.
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:::::::Anyway, here is the prototype of the first Nailgun demonstration, damage numbers and all included. [https://www.youtube.com/watch?v=Z6M8yjxNdOU] [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 20:08, 19 August 2024 (UTC)Lolimsogreat21
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{{Outdent|8}}There's a difference between "pulling a bit of wool over the viewer's eyes" to save on costs, and having to manually add in each damage number, move each of them, and do that for every single time there's damage. The font and music don't really match up, as they're both meant for TF2. As much as I'd like this to succeed, having to (after EVERY shot) hop into spectator to find out how much damage was done and writing it down to then edit it is too much effort. Even if something ''is'' possible, like I've mentioned a few times, if it requires as much tedious work as having to shoot once, go to spectator, view health, note down health, return back to position, and repeat it's just not worth it. We've seen this with cosmetic items that had Pyroland assists, no one wants to do them, it piles up, and eventually we just scrapped them entirely.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:15, 19 August 2024 (UTC)
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== Timestamps on all videos ==
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As the name suggests I'm interested in providing new/updated timestamps for the majority of the existing wiki videos where it may be applicable, as well as making any new ones when new videos get uploaded. I would create a doc with all videos listed along with timestamps written down for each of them. <br>-- [[User:Nemesis07|Nemesis07]] ([[User talk:Nemesis07|talk]]) 23:37, 25 September 2024 (UTC)
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:Timestamps could be good. However, the weapon demonstration videos don't really have a structured order so it could be tedious to make timestamps for those videos. I only added them to some videos like the medic mvm shield · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:57, 26 September 2024 (UTC)
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::I sorta agree with Ashe. I don't think timestamps are really necessary for most videos. The majority of demonstrations are really short (2:00 or less in most cases) so I don't think there would be a big benefit to timestamps for every single segment. Seems like more work than it would be worth for most demonstrations. [[User:Mediarch|{{font color|ec5c69|'''Mediarch'''}}]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[User talk:Mediarch|{{font color|ec5c69|'''Talk'''}}]][[User:Mediarch|{{font color|ff66cc| ♥ }}]][[Special:Contributions/Mediarch|{{font color|ec5c69|'''My Edits'''}}]] 14:06, 26 September 2024 (UTC)
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== Getting existing playlists up-to-date and adding new ones ==
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Currently the channel only has a couple of playlists that doesn't include all of the videos, I'm interested in helping create additional playlists for all of the videos to potentially make it easier to find certain videos. <br>-- [[User:Nemesis07|Nemesis07]] ([[User talk:Nemesis07|talk]]) 23:37, 25 September 2024 (UTC)
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:People dont' really use playlists, and the ones that currently exist are for group of "unique" videos. Making a playlist for all the weapons or per-class wouldn't make sense · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:55, 26 September 2024 (UTC)

Latest revision as of 22:17, 25 November 2024

Contents

Tools

Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved: Jh34ghu43gu (talk) 11:06, 1 August 2024 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

I'm about to craft some of my handshake chem sets. I have two clean ones but I'd rather not craft them and use my partial ones instead. One of these partial ones requires 198. I am thinking I can show a clean one, open it, fill in the first page (drag half, double click half) then do a fade cut where I've swapped to the 198 one on the last page with all the other pages filled in and actually craft that one instead. Within the crafting window there would not be any difference since the input page count for both is 17, there is just 6 on the last page instead of 8 but you would not notice this unless you did the math. If this is acceptable, do you want me to showcase the 4 pages of handshakes required for crafting it or just the 1st page with the chem set and 49 shakes? Jh34ghu43gu (talk) 03:39, 31 July 2024 (UTC)
A demonstration would have to show each individual one being dragged in. However, if you can smoothly transition the clips in a way that makes it seem like all were filled in on the same one and there's no difference, then that would be fine too, as long as the illusion of it being one chemistry set is there.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:43, 31 July 2024 (UTC)
Double click doesn't even work, don't know why I thought it did. Will probably get to this in 2 weeks after my finals. Jh34ghu43gu (talk) 11:07, 1 August 2024 (UTC)
Example of transition previously described https://www.youtube.com/watch?v=R_ROeqQWSgU Would obviously craft in the real thing and hover over the item in my first page. Jh34ghu43gu (talk) 05:57, 5 August 2024 (UTC)
Double click indeed does not work. However, I think you should show every single one being filled in. I get you want to use your mostly-crafted one already, but I think the way to go here would be to try and transition mid-craft, rather than fading like that. This way, it requires a precise setup and some editing, but it can be done.
For this reason, I think you should try and get the transition approved first. The way I would do this is film the backpack + dragging in, then at a certain page (preferably one where you need to click on the next page of Handshakes as you're filling it out) you stop. Then you take your partially-filled one, record yourself with the exact same mouse position (you can do this using autoclicker, for example, which has a built-in "click at location" button) clicking to the next page of Handshakes, then once you've finished putting them all in drag your mouse off-screen and wait ~0.5 seconds. This way, you can simply do the actual crafting part afterwards, once we approve this transition.
If done right, this should look like one seamless take, but not use your other clean chemistry sets.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:18, 13 August 2024 (UTC)
https://www.youtube.com/watch?v=JlDW77LISq0 Transition is between 39s and 42s Jh34ghu43gu (talk) 09:06, 17 August 2024 (UTC)
Looks good, though the video lags a bit around that time as well, so it would have to be re-recorded.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:49, 29 August 2024 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Pictogram comment.png Status: No demonstration submitted

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch User Mediarch PFP.pngTalkMy Edits 11:17, 29 June 2024 (UTC)

I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:59, 29 June 2024 (UTC)
I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch User Mediarch PFP.pngTalkMy Edits 12:41, 29 June 2024 (UTC)
I could be of assistance. It seems that all of the bots are gone, so might as well do it now before anything else happens again.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 03:34, 30 October 2024 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Demonstrate all powerups.
Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Pictogram comment.png Status: No demonstration submitted

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Backpack Enchantment Eternaween.png Enchantment: Eternaween

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Action

Fancy Spellbook Fancy Spellbook

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Fireproof Secret Diary Fireproof Secret Diary

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Pictogram comment.png Status: No demonstration submitted

Kritz or Treat Canteen Kritz or Treat Canteen

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Heavyhumiliation.png Match outcomes

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Taunts

Crushing Defeat Crushing Defeat

Pictogram wait.png This demonstration has been reserved: Decimate (talk) 10:56, 21 October 2024 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

I would say it is a little bit too fast, but this is just my opinion, let the moderators decide.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 17:06, 22 October 2024 (UTC)

Peace Out Peace Out

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:57, 25 November 2024 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

Commending Clap Commending Clap

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 17:13, 11 October 2024 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

The transitions between classes need a little work. You can see the inventory including the other taunts like Conga and Killer Joke when you first click on the taunt for a couple frames. For the outro I usually fade out the game audio so the ambient noise fades as the screen fades out. Other than that I think it looks good but I'm not a mod or anything just my two cents. Also, I would probably wait for the taunt to be tradable just so the text isn't on there. Mediarch User Mediarch PFP.pngTalkMy Edits 22:45, 27 October 2024 (UTC)

Punchline Punchline

Pictogram wait.png This demonstration has been reserved: CheddarTalkContribs 16:52, 7 November 2024 (UTC)
Demonstration link

Pictogram info.png  Status: Review needed

Need to be redone

Fortified Compound Fortified Compound

Pictogram wait.png This demonstration has been reserved: GrampaSwood 15-10-2024 18:00
Pictogram comment.png Update to use post-Jungle Inferno afterburn damage (4 dmg/tick for 7.5 seconds, previously 3 dmg/tick for 10 seconds).

Pictogram comment.png Status: No demonstration submitted

Crusader's Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.
Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

Pictogram comment.png Status: No demonstration submitted

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

I'm going to at least make an attempt at this since the last discussion regarding the Crossbow demonstration was two years ago. Any advice would be appreciated, since this is my first wiki contribution. (And yes, I know how to edit) Jk6419 (talk) 02:25, 27 August 2024 (UTC)

Due to IRL responsibilities that have recently popped up, I am removing my reservation. My apologies. Jk6419 (talk) 04:12, 29 August 2024 (UTC)

Holiday Punch Holiday Punch

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.
Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

Pictogram comment.png Status: No demonstration submitted

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Power Up Canteen Power Up Canteen

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

Pictogram comment.png Status: No demonstration submitted

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Chargin' Targe Chargin' Targe , Tide Turner Tide Turner , and Splendid Screen Splendid Screen

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:01, 18 July 2024 (UTC)
Pictogram comment.png Should be redone to show that charging with the shields remove debuffs
Demonstration link

Pictogram info.png  Status: Review needed

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

I think the Eyelander clip should probably be synced up better, or go one after another. I think the flame stuff should be done using the Flamethrower instead, as getting killed shows "Pyro carrying Cheddar's", try to also get a clip with a Pyro firing their Flamethrower and you charging through it, showing that if you get hit after the charge starts the debuffs don't get removed. Otherwise, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:41, 31 July 2024 (UTC)

Looks good, only missing the clip with the mid-charge debuff being applied. You can do this using Jarate too if you find that easier (since it has splash).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)
Looks good, the only thing I would change (if the demo needs other changes) is to have the Jarate in the second Jarate clip be thrown on you mid-way through the charge, rather than at the start (but after you already started charging).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)
The fire overlay doesn't appear in the fire clip · Ashe (talk) 03:27, 21 October 2024 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: No one

Pictogram comment.png Status: No demonstration submitted

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Kritzkrieg Kritzkrieg

Pictogram wait.png This demonstration has been reserved: User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 22:37, 14 August 2024 (UTC)
Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.
Pictogram comment.png Does not show health of patients, overheal is not shown properly.
Demonstration link

Pictogram info.png  Status: Review needed

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Could anyone give me advice on how to do this demo? For one thing, this part of the video isn't possible with the new map, and I am not sure what to do.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 00:37, 22 August 2024 (UTC)
Off the top of my head, you could use the wooden separator near the back of the room. So long as its clear the beam disconnects because something is physically between you and the healing target, it shouldn't matter.
Kibblekip T | C 01:10, 22 August 2024 (UTC)
Also, I'm trying to make a script to make the bots move, like in the part where the soldier is Übercharged, for example.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 18:06, 22 August 2024 (UTC)
It's easier to just ask someone for help.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:08, 22 August 2024 (UTC)
I am asking for help.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:41, 22 August 2024 (UTC)
I believe they mean asking someone to join the server to make some clips easier to get.
Kibblekip T | C 05:34, 23 August 2024 (UTC)
What map should I use to demonstrate capping the points?
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 03:32, 5 September 2024 (UTC)
Every other Medi Gun demonstration uses Badlands, so just use that.
EDIT: Clarification, Badlands (Control Point) specifically should be used, not the KOTH version.
Kibblekip T | C 12:57, 5 September 2024 (UTC)

Trading demonstration

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

Pictogram comment.png Status: No demonstration submitted

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)
I think it's necessary. It's the little things that count anyway. If I could do it, should I record the footage of me verifying the trade on my phone?
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 03:28, 30 October 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram wait.png This demonstration has been reserved: GrampaSwood, 7-8-2024 17:03 CEST
Pictogram comment.png Needs to show the updated metal cost.

Pictogram comment.png Status: No demonstration submitted

I think the current demo is a bit messy, so I'm making a new order: First clip (showing basic things, requires 3 people):

  • Build entrance (no speeding up), watch it fully unfold.
  • Build exit (speeding it up). Take Teleporter once it's fully built.
  • Fully upgrade to level 3 using 3 pre-spawned full ammo boxes. Upgrade to Level 2 on the Exit, and upgrade to Level 3 on the Entrance (showing both sides share upgrades).
  • Friendly takes the Tele, enemy player (non-Spy) tries to take the Tele, then an enemy Spy tries to take the Tele (undisguised).

Second clip:

  • Third screens: left screen shows Tele Entrance being selected from PDA, middle screen shows Tele being selected from PDA, right screen has Tele pre-built and picks it up. All 3 put it down, left stares at it, middle hits it, right stares at it (showing off build speed vs wrench hitting vs redeploying).

Third clip (requires 2 people):

  • Third screens: Level 1, 2, and 3 from left to right. Shows friendly player getting teleported, then walks back to entrance and waits for another teleport. Do this for 3 teleports in total. Alternatively, we take another 2 people. They stand in a line and take Teleporter as I watch. Tele brings them to an off-screen place, and I (Engineer) stop on it last. Both teammates look at the Engi, say a thank you voice line. The last bit is only for a bit of humour, so I can understand if we just take the first option only.

Fourth clip:

  • Either a single screen (my preference) or one-third screens: Spy walks on Tele undisguised, gets teleported. Walks back to Entrance, disguises, gets teleported. Walks back to Entrance, takes Disguise off, then cloaks and stands on Tele.

Fifth clip:

  • Spy saps Tele Exit, stand on Tele (showing no teleporting), remove Sapper, repair Tele (shows both sides get healed at the same time). Switch sides, Spy saps Entrance, remove Sapper.

Sixth clip:

  • Third screens: Spy saps Tele, wait until it dies. Level 1, 2, and 3 from left to right.

Seventh clip (requires 2/3 people):

  • Enemy Heavy stands on Tele Exit, I go through (killing him). I walk back in front of Entrance, Medic with Über pops it on patient (who walks on Tele), I go through (killing him). Medic stands on Exit (with Über still), I kill him. If possible, the first Übered player should have respawned by now as a Spy, noclipped out of frame, then walks onto Tele entrance, going through and telefragging me (Engi).

Optional extra clips: Eureka Effect clip:

  • Half screen: left has stock, right has Eureka Effect. Both build Tele, grab one of the 2 large ammo boxes in front of them, and start upgrading their Teles. Eureka Effect finishes first as it only needs 200, Stock requires 400.

Setup time clip:

  • Shows extra fast upgrading of Teles.

If I missed anything, let me know, but this should be all.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:03, 7 August 2024 (UTC)

I think this covers pretty much all there is for teleporters.
CheddarTalk 15:57, 7 August 2024 (UTC)

Amputator Amputator

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)
I'd argue that so long as there is a reasonably larger difference in time between when the Amputator while held reaches full health to the Bonesaw and Medi-Gun clips, even with a minor difference between the latter two the point should get across. Syncing them up would be difficult unless you used a config file to automate the clip upon spawn, as AFAIK Medic regenerates health based on a set timer even while at full health, meaning health can start being restored seemingly inconsistent to when he takes damage.
Kibblekip (talk) 00:26, 9 August 2024 (UTC)

Thermal Thruster Thermal Thruster

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Video doesn't show the increased knockback while using the item

Pictogram comment.png Status: No demonstration submitted

This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Pictogram comment.png Status: No demonstration submitted

Ubersaw Ubersaw

Pictogram wait.png This demonstration has been reserved: Myrmxa 19:56, 2 August 2024 (UTC)
Pictogram comment.png Needs swing speed penalty compared to stock.

Pictogram comment.png Status: No demonstration submitted

I don't think it's necessary to show the Spy stabbing you during the Über, I would change that to just holding out the Ubersaw and watching it drain. It looks a bit awkward running into the Spy attacking like that. I also can't tell if the video is too low FPS or if it's just Google Drive, so Ashe will have to be the judge of that. Other than that, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:36, 5 August 2024 (UTC)

Looks like the FPS is good, I do think the ÜberCharge bit should be changed, however.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:30, 5 August 2024 (UTC)

Added updated ver. Myrmxa (talk) 19:47, 6 August 2024 (UTC)

The sound is very quiet. In the first clip, I would wait until the entire ÜberCharge is over before doing the taunt (hold out the Ubersaw to watch the liquid drain). Another clip already shows that you hitting someone mid-ÜberCharge extends the duration.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)

Machina Machina , Shooting Star Shooting Star

Pictogram wait.png This demonstration has been reserved: CheddarTalk 15:22, 8 August 2024 (UTC)
Pictogram comment.png Does not show fully charged damage vs stock.
Machina Shooting Star

Pictogram info.png  Status: Review needed

Might as well add in the Shooting Star too. If possible, during the fully charged damage segment, show side-by-side that the Machina can't fire while unscoped. Andreng (talk) 13:23, 15 July 2024 (UTC)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:31, 16 August 2024 (UTC)
I'm not convinced to the dmg comparison clip. I think it would be better if you make a comparison with a Demo instead. To make the Machina kill the demo with one shot, try to damage it with one shot of the smg · Ashe (talk) 20:52, 8 October 2024 (UTC)

Ap-Sap Ap-Sap , Snack Attack Snack Attack , Red-Tape Recorder Red-Tape Recorder

Pictogram wait.png This demonstration has been reserved: Dessensce (talk) 06:05, 30 August 2024 (UTC)
Pictogram comment.png Does not show Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper.

Pictogram comment.png Status: No demonstration submitted

Battery Canteens Battery Canteens

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs Canteen Specialist's time bonus for canteens shown.

Pictogram comment.png Status: No demonstration submitted

Classic Classic

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Does not demonstrate damage comparison compared to stock. [Both quickscope and fully charged]
Pictogram comment.png Does not demonstrate jumping while scoping.

Pictogram comment.png Status: No demonstration submitted

Part 1: The Main Gang (Pyro, Soldier, Medic)

Start with the Pyro, Soldier, and Medic, plus the enemy Sniper as shown in the current video.

  1. Inspect the rifle
  2. Scope the rifle without manually charging. Pause for a few seconds.
  3. Charge the rifle to full while scoped. Pause for a few seconds.
  4. Let go of the charge while scoped. The Sniper should make a shot in the process.
  5. Pause for a few seconds and unscope.
  6. Charge the rifle to full while unscoped. Pause for a few seconds.
  7. Let go of the charge while unscoped. The Sniper should make a shot in the process.
  8. Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
  9. Move the crosshair to Pyro's head.
  10. Shoot the Pyro's head with a quickshot "headshot".
  11. Shoot the Pyro's head again, but with a partially charged "headshot".
  12. Aim at Soldier's head, and kill him with a fully charged unscoped headshot.
  13. Aim at enemy Sniper's head, and kill him with a fully charged scoped headshot
  14. Aim at Medic's head, and attack him with a scoped partially charged "headshot"
  15. Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
  16. Kill the Medic with a fully charged scoped bodyshot.
  17. Aim for the wooden Soldier target with a non-scoped headshot.
  18. Aim for the wooden Soldier target with a scoped fully charged headshot.
  19. Taunt.

Part 2 – Sniper Movement 1

Three split videos of Sniper, left and middle with Classic, right with Sniper Rifle. This will demonstrate that charging slows down the player.

  1. Begin charging the middle Classic. Also begin charging the normal Sniper Rifle.
  2. Move forward to the garage door.

Part 3 – Sniper Movement 2

Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.

  1. Begin charging the right-hand side.
  2. For the right-hand camera, release the charged shot by shooting at anywhere in front.
  3. Move forward to the garage door, with no charged shots on either of them.

Part 4 – Scope and Cancelling

Be at a tall location, enough for room to jump up and down. When doing the switching of weapons, make sure the weapon switch menu is visible, not just performing a quickswitch.

  1. Aim straight.
  2. Charge the Classic to full, and then switch to the SMG. Switch back to the Classic.
  3. Repeat Step 2 but switch to the Kukri, then back to the Classic.
  4. Scope and jump.
  5. Unscope the Classic.
  6. Charge the Classic and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  7. Charge the Classic to full and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.
  8. Charge the Classic while scoped and then jump and shoot. The "cancel" noise should play, implying you can't shoot while in mid-air.

Part 5 – Fall, Land, and Shoot

At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy once you're on the ground.

  1. Charge the Classic.
  2. Fall while still charging.
  3. Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.

Part 6 – Fall and Mid-Air Shoot

At the bottom of the ground is a Heavy. You will jump down and charge your shot as you fall from mid-air, then shoot the Heavy mid-air.

  1. Charge the Classic.
  2. Fall while still charging.
  3. Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.

Part 7 - Damage Comparisons, Non-Charged

Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic quickscope bodyshot, top-right is Classic quickscope "headshot", bottom-left is normal Sniper Rifle quickscope bodyshot, and bottom-right is normal Sniper Rifle quickscope "headshot".

  1. Start from the "natural" aiming position, and specifically point towards the head if the clip is a quickscope "headshot".
  2. Shoot the Heavy off cooldown, with the listed comparisons involved.

(Heavy is chosen because, unlike the Pyro, the 45 versus 50 damage actually makes a difference to who dies first; Pyro dies in four shots with both rifles for quickscope bodyshots, as opposed to Heavy who dies in 6 with 50 damage and 7 with 45 damage.)

Part 8 - Damage Comparisons, Charged

Comparisons with shooting a Heavy near the garage door. Have four clips, top is Classic, and bottom is normal Sniper Rifle. Top-left is Classic full bodyshot, top-right is Classic full headshot, bottom-left is normal Sniper Rifle full bodyshot, and bottom-right is normal Sniper Rifle full headshot.

(Heavy is chosen because he is killed with three shots from Classic full bodyshots, but two shots with normal Sniper Rifle full bodyshots.)

  1. Scope from all rifles and charge them immediately (or automatically in the case of normal Sniper Rifle)
  2. Shoot the Heavy off cooldown, with the listed comparisons involved.

For the damage comparisons, Medic could also be used, as a normal quickscope bodyshot takes 3 hits to kill him, or 4 with Classic quickscope bodyshots, and for full bodyshots just either 1 or 2 hits. The light classes won't work, neither for the moderately bulky classes like Pyro and Demo. Soldier also doesn't work for the full bodyshot stage, as he dies in 2 shots for both types.

There's also the interaction with cancelling a charge in water, but not sure if that specific interaction is necessary to demonstrate.

Qwertyxp2000 (talk) 06:33, 16 August 2024 (UTC)

Reserve Shooter Reserve Shooter

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to show damage against targets launched airborne via their own explosives, Thermal Thruster and Grappling Hook.

Pictogram comment.png Status: No demonstration submitted

Forgot to add this here after checking the existing demonstration for reference on how best to handle the Direct Hit's airshot clips on tr_karma_wiki, only to see some clips were also absent for this weapon too.
Kibblekip T | C 07:02, 16 August 2024 (UTC)

Battin' A Thousand Battin' A Thousand

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Show the taunt with Scout's different melees similar to the Roar O'War demonstration.

Pictogram comment.png Status: No demonstration submitted

Southern Hospitality Southern Hospitality

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Update to show post-Jungle Inferno afterburn damage.

Pictogram comment.png Status: No demonstration submitted

Noticed this while watching the existing demonstration. Currently it shows afterburn inflicts 3 damage per tick (4 with SH), when it is now 4 damage per tick (5 with SH).
Kibblekip T | C 00:51, 15 September 2024 (UTC)

Invis Watch Invis Watch , Cloak and Dagger Cloak and Dagger

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Update to show post-Jungle Inferno afterburn damage.

Pictogram comment.png Status: No demonstration submitted

Quäckenbirdt Quäckenbirdt

Pictogram wait.png This demonstration has been reserved: No one
Pictogram comment.png Needs to include afterburn time and damage comparison.

Pictogram comment.png Status: No demonstration submitted

While I was checking over the invis watches to see which ones included the updated afterburn damage, I realized this demonstration was missing the comparison entirely.
Kibblekip T | C 01:07, 15 September 2024 (UTC)

Warrior's Spirit Warrior's Spirit

Pictogram wait.png This demonstration has been reserved: Scorchshotgaming
Pictogram comment.png Does not show damage against players vs stock

Pictogram comment.png Status: No demonstration submitted

Question, how exactly should I show the damage difference? Scorchshotgaming (talk) 17:48, 16 October 2024 (UTC)

The same way other damage penalty/bonus weapons do.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:52, 16 October 2024 (UTC)
I am still having the bug where my game freezes. Maybe I can’t do this demo after all. Scorchshotgaming (talk) 18:01, 16 October 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNGCrowbar (Classic) Crowbar (Classic)

Pictogram wait.png This demonstration has been reserved: Lolimsogreat21
Pictogram comment.png Demonstrate damage and maximum range

Pictogram comment.png Status: No demonstration submitted

TFC p nailgun.pngNailgun (Classic) Nailgun (Classic)

Pictogram wait.png This demonstration has been reserved: Lolimsogreat21
Pictogram comment.png Demonstrate damage at close, mid and long range
Pictogram comment.png Demonstrate accuracy and the effects of recoil

Pictogram comment.png Status: No demonstration submitted

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)
Voting yes for ZI and VSH videos. Videos per zombie for ZI is a good idea. Now, we'll have to wait for the upcoming ZI update, in which I think will be the last one with gameplay changes? · Ashe (talk) 23:39, 8 October 2024 (UTC)
The only issue is that the maps aren't fitted well for demos, and I can't find out how to turn into zombies on normal maps. The same goes for VSH too.
User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 00:51, 9 October 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── The VScript would have to be ported over, as well as all the assets. Alternatively, doing all of this on an existing map of those game modes.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:55, 9 October 2024 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)

Closed Captions/Subtitles

Random thought today for a low priority task: creating subtitle files to explain what is being demonstrated during the videos. Potentially beneficial for new players; for example, and what made me think of this, during the pomson video we're shown a spy POV getting hit by the pomson to demonstrate the cloak drain, which is only noticed if the player is looking at the cloak HUD element, which is pretty easy to miss (imo), especially if you're new and have no idea what's going on and are just looking at the engie firing the shot.

Looking at youtube supported formats I'd reckon TTML is probably the way to go since it supports positioning (important imo) and styling (not very important imo). I've found this open source editor which supports TTML and offers a built in video-from-url import for syncing. - After messing around for a bit, positioning seems very disconnected between the previews in that app and actually uploading the files to youtube, although once the proper settings are found it should be a breeze to copy paste the templates before submitting, might investigate after finals done next week if I can remember.

On the admin side of things, seems like it's about 5 clicks to add a subtitle file. Subtitle editor permissions exist so it doesn't have to only be one person officially implementing these (which is what uploads appears to be if I'm not mistaken). Potentially the actual subtitle file contents could be put into this project's page as subpages e.g. Weapon Demonstration/Subtitles/Pomson 6000 Weapon Demonstration/Subtitles/Pomson 6000/es and then create a category to mark them as ready to upload/update. Jh34ghu43gu (talk) 19:31, 27 June 2024 (UTC)

Investigation has been made, a combination of the subtitling software aegisub and a corresponding converter app work wonderfully. No positioning nonsense like all the other editors I could find and they offer style + positional templates so everything can be standardized. I've uploaded an example for half of the pomson demo (creating templates and finding the software wore me out too much to finish it rn). 240p bc I have .1kbps upload and can't be arsed waiting to upload HD. Jh34ghu43gu (talk) 06:27, 1 July 2024 (UTC)
The issue is actually uploading the subtitles. I've actually uploaded subtitles for all intro videos back when we uploaded the zombie infection one and it was such a pain... I took me days. YouTube has a way to bulk upload them, but it seems limited to business accounts, which we are not and can't apply for.
A request that is very frequent, and something that I've done a few times, is adding timestamps for when something happens in a video (c this video - a commenter asked to add timestamps for each minigun). I think we could do that more often out of courtesy (it actually does help), but not as a requirement for demos. — Tark 17:41, 4 July 2024 (UTC)
As mentioned, there is a separate permission for subtitles. Seems like you can also upload the subtitles from an API. Potentially this can be combined with the subtitle page idea and have a bot with a subtitle permission yt account to automatically upload them from the wiki. Jh34ghu43gu (talk) 18:37, 4 July 2024 (UTC)
I personally don't like the idea of describing it with text, as I'm afraid we or the people might get reliant on it, rather than the textless demonstration. Plus, it'll likely become outdated very fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:25, 4 July 2024 (UTC)

Achievement Demonstrations on the official TF Wiki YouTube channel

Weapon demonstrations are very helpful in letting newer players know how a weapon fires or how an unlock's attributes affect standard gameplay, while keeping older players up-to-date on balance changes. But what if we assisted players of all kinds in learning how to earn TF2's 520 achievements? Introducing Achievement Demonstrations! (Video)

"Why demonstrate achievements?"

TF2 has hundreds of achievements, with many having rather vague descriptions. Thus, actively attempting to earn them may seem daunting to many players. Demonstration videos would provide clarity and encouragement to both newcomers and achievement hunters alike.

"How should achievements be demonstrated?"

Any achievements showcased should be earned in intended ways, utilizing simplest methods. This page should serve as a general guide. Weapon unlocks and cosmetics should be avoided unless essential to earning the achievement. General achievements that are earnable by any class should feature the Scout by default. Demonstrations should be primarily versus bots, though versing another player will be necessary at times.

  • Taunt kill and Deathcam-related achievements: Should feature the victim's Deathcam perspective of the player earning the achievement.
  • Achievements involving performance of a repetitive task over a lengthy period of time: Should be presented with a fade effect representing a time lapse, with only the start and earning of the achievement needed to be shown.
  • Milestone achievements: Could be accomplished with either a brief compilation of the prerequisite achievements being earned, or with a simple showing of only the final achievement popup, along with the associated achievement item being claimed from the notifications menu.
  • Achievements requiring Steam friends: These will require alt accounts or coordination amongst contributors.
  • Unobtainable achievements (ie certain Replay achievements): Should be presented with a note informing watchers the achievement is currently unable to be earned.
  • Joke achievements: A demonstration should not be necessary for these.

"Where should achievements be demonstrated?"

Achievements should generally be showcased on tr_karma_wiki, tr_karma_event_wiki, or a variant edited in Hammer with altered bot spawn locations.

  • Arena achievements: arena_karma_wiki.
  • Capture the Flag achievements: ctf_karma_wiki.
  • Control point achievements: cp_karma_wiki.
  • King of the Hill achievements: koth_karma_wiki.
  • MvM achievements: mvm_karma_wiki. Can utilize custom waves.
  • Payload achievements: pl_karma_wiki.
  • Map-specific achievements: The official map associated with the achievement. MvM maps can utilize custom waves.
  • Event-related achievements: tr_karma_event_wiki or an edited variant.
  • Replay achievements: Should only use replays taken from one of the maps listed above.

$ɪʀ ₱ʀɪᴢᴇ (talk) 19:43, 27 June 2024 (UTC)

Pictogram minus.png Con My personal vote on this would be a no. I just don't see the need and it would feel spammy. The majority of achievements are pretty self explanitory. The few that are vague are thouroughly explained in the "Obtaining Achievements" type pages. This would be a massive ammount of work to produce and aprove all of these for what feels like very little to no gain in my opinion. Producing hundreds of videos explaining basic things feels like a huge waste of energy. I could maybe see an argument for making "official guides" for some of the more convoluted achievements but the wiki definitely shouldn't be making hundreds of videos covering basic stuff like "Destroy 3 teleporter entrances". Mediarch User Mediarch PFP.pngTalkMy Edits 20:15, 27 June 2024 (UTC)
Time and energy are non-factors as I am entirely willing to solo produce these if needed. And even basic achievements have their nuances. Per your example, does "Destroy 3 teleporter entrances" include ones that are being constructed? What about ones that are being sapped? Do destruction assists count? Et cetera. $ɪʀ ₱ʀɪᴢᴇ (talk) 20:39, 27 June 2024 (UTC)
I've heard that quite a few times about different projects, this is not something you will finish, trust me. I personally don't believe these add much value, some achievements are very self-explanatory, and the how-to is exactly why we have these pages. It's a neat idea, but there's too much that would go into these (including needing to pretty much reset all your achievements each time). If a project is going to be made, it needs to be accessible for everyone, or at least more than a few people willing to reset all their achievements.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:17, 27 June 2024 (UTC)
It took only a few hours to make/edit the 5 example videos, the rest of the time I spent working on this project was spent planning and mapping (I had to learn how to use Hammer). Realistically, it would only take a few months for me to complete them all, and that's just with one person working on them. As for resetting achievements, Steam Achievement Manager is a facilitative way to modify your Steam achievement progress at will. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:18, 27 June 2024 (UTC)
And to refute the idea that a lot of the achievements are "too basic," this same logic could apply just as much to any other demonstrations: weapons can simply be playtested by anyone booting up the game and firing them a few times, taunts can be freely previewed in the Mann Co. Store, all the cosmetic videos exist simply to show they can earn assists, and so on. Meanwhile, a great deal of achievements are rather specific or obtuse in how to actually earn them and would greatly benefit from a video demonstration. $ɪʀ ₱ʀɪᴢᴇ (talk) 23:43, 27 June 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────There is no real refuting here, this is people giving their opinion. The issue is that, yeah, it's possible to do this on your own, but if you're going to have to make 520 videos you're going to give up at some point. As for Steam Achievement Manager, that's an outside program that may or may not be considered a cheat by Valve (at the very least, we don't wanna rely on this program to have to reset specific achievements). Weapons can be playtested, unless you don't have them. Taunts can be previewed in the store, except it doesn't show off M1/M2, and doesn't show off a full taunt (intro, loop, exit). Cosmetic demonstrations aren't being made anymore because they're all the same, so we scrapped them.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 27 June 2024 (UTC)

SAM is moreso a debugging tool than a cheat. I'm certain most people use it to earn bugged achievements that wouldn't activate for them for whatever reason. That argument aside, I am more than willing to continue working on this project if given a greenlight, or in the case the greenlight only comes after a certain trust is built, I'd still be working on it until then. I'll provide updates, including more videos, more maps, thumbnails, etc. The only achievements I might need outside help with are the ones which require multiple Steam friends. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:13, 28 June 2024 (UTC)
It's not much of a debugging tool, but there are in-game features to reset achievements, too, which is what we would use instead. The Wiki being official means if we officially require people to use that program, it's a form of endorsement, which is not something we want. Many achievement demonstrations would also simply not be interesting or very hard to demonstrate (winning 142 rounds of a map, collect 1 million MvM credits/killing 1 million robots, destroying 100 enemy stickybombs with the Scottish Resistance). Some would also not be a proper demonstration: Winning a map without losing a control point on Hydro or winning a round of Well within 5 minutes would just consist of either regular gameplay or an empty server where you run on control points. The former is too much for a demonstration, and the latter is not demonstrating anything. Also note, this is the last message I'll leave here (but I will still watch the conversation) as I don't want the convo being stopped by a constant back-and-forth and possibly have people not engage in the conversation because of it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:29, 28 June 2024 (UTC)
I can see the rationale behind wanting to use the more 'official' means of resetting achievements, and I will aim to utilize that from now on. As far as whether or not an achievement is demonstrated "properly," this is entirely subjective, as achievements can be earned in a variety of ways outside the intended/idealistic means; I merely wish to provide an example of the most basic methods which anyone can reliably follow. Whether or not a demonstration is "interesting" is also subjective. I appreciate the earnest provision of your viewpoints and criticisms, and I too shall disengage from this back-and-forth to allow more opinions to be shared. $ɪʀ ₱ʀɪᴢᴇ (talk) 00:43, 28 June 2024 (UTC)
I really don't see the issue with using SAM or any other tool to lock/unlock the achievements as needed for the demo... The argument that we'd be endorsing it is quite absurd, this would be behind-the-scenes stuff.
That said, it is unreasonable to make over 500 videos and some achievements would be hard to demonstrate (progress ones, for example). I wouldn't be against making a "walkthrough" for some very specific achievements like the Merasmus TV one, but that wouldn't really fall under this project (it would just be an addition to the strategy page). — Tark 17:55, 4 July 2024 (UTC)
I've updated the Achievement Demonstrations folder with better organization and 50 more demonstrations! This took a little under 2 weeks. All newly-added demonstrations have been listed in changelog.txt. Feel free to give them a glance! (Note: all future project updates will be addressed via the changelog until project completion.) $ɪʀ ₱ʀɪᴢᴇ (talk) 21:30, 23 July 2024 (UTC)


Update status on the Team Fortress Classis demonstration project

Some of you here may remember when two years ago, a user by the name of @Anonymus0 decided to make a proposal about doing Weapon Demonstration videos about the Team Fortress Classic weapons. Although the wiki had no such infrastructure to support the newfound idea (Tfc demonstration maps, guidelines, rules etc.) the proposal still received mass support; thus prompting me, as well as a number of other editors, most notably Yossef, to collaborate together on turning this young idea into reality. However, despite some early success in recording, due to Yossef's family situation coupled with my vanning interest in the wiki, the project died down....up until now.

