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− | {{Map infobox | + | '''<div class="thumb t{{{float|right}}}"><div class="thumbinner" style="width:{{{width|350}}};">{{Youtube|FY2HX5IcMVQ|widths=width2}}<div class="thumbcaption">{{{2|<noinclude>'''MGE Mod''' gameplay.</noinclude>}}}</div></div></div><noinclude> |
− | | name = 5Gorge | + | The '''MGE Mod''' is a [[Team Fortress 2]] gameplay modification. It is regarded as the most realistic 1v1 training mod, and its primary goal was to help [[competitive]] players practice. |
− | | game-type = Control Point | |
− | | file-name = cp_5gorge | |
− | <!-- Map image is almost definitely incorrect for cp_5gorge with the A and B directional decals. --> | |
− | | map-image = CP 5Gorge.jpg | |
− | }} | |
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− | '''5Gorge''' is a [[Gamemodes#Standard control point|Standard Control Point]] version of [[Gorge]].
| + | ==Gameplay== |
| + | The goal of the MGE Mod is to simulate a 1v1 scenario. It does this by spawning 2 players on a small map, where they must fight to reach 20 kills to win. To start, type !add and choose an arena of your choice with the number keys (usually the arenas are segments of real maps, just cut out and modified a little bit.). Different arenas have different class restrictions, though most arenas are locked to the following: Soldier, Demo, Scout, and Sniper. |
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− | In order to win 5Gorge, teams must capture all five available control points. Both teams start off with two points each with the middle point neutral at the start of the game.
| + | == Maps == |
| + | MGE Maps are usually indicated by the mge_ prefix. The most common map however, is Mge_training_v7. |
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− | == Locations == | + | == Stats == |
− | === Control Point 3 ===
| + | It features MikeJS’s ELO rating system, you start at 1600 points, and can gain more by winning duels. |
− | The middle capture point is located on a raised platform in the center of a square room.
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− | *'''Entrances:''' Each team has 3 entrances into the main room: a main door that leads to either end of the platform the control point is located on; a side entrance to the same level; and an access ramp to the raised ring above the point.
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− | *'''Pit:''' In the center of the room, there is a sunken area. On either side of the control point, there are stairs to a pit underneath the point itself. In the pit, there is a large health and ammo pack.
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− | *'''Upper ring:''' Each team has access to the upper ring, which runs along all four walls of the main room. In each corner, and at each team's access point, there are small rooms.
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− | *'''Cover:''' At each team's main entrance, there are large metal sheets on each side of the bridge to the middle. These provide cover from enemies entering through their main entrance.
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− | *'''Lobby:''' Outside the main room, there is a lobby area, much like the one before the final point of the original [[Gorge]]. This area provides access to all of the entrances to the main room for both teams.
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− | <gallery widths=150px heights=80px>
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− | File:CP 5Gorge.jpg|Middle capture point.
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− | File:5Gorge point3 a.png|Entrances.
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− | File:5Gorge point3 b.png|Upper ring.
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− | File:5Gorge point3 c.png|Lobby.
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− | </gallery>
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− | ===Control Points 2 & 4=== | + | == External Links == |
− | The second capture points are located on a bridge. The layout of this area is the same as the first capture point in [[Gorge]].
| + | *[http://mygamingedge.com/mge-mod/ MGE Mod website.] |
− | *'''Entrances from the middle point:''' There are 2 entrances, at either side of the bridge. Both of these lead to the downstairs area of the lobby between the 2 control points.
| + | *[http://mygamingedge.com/mgestats/ Stats.] |
− | *'''Entrances from the final point:''' There are 3 entrances to the bridge area, with the main entrance leading to the end of the bridge. There are also 2 side routes, one which is located slightly off to the side of the bridge and leads into a lower area. The other one leads to the other side of the bridge via a raised area around the final point.
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− | *'''Valley:''' Underneath the bridge, there is a lower valley area. It leads under the bridge, where there is a medium health pack located.
