Difference between revisions of "Control point timing/pt-br"

From Team Fortress Wiki
Jump to: navigation, search
m (Modo de Treinamento: fix category)
m (Nota para os criadores de mapas)
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Tempo de Captura dos Pontos de Controle}}
+
{{DISPLAYTITLE:Tempo de captura dos Pontos de Controle}}
 +
{{Quotation|'''O Soldier'''|Este ponto é meu! Entendeu?|sound=Soldier_autocappedcontrolpoint02.wav|en-sound=yes}}
  
Abaixo está a lista de informações sobre o '''Tempo de Captura dos Pontos de Controle'''. Todas as informações, exceto para capturas com velocidade 1x, são aproximadas e determindas através de testes.
+
Abaixo está a lista de informações sobre o '''tempo de captura dos Pontos de Controle'''.
  
 
== Base do tempo de captura ==
 
== Base do tempo de captura ==
 
+
A '''base do tempo de captura''' consiste das taxas de captura de cada ponto de controle, dependendo da quantidade de pessoas (o multiplicador) que estão no [[Control point (objective)/pt-br|ponto de controle]]. A velocidade de captura cresce como um [[w:Harmonic number|número harmônico]] {{lang icon|en}} dependendo do número de jogadores que estãoo capturando.<!-- BAH Server be too stupid for nice formula: <math>Capture speed=\sum_{i=1}^numplayers \frac{1}{i}.</math> -->
A base do tempo de captura são as taxas para capturar cada ponto dependendo do tanto de pessoas (o multiplicador) que estão no [[Control Point/pt-br|Ponto de Controle]].  
 
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
Line 12: Line 12:
 
! class = "header" | Taxa
 
! class = "header" | Taxa
 
|-
 
|-
| align = "center" | x1
+
| align = "center" | &times;1
| align = "center" | {{Control Point Timing/Decay|1}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|1}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|1}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;2
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|2}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;3
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|3}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;4
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|4}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;5
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|5}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;6
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|6}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;7
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|7}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;8
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|8}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}%
 +
|-
 +
| align = "center" | &times;9
 +
| {{Decimal Align| NUM = {{Metrics/Capture return|9}} }}
 +
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x2
+
| align = "center" | &times;10
| align = "center" | {{Control Point Timing/Decay|2}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|10}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|2}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x3
+
| align = "center" | &times;11
| align = "center" | {{Control Point Timing/Decay|3}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|11}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|3}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x4
+
| align = "center" | &times;12
| align = "center" | {{Control Point Timing/Decay|4}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|12}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|4}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x5
+
| align = "center" | &times;13
| align = "center" | {{Control Point Timing/Decay|5}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|13}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|5}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x6
+
| align = "center" | &times;14
| align = "center" | {{Control Point Timing/Decay|6}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|14}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|6}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x7
+
| align = "center" | &times;15
| align = "center" | {{Control Point Timing/Decay|7}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|15}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|7}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x8
+
| align = "center" | &times;16
| align = "center" | {{Control Point Timing/Decay|8}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|16}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|8}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x9
+
| align = "center" | &times;17
| align = "center" | {{Control Point Timing/Decay|9}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|17}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|9}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x10
+
| align = "center" | &times;18
| align = "center" | {{Control Point Timing/Decay|10}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|18}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|10}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x11
+
| align = "center" | &times;19
| align = "center" | {{Control Point Timing/Decay|11}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|19}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|11}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x12
+
| align = "center" | &times;20
| align = "center" | {{Control Point Timing/Decay|12}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|20}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|12}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x13
+
| align = "center" | &times;21
| align = "center" | {{Control Point Timing/Decay|13}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|21}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|13}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x14
+
| align = "center" | &times;22
| align = "center" | {{Control Point Timing/Decay|14}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|22}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|14}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x15
+
| align = "center" | &times;23
| align = "center" | {{Control Point Timing/Decay|15}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|23}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|15}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x16
+
| align = "center" | &times;24
| align = "center" | {{Control Point Timing/Decay|16}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|24}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|16}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x17
+
| align = "center" | &times;25
| align = "center" | {{Control Point Timing/Decay|17}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|25}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|17}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|25}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x18
+
| align = "center" | &times;26
| align = "center" | {{Control Point Timing/Decay|18}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|26}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|18}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|26}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x19
+
| align = "center" | &times;27
| align = "center" | {{Control Point Timing/Decay|19}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|27}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|19}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|27}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x20
+
| align = "center" | &times;28
| align = "center" | {{Control Point Timing/Decay|20}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|28}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|20}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|28}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x21
+
| align = "center" | &times;29
| align = "center" | {{Control Point Timing/Decay|21}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|29}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|21}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|29}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x22
+
| align = "center" | &times;30
| align = "center" | {{Control Point Timing/Decay|22}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|30}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|22}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|30}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x23
+
| align = "center" | &times;31
| align = "center" | {{Control Point Timing/Decay|23}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|31}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|23}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|31}} * 100 round 0 }}%
 
|-
 
|-
| align = "center" | x24
+
| align = "center" | &times;32
| align = "center" | {{Control Point Timing/Decay|24}}
+
| {{Decimal Align| NUM = {{Metrics/Capture return|32}} }}
| align = "center" | {{#expr: 1 / {{Control Point Timing/Decay|24}} * 100 round 0 }}%
+
| align = "center" | {{#expr: 1 / {{Metrics/Capture return|32}} * 100 round 0 }}%
 
|}
 
|}
  
 
=== Nota para os criadores de mapas ===
 
=== Nota para os criadores de mapas ===
 +
A entidade {{code|[[vdc:Trigger_capture_area|trigger_capture_area]]}} {{lang icon|en}} define o tempo necessário para capturar um ponto, mas não de um modo claro. O número de segundos para capturar um ponto é {{code|2 * area_time_to_cap * team_numcap_2}} (e/ou {{code|team_numcap_3}}). Em outras palavras, o número definido no [[Valve Hammer Editor/pt-br|Hammer]] é, na verdade, metade do valor real no jogo.
  
O [http://developer.valvesoftware.com/wiki/Trigger_capture_area ''trigger_capture_area''] define o tempo que demora para capturar um ponto, mas não de um jeito claro. O número de segundos para capturar um ponto é ''<code>2 * area_time_to_cap * team_numcap_2</code>. (e/ou <code>team_numcap_3</code>)''. Em outras palavras, o número que você definir no ''hammer'' é na verdade metade do valor real, no jogo
+
== Queda das taxas ==
 
+
As '''quedas de taxas''' são inversamente proporcionais do tempo base de captura. Isto significa que quanto menor o tempo base de captura for, quanto maior as taxas de queda serão. Durante o [[Overtime/pt-br|tempo extra]], a taxa de decaimento di ponto de controle é seis vezes mais rápida do que o normal. A variável <var>mp_capdeteriorate_time</var> controla a taxa básica de decaimento.
== Queda das Taxas ==
 
 
 
As quedas de taxas são inversamente proporcionais do tempo base de captura. Isto significa que quanto menor o tempo base de captura for, quanto maior as taxas de queda serão. Durante o [[Overtime/pt-br|Overtime]] o ponto de controle decai vezes em uma Taxa acelerada.
 
  
 
== Tempos dos mapas específicos ==
 
== Tempos dos mapas específicos ==
 
=== [[Arena/pt-br|Arena]] ===
 
=== [[Arena/pt-br|Arena]] ===
<h4 style='display: none'>Badlands (Arena)</h4>
+
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Badlands (Arena)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}}
 
+
| <h4 style='display: none'>Byre</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Byre}}
<h4 style='display: none'>Granary (Arena)</h4>
+
| <h4 style='display: none'>Granary (Arena)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Arena)}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Lumberyard</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Lumberyard</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lumberyard}}
 
+
| <h4 style='display: none'>Nucleus (Arena)</h4>
 
 
<h4 style='display: none'>Nucleus (Arena)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (Arena)}}
 
+
| <h4 style='display: none'>Offblast</h4>
 
 
<h4 style='display: none'>Offblast</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Offblast}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Ravine</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Ravine</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ravine}}
 
+
| <h4 style='display: none'>Sawmill (Arena)</h4>
 
 
<h4 style='display: none'>Sawmill (Arena)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (Arena)}}
 
+
| <h4 style='display: none'>Watchtower</h4>
 
 
<h4 style='display: none'>Watchtower</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Watchtower}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Well (Arena)</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Well (Arena)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Arena)}}
 +
|}
  
 
+
=== [[Control Point (game mode)/pt-br|Pontos de Controle]] ===
=== [[Control Point/pt-br|Ponto de Controle Padrão]] ===
+
{| style="width: 100%; max-width: 800px;"
<h4 style='display: none'>5Gorge</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>5Gorge</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = 5Gorge}}
 
+
| <h4 style='display: none'>Badlands (Pontos de Controle)</h4>
 
 
<h4 style='display: none'>Badlands (Control Point)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}}
 
+
| <h4 style='display: none'>Coldfront</h4>
 
 
<h4 style='display: none'>Coldfront</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Coldfront}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Coldfront}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Fastlane</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Fastlane</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Fastlane}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Fastlane}}
 