Because now, I would like to announce that the first major hurdle in making Tfc demonstration weapons, namely that of getting a proper demonstration map, has been overcome! For that reason, I will present you 4 different demonstration maps that I had created. Why 4, you may ask? Well I knew that as a very much novice map maker, I could not possibly make a good demonstration map from the first try; so I decided to make multiple different maps and ultimately let you, *the community*, collectively decide which of the presented maps should be used for demonstrations. This of course means that any criticism, praise, suggestions and comments about the upcoming maps is very much appreciated and wanted. It must also be noted that many of the maps shown here are not complete. In fact, this is a deliberate choice, as I first wanted to get community feedback about the overall layout and "feel" of the map, before decorating them with details and whatnot. Anyway, here are the maps:

1st map is called Wind_tunnel, and its demonstration video can be found here. 2nd map is called backup_final (keep in mind that these names are only temporary, the chosen map will be renamed into tr_lolim) and its demonstration video is here. 3rd map's name is tr_karma, which you can see here. And finally, the 4th one is called tr_lol_test_tfc and can be found here. The maps are chronologically ordered, meaning that the first map Wind tunnel is oldest/earliest one that I created, while tr_lol is my final one. As you can see, Wind tunnel and Backup final are the most completed maps, featuring an outdoors obstacle course section, a pit, as well as a grenade testing range. However, the other two maps shouldn't be judged for their lack of such things, since the outdoors part can easily be copied from the other two and added on. Of much, much greater importance to me is knowing whether the main testing chamber/firing range, as well as the overall layout/architecture is of satisfactory enough quality to be used for a professional and official setting like the Team Fortress Wiki. Further more, here are the wireframe overviews of some of the maps listed: User Lolimsogreat2 tfc1.png (Wind Tunnel), User Lolimsogreat21 tfc2.png (tr_karma), User Lolimsogreat21 tfc3.png (tr_lol)

Once again, I leave it up to the community to decide which of these maps is the most valuable one; or if my mapping skills are that bad, if none of them are worth while, in which case I will happily scrap all 4 maps and start over again. This time, hopefully, it wont take me 2 years to finish a new batch :D. As for download links, I didn't provide them since once again; the maps are not finished and are expected to undergo many revisions, both as I and the community see fit. However, if someone really wants to see/edit these early maps for themselves, they can contact me in private and I can provide both the .bsp and the .quark (the map making engine) file.

Anyway, although the largest hurdle for this project has hopefully been overcome, there are still more technical problems that prevent me from just pumping out TFC demonstrations, they are as follows:

  • Lack of proper bot programs: It is true that online, you can find many bot programs compactable with tfc, however none of them can be used for demonstration purposes. Namely, all of those programs are combat bots. The ones which move around and shoot you. Even worse, except for the command to spawn them and change their difficulty, they cannot be in anyway controlled or manually manipulated. I eventually took one of these programs and delved into its files, where I erased the waypoints the bots use to move around. This fixed the problem of them moving around, since now when they spawn, they get permanently locked into place. However they still lock on and target hostile bots and players, and they keep trying to "escape" their prison by constantly hopping in place. I'm contemplating picking up programming and simply creating a bot program myself, but that will certainly take time.
  • No damage indicators: Tfc doesn't display any damage numbers when you damage someone. I haven't found any mods that seem to add them, meaning that the only way to know the damage you dealt is to use the console. However, I do not know could this be presented in a video format.

That seems to be it. While I wait for community feedback, I will continue to try and find workarounds/fixes for these problems. Thank you for your attention :D! Lolimsogreat21 (talk) 09:09, 29 July 2024 (UTC)Lolimsogreat21

I'm not going to lie, this project has been entirely stagnant so there's clearly not much interest from anyone actually involved in the project. It's easy to say "yeah this is a great idea", but then when it comes to actually doing it, others have to figure it out. The maps were the least of our worries, as they can be made easily, and definitely not the biggest hurdle. The bots and damage numbers will most likely require game modification to work, or at least a good knowledge of the game (for the bots). Otherwise, it'll always have to be two people, which requires servers too. This just seems like way too much work to figure it out, so I think if this hasn't been solved in 3 months I might just indefinitely shut it down.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 13:22, 29 July 2024 (UTC)
As fascinating as it is, and the work is appreciated, I feel as if it's just far too much work from a recording an editing standpoint, especially without damage numbers and everything that TF2 has its gonna be pretty hard to record any sort of demonstration unless you go through the whole process of manually adding numbers to the video to indicate damage. Unfortunately I don't believe most would be able to cope with all that work.
CheddarTalk 13:33, 29 July 2024 (UTC)
I can see that the general outlook on this project is quite pessimistic, which I can understand perfectly. However, there have been more developments that I've made this week, which could bring this proposal one more step closer to realization. Namely, the Foxbot bot program, which almost certainly isn't intended for the purposes I'm trying to shoehorn it into, is actually quite a bit more flexible then I initially thought and reported to you. Turns out that with some careful and delicate usage of the waypoint system, it is possible to (crudely) manipulate and somewhat exert control over the bots. Couple this with the skilfull usage of something called waypoint tags, and I managed to actually bug out the bot's navigation, to the point where they become completely docile and unmoving, ready to be used for demonstration purposes. Finally, the command botsdontshoot ensures that they won't target me, allowing me to even control the direction they are facing. While this setup cannot be saved, meaning that every time I load a map I need to do the whole procedure again, it works perfectly and looks something like this
Only minor issue still remaining is that when the bots get killed, they will respawn back into their "unbugged" state and start jumping and moving about. Since the command mp_respawn_time doesn't work, and there is no way to stop them from respawning, I simply solved the issue by disabling chat messages and then binding one of my keys to the kick command and immediately kicking the bot upon death; if I'm fast enough they wont even get to respawn. (In the video they did, hence the loud obnoxious sound in the background). Finally, the Foxbots have a couple of tricks up their sleeves over their tf2 counterparts, namely the botcam command, which allows me to see from the pov of the bots, which could be immensely useful in demonstrations, but I've yet to do extensive testing on it.
I consider the bot issue solved, leaving only the damage numbers remaining, however things got complicated here. Turns out, I was wrong in believing that the console shows damage received by other players, or if it does, I don't know how to get it do that. This not only means that there are no damage numbers shown during the actual testing, but there is no record kept of the damage another player received at a given moment, from which damage numbers could then be extrapolated and edited in during the post production. This is actually fine for most weapons. There is no damage falloff in tfc, meaning that a single shot from, say the nailgun, will always do the exact amount of damage at all ranges. Meaning that as long as all shots hit their target, I can simply count the amount of ammo a weapon consumed and then add in damage numbers. The real trouble makers are the Shotguns and the Assault gun, who fire multiple pellets/buletts per single ammo, and have a wide spread, making it impossible to know the exact damage dealt unless at extremely close ranges, where every shot is expected to connect. I'll still looking for a solution to this, so wish me luck. Lolimsogreat21 (talk) 22:12, 4 August 2024 (UTC)Lolimsogreat21
This sounds like a ton of effort, and definitely not worth it nor easy to get into for the average person. It's possible, but having to rely on the bots being bugged out and having to do this every single time to do something. This is just too much effort, unless it can be done easily I don't see much of a point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:11, 4 August 2024 (UTC)
Well If ease of demonstration is such a problem, there might be a way to remedy it quite easily. Checking out the Foxbot download site, it seems that a botdontmove command, which is something that would drastically cut down on the setup process, is actually on the developer's to-do list. And since the last update to foxbot came out in July of this year, it isn't out of the question that the next update could also arrive relatively soon, at least sooner then your 3 month deadline... However, in my opinion, there is no reason to wait any further. I have the maps, I have the (semi-functioning) bots and I can demonstrate 12 out of the 19 weapons (not counting the grenades) by simply guessing the damage numbers with reasonable accuracy. So unless someone gets any army of alternative accounts, or multiple players are willing to come together for a demonstration (which clearly won't happen and is very expensive), then this is the way the cookie will crumble. Lolimsogreat21 (talk) 11:40, 18 August 2024 (UTC)Lolimsogreat21
Unforutnately, the way the cookie will crumble is the project being scrapped. Damage numbers are is the biggest thing to show here, if they're based on a guess and not going to be natively supported, the project will just be scrapped instead. The reason to wait is because the whole purpose of these videos is to show off the weapons, if you can't show off the damage properly with damage numbers that are entirely accurate instead of a "guess with reasonable accuracy" then we're not doing it yet. Even if you know the damage entirely, having to individually add these for each weapon is way too much effort.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:47, 18 August 2024 (UTC)
Alright alright, I can see that I didn't express myself clearly enough/forgot to say something important, so forgive me please. Namely, there is a way to see how much damage you've dealt someone in tfc, and that is to hop into the spectator team and hover over other players, which will display their armour and health. So in theoryyyyy (say when demonstrating the shotgun); you can pop one shot into the opponent, hop into spectator and see how much health is left and then go back to blue team, use some kind of autoclicker/script in order to return to the same mouse position, and repeat the whole process again. Afterwards, you can simply cut out the whole "you checking the bots' health" in order to make it appear as if the shotgun was firing continuously, and use the knowledge to add in damage numbers (simply extrapolate the damage by seeing how much of bot's health was left in every incriment of firing from their base health). Is this very difficult to do, yes. But like all the other things in this project, what matters is that it's possible, atleast to me. Now, is this a genuine and native demonstration? No. Does it involve pulling a bit of wool over the viewer's eyes? Yes. But judging from the talk at demonstration for Chemistry set, it seems that the wiki is fine with using illusions in order to make something appear to happen rather then actually happen. So I see no problem with it.
Anyway, here is the prototype of the first Nailgun demonstration, damage numbers and all included. [1] Lolimsogreat21 (talk) 20:08, 19 August 2024 (UTC)Lolimsogreat21

────────────────────────────────────────────────────────────────────────────────────────────────────There's a difference between "pulling a bit of wool over the viewer's eyes" to save on costs, and having to manually add in each damage number, move each of them, and do that for every single time there's damage. The font and music don't really match up, as they're both meant for TF2. As much as I'd like this to succeed, having to (after EVERY shot) hop into spectator to find out how much damage was done and writing it down to then edit it is too much effort. Even if something is possible, like I've mentioned a few times, if it requires as much tedious work as having to shoot once, go to spectator, view health, note down health, return back to position, and repeat it's just not worth it. We've seen this with cosmetic items that had Pyroland assists, no one wants to do them, it piles up, and eventually we just scrapped them entirely.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:15, 19 August 2024 (UTC)

Timestamps on all videos

As the name suggests I'm interested in providing new/updated timestamps for the majority of the existing wiki videos where it may be applicable, as well as making any new ones when new videos get uploaded. I would create a doc with all videos listed along with timestamps written down for each of them.
-- Nemesis07 (talk) 23:37, 25 September 2024 (UTC)

Timestamps could be good. However, the weapon demonstration videos don't really have a structured order so it could be tedious to make timestamps for those videos. I only added them to some videos like the medic mvm shield · Ashe (talk) 03:57, 26 September 2024 (UTC)
I sorta agree with Ashe. I don't think timestamps are really necessary for most videos. The majority of demonstrations are really short (2:00 or less in most cases) so I don't think there would be a big benefit to timestamps for every single segment. Seems like more work than it would be worth for most demonstrations. Mediarch User Mediarch PFP.pngTalkMy Edits 14:06, 26 September 2024 (UTC)

Getting existing playlists up-to-date and adding new ones

Currently the channel only has a couple of playlists that doesn't include all of the videos, I'm interested in helping create additional playlists for all of the videos to potentially make it easier to find certain videos.
-- Nemesis07 (talk) 23:37, 25 September 2024 (UTC)

People dont' really use playlists, and the ones that currently exist are for group of "unique" videos. Making a playlist for all the weapons or per-class wouldn't make sense · Ashe (talk) 03:55, 26 September 2024 (UTC)