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− | *'''Side bridge:''' To the far side of this area, there is another raised walkway which leads directly to one of the routes to the middle point. There is a medium health and ammo pack located at the far side from the final point. | |
− | <gallery widths=150px heights=80px>
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− | File:5Gorge point2 a.png|Second capture point.
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− | File:5Gorge point2 b.png|Valley.
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− | File:5Gorge point2 c.png|Entrances.
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− | File:5Gorge point2 d.png|Side bridge.
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− | </gallery>
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− | | |
− | ===Control Points 1 & 5===
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− | The final capture points are located on a flat area, right outside the defending teams spawn room. This area is similar to the open courtyard outside [[BLU]] spawn on [[Gorge]].
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− | *'''Entrances from the second point:''' There are 3 entrances into the final area from the second capture point. One entrance leads into the raised room, which connects to the raised bridge at the far side of the area from the capture point. The next entrance along leads directly from a small room located at the end of the bridge. It has 2 entrances to the final area, each located at the side of a small outcropping room. The last entrance is at the opposite end from the raised room and is an arch through a low wall.
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− | *'''Defending team spawn exits:''' There are three spawn exits in this final area, all of which are are located slightly off to the side of the point. Two located on the same side of the point are slightly lower down than the flat area the point is on; there is a ramp connecting the two areas.
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− | *'''Building:''' Directly next to the point is a small building, which houses health and ammo. There is also a ramp leaning against it that gives access to the roof, which over looks the point itself
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− | *'''Crates:''' Behind the point, there are a series of stacked crates. These offer a good height advantage over the point itself and the lowest ledge can be accessed by all classes. The higher area, however, requires a higher jump.
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− | *'''Raised deck:''' At the opposite side of the area from the defending spawn is a raised deck, which connects two rooms, as well as stairs that lead to the flat area the point is on.
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− | <gallery widths=150px heights=80px>
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− | File:5Gorge point1 a.png|Final capture point.
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− | File:5Gorge point1 b.png|Room between the second and final points.
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− | File:5Gorge point1 c.png|View towards the middle point.
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− | File:5Gorge point1 d.png|Raised deck.
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− | </gallery>
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− | | |
− | == Control Point Timing ==
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− | {{Map items
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− | |small1=4
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− | |medium1=18
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− | |large1=1
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− | |small2=0
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− | |medium2=14
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− | |large2=9}}
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− | {{Control Point Timing/Official Map}}
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− | | |
− | == Update history ==
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− | '''[[Patches (Beta)#December 3, 2010|December 3, 2010]] ([[Team Fortress 2 Beta|Beta]])'''
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− | * Fixed broken environment maps.
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− | | |
− | '''[[Patches (Beta)#December 8, 2010|December 8, 2010]] ([[Team Fortress 2 Beta|Beta]])'''
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− | *Changes to the mid arena:
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− | **Raised cap and connected it to the surrounding space via two bridges.
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− | **Added cover on the each side of the main door entrance.
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− | **Fully connected the upper catwalk ring.
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− | **Fixed missing clips on BLU's upper observation room.
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− | **Reduced the amount of health and ammo in the pit.
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− | **Clipped the ceiling so the dome edge doesn't snag players.
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− | *Reduced defender spawn when on a final cap.
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− | | |
− | '''[[January 19, 2011 Patch]]'''
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− | * Added CP_5Gorge to TF2.
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− | | |
− | '''[[January 24, 2011 Patch]]'''
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− | * Added missing chalkboard/serverbrowser materials for 5Gorge.
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− | | |
− | ==Trivia==
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− | *The map was formerly part of the [[Team Fortress 2 Beta]] before being put into the main game.
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− | *A Valve employee has stated that the idea for 5Gorge existed months before [[Gorge]] was released.<ref name="Email">[http://dl.dropbox.com/u/1490725/5gorge.jpg Email from Valve employee], retrieved December 4, 2010.</ref> | |
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− | == References ==
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− | | |
− | <references />
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− | ==See also==
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− | *[[Gorge]]<br/>
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− | {{Maps nav}}
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