+
| <h4 style='display: none'>Freight</h4>
 
 
<h4 style='display: none'>Freight</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Freight}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Freight}}
 
+
| <h4 style='display: none'>Foundry</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Foundry}}
<h4 style='display: none'>Granary (Control Point)</h4>
+
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Granary (Pontos de Controle)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Granary (Control Point)}}
 
+
| <h4 style='display: none'>Fastlane</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gullywash}}
<h4 style='display: none'>Well (Control Point)</h4>
+
| <h4 style='display: none'>Powerhouse</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Powerhouse}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Process</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Process}}
 +
| <h4 style='display: none'>Sinshine</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sinshine}}
 +
| <h4 style='display: none'>Snakewater</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snakewater}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Standin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Standin}}
 +
| <h4 style='display: none'>Vanguard</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Vanguard}}
 +
| <h4 style='display: none'>Well (Pontos de Controle)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Well (Control Point)}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Yukon</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Yukon</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}}
 +
|}
  
=== [[Control Point/pt-br|Atacar/Defender]] ===
+
=== [[Control Point (game mode)/pt-br#Attack/Defend|Ataque/Defesa]] ===
<h4 style='display: none'>Degroot Keep</h4>
+
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>DeGroot Keep</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Degroot Keep}}
 
+
| <h4 style='display: none'>Dustbowl (Pontos de Controle)</h4>
 
 
<h4 style='display: none'>Dustbowl (Control Point)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}}
 
+
| <h4 style='display: none'>Egypt</h4>
 
 
<h4 style='display: none'>Egypt</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Egypt}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Egypt}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Gorge</h4>
+
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Gorge</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge}}
 
+
| <h4 style='display: none'>Gorge Event</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gorge Event}}
<h4 style='display: none'>Gravel Pit</h4>
+
| <h4 style='display: none'>Gravel Pit</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Gravel Pit}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Junction</h4>
+
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Junction</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Junction}}
 
+
| <h4 style='display: none'>Mann Manor</h4>
 
 
<h4 style='display: none'>Mann Manor</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mann Manor}}
 
+
| <h4 style='display: none'>Mountain Lab</h4>
 
 
<h4 style='display: none'>Mountain Lab</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Mountain Lab}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Steel</h4>
+
|- style="vertical-align:top;"
 +
| <h4 style='display: none'>Snowplow</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Snowplow}}
 +
| <h4 style='display: none'>Steel</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}}
 +
|}
  
=== [[King of the Hill/pt-br|King of the Hill]] ===
+
=== [[King of the Hill/pt-br|Rei do Pedaço]] ===
<h4 style='display: none'>Harvest</h4>
+
{| style="width: 100%; max-width: 800px;"
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Badlands (Rei do Pedaço)</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (King of the Hill)}}
 +
| <h4 style='display: none'>Eyeaduct</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Eyeaduct}}
 +
| <h4 style='display: none'>Ghost Fort</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Ghost Fort}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Harvest</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}}
 
+
| <h4 style='display: none'>Harvest Event</h4>
 
 
<h4 style='display: none'>Harvest Event</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
 
+
| <h4 style='display: none'>Highpass</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Highpass}}
<h4 style='display: none'>Nucleus (King of the Hill)</h4>
+
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Kong King</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}}
 +
| <h4 style='display: none'>Lakeside</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
 +
| <h4 style='display: none'>Moonshine Event</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}}
 +
|-
 +
| colspan="3" height="10" |
 +
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Nucleus (Rei do Pedaço)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
+
| <h4 style='display: none'>Probed</h4>
 
+
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}}
<h4 style='display: none'>Sawmill (King of the Hill)</h4>
+
| <h4 style='display: none'>Sawmill (Rei do Pedaço)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
 
+
|-
 
+
| colspan="3" height="10" |
<h4 style='display: none'>Viaduct</h4>
+
|- style="vertical-align: top;"
 +
| <h4 style='display: none'>Suijin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}}
 +
| <h4 style='display: none'>Viaduct</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
 +
|}
  
 
=== [[Territorial Control/pt-br|Controle Territorial]] ===
 
=== [[Territorial Control/pt-br|Controle Territorial]] ===
Line 247: Line 319:
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}}
  
 
+
=== [[Training Mode/pt-br|Modo de Treinamento]] ===
=== [[Training mode/pt-br|Modo de Treinamento]] ===
+
<h4 style='display: none'>Dustbowl (Treinamento)</h4>
<h4 style='display: none'>Dustbowl (Training)</h4>
 
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}}
 
  
 
{{Maps nav}}
 
{{Maps nav}}
{{Mapping nav}}
+
{{Template:Mapping nav}}
  
 
[[Category:Gameplay/pt-br]]
 
[[Category:Gameplay/pt-br]]
 +
[[Category:Mapping/pt-br]]
 
[[Category:Strategy/pt-br]]
 
[[Category:Strategy/pt-br]]
[[Category:Mapping/pt-br]]
 

Latest revision as of 15:53, 11 December 2024

Este ponto é meu! Entendeu?
O Soldier

Abaixo está a lista de informações sobre o tempo de captura dos Pontos de Controle.

Base do tempo de captura

A base do tempo de captura consiste das taxas de captura de cada ponto de controle, dependendo da quantidade de pessoas (o multiplicador) que estão no ponto de controle. A velocidade de captura cresce como um número harmônico (em inglês) dependendo do número de jogadores que estãoo capturando.

Multiplicador Ajuste Taxa
×1
1 ,000
100%
×2
0 ,667
150%
×3
0 ,545
183%
×4
0 ,480
208%
×5
0 ,438
228%
×6
0 ,408
245%
×7
0 ,386
259%
×8
0 ,368
272%
×9
0 ,353
283%
×10
0 ,341
293%
×11
0 ,331
302%
×12
0 ,322
310%
×13
0 ,314
318%
×14
0 ,308
325%
×15
0 ,301
332%
×16
0 ,296
338%
×17
0 ,291
344%
×18
0 ,286
350%
×19
0 ,282
355%
×20
0 ,278
360%
×21
0 ,274
365%
×22
0 ,271
369%
×23
0 ,268
373%
×24
0 ,265
378%
×25
0 ,262
382%
×26
0 ,259
385%
×27
0 ,257
389%
×28
0 ,255
393%
×29
0 ,252
396%
×30
0 ,250
399%
×31
0 ,248
403%
×32
0 ,246
406%

Nota para os criadores de mapas

A entidade trigger_capture_area (em inglês) define o tempo necessário para capturar um ponto, mas não de um modo claro. O número de segundos para capturar um ponto é 2 * area_time_to_cap * team_numcap_2 (e/ou team_numcap_3). Em outras palavras, o número definido no Hammer é, na verdade, metade do valor real no jogo.

Queda das taxas

As quedas de taxas são inversamente proporcionais do tempo base de captura. Isto significa que quanto menor o tempo base de captura for, quanto maior as taxas de queda serão. Durante o tempo extra, a taxa de decaimento di ponto de controle é seis vezes mais rápida do que o normal. A variável mp_capdeteriorate_time controla a taxa básica de decaimento.

Tempos dos mapas específicos

Arena

Badlands (Arena)

Badlands (Arena)
Pontos de Controle Multiplicador Segundos
Both capture points ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Byre

Byre
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720

Granary (Arena)

Granary (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Lumberyard

Lumberyard
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Nucleus (Arena)

Nucleus (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Offblast

Offblast
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Ravine

Ravine
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Sawmill (Arena)

Sawmill (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Watchtower

Watchtower
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Well (Arena)

Well (Arena)
Pontos de Controle Multiplicador Segundos
Ponto de Captura ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Pontos de Controle

5Gorge

5Gorge
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Badlands (Pontos de Controle)

Badlands (Control Point)
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680
Pontos de Controle 3 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600

Coldfront

Coldfront
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,000
×2
2 ,000
×3
1 ,636
×4
1 ,440
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Fastlane

Fastlane
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Freight

Freight
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640

Foundry

Foundry
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Granary (Pontos de Controle)

Granary (Control Point)
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Fastlane

Gullywash
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,800
×2
2 ,533
×3
2 ,073
×4
1 ,824
Pontos de Controle 2 e 4 ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680
Pontos de Controle 3 ×1
19 ,000
×2
12 ,667
×3
10 ,364
×4
9 ,120

Powerhouse

Powerhouse
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 3 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 2 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600

Process

Process
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Pontos de Controle 2 e 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Pontos de Controle 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560

Sinshine

Sinshine
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208
Pontos de Controle 2 e 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Pontos de Controle 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560

Snakewater

Snakewater
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
4 ,600
×2
3 ,067
×3
2 ,509
×4
2 ,208
Pontos de Controle 2 e 4 ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720
Pontos de Controle 3 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560

Standin

Standin
Pontos de Controle Multiplicador Segundos
Todos os pontos de controle ×1
44 ,000
×2
29 ,333
×3
24 ,000
×4
21 ,120

Vanguard

Vanguard
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,600
×2
2 ,400
×3
1 ,964
×4
1 ,728
Pontos de Controle 2 e 4 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640
Pontos de Controle 3 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600

Well (Pontos de Controle)

Well (Control Point)
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
2 ,000
×2
1 ,333
×3
1 ,091
×4
0 ,960
Pontos de Controle 2 e 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 3 ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Yukon

Yukon
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 e 5 ×1
3 ,800
×2
2 ,533
×3
2 ,073
×4
1 ,824
Pontos de Controle 2 e 4 ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680
Pontos de Controle 3 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640

Ataque/Defesa

DeGroot Keep

DeGroot Keep
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle B ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle C ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800

Dustbowl (Pontos de Controle)

Dustbowl
Pontos de Controle Multiplicador Segundos
Todos os pontos de controle ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880

Egypt

Egypt
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1-1 ×1
28 ,000
×2
18 ,667
×3
15 ,273
×4
13 ,440
Pontos de Controle 1-2 ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880
Pontos de Controle 2-1 ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle 2-2 ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880
Pontos de Controle 3-1 ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800
Pontos de Controle 3-2 ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880

Gorge

Gorge
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle 2 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Gorge Event

Gorge Event
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1 ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle 2 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Gravel Pit

Gravel Pit
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle B ×1
60 ,000
×2
40 ,000
×3
32 ,727
×4
28 ,800
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Junction

Junction
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
54 ,000
×2
36 ,000
×3
29 ,455
×4
25 ,920
Pontos de Controle B ×1
54 ,000
×2
36 ,000
×3
29 ,455
×4
25 ,920
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Mann Manor

Mann Manor
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
80 ,000
×2
53 ,333
×3
43 ,636
×4
38 ,400
Pontos de Controle B ×1
40 ,000
×2
26 ,667
×3
21 ,818
×4
19 ,200
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Mountain Lab

Mountain Lab
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
80 ,000
×2
53 ,333
×3
43 ,636
×4
38 ,400
Pontos de Controle B ×1
40 ,000
×2
26 ,667
×3
21 ,818
×4
19 ,200
Pontos de Controle C ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Snowplow

Snowplow
Pontos de Controle Multiplicador Segundos
Pontos de Controle 1-1 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 1-2 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Pontos de Controle 1-3 ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840
Pontos de Controle 2-1 ×1
22 ,000
×2
14 ,667
×3
12 ,000
×4
10 ,560
Pontos de Controle 2-2 ×1
20 ,000
×2
13 ,333
×3
10 ,909
×4
9 ,600
Pontos de Controle 2-3 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Steel

Steel
Pontos de Controle Multiplicador Segundos
Pontos de Controle A ×1
32 ,000
×2
21 ,333
×3
17 ,455
×4
15 ,360
Pontos de Controle B ×1
32 ,000
×2
21 ,333
×3
17 ,455
×4
15 ,360
Pontos de Controle C ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280
Pontos de Controle D ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280
Pontos de Controle E ×1
70 ,000
×2
46 ,667
×3
38 ,182
×4
33 ,600

Rei do Pedaço

Badlands (Rei do Pedaço)

Badlands (King of the Hill)
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640

Eyeaduct

Eyeaduct
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Ghost Fort

Ghost Fort
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
14 ,000
×2
9 ,333
×3
7 ,636
×4
6 ,720

Harvest

Harvest
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680

Harvest Event

Harvest Event
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680

Highpass

Highpass
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
8 ,000
×2
5 ,333
×3
4 ,364
×4
3 ,840

Kong King

Kong King
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Lakeside

Lakeside
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
16 ,000
×2
10 ,667
×3
8 ,727
×4
7 ,680

Moonshine Event

Moonshine Event
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Nucleus (Rei do Pedaço)

Nucleus (King of the Hill)
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Probed

Probed
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800

Sawmill (Rei do Pedaço)

Sawmill (King of the Hill)
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280

Suijin

Suijin
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
24 ,000
×2
16 ,000
×3
13 ,091
×4
11 ,520

Viaduct

Viaduct
Pontos de Controle Multiplicador Segundos
Pontos de Controle ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760

Controle Territorial

Hydro

Hydro
Pontos de Controle Multiplicador Segundos
Quatro pontos de controle centrais ×1
10 ,000
×2
6 ,667
×3
5 ,455
×4
4 ,800
Pontos de controle finais ×1
5 ,000
×2
3 ,333
×3
2 ,727
×4
2 ,400


Modo de Treinamento

Dustbowl (Treinamento)

Dustbowl (Training)
Pontos de Controle Multiplicador Segundos
Todos os pontos de controle ×1
6 ,000
×2
4 ,000
×3
3 ,273
×4
2 ,880