Difference between revisions of "April 29, 2008 Patch"
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− | [[ | + | {{update info|Gold Rush Update}} |
+ | {{Patch layout | ||
+ | | before = {{Patch name|4|2|2008}} | ||
+ | | day = 29 | ||
+ | | month = april | ||
+ | | year = 2008 | ||
+ | | after = {{Patch name|4|30|2008}} | ||
+ | | source = http://store.steampowered.com/news/1552/ | ||
+ | | updatelink = http://www.teamfortress.com/goldrush/ | ||
+ | | update = Gold Rush Update | ||
+ | | notes = [[File:Goldrush banner.png|400px|right]] | ||
+ | === Source Engine === | ||
− | + | * Improved [[Particle effects|particle]] [[performance]] on multi-core machines | |
+ | * Added [[FOV]] slider to Options {{!}} Video {{!}} Advanced for all games (moved there from TF2’s [[multiplayer options]]) | ||
+ | * Fixed surround sound initialization problems with new speaker modes defined in Vista | ||
− | * Added [[ | + | === Team Fortress 2 === |
− | * Added | + | |
− | * Added 39 [[ | + | * Added [[Goldrush]] |
− | * Added unique Medic items: | + | * Added Character Info and [[Loadout]] to the [[main menu]] |
− | ** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Ubersaw]] | + | * Added 39 [[Medic achievements]] |
− | * Added new attack animations to most melee weapons | + | * Added unique [[Medic]] items: |
− | * Added new speech for the Heavy and Demoman | + | ** The [[Blutsauger]], The [[Kritzkrieg]], and The [[Übersaw|Ubersaw]] |
− | * Added Stopwatch mode to Tournament mode | + | * Added new attack animations to most melee [[weapons]] |
+ | * Added new speech for the [[Heavy]] and [[Demoman]] | ||
+ | * Added Stopwatch mode to [[Tournament mode]] | ||
+ | ** Automatically used on [[Attack/Defense]] maps | ||
+ | * [[Teleporter]] effect no longer shows up on [[Cloak|invisible]] or [[disguised]] [[Spies]] | ||
+ | * Spies disguised as their own team can now capture [[control point (objective)|control points]] | ||
+ | * Increased force taken by [[pipebombs]] by bullets and explosions | ||
+ | * Target ID [[hud]] is now colored [[red]] or [[blue]] to match the [[spectator]] target | ||
+ | * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts | ||
+ | * Fixed [[exploit]] where clients could start benchmark mode on [[servers]] | ||
+ | * Fixed [[water|drowning]] exploit that allowed players to regenerate [[health]] | ||
+ | * Fixed reload exploit that allowed plays to fire instantly after switching weapons | ||
+ | * Fixed [[flamethrower]] bug where a player flush against a wall couldn't be lit on fire from the front | ||
+ | * Fixed invulnerability overlay not drawing if the invuln player was previously on [[fire]] | ||
+ | * Fixed "times used" entry in [[teleporters]] maxing out at 32 | ||
+ | * Fixed rare client crash on level change during [[control point (objective)|control point]] capturing | ||
+ | * Minor fix to stat gathering to prevent players using sv_cheats to easily garner [[achievements]] | ||
+ | * For mapmakers: