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− | ==Bugs== | + | {{Talk archive |
− | Moved this sentence into "Bugs" section.
| + | | arc1name = Archive 1 |
− | * If a [[Dead Ringer]] Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death. <small>— ''The preceding unsigned comment was added by'' '''[[User:SilverAura|SilverAura]]''' ([[User talk:SilverAura|talk]]) • ([[Special:Contributions/SilverAura|contribs]]) 08:42, 8 June 2011</small>
| + | | arc1link = Talk:Eyelander/Archive 1 |
− | :That doesn't make any sense though. Technically, the Spy is faking his death, thus the Eyelander would take a head to complete the trick. I don't think this should be classified as a bug. [[User:Triscuitable|Triscuitable]] 20:13, 5 August 2011 (PDT)
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− | ==Maximum overheal== | + | == contradiction between pages == |
− | Just pointing out that the maximum overheal obtainable isn't 315 hp. It is the limit of the health addition feature; below 315 hp the 15 hp are still added, therefore setting the max overheal at 329 (314+15).
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− | ...Okay, I'm ''really'' nitpicky.--[[User:Kid Of The Century|Kid Of The Century]] 21:13, 21 August 2010 (UTC)
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− | :While this is a useful fact, it would be lengthy to explain and is relatively rare. I propose it be left out of the article in favour of the 315 reference. [[User:Squidfeeder|Squidfeeder]] 00:17, 27 January 2011 (UTC)
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− | ==Eye Glow pics==
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− | A humble suggestion that may be useful for the page: may anyone make the pictures (or better a, 4 frame picture) of all the eye glow stages (from 1 to 4 head collected)? ----[[User:Kid Of The Century|Kid Of The Century]] 15:18, 1 September 2010 (UTC)
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− | :A quick update: I just tried to do it by myself on TR_Walkway, with <tt>r_drawviewmodel 0</tt> and <tt>cl_drawhud 0</tt>, but unfortunately I don't know if there's any workaround to have a freecam to take good looking pics of the Demo's eye. The <tt>thirdperson</tt> command doesn't help much since the camera is quite far and sticked behind the character. Any suggestion? --[[User:Kid Of The Century|Kid Of The Century]] 11:55, 3 September 2010 (UTC)
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− | ::I own a private server. I can set cheats on and someone can join and take images. Sound good? I'd recommend [[User:Shine|<span class="mod">Shine</span>]] take the images, as he can take high quality images. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub> ([[User_talk:Smashman|talk]])</sub> {{bur}} 10:43, 27 September 2010 (UTC) | + | it says that it adds 10% per head to base charge damage, yet in the page about charging (https://wiki.teamfortress.com/wiki/Charging) it says it adds +10 damage to charge per head, which would be 20%, is this a mistake? |
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− | :::Thanks. It'd be wonderful. I'd like to help, but I live in Italy and I'm afraid our timezones are quite different (4:15 pm here as I'm writing). Let me know if I can help anyway.--[[User:Kid Of The Century|Kid Of The Century]] 14:16, 27 September 2010 (UTC)
| + | [[User:Keenan|Keenan]] ([[User talk:Keenan|talk]]) 15:49, 14 July 2024 (UTC) |
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− | ::::Not needed now. The redone Eyelander weapon demonstration now shows the eye glow. Video should be uploaded soon. Or go to the Weapon Demonstration talk and click on eyelander. It's a good video :3 [[User:SpaceAnimator|SpaceAnimator]] 03:54, 17 August 2011 (PDT)
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− | ==Overheal or Max health==
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− | It's my belief that the health given by heads isn't technically overheal but simply an increase in max health. Overheal is classed as temporary health that decreases over time, whereas Eyelander health editions do not decay at all. I'm therefore of a mind to changing this article to purge use of any mention of overheal in the incorrect format.--[[User:Focusknock|Focusknock]] 09:28, 3 October 2010 (UTC)
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− | == Is this image acceptable? ==
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− | [http://i55.tinypic.com/dcabg4.jpg]
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− | Just a random killcam I got a while ago. Is it good enough for an in-game eyeglow image (even if it has to be cropped)? Or are the killcam things on the right too much in the way? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 15:52, 1 November 2010 (UTC)
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− | :The image features the username of another player, as well as the fact that a better image could be achieved by using the Replay Editor. I would say no. [[User:Triscuitable|Triscuitable]] 20:16, 5 August 2011 (PDT)
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− | == FOAD sign - Predicting the future! ==
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− | I think not. If anything, the killing in the sign is coincidental. There's no way it could've had any links to the Eyelander. I mean come on, Meet the Sniper aired '''June 7th, 2008''', where the Eyelander appeared nearly two years later. You mean to tell me Valve decided to look at the sign and think "Eyelander!". --[[User:Vaught|<span style="text-shadow:pink 0px 0px 3px;"><font color=" #FFA6C9"><tt><big>'''Vaught'''</big></tt></font>]]</span> 23:24, 11 November 2010 (UTC)
