Difference between revisions of "Talk:Wrap Assassin"

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(Wrap Assassin bauble no pickup from ground, maybe also not mid-air?)
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== Unused Kill icon? ==
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[[File:Killicon_wrap_assassin_ball.png]]
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== Interactions with projectiles midair ==
: I never seen it in game play. I saw only sandman ball kill icon instead of this Kill icon. Should I add it to bug? [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 10:57, 17 December 2011 (PST)
 
:: I can confirm, I just got a kill and it used the sandman kill icon. I would add it as unused content, and then add the sandman ball kill icon to the infobox. [[User:Balladofwindfishes|Balladofwindfishes]] 09:06, 20 December 2011 (PST)
 
  
== "Bug" ==
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I added that the bauble interacts with stickybombs if they collide midair, the question was asked which but I don't know considering how hard and precise it is to have it happen. I've only seen it happen with stickybombs (twice) as a demo main. It was also noted it should be moved to somewhere else but I would not know where it would be moved to? Is it a bug? I'd love to do some research into it but it'll take a very very long time.
"The recharge meter for the ornament will be refilled if the player picks up a [[Sandman]] ball."
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[[User:Miss Blossom|Miss Blossom]] ([[User talk:Miss Blossom|talk]]) 14:02, 20 February 2024 (UTC)
: Should this really be considered a bug seeing as how you can refill your flamethrower with a wooden baseball bat or your grenade launcher with a sniper rifle? [[User:Roo|Roo]] 00:10, 19 December 2011 (PST)
 
::Drop weapon is count as ammunition. Doesn't like sandman balls and the ornament, they don't count as ammunition. And we think the sandman ball can't instant change to the ornament when pick up. So we added it to bug with this reason. [[User:Hinaomi|Hinaomi]] [[File:Killicon_unarmed_combat.png]] 01:14, 19 December 2011 (PST)
 
  
== BUG...? ==
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:Don't worry about sorting it out immediately, I put the tag there in case any other people have video examples of it happening. If more examples happen, a simple "the Wrap Assassin can collide with other projectiles" in the lead of the article will do.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:07, 20 February 2024 (UTC)
 
 
Hi, i noticed that when you finish high 5 (maybe also on some other tounts but i only have high 5)you cant see ball(i dont know how to say it other way i am serbian,so i will call that thing ball)
 
i didnt know how to post picture :(  --[[User:MiXxY98|MiXxY98]] 07:51, 29 December 2011 (PST)
 
 
 
== This + 4 Refined Craft? ==
 
 
 
Can you craft the two cosmetics of this set using the Wrap Assassin? [[User:Balladofwindfishes|Balladofwindfishes]] 17:45, 28 December 2011 (PST)
 
: Just did science.  Your answer is yes.  Updated the 3 pages accordingly. [[User:SS2R|SS2R]] 13:08, 29 December 2011 (PST)
 
 
 
{{discussion close}}
 
== Weapon Demonstration ==
 
Hey guys. I made a weapon demo. See it here: [http://www.youtube.com/watch?v=VIxVeNDR7sE] [[User:More Gun|More Gun]] 13:21, 31 December 2011 (PST)
 
:'''Moved to [[Team Fortress Wiki talk:Weapon Demonstration]]'''. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 17:38, 31 December 2011 (PST)
 
{{discussion close|end}}
 
 
 
== Sandman Ball and Wrap Assassin Bauble ==
 
As noted by Adliikhwan, you can pick up the bauble with sandman to recharge the sandman ball (if you didn't have a ball).  Also you may pick up a baseball to recharge the Wrap Assassin.  I'm not sure that this is a 'bug' so much.  Nor would I expect that picking up a bauble with the sandman would allow you to launch a bauble. [[User:Charkbot|Charkbot]] 07:14, 17 January 2012 (PST)
 
 
 
The edit has been removed, because it is indeed not really a 'bug' as it is intended. [[User:Warlike|Warlike]] 07:21, 17 January 2012 (PST)
 
 
 
Maybe it should be in Trivia? --[[User:Kajoman|Kajoman]] 06:45, 7 March 2012 (PST)
 
 
 
== Possible Bug? ==
 
 
 
I have noticed if you change teams with this weapon equipped, the Bauble will occasionally stay the previous team's colour. I need someone to test if this is completely correct in case it was just my computer glitching. --[[User:Kajoman|Kajoman]] 11:03, 25 February 2012 (PST)
 
:If it's your computer glitching, it's still a glitch that happens within the game. Take a screenshot (default button is F12) and show us what you mean. It's probably notable. [[User:r4wrz0rz0r|<span style="color:black;border:2px solid black">I eat derpcakes</span>]] 12:37, 25 February 2012 (PST)
 
::Here:
 
[[File:User Kajoman GLITCH.jpg]]
 
:Turns out that it glitches when you are in 'set-up' or 'Waiting for players', were it instantly re spawns you --[[User:Kajoman|Kajoman]] 19:26, 6 March 2012 (PST)
 
::First off please use show preview. Does the server you were on use any plugins? Because in your screenshots it has both the ball and jar meter. '''<span style="font-family:Georgia;font-size:83%;">[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 19:28, 6 March 2012 (PST)
 
::: Completely fresh server when I did this, No Plug-ins or anything. --[[User:Kajoman|Kajoman]] 20:10, 6 March 2012 (PST)
 
 
 
== Bug with invis spell ==
 
 
 
I was playing on a halloween server and cast an invisibility spell on myself while I was holding this. The bauble remained visible, even though it was supposed to be invisible. When the spell wore off, however, the bauble turned invisible. After testing this bug again, I found that the effect would go away if I launched the ball and the picked it back up. Please confirm. [[User:TheTdw2000|TheTdw2000]] ([[User talk:TheTdw2000|talk]]) 14:06, 8 November 2014 (PST)
 
 
 
== Ball Pickup ==
 
 
 
I don't think you are able to pick up the bauble off the ground anymore because it shatters on everything. You can pick it up airborne though.[[User:Hayzze|Hayzze]] ([[User talk:Hayzze|talk]]) 15:12, 25 January 2016 (PST)
 
 
 
== Wrong Base Damage ==
 
 
 
The Base damage is higher then 15 on Alt-Fire. You have to add 4-22 initial splash damage. The number is completely random. It is however different from the splash damage a player can recieve if you hit objects near them. (Which would only be 4-13) So the initial hit would deal 19-26 damage.  The splash damage is not affected by crits. I am new so I will just try to add it somewhere, feel free to correct me. [[User:PandaWanda|PandaWanda]] ([[User talk:PandaWanda|talk]]) 18:16, 17 February 2019 (UTC)
 
:Pretty sure this is not true, will testing if one of my friend is online. But for now, temporary remove. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 00:59, 19 February 2019 (UTC)
 
::After the test, it seem like the damage varies on range, and always crits on moonshot. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:11, 19 February 2019 (UTC)
 
:::I did some testing too and I might expressed myself poorly and I wrote a wrong damage number, sorry for that. What I mean is, the base damage of 15 is correct, but if you land a direct hit, you gain additional splash damage on your target. This splash damage varies from 4-24. It is different from the splash damage a player can receive upon striking an object near them. This means you will always deal at least 19-39 damage on impact, additional to that the target will bleed for 40 damage, making it a total of 59-79 damage if no crit was landed. On crit you only have to change the base damage of 15 and multiply it by 3, like it's stated in the article. The initial splash damage on a direct hit is not affected by crits. However the damage numbers will be shown separately. If you tick the box that allows you to show the total damage done, you can see that you will be in this damage range. It will add the base damage + splash damage + the first bleed tick into one number. That means if you are lucky and fast, you can actually kill a medic with the Guillotine and the Wrap Assassin projectile without crits. I think this should be mentioned, since people actually think you only deal 15 damage on impact + the bleed damge. [[User:PandaWanda|PandaWanda]] ([[User talk:PandaWanda|talk]]) 16:05, 24 February 2019 (UTC)
 
::::Yeah, it should be note, please edit based on your result. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 10:22, 25 February 2019 (UTC)
 
:::::Added it now. Don't know if we should add it to the table too. [[User:PandaWanda|PandaWanda]] ([[User talk:PandaWanda|talk]]) 20:30, 1 March 2019 (UTC)
 
 
 
== "random" bauble shatter in mid air bug explanation. ==
 
 
 
The current explanation currently present with the bauble shatter bug is a bit lacking on terms of the actual details thanks to how seemingly random the bug appears to be on the surface. But there is an explanation to how the bug occours but its a matter of finding the correct wording to condense it into text small enough as to not bog down the bugs section with every last detail of the interaction and to help the community understand better the circumstances that cause this fault.
 
 
 
The bug is a result of the projectile itself colliding with one of 2 objects.
 
* Dynamic props with vphysics enabled
 
* Func_brush entities that are solid
 
 
 
In both of these cases the area in which it appears to explode happens to be the max width, height and depth of the entity at any point, including animations that stretch out the effective model size. This is why the size and places affected seem to be random.
 
 
 
Well known culprits of the glitch include
 
* Badwater last (affected area ranges from red spawn room to end of the ramp)(Caused by enabled vphysics on the bomb pit explosion animation)
 
* Nucleus mid point (affected area consists of the point) (Caused by the 2 props of which the point sits within)
 
* Turbine mid stairs (affected area consists of stairs width and height) (Caused by a func brush used as the strips of metal on either side of each set of stairs)
 
There are more areas like this however they are a bit more on the obscure end and would have no gameplay ramifications compared to the main 3 listed (I.E. Enclosure shutter door props used for red respawn rooms)
 
 
 
In terms of attempting to find more problem spots yourself I used the following commands which helped in terms of grasping the areas affected.
 
* <code>picker</code> - displays a orange bounding box around entities you hover over, is somewhat finnicky in showing larger entities with no clear orgin like the bomb pit animation on badwater.
 
* <code>ent_text *</code> - displays text infomation related to the entity you are currently moused over.
 
[[User:EveLan|EveLan]] ([[User talk:EveLan|talk]]) 21:12, 22 January 2020 (UTC)
 
 
 
== Doing less damage ever since the latest "fix" updates? ==
 
 
 
I can't really tell by the Weapon Demonstration, but I feel like I have been doing less damage with the ball shattering ever since the 2 last updates that fixed the ball shattering bug in mid-air. There's a playstyle I like to play that involves the Baby's Face Blaster, Flying Guillotine, and the Wrap Assassin, and I would be constantly at max boost, provided if I would always hit my Wrap Assassin baubles and Guillotines, but recently, I have been having a hard time doing this.
 
 
 
At first, I thought it was just missing things, but I tried it out and I swear I'm doing less damage than I used to before, I really can't tell. Also when I was playing on Degroot keep, I was doing really low damage on the last point, where there's a bunch of players there. Here's a video showing how little damage I'm doing (don't consider the random crits [which I got a ton]): [https://www.youtube.com/watch?v=doHJDJ0wKF8 https://www.youtube.com/watch?v=doHJDJ0wKF8]. I would classify this as a bug, as it was not an intended balance change. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:59, 30 December 2021 (UTC)
 
 
 
::To me it seems like you're doing a consistent 15 damage with 4 bleed every time you hit someone. If they fixed a bug then it caused the bug to do more damage than necessary which would mean it's not a bug. Also acccording to the page it actually does more damage on hit than it should.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:43, 30 December 2021 (UTC)
 
 
 
== unsure if this is a baby face's blaster bug or wrap assassin bug or just a bug on all classes ==
 
