Difference between revisions of "User:Darkman 4/weapontest"
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− | {{Weapon | + | {{Weapon infobox |
− | | | + | | has-two-models = yes |
− | | | + | | weapon-slot = [[Grenade( Classic)|Grenade]] |
− | | | + | | used-by = [[Engineer (Classic)|Engineer]] |
− | | | + | | level-and-type = Level 5 Syringe Gun |
− | | | + | | TFC-model = emp_tfc.png |
− | + | | QTF-model = empqwtf_.png | |
− | | | + | | ammo-loaded = 4 |
− | | | + | | ammo-carried = N/A |
− | |||
}} | }} | ||
− | + | {{Quotation|'''Quake Team Fortress death message'''|Player ambushes himself with his own pipe bombs.|}} | |
The super Shotgun is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets. | The super Shotgun is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets. | ||
Latest revision as of 21:47, 25 November 2012
“ | Player ambushes himself with his own pipe bombs.
— Quake Team Fortress death message
|
” |
The super Shotgun is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets.
Its useffulness depends on the game it is in; in Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Damage
In Quake Team Fortress, it has damage falloff, while in Team Fortress Classic, it doesn't.