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− | == Censored Picture ==
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− | The trivia says that the censored version removes the blood on the blade, we need a picture to back it up. [[User:Shock394|Shock394]] 15:29, 23 November 2010 (UTC)
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− | ==April 14th Patch Change Reverted==
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− | http://forums.steampowered.com/forums/showthread.php?t=1838760[[User:SnowCanary|SnowCanary]] 01:51, 16 April 2011 (UTC)
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− | == Weapon Demonstration ==
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− | Request this weapon demonstration be put on the list of demonstrations that must be redone. This weapon demonstration doesn't compare the move speed increase when heads are gathered. It also doesn't show the increase in damage done by the "Chargin' Targe"'s shield bash (although that might not be something for the eyelander demonstration).
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− | [[User:Radiant Void|Radiant Void]] 00:49, 18 June 2011 (UTC)
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− | :Done. Please remember to end your posts with the four tildes directly after your concluding sentence. [[User:Triscuitable|Triscuitable]] 20:17, 5 August 2011 (PDT)
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− | == Different Quote? ==
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− | Shouldn't the quote be "There can only be one!"? [[User:Yaridovich23|Yaridovich23]] 20:25, 23 July 2011 (PDT)
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− | :Thing is, that blurb was written specifically for the Eyelander, whereas "there can be only one" could be applied to any sword. Thus, I think the current quote is better. It's also a bit easier to understand at first glance for someone who doesn't know anything about the weapon (what is "only one"?) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:28, 23 July 2011 (PDT)
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− | ::It's something from Braveheart I think. [[User:Yaridovich23|Yaridovich23]] 20:35, 23 July 2011 (PDT)
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− | :::It's a quote from [[w:Highlander (film)|Highlander]] - there's a bit about it on the [[List of references (Demoman)|Demoman references]] page. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 10:43, 24 July 2011 (PDT)
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− | ==Braveheart Trivia==
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− | [http://en.wikipedia.org/wiki/File:Braveheart_imp.jpg Look familiar?] I added this to the Demoman reference page a while ago but it's only just occurred to me that it's not on this page - think it's worthy trivia? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 18:35, 21 August 2011 (PDT)
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− | : It's not known if that's the specific sword Valve modeled it after, so it isn't trivia. [[User:Balladofwindfishes|Balladofwindfishes]] 19:02, 25 August 2011 (PDT)
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− | ::Fair enough - but I don't see how it can't be. They're practically identical - even the crown on the hilt is the same. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 19:04, 25 August 2011 (PDT)
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− | ::: I agree they look identical, and it's probably what Valve used as inspiration, but it isn't trivia unless Valve outright says that's what inspired it. [[User:Balladofwindfishes|Balladofwindfishes]] 19:10, 25 August 2011 (PDT)
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− | :::: Would you say the same thing about the "Freedom!" voice line then? There's not a chance in Hell that isn't from Braveheart. I'd say this is trivia worthy, despite whether Valve directly says so or not. We have references they didn't flat out say that are just as obvious, the most notable being Balaclavas Are Forever. Also, for those who haven't seen it, this is the sword from Braveheart; http://tinyurl.com/3ekrgtm [[User:SS2R|SS2R]] 19:12, 25 August 2011 (PDT)
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− | :::::{{c|Comment}} There is also an achivement called ''Bravehurt''. Just thought I should put that out there :) [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 19:15, 25 August 2011 (PDT)
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− | ::::::Balaclavas are Forever's source is found in the name, just like the Eyelander itself being inspired from Highlander. The name itself provides enough proof that it's the inspiration. For this we have a similarlly themed sword, that looks the same as the Eyelander, and was probably inspired by it, but we just don't know for sure. The achievement Bravehurt is a reference to Braveheart, but it doesn't mean the Eyelander is. [[User:Balladofwindfishes|Balladofwindfishes]] 19:21, 25 August 2011 (PDT)
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− | ::::::: Honestly, you're being a bit close minded on this one IMO. http://tinyurl.com/3lqxkch and http://wiki.teamfortress.com/wiki/File:Eyelandertransparent.png, how could you NOT say the trivia is valid? What more could do you need? [[User:SS2R|SS2R]] 19:27, 25 August 2011 (PDT)