 
 
i was playing tf2 earlier and notcied that when i fired the babyface blaster and immediately switched to the wrap assassin it cut off the audio of the babface blaster when i noticed this i then fired the babyface blaster switched to the cleaver but the audio fully played i dont know if this is a common bug across all of the classes with audio cutting off or what but other than the cleaver and wrap assassin i havent done any tests if other people have tested with this please let me know
 
[[User:F1r3car|F1r3car]] ([[User talk:F1r3car|talk]]) 20:41, 24 February 2022 (UTC)
 
 
 
:Probably a bug with multiple weapons too, but just the Wrap Assassin in this case. It's not very notable either way, imo.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:43, 24 February 2022 (UTC)
 
 
 
== proof of weapon swap sound bug ==
 
 
 
* ''If a player fires a weapon and then quickly swaps to the Wrap Assassin, any audio that was playing from the weapon you fired will stop, and vice-versa for attacking with the Wrap Assassin.''
 
 
 
[https://youtu.be/nJ-bH7Hj3kg proof]
 
 
 
also the "and vice-versa for attacking with the Wrap Assassin." part turned out to be a mistake so i'll remove that part if i'm allowed to add this bug back to the page. [[User:Gage64|Gage64]] ([[User talk:Gage64|talk]]) 10:10, 2 February 2023 (UTC)
 
 
 
:{{Con}} Thanks for providing a video proof of your bug. However, this bug is not noteworthy, since the bug sound is minuscule and it does not intervene with gameplay. In my opinion, its better not to add it to the main article.
 
:[[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 10:16, 2 February 2023 (UTC)
 
 
 
::apologies, just assumed i could put this bug here since a similar bug is on the [[Soldier#Bugs|soldier wiki page]]
 
::[[User:Gage64|Gage64]] ([[User talk:Gage64|talk]]) 23:01, 2 February 2023 (UTC)
 
 
 
:::Removed from there too, thank you for pointing it out.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:27, 3 February 2023 (UTC)
 
 
 
== Wrap Assassin bauble no pickup from ground, maybe also not mid-air? ==
 
 
 
Regarding [https://wiki.teamfortress.com/w/index.php?title=Wrap_Assassin&type=revision&diff=3386300&oldid=3364029 this edit], is it true that Wrap Assassin baubles can't be picked up from the ground because they already explode upon touching ground? Also, regarding the mid-air catches, I don't remember seeing Wrap Assassin catching mid-air, since I hadn't ever seen footage of such; that interaction of catching mid-air might need further testing. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:57, 7 March 2023 (UTC)
 
 
 
:The sentence is meant that the ball meter can be recharged if a baseball (from the [[Sandman]]) is picked up instead. Feel free to confirm if this is applicable, if not, feel free to remove that information. In the mean time, I'll undo what you deleted, so don't worry on adding it again. [[User:Yossef|<font color="DB9C1F">'''Yossef'''</font>]] • [[User talk:Yossef|<font color="DB9C1F">'''Talk'''</font>]] 07:06, 7 March 2023 (UTC)
 
::That sentence was ambiguous though, so I modified the wording to specify the baseball thing. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 20:01, 7 March 2023 (UTC)
 

Latest revision as of 14:07, 20 February 2024

Talk archives
Intel blu idle.png Archive 1

Interactions with projectiles midair

I added that the bauble interacts with stickybombs if they collide midair, the question was asked which but I don't know considering how hard and precise it is to have it happen. I've only seen it happen with stickybombs (twice) as a demo main. It was also noted it should be moved to somewhere else but I would not know where it would be moved to? Is it a bug? I'd love to do some research into it but it'll take a very very long time. Miss Blossom (talk) 14:02, 20 February 2024 (UTC)

Don't worry about sorting it out immediately, I put the tag there in case any other people have video examples of it happening. If more examples happen, a simple "the Wrap Assassin can collide with other projectiles" in the lead of the article will do.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:07, 20 February 2024 (UTC)