Difference between revisions of "Talk:Short Circuit"

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== Subliminal Reference? ==
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I might be thinking a bit too far into this, but considering the name and the item's level, could the item's details be a reference to the film "Short Circuit?" After all, this item is called "Short Circuit" and the item is level 5, as in Number 5 from the movie. Like I said, I'm probably thinking too far into this. [[File:User_SyKhotic_NewCustomPageLink.png|link=User:SyKhotic]] 22:34, 18 August 2011 (PDT)
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==New info==
:Doubtful. -- [[Image:User Alex2539 Sig.png|47px|link=User:Alex2539|Alex2539]] - {{mod}} <sub>([[User_talk:Alex2539|talk]] | [[Special:Contributions/Alex2539|contribs]])</sub> -- 22:36, 18 August 2011 (PDT)
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Uncle Dane just posted [https://www.youtube.com/watch?v=cq-MZauZ_uM a video] with some helpful info regarding the weapon's interactions with projectiles and certain surfaces which cause the elevated blast jump. [[User:HapHaxion|HapHaxion]] ([[User talk:HapHaxion|talk]]) 01:16, 31 January 2024 (UTC)
:: Possible. I wouldn't put it past Valve to do that. [[User:ShadowGlove|ShadowGlove]] 06:47, 19 August 2011 (PDT)
 
::: Eh, "Short Circuit" isn't an uncommon phrase, so I slightly doubt it. If Valve did do it on purpose, there'd probably be a reference in the item description. [[User:Yaridovich23|Yaridovich23]] 09:09, 19 August 2011 (PDT)
 
:::: It wasn't a reference to "Short Circuit" the movie, I created the name on a whim and pitched it to Valve while I was creating the asset, however, it did provoke a joke referring to Johhny 5 from Eidos-Montreal's community manager. [[User:Larolaro|Larolaro]] 13:42, 25 August 2011 (PDT)
 
  
== New Image ==
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:If you find any new info feel free to add it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:22, 31 January 2024 (UTC)
 
 
I edit the strategy pages a lot, and right now, the imge for this is pixelated and has a ugly white background. If somebody could fix this, that's be great. [[User:ShadowGlove|ShadowGlove]] 06:47, 19 August 2011 (PDT)
 
 
 
==Is it meant to destroy ''both'' team's projectiles?==
 
 
 
 
 
Is it meant to destroy ''both'' team's projectiles?
 
The item discription never mentioned enemy projectile only projectiles in general.
 
This means that destroying teammate's projectile as well as enemy's projectile is not a bug.
 
 
 
Here is the weapon's discription:
 
Short Circuit
 
Level 5 Shotgun
 
On Fire: Generates an electrical field that destroys projectiles and does slight damage to players
 
No reload necessary
 
Per Shot: -35 ammo
 
Uses metal for ammo
 
No random critical hits
 
 
 
It's sort of implied. Weapons that have an "On Kill" attribute don't specify killing an enemy, yet that's how it works. [[User:Maggosh|mag]][[User talk:Maggosh|gosh]] 07:22, 19 August 2011 (PDT)
 
:I'm inclined to believe the same thing; I don't really think we can list it as a bug since it does not specifically list enemy projectiles as being destroyed.  I'm going to change the entry accordingly.  [[User:ButteredToast|ButteredToast]] 07:39, 19 August 2011 (PDT)
 
::They have patched it today; it no longer affects friendly projectiles. [[User:ButteredToast|ButteredToast]] 18:06, 23 August 2011 (PDT)
 
 
 
== Its not just the shotgun ==
 
 
 
when using it and the gunslinger, the gunslinger dosent just not show up on the shotgun, but also the build/demolish tool and when holding a toolbox.[[User:Ihasnotomato|Ihasnotomato]]
 
: Noted, moving all gunslinger problems to the right page.--<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 05:35, 20 August 2011 (PDT)
 
 
 
== Delete Projectile ==
 
 
 
Hi and now I tested this weapon with many types of projectile I can. So It can delete these projectile.
 
