Difference between revisions of "Kritzkrieg"

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{{weapon
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{{Item infobox
| TEAMTEMP = yes
+
| type            = weapon
| IMAGEREDNAME = RED Kritzkrieg.png
+
| image            = RED Kritzkrieg.png
| IMAGEBLUNAME = BLU Kritzkrieg.png
+
| 3d-image-1      = Kritzkrieg
| CLASSES = [[Medic]]
+
| 3d-image-3      = Medic Backpack
| SLOT = [[Secondary]]
+
| 3d-image-5      = Kritzkrieg Festive
| WEAPON_LOADED = N/A
+
| 3d-button-1      = colored_pair
| WEAPON_AMMO = N/A
+
| 3d-button-3      = colored_pair
| WEAPONBOX = yes
+
| 3d-button-5      = colored_pair
| IMAGE = kritzkrieg
+
| 3d-viewname-1    = Default
| TYPE = Level 8 Medigun
+
| 3d-viewname-3    = Backpack
| NEUTRAL = ÜberCharge grants 100% critical chance
+
| 3d-viewname-5    = Festivized
| POSITIVE = +25% Ubercharge rate
+
| team-colors      = yes
| SOURCE = Unlock
+
| hide-kill-icon  = yes
 +
| used-by          = {{used by|Medic}}
 +
| slot            = secondary
 +
| equip-region    = medigun backpack
 +
| released        = {{Patch name|4|29|2008}}
 +
| released-major  = Gold Rush Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate30-strange|crate92-strange|collectors}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded      = {{common string|N/A}}
 +
| ammo-carried    = {{common string|N/A}}
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Medi Gun}}
 +
  | item-level    = 8
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{attribute|UberchargeRate_Positive|25}}
 
}}
 
}}
{{Quotation|'''The Medic''' on the Necessity of Proper Supplies|Eins, zwei, dr-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
 
  
The '''Kritzkrieg''' is an unlockable secondary weapon for the [[Medic]] class. It is unlocked after 16 of the Medic achievements are completed, excluding Milestone 1. Just like the [[Medigun]], it can heal injured allies as well as disguised Spies, and will boost the total health of the target to 150% (also called [[overheal]]ing). As the Medic keeps his beam focused on a team-mate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster when healing injured team-mates or team-mates whose health is not at 150%. When the ÜberCharge is used, the gun of the person being healed emits team colored sparks and shoots 100% [[critical hits]] for the next 8 seconds, rather than giving invulnerability. This effect does not work in combination with the [[Axtinguisher]], but can be used with the [[Sniper rifle]].  Additionally it causes any projectiles reflected by the [[Compression Blast]] to be critical hits. The Kritzkrieg charges 25% faster than the [[Medigun]]. While the [[Medigun]]'s beam has small cross symbols floating into the recipient, the Kritzkrieg has small yellow lines floating into the recipient as well. Due to its nature the Kritzkrieg's ÜberCharge carries no benefit to the Medic if he deploys it and has no healing target, unlike the [[medigun]]'s ÜberCharge which can be used for defensive purposes.
+
{{Quotation|'''The Scout''' after missing all his shots with full critical hits|What the hell was that crap?|sound=Scout jeers11.wav}}
  
The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. [http://www.teamfortress.com/post.php?id=1656 source]
+
The '''Kritzkrieg''' ({{pronounce|'krɪtskriːg}} {{respell|KRITS|kreeg}}) is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. Similar in appearance to both the [[Medi Gun]] and [[Quick-Fix]], it sports an additional fixture to the barrel with two [[Self-illumination|glowing]] yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
  
The Kritzkrieg beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In ''Options > Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button.
+
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguise]]d [[Spy|Spies]] up to the 150% base health [[overheal]] limit. The Kritzkrieg's [[ÜberCharge]] is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% [[Critical hits|Critical hit]] chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the Crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.
  
[[Taunt]]ing with the Kritzkrieg equipped results in the [[Oktoberfest]] taunt attack, which heals the Medic for 11 health but leaves him temporarily vulnerable.
+
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.
  
== Damage ==
+
[[Taunts|Taunting]] with the Kritzkrieg results in the [[Oktoberfest]] taunt, which heals for 10 health over 4 seconds.
None. Heals ally for 24-72 health per second.
 
  
== Function times==
+
The Kritzkrieg is automatically given to any player who obtains 16 [[Medic achievements]].
* [[ÜberCharge]] Percentage Gain: 0.5
 
* [[ÜberCharge|Kritz]] Duration: 8.0
 
[[ÜberCharge]] Percentage Gain rate is doubled if target is at 142.5% health or higher. All times are in seconds. Times are approximate and determined by community testing.
 
  
==Trivia==
+
== Healing and function times ==
*The Kritzkrieg has a [[Community weapon]] variant.
+
{{Damage table
*The name "Kritzkrieg" is a pun on "Blitzkrieg [http://en.wikipedia.org/wiki/Blitzkrieg]", which is German for "lightning war", a technique used by the Nazis in World War II.
+
| healing            = yes
*Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an [[Overhealer]] that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. However, this was cancelled after playtesting. The model for the Kritzkrieg attachment still bears the filename 'Overhealer'.
+
|  heal combat      = 24 / s
 +
|  heal noncombat    = 72 / s
 +
|  charge fill dmg  = {{tooltip|600|Damage done}}
 +
| function times    = yes
 +
|  charge fill speed = 3.125% / s ({{tooltip|1.563% / s|Target at 142.5% health or higher}})
 +
|  max charge time  = 32 s ({{tooltip|64 s|Target at 142.5% health or higher}})
 +
|  effect time      = 8 s
 +
| beamconnect        = 450 ([[Hammer unit]]s)
 +
| beamdisconnect    = 540 (Hammer units)
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Medic Secondary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1=Kritzkrieg
 +
| ingredient-2=Bonk! Atomic Punch
 +
| result=Crit-a-Cola
 +
}}
 +
{{Blueprint
 +
| ingredient-1=Kritzkrieg
 +
| ingredient-2=Pain Train
 +
| result=Candy Cane
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Mad Milk
 +
| ingredient-3 = Kritzkrieg
 +
| result = Quick-Fix
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Medi Gun}}
 +
| rankson = kill assists
 +
| rankson2 = ubers
 +
| festive =
 +
  | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 +
  | att-2-positive = {{attribute|UberchargeRate_Positive|25}}
 +
| can deal damage = no
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can heal allies = yes
 +
  | notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Achiev type link|general}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|General|Master of Disguise}}
 +
| 2 = {{Show achievement|General|Team Doctor}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Scout}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Scout|Doctoring the Ball}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|S*M*A*S*H}}
 +
| 2 = {{Show achievement|Soldier|War Crime and Punishment}}
 +
}}
  
==See also==
 
*[[Medic strategy#Kritzkrieg|Kritzkrieg strategy]]
 
*[[Oktoberfest]]
 
*[[Healing]]
 
*[[ÜberCharge]]
 
  
 +
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Pyrotechnics}}
 +
| 2 = {{Show achievement|Pyro|Next of Kindling}}
 +
}}
  
  
 +
=== {{Class link|Demoman}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Demoman|Tam O'Shatter}}
 +
}}
 +
 +
 +
=== {{Class link|Heavy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Heavy|Class Struggle}}
 +
      {{Show achievement|Heavy|Division of Labor}}
 +
      {{Show achievement|Heavy|Party Loyalty}}
 +
| 2 = {{Show achievement|Heavy|Red Oktoberfest}}
 +
      {{Show achievement|Heavy|Soviet Block}}
 +
      {{Show achievement|Heavy|Supreme Soviet}}
 +
}}
 +
 +
 +
=== {{Class link|Engineer}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Engineer|Doc, Stock and Barrel}}
 +
}}
 +
 +
 +
=== {{Class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Autoclave}}
 +
      {{Show achievement|Medic|Bedside Manner}}
 +
      {{Show achievement|Medic|Big Pharma}}
 +
      {{Show achievement|Medic|Blast Assist}}
 +
      {{Show achievement|Medic|Blunt Trauma}}
 +
      {{Show achievement|Medic|Chief of Staff}}
 +
      {{Show achievement|Medic|Consultation}}
 +
      {{Show achievement|Medic|Doctor Assisted Homicide}}
 +
      {{Show achievement|Medic|Double Blind Trial}}
 +
      {{Show achievement|Medic|Family Practice}}
 +
      {{Show achievement|Medic|First Do No Harm}}
 +
      {{Show achievement|Medic|Grand Rounds}}
 +
      {{Show achievement|Medic|Group Health}}
 +
      {{Show achievement|Medic|House Call}}
 +
      {{Show achievement|Medic|Hypocritical Oath}}
 +
      {{Show achievement|Medic|Infernal Medicine}}
 +
| 2 = {{Show achievement|Medic|Intern}}
 +
      {{Show achievement|Medic|Medical Breakthrough}}
 +
      {{Show achievement|Medic|Medical Intervention}}
 +
      {{Show achievement|Medic|Milestone 2}}
 +
      {{Show achievement|Medic|Midwife Crisis}}
 +
      {{Show achievement|Medic|Play Doctor}}
 +
      {{Show achievement|Medic|Preventive Medicine}}
 +
      {{Show achievement|Medic|Quadruple Bypass}}
 +
      {{Show achievement|Medic|Second Opinion}}
 +
      {{Show achievement|Medic|Specialist}}
 +
      {{Show achievement|Medic|Surgical Prep}}
 +
      {{Show achievement|Medic|Trauma Queen}}
 +
      {{Show achievement|Medic|Triage}}
 +
      {{Show achievement|Medic|Ubi Concordia, Ibi Victoria}}
 +
      {{Show achievement|Medic|You'll Feel a Little Prick}}
 +
}}
 +
 +
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Spy|FYI I am a Spy}}
 +
| 2 = {{Show achievement|Spy|Insurance Fraud}}
 +
}}
 +
 +
== Update history ==
 +
{{Update history | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* The Kritzkrieg was added to the game.
 +
 +
'''{{Patch name|5|2|2008}}'''
 +
* Fixed the Kritzkrieg's client crash in particle system.
 +
 +
'''{{Patch name|5|5|2008}}'''
 +
* Fixed unlimited ÜberCharge exploit.
 +
* Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.
 +
 +
'''{{Patch name|5|7|2008}}'''
 +
* Fixed another unlimited ÜberCharge exploit.
 +
 +
'''{{Patch name|5|9|2008}}'''
 +
* Fixed the Kritzkrieg not charging faster than the Medi Gun.
 +
* Fixed melee weapons not being affected by the Kritzkrieg's Crit boost.
 +
 +
'''{{Patch name|7|29|2008}}'''
 +
* Fixed the Kritzkrieg not working on servers with Crits turned off.
 +
 +
'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 +
* Increased the Kritzkrieg's ÜberCharge rate bonus from 10% to 25%.
 +
 +
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 +
* Added a taunt for the Kritzkrieg, which also heals for 11 points.
 +
* Grenades and rockets deflected by a [[Pyro]] under the effects of the Kritzkrieg will now be criticals.
 +
* Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
 +
 +
'''{{Patch name|5|12|2010}}'''
 +
* {{Undocumented}} The Kritzkrieg was added in the [[crafting]] blueprint for [[Crit-a-Cola]].
 +
 +
'''{{Patch name|12|21|2010}}'''
 +
* {{Undocumented}} The Kritzkrieg was added in the crafting blueprint for the [[Candy Cane]].
 +
 +
'''{{Patch name|12|22|2010}}'''
 +
* Fixed a bug in the Kritzkrieg's animations.
 +
 +
'''{{Patch name|1|7|2011}}'''
 +
* Fixed the Crit boost sound not playing when the Kritzkrieg's charge is deployed.
 +
 +
'''{{Patch name|1|10|2011}}'''
 +
* Fixed the Kritzkrieg's charge deployed sound getting stuck on.
 +
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
 +
* {{Undocumented}} Added community-contributed voice responses for the Oktoberfest.
 +
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added community-contributed response rules to the Kritzkrieg.
 +
 +
'''{{Patch name|8|3|2011}}'''
 +
* Fixed a case where health overheal wasn't being applied when multiple healers were involved.
 +
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 +
'''{{Patch name|3|22|2012}}'''
 +
* {{Undocumented}} Changed [[equip region]] to "Medi Gun Backpack".
 +
 +
'''{{Patch name|8|10|2012}}'''
 +
* Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
 +
** This was fixed by making the Medic unable to heal people with his secondary weapon while taunting or using the [[Meet the Medic (taunt)|Meet the Medic]], [[Director's Vision]], [[Schadenfreude]], or [[High Five!]].
 +
 +
'''{{Patch name|9|21|2012}}'''
 +
* Updated Mann vs. Machine.
 +
** Fixed overheal duration attribute causing the overheal effect to decay faster, rather than slower.
 +
 +
'''{{Patch name|7|2|2013}}'''
 +
* Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent Crit boost.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed Kritzkrieg not rendering its attachment.
 +
 +
'''{{Patch name|7|6|2015}}'''
 +
* Fixed Kritzkrieg not displaying its attachment when dropped.
 +
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* During setup time, ÜberCharge build rate is now increased by 3x.
 +
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* All Mediguns allow the Medic to match the speed of their heal target.
 +
** Previously only available on The Quick-Fix.
 +
* A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.
 +
 +
'''{{Patch name|9|12|2016}}'''
 +
* Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.
 +
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.}}
 +
 +
== Notes ==
 +
* Unlike other Medic secondary weapons, the Strange variant of the Kritzkrieg ranks up based on kill assists, not ÜberCharges.
 +
 +
== Bugs ==
 +
* On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
 +
* Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
 +
 +
== Trivia ==
 +
* The name "Kritzkrieg" is a pun on the term "crits", short for Critical hits, and "[[w:Blitzkrieg|Blitzkrieg]]", German for "lightning war" – a technique used by the German army in World War II. This is a reference to the Kritzkrieg strategy, which involves wiping the enemy team as quickly as possible, much like the Germans did with Poland in World War II.
 +
* According to a screenshot in the Gold Rush Update page, the weapon was originally named Critzcrieg, but was changed to Kritzkrieg for the release in-game.
 +
* Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the [[Overhealer]], which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename <code>Overhealer</code>.
 +
 +
== Gallery ==
 +
<gallery>
 +
File:BLU Kritzkrieg.png|[[BLU]] variant of the weapon.
 +
File:Kritzkrieg 1st person red.png|[[RED]] first-person view.
 +
File:Kritzkrieg 1st person blu.png|BLU first-person view.
 +
File:First person view festive Kritzkrieg RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:First person view festive Kritzkrieg BLU.png|BLU Festivized variant.
 +
File:ÜberCharge Kritzkrieg.png|A Kritzkrieg ÜberCharge on a RED Heavy.
 +
</gallery>
 +
 +
== See also ==
 +
* [[Basic Medic strategy#Kritzkrieg|Kritzkrieg strategy]]
 +
 +
{{Goldrush Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Medic Nav}}
 
{{Medic Nav}}
  
{{Languages}}
+
[[Category:Self-illuminated]]
 
 
__NOTOC__
 
[[Category:Secondary weapons]]
 

Latest revision as of 22:48, 25 September 2024

What the hell was that crap?
The Scout after missing all his shots with full critical hits

The Kritzkrieg (/'krɪtskriːg/ krits-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with two glowing yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.

Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The Kritzkrieg's ÜberCharge is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% Critical hit chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the Crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.

When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.

Taunting with the Kritzkrieg results in the Oktoberfest taunt, which heals for 10 health over 4 seconds.

The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 3.125% / s (1.563% / s)
Maximum charge time 32 s (64 s)
Beam connect distance 450 (Hammer units)
Beam disconnect distance 540 (Hammer units)
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

As a crafting ingredient

Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png
Kritzkrieg Pain Train Candy Cane
Item icon Kritzkrieg.png + Item icon Pain Train.png = Item icon Candy Cane.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png

Strange variant


Related achievements

Achieved.png General achievements

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.
Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.
War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.
Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.


Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.
Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Medic Milestone 2
Medic Milestone 2
Achieve 16 of the achievements in the Medic pack.

Reward: Kritzkrieg


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.
Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Kritzkrieg was added to the game.

May 2, 2008 Patch

  • Fixed the Kritzkrieg's client crash in particle system.

May 5, 2008 Patch

  • Fixed unlimited ÜberCharge exploit.
  • Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.

May 7, 2008 Patch

  • Fixed another unlimited ÜberCharge exploit.

May 9, 2008 Patch

  • Fixed the Kritzkrieg not charging faster than the Medi Gun.
  • Fixed melee weapons not being affected by the Kritzkrieg's Crit boost.

July 29, 2008 Patch

  • Fixed the Kritzkrieg not working on servers with Crits turned off.

August 19, 2008 Patch (Heavy Update)

  • Increased the Kritzkrieg's ÜberCharge rate bonus from 10% to 25%.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added a taunt for the Kritzkrieg, which also heals for 11 points.
  • Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.

May 12, 2010 Patch

December 21, 2010 Patch

  • [Undocumented] The Kritzkrieg was added in the crafting blueprint for the Candy Cane.

December 22, 2010 Patch

  • Fixed a bug in the Kritzkrieg's animations.

January 7, 2011 Patch

  • Fixed the Crit boost sound not playing when the Kritzkrieg's charge is deployed.

January 10, 2011 Patch

  • Fixed the Kritzkrieg's charge deployed sound getting stuck on.

May 5, 2011 Patch (Replay Update)

  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Undocumented] Added community-contributed voice responses for the Oktoberfest.

June 3, 2011 Patch

  • Added community-contributed response rules to the Kritzkrieg.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

March 22, 2012 Patch

August 10, 2012 Patch

September 21, 2012 Patch

  • Updated Mann vs. Machine.
    • Fixed overheal duration attribute causing the overheal effect to decay faster, rather than slower.

July 2, 2013 Patch

  • Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent Crit boost.

November 12, 2013 Patch

July 3, 2015 Patch

  • Fixed Kritzkrieg not rendering its attachment.

July 6, 2015 Patch

  • Fixed Kritzkrieg not displaying its attachment when dropped.

December 17, 2015 Patch (Tough Break Update)

  • During setup time, ÜberCharge build rate is now increased by 3x.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • All Mediguns allow the Medic to match the speed of their heal target.
    • Previously only available on The Quick-Fix.
  • A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.

September 12, 2016 Patch

  • Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.

December 21, 2016 Patch (Smissmas 2016)

Notes

  • Unlike other Medic secondary weapons, the Strange variant of the Kritzkrieg ranks up based on kill assists, not ÜberCharges.

Bugs

  • On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
  • Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.

Trivia

  • The name "Kritzkrieg" is a pun on the term "crits", short for Critical hits, and "Blitzkrieg", German for "lightning war" – a technique used by the German army in World War II. This is a reference to the Kritzkrieg strategy, which involves wiping the enemy team as quickly as possible, much like the Germans did with Poland in World War II.
  • According to a screenshot in the Gold Rush Update page, the weapon was originally named Critzcrieg, but was changed to Kritzkrieg for the release in-game.
  • Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after playtesting; however, the model for the Kritzkrieg attachment still bears the filename Overhealer.

Gallery

See also