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− | :::::::: I need confirmation from Valve, either in the name, description or in an email. [[User:Balladofwindfishes|Balladofwindfishes]] 19:30, 25 August 2011 (PDT)
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− | :::::::::I know rules are rules, but surely a link as obvious as this can be mentioned? It's ''identical'' to Wallace's sword. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 08:04, 21 September 2011 (PDT)
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− | :::::::::Take a look at [http://i265.photobucket.com/albums/ii204/Cooper-Kid/EyelanderComparison.jpg this] if anyone still needs convincing. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 06:52, 22 September 2011 (PDT)
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− | ==Missing overheal table?==
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− | In the warrior's spirit article the max health is listed(wrong, it is mentioned in the text of the article no special table for it), AND also the overheal. In the eyelander article i miss an information about the overheal for the demoman with more and more base hp. Can someone explain that to me, because i don't know the HP for the demoman overhealed with 3heads. Hope someone can explain that to me. [[User:TheDoctor|TheDoctor(without a small pic)]] 18:07, 23 October 2011 (PDT)
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− | :150+15 per head, all the way until 4. So about 195 for your answer. [[File:Painted_Vintage_Merryweather_803020.png|24px|link=User talk:Fyahweather]][[User:Flamborsia|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Fyahweather'''</u></big></tt></font></span>]] 18:17, 23 October 2011 (PDT)
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− | ::Not really, my question was how much he can be overhealed. Not his base hp with more heads. I want to know it because the spy and his conniver kunai can overheal him up to 300% of base health. So the demoman has a strict base of how much he can be overhealed or does this also rise?
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− | ::Heads ; Base ; Overhealed
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− | ::0 ; 150 ; 225
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− | ::1 ; 165 ; 247,5(?)
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− | ::2 ; 180 ; 270
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− | ::3 ; 195 ; 292,5(?)
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− | :: 4 ; 210 ; 315
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− | ::That is interesting for me, how does valve set the overheal for the demo for head 1 and 3. Hope it is more clear now. [[User:TheDoctor|TheDoctor(without a small pic)]] 05:02, 24 October 2011 (PDT)
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− | :::Argh, i found it on the overheal article and i think this is weird, valve steals the demoman 2,5hp life points on the overheal on head 1 and 3. But it is not mentioned on the main article. Also there is no list of this on the article. Should i copy the table from the overheal article into the eyelander article??? I'm not a native english speaker, and not sure if this makes people angry. [[User:TheDoctor|TheDoctor(without a small pic)]] 06:32, 24 October 2011 (PDT)
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− | ::::Maximum overheal is always rounded down to the nearest 5, that's all. This is already mentioned on the [[Healing#Overheal|Healing]] page. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 15:11, 14 December 2011 (PST)
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− | ==Strange parts==
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− | Can a decapitation be considered as a strange headshot kill? [[User:MLGM|- MLGM]] 16:27, 30 April 2012 (PDT)
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− | No,it cannot be considered as one.--[[User:Riancoady|Riancoady]] 07:57, 18 June 2012 (PDT)
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− | == demoknight ==
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− | I have looked around and haven't seen a page for the demoknight. I would consider it a playing style of tf2. Perhaps it should be added.[[User:TubbyMonster|TubbyMonster]] 05:35, 3 May 2012 (PDT)
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− | :[[Community Demoman strategy|Look here]] [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 05:36, 3 May 2012 (PDT)
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− | == Head count ==
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− | Is there normally a cap on maximum number of heads shown on the HUD? I don't remember regular gameplay, but in Mann vs. Machine, I was able to get 23 heads before dying (with health capping at 235). -[[User:Tabs|Tabs]] 03:25, 1 September 2012 (PDT)
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− | :128 Heads before reset to 0 due overflow of byte. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 04:46, 1 September 2012 (PDT)
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− | == Old "After Decapitations" pic ==
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− | The last picture on the page shows the old yellow eye effect after getting heads, rather than the current green one. [[User:Senator Lugia|Senator Lugia]] ([[User talk:Senator Lugia|talk]]) 18:03, 20 April 2014 (PDT)
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− | :We need the picture ASAP. Though old and told, we require to show the difference of today's Eyelander effect from the last one. I know I don't have the required programs or so to upload such pictures. Someone else must do it. [[User:SpriteFan3|{ <3 SpriteFan3 © }]] ([[User talk:SpriteFan3|talk]]) 04:06, 10 March 2015 (PDT)
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− | == Sentient trivia ==
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− | On the trivia section is says the Eyelander is sentient, obviously because it talks in the Ring of Fired comic. However, in the WAR! comic, Pauling says the Eyelander is haunted. I think it would be best to replace "the Eyelander is shown to be fully sentient, and can speak in fluent English." with "the ghost that haunts the Eyelander is shown to be fully sentient, and can speak in fluent English." [[User:Bagel Mode|Bagel Mode]] ([[User talk:Bagel Mode|talk]]) 13:50, 21 December 2014 (PST)
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− | :Good catch, and yes, I [http://www.teamfortress.com/war/demo/04.htm confirmed] it, Ms. Pauling does say that. I made the edit just now. ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 18:38, 24 August 2017 (PDT)
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− | == Melee range graph ==
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− | Can we get some solid stats on how many far in hammer units this item can swing? And the same for the other demo melees that have longer range, as well as the disc action and stock melees. [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 11:14, 10 July 2015 (PDT)
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− | == Toughbreak Sword Weapon Switch times ==
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− | Did some testing ingame. Wrote a sourcemod plugin to force weapon switch as soon as I attack and held down +attack, and log the times
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− | atk mel 26506.654296
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− | atk pri 26507.599609 > 0.945313
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− | atk mel 26508.560546 > 0.960937
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− | atk pri 26509.535156 > 0.97461
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− | atk mel 26510.464843 > 0.929687
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− | atk pri 26511.439453 > 0.97461
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− | atk mel 26512.384765 > 0.945312
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− | atk pri 26513.314453 > 0.929688
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− | atk mel 26514.335937 > 1.021484
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− | Given that sending a weapon switch command to the client from the server might lag, it's probably safe to assume swords have a 1.8x weapon switch time penalty or so.
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− | [[User:Chdata|Chdata]] ([[User talk:Chdata|talk]]) 06:17, 19 December 2015 (PST)
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− | ==Is Making Speed Gain With Heads a Template Necessary?==
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− | I was considering making one and putting it on all the translation pages, but I'm not sure if I should. If I were to I'd put Base Speed, Head Speeds, and Head Speeds + Booties. [[User:InfernalShroom|<font color="ff0000"><big>InfernalShroom :)</big></font>]] 11:36, 25 February 2017 (PST)
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− | :In fact, you should update it to use {{tl|Class speed table}}, in the same way that I added {{tl|Class health pack and overheal table}}. Please change on all languages, thank you. [[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 14:27, 25 February 2017 (PST)
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− | == Is that really a bug? ==
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− | The first bug in the section notes that Bazaar Bargain heads being leeched is a bug. But is that really a bug? And if it is, why isn't the Air Strike mentioned as well? ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 18:55, 21 April 2017 (PDT)
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− | :Ok, so [[User:InfernalShroom]] removed the "bug". I support his decision and I've removed the bug from [[Bazaar Bargain]], [[Nessie's Nine Iron]], and [[Horseless Headless Horseman's Headtaker]]. If it turns it IS actually a bug for some reason, feel free to undo our edits. ⇒[[File:Leaderboard class spy.png|16px|link=]] [[User:Anyar|<span style="font-size: 16px; font-family: TF2 Build">Anyar</span>]] ([[User_talk:Anyar|talk]]/[[Special:Contributions/Anyar|contributions]]/[[User:Anyar/No|giveaway]]) 18:31, 24 August 2017 (PDT)
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− | == Voice actor ==
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− | {{info}} As we all know, the [[Eyelander]] (and its variants/reskins) has a unique ''"Heeeaadds"'' sound when active. I tried to look all around the wiki, plus outside the wiki for any kind of information of who this voice actor is, but sadly couldn't find anything but another [[Talk:Voice actors#Eyelander|post]] of someone asking the same question.
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− | I was thinking on doing a little digging myself and see where this can lead me, but before doing that, I was wondering- assuming the voice actor is found and it is someone outside the official [[Voice actors|voice actors]] hired by Valve; should we credit the voice actor in this article (including the Eyelander reskins), or perhaps add the person to the existing "official valve-hired voice actors"??
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− | As always, I'm happy to hear your suggestions.
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− | ~Thanks xoxo [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 13:32, 19 January 2023 (UTC)
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− | :The "heeeaaads" clips are listed in the [[Demoman_responses#Event-related_responses|Demoman responses]], so I presume they were voiced by Gary Schwartz. - [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 13:43, 19 January 2023 (UTC)
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− | ::I could not find a source that confirms that this is indeed from Gary, the very first [https://wiki.teamfortress.com/w/index.php?title=Demoman_responses&oldid=1133 version] of that article already has the whispers, if there is a source of this, most likely was lost in the old TF2 Wiki. Moreover, the whispers comes from the [[:File:War14.jpg|sword itself]] and not from the Demoman, so having those lines listed there is incorrect, in my opinion. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 14:04, 19 January 2023 (UTC)
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− | ::: I think they're listed as Demoman responses because it's only Demoman who can use the swords that whisper, so it's easier to categorize them as voice clips related to Demoman -- and not necessarily because Gary Schwartz voiced them. The sword's whispers ''could'' still be Gary, though; I've heard his normal voice, and it sounds a little bit like the whispers, enough to not completely rule out the idea, anyway. If we do find out who it is, and they're not already one of the listed voice actors, I think they could be listed on the page, to answer the initial query. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:26, 19 January 2023 (UTC)
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− | :Should be treated like any other voice actor. See [[Ap-Sap]].<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:28, 19 January 2023 (UTC)
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− | :: I'd like to say the following:
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− | ::* {{info}} This means that we could make a "Weapon responses/voice lines" article and list the voice lines there with their respective weapon. In this case, we can move the Eyelander voice lines over that article.
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− | ::* {{Pro}} Regarding the voice actor, assuming its not Gary, then it is safe to say that we can list the person in the table. And if the voice actor is indeed Gary, simply we credit his work for the Eyelander in his respective section of the table.
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− | ::[[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 14:38, 19 January 2023 (UTC)
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− | :::No need for a weapon responses article. There are 2 weapons with voice lines (Reskins are not separate weapons as they'd simply be listed as " + reskins") as far as I know, so it would essentially turn into Ap-Sap + the 25 Eyelander voicelines of the same "heads" phrase.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:47, 19 January 2023 (UTC)
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− | :::: I'd have to agree with Swood. I don't think we need a weapon responses page. [[Wheatley responses|Wheatley]] has one because they recorded way more than enough lines for the Ap-Sap to warrant one, and some of them are quite long. I don't think anything else "talks," unless you want to count the bread monster noises that all of the bread weapons make, but that's not really "talking," nor is it a response to an action -- you can't trigger the bread monsters to make a noise, the way your actions can trigger a response from the Eyelander spirits or the Ap-Sap.
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− | ::: If anything, I'd be in favor of classifying the "heads" whispers as weapon sounds through that category, rather than character responses, but that's about it. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] [[File:User ThatHatGuy Signature Talk.png|30px|link=User talk:ThatHatGuy]] [[File:User ThatHatGuy Signature Contribs.png|30px|link=Special:Contributions/ThatHatGuy]] 14:59, 19 January 2023 (UTC)
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