* Rocket
 
* Arrow
 
* Sticky Bomb
 
* Grenade from Grenade Launcher
 
But I don't sure about
 
* Bison
 
* Jarate/Mad Milk
 
* Sandman Ball
 
* Flare
 
* Syringe
 
Then can someone tested? [[User:Hinaomi|Hinaomi]] 06:27, 20 August 2011 (PDT)
 
:Presumably it can destroy anything that can be reflected, which means it can destroy baseballs and flares but not syringes or Bison shots. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 11:00, 20 August 2011 (PDT)
 
 
 
Tested with friend a little. It works fine against:
 
* Jarate/Mad Milk
 
* Sandman Ball
 
* Flare
 
Catching arrows is hardest trick to do.
 
--[[User:Pavel.nps|Pavel.nps]] 05:15, 30 August 2011 (PDT)
 
 
 
== What IS this weapon? ==
 
 
 
I know the page said that it's a handheld device, but Larolaro, the items creator, said that it's an augmented arm. Not only that, but the wide end of the weapon (the one closer to the screen) is the same color of the Engie's glove. Shouldn't this be called an augmented arm instead of a handheld device? [[Image:Leaderboard class scout.png|link=User:Wallacethewalrus|20px|sub]] [[User:Wallacethewalrus|<span style="Color:orange;font-size:10px;font-family:
 
'Impact'">Wallacethewalrus</span>]] 18:23, 21 August 2011 (UTC)
 
:I know it's a bit late to be commenting on this, but as you wanted feedback, got none, and I have an opinion on the matter, I shall speak. Technically speaking, it's not a "hand-held" weapon, since it IS his hand, so I personally think it's more of an augmented arm than a hand-held anything. The concept art shows and the creator both agree/show that it's not a hand-held weapon. As such, I'd support it being changed.[[User:Sven|Sven]] 15:38, 9 September 2011 (PDT)
 
::Making it an augmented arm (like the Gunslinger) would require slight changes to the Engineer model and new animations for the weapon, so they made it a handheld device. It's a shame really, it would have looked amazing if it was done properly. Maybe they'll fix it in the future, who knows? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]'''·'''[[Special:Contributions/Cooper Kid|contreebs]])</small> 16:32, 9 September 2011 (PDT)
 
:::It's called c_dex_arm, and there's clearly part of the Engi's arm in the model. It's an augmented arm. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 16:40, 9 September 2011 (PDT)
 
 
 
== Damage table? ==
 
 
 
The critical hit damage is listed on the damage chart/table... thing, despite it not being able to deal critical hits (unless there is some way I do not know of, it will not crit in humiliation from my own experiences). And can it mini-crit at all either? Do the critical and mini-critical damages need to be listed there? [[User:Alfabetica|Alfabetica]] 22:40, 21 August 2011 (PDT)
 
:Mini-crits can be caused by [[Jarate]], Scouts under the influence of [[Crit-a-Cola]], Heavys under the influence of the [[Buffalo Steak Sandvich]], being in range of a friendly [[Buff Banner]], and probably number of other ways. Crits can be caused by crit-boosting (round win, intel cap), an [[Ubercharge]] from a [[Kritzkrieg]],and probably other ways as well. If they can happen, then they deserve to be there. [[User:ShadowGlove|ShadowGlove]] 13:14, 31 August 2011 (PDT)
 
:: The Short Circuit doesn't do any boosted damage when it's krit-boosted. It works like the Mangler. [[User:Balladofwindfishes|Balladofwindfishes]] 13:26, 31 August 2011 (PDT)
 
 
 
== Taunt Glitch ==
 
 
 
im not sure if it only shows up for me, but when i taunt with this, i does not appear. in fact, there is no right hand at all, just an open gap. [[User:Wertyuil1|Wertyuil1]] 12:51, 23 August 2011 (PDT)
 
 
 
==Name reference==
 
couldn't the name (*SHORT* circuit) be a tiny reference to the fact that the engineer is the smallest, or shortest, class on the team?[[User:Nephtys|Nephtys]] 11:22, 7 September 2011 (PDT)
 
:[http://en.wikipedia.org/wiki/Short_circuit Nope]. -- <span style="font-family:TF2 Build;font-size:90%;">[[File:Killicon train.png|40px|link=User:Hefaistus]] [[User:Hefaistus|<font color="#FF9933">Hefaistus</font>]]</span> - [[User talk:Hefaistus|<span style="color:black;font-size:82%;">talk</span>]] 11:36, 7 September 2011 (PDT)
 
 
 
== Missing In Demonstration ==
 
 
 
Shouldn't the demonstration video also show how it can detect cloaked spies?
 
[[User:Rampage470|Rampage470]] 17:14, 7 March 2012 (PST)
 
 
 
Actually, I was playing with the Short Circuit in itemtest the other day, and it turns out, it DOESN'T detect cloaked spies.
 
Which is odd considering everybody seems to think it does.
 
[[User:Cyanlime|Cyanlime]] 04:57, 1 April 2012 (PDT)
 
 
 
Correct, the strategy pages state this is useful for spy-checking. The video should be updated so everyone can see how the short circuit affects cloaked or disguised spies. [[User:K-Raider NL|K-Raider NL]] 08:31, 11 April 2012 (PDT)
 
 
 
I did some research, and I have confirmed the weapon is completely useless for spychecking. It does not target cloaked spies. It targets both teammates and disguised spies. [[User:K-Raider NL|K-Raider NL]] 04:16, 17 April 2012 (PDT)
 
 
 
== Destroying flares ==
 
 
 
The discussion says that flares can be destroyed, but the page says that there is a bug in which flares cannot be destroyed by the Short Circuit. Which is which?[[User:Upgrade|Upgrade]] 13:37, 24 March 2012 (PDT)
 
 
 
== How the Pests Was Gunned ==
 
 
 
The latest update log regarding this tool claims that it has been fixed and now the achievement correctly counts the stickybombs destroyed by it, however it doesn't do that for me. I've been using this secondary a lot recently, I've even ticked to show the achievement on-screen at all times to see if it updates right when it should, but nothing happened so far. Or did they change the criteria for it too, so destroying stickies nearby '''your''' buildings doesn't count, only if the buildings belong to a teammate? Can someone clarify this? (I'm 100% sure that -- at least at one point -- it counted them when they were cleared off of your buildings. Of course, not with the Short Circuit, but it worked with the Shotgun.) --[[User:Axl|AxL]] 19:24, 3 May 2012 (PDT)
 
 
 
== Gunslinger + Short Circuit ==
 
 
 
Even though the Gunslinger and Short Circuit replace the same hand, they can be used in the same loadout. For both the client an the world, an engineer with this loadout would be switching between two different hands for his right hand. That is a big graphical bug, right? [[User:K-Raider NL|K-Raider NL]] 03:56, 2 July 2012 (PDT)
 
:{{c|Nope.avi}} [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 06:09, 2 July 2012 (PDT)
 
 
 
== Short Circuit ACTUAL attack interval? ==
 
 
 
0,15 is not the attack interval, it's the interval upon which it drains ammo, it fires much, much faster than that.
 
 
 
I don't really know how to time the actual attack interval, though, could anyone help calculate it and edit the article to be more accurate? This makes the short circuit seem far weaker than it actually is, after all.
 
[[User:Dearche|Dearche]] ([[User talk:Dearche|talk]]) 11:15, 4 January 2014 (PST)
 
:From the edit summary, the current attack interval is from item.txt (Which mean it's from the game file) [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:18, 4 January 2014 (PST)
 
 
 
== The true stats for the Short Circuit after January 9, 2014 patch (patch notes are incomplete) ==
 
 
 
The '''JANUARY 9, 2014 UPDATE actually increased the damage output to 10 points damage per shot!''' Fast attack speed is still the same as it was after the Dec 10, 2013 update. <br />
 
 
 
Screenshot proof:<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214708804 Damage output against players/bots is 10 points/shot]<br />
 
Addendum: Apparently the damage does drop off slightly from 10 points to 9 points at extreme edge of the SC's range.<br />
 
Screenshot: [http://steamcommunity.com/sharedfiles/filedetails/?id=214762489 damage drop-off at the edge of range]<br />
 
 
 
Note: '''The DECEMBER 20, 2013 UPDATE update had actually lowered the Short Circuit's damage output against players/bots from previously 5 points to 2 points per shot, a change which was left undocumented both in the patch notes and the TF2 Wiki.''' <br />
 
Screenshot proof (screenshots date from Dec 25, 2013): [http://steamcommunity.com/sharedfiles/filedetails/?id=207894920 2 damage per hit, cost -5 metal]<br />
 
 
 
'''The metal cost for destroying a projectile is -20 metal, instead of -15 metal as the official patch notes claim.''' <br />
 
 
 
Screenshot proof:<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214711095 Metal cost for destroying projectiles is -20 metal instead of -15 -- VS ROCKET]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214711177 Metal cost for destroying projectiles is -20 metal instead of -15 -- VS ROCKET]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214712869 Metal cost for destroying projectiles is -20 metal instead of -15 -- VS ROCKET]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214724003 Metal cost for destroying projectiles is -20 metal instead of -15 -- VS GRENADE]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214724099 Metal cost for destroying projectiles is -20 metal instead of -15 -- VS GRENADE]<br />
 
'''ADDENDUM and CORRECTION''' see below. It's (-5)+(-15) metal
 
 
 
Undocumented: '''Metal cost for a missed shot is -5 metal. Metal cost for hitting and damaging a player/bot is also only -5 metal.''' Which means the Short Circuit is now actually even more dangerous against enemy players than less (except underwater). <br />
 
 
 
Screenshot proof:<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214709466 Metal cost -5 for hitting a player/bot]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214709619 Metal cost -5 for hitting a player/bot]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214711532 Metal cost -5 for a missed shot]<br />
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214711693 Metal cost -5 for a missed shot]<br />
 
 
 
'''History of the metal cost changes'''
 
* Prior to July 10, 2013: -35 metal/shot, every shot
 
* After July 10, 2013: -36 metal per missed shot, -18 metal for a shot that destroyed a projectile or damaged an enemy or building.
 
* After Dec 20, 2013: -5 metal/shot, every shot
 
* After January 9, 2014: -5 metal/shot for missed shots, -5 metal/shot if you hit an enemy, -20 metal/shot to destroy a projectile. (Patch notes are incorrect.)<br />
 
 
 
I posted my full notes and discussion [http://steamcommunity.com/app/440/discussions/0/648816742664775255/ here] on the Steam TF2 forums. --[[User:Knusperfrosch|Knusperfrosch]] ([[User talk:Knusperfrosch|talk]]) 20:05, 9 January 2014 (PST)
 
 
 
* CORRECTION: Well, I was partially right, but also wrong. I stand corrected. <br />
 
As ShenanAgain posted [http://steamcommunity.com/app/440/discussions/0/648816742664775255/?tscn=1389328807#c648816742672456378 here]:<br />
 
''The patch notes aren't wrong so much as they're incomplete. It really does cost 15 metal to destroy a projectile; they just neglected to mention that the 15 metal is on top of the 5 metal needed to fire the weapon.''<br />
 
