Difference between revisions of "VScript"
GrampaSwood (talk | contribs) m |
m (Unnecessary) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{OtherWikis | {{OtherWikis | ||
| {{vdc|VScript}} | | {{vdc|VScript}} | ||
− | | {{vdc| | + | | {{vdc|TF2 VScript Examples|Examples of VScripts for Team Fortress 2}} |
− | | {{vdc| | + | | {{vdc|Team Fortress 2/Scripting/Script Functions|List of VScripts functions in Team Fortress 2}} |
}} | }} | ||
− | '''VScript''' is a virtual machine for scripting used in some [[Source Engine]] games that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}}. | + | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used in [[:Category:Maps with VScript|several maps]] since. |
{{Mapping Nav}} | {{Mapping Nav}} | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Latest revision as of 10:53, 13 May 2024
![]() | This topic is covered better by other wikis or sites. Please see the following links instead: |
VScript is a virtual machine for scripting used in some Source Engine games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its entities. VScript was implemented into Team Fortress 2 in the December 1, 2022 Patch and has been used in several maps since.
|