''To illustrate this, here is a [http://cloud-4.steampowered.com/ugc/667957215022309249/F4F037A4F8CA5E3DE392DE5AC427B4B3DA0DD930/ cluster of 5 stickies]. To remove this trap, it takes 15 metal per sticky eliminated (a total of 75) and 5 metal to fire the Short Circuit. [http://cloud-2.steampowered.com/ugc/667957215022313797/5C80BC002CD8F6094E67F92A28C41533BD542825/ That adds up to 80.]'' --[[User:Knusperfrosch|Knusperfrosch]] ([[User talk:Knusperfrosch|talk]]) 21:02, 9 January 2014 (PST)
 
 
== Damage to enemy Engineer buildings ==
 
 
 
We might want to mention that the Short Circuit can technically do damage to enemy Engineer buildings, although it is negligible. It took 540 metal in total to destroy a level 1 dispenser. It's faster and easier to just wreck it with a wrench. <br />
 
Screenshot: [http://steamcommunity.com/sharedfiles/filedetails/?id=214757979 540 metal] --[[User:Knusperfrosch|Knusperfrosch]] ([[User talk:Knusperfrosch|talk]]) 22:12, 9 January 2014 (PST)
 
 
 
== Short Circuit can no longer hurt multiple enemies ==
 
 
 
This is no longer true: ''"The weapon's electrical arcs are capable of hitting both multiple enemies (...)"'' (from this Wiki)<br />
 
Proof that the short Circuit no longer damages multiple enemies in front of the Engineer, but only a single enemy the arc is aimed at. <br />
 
Screenshots: [http://steamcommunity.com/sharedfiles/filedetails/?id=214762927 screenshot from January 10, 2014],
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=214762489 screenshot from January 10, 2014],
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=207896814 screenshot from Dec 25, 2013],
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=207896410 screenshot from Dec 25, 2013] --[[User:Knusperfrosch|Knusperfrosch]] ([[User talk:Knusperfrosch|talk]]) 22:12, 9 January 2014 (PST)
 
 
 
== Short Circuit Crashing TF2 When Attempting To Use? ==
 
 
 
I've been trying to use the Short Circuit, but it seems that every time that I attempt to use it, my game crashes/closes out, no error, just closes. Should this be listed as a bug? {{User:Ryton/Sig}} 15:05, 25 January 2014 (PST)
 
:Did you try verify your game? Because I have no problem with it. 16:37, 25 January 2014 (PST)
 
 
 
== The Short Circuit can fire useless particles while switching weapons ==
 
 
 
If you switch to the Short Circuit while holding down the firing button, it will appear to fire sparks, when none are actually being fired. [http://cloud-4.steampowered.com/ugc/31843884713384379/4D56B0C9AB883227DAC744E29DFB57FE2FC0CA52/ The particles don't consume metal.]
 
[http://cloud-4.steampowered.com/ugc/31843884713778814/6E1D04887A011466B1A0082169E0891C47C5965F/ The particles don't destroy projectiles.][http://cloud-4.steampowered.com/ugc/31843884714079863/D53EFD316F6928C8E43A78AFDE5BE94F892FB3CD/ They don't cause damage to enemies, although they do appear to focus on them.][http://cloud-4.steampowered.com/ugc/31843884714213640/8134C57DEA9A12853183BBC7A7669DB7C496566B/ They also appear in third person.]
 
I'm going to create a list of bugs on the page and add this to it. I first found this on a public community server, then tested it more myself with bots on itemtest. If anyone else want's to test this more thoroughly, go ahead. [[User:TheNoobThatWas|TheNoobThatWas]] ([[User talk:TheNoobThatWas|talk]]) 21:35, 23 August 2014 (PDT)
 
 
 
== @Short Circuit 'actual' fire rate ==
 
 
 
I tested it in-game just to confirm.
 
 
 
firezap 1267.079956, 84472
 
firezap 1267.229980, 84478
 
firezap 1267.380004, 84489
 
firezap 1267.530029, 84499
 
firezap 1267.694946, 84510
 
firezap 1267.844970, 84519
 
firezap 1267.994995, 84529
 
firezap 1268.145019, 84539
 
 
 
1267.844970 - 1267.694946 = 0.150024
 
approx 9-10 ticks
 
 
 
== Post-Gun Mettle Haul / Alt-Fire Bug (Timing Related) ==
 
 
 
It seems that after the Gun Mettle update, moving projectile destruction to alt-fire and removing hauling, there's a window of time, after weapon-switch to the Short Circuit, where hauling will still occur on alt-fire, without the projectile destruction effect.  In my own crude timing efforts, the window seems to be around 1 second.  I know a few other people I spoke to who use it regularly and have seen it, so should it be noted here as a bug?  It has a pretty big impact on play, meaning that an engi is quite likely to wind up suddenly vulnerable with their sentry down if they switch to it quickly when a soldier or demo pops up. [[User:Slashproc|Slashproc]] ([[User talk:Slashproc|talk]]) 14:37, 23 July 2015 (PDT)
 
 
 
I just checked, and this is still an issue after the '''{{Patch name|7|23|2015}}''', despite their other short-circuit update. May I note this as a bug on the page?  (If anyone has doubts, it's *very* easy to reproduce.  As engineer, stand behind one of your buildings, switch to Short Circuit and hit alt-fire within the first second after the switch.  The building will haul.) [[User:Slashproc|Slashproc]] ([[User talk:Slashproc|talk]]) 21:09, 23 July 2015 (PDT)
 
 
 
I've now done more extensive testing and I found the window to vary from 0.5 to 0.75 seconds long after switch on a local server, with a very manual (stopwatch hitting weapon switch key) method, since I'm too clueless to know a better way.  The window appears to be larger on remote servers, perhaps due to latency/lag impact.  As a result, I'm going to call it "approximately 2/3 of a second" in the bug listing on the page. [[User:Slashproc|Slashproc]] ([[User talk:Slashproc|talk]]) 14:17, 24 July 2015 (PDT)
 
 
 
==Weapon demonstration and damage tables==
 
I have put this on the [[Team Fortress Wiki talk:Weapon Demonstration|Weapon Demonstration]] page before, but I would like to update the template with accurate damage and attack interval differences. [[Image:User Twolfe Signature.png|25px]]  ||  [[User:Twolfe|twolfe's page]]  ||  [[User talk:Twolfe|twolfe's talk page]] 04:38, 21 April 2017 (PDT)
 
 
 
== Damage Type? ==
 
 
 
The damage type for the alt-fire is listed as "projectile," which [[Damage#Damage types|isn't a damage type]]. Is explosive meant? [[User:Kestrelguy|Kestrelguy]] ([[User talk:Kestrelguy|talk]]) 17:52, 20 February 2021 (UTC)
 
 
 
== the weapon lacking "No critical hits" and "weaker damage" (give or take) ==
 
 
 
Considering [[Backburner]]'s page says (and I quote) "* The attribute "'''No random critical hits'''" is missing from the description." in a section labeled "Notes" and not "Bugs", shouldn't the Short Circuit article too put its unlabeled/missing flaws in a separate section titled "Notes" or whatnot? [[User:Likio|Likio]] ([[User talk:Likio|talk]]) 20:12, 12 September 2023 (UTC)
 
 
 
:It should remain as-is, weirdly enough. The Backburner's attribute is specifically created so it doesn't show, so it is not a bug, whereas the attributes missing here is not intentionally hidden.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:21, 12 September 2023 (UTC)
 
 
 
::Fair enough. [[User:Likio|Likio]] ([[User talk:Likio|talk]]) 23:25, 12 September 2023 (UTC)
 

Latest revision as of 11:22, 31 January 2024

Talk archives
Intel blu idle.png Archive 1

New info

Uncle Dane just posted a video with some helpful info regarding the weapon's interactions with projectiles and certain surfaces which cause the elevated blast jump. HapHaxion (talk) 01:16, 31 January 2024 (UTC)

If you find any new info feel free to add it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:22, 31 January 2024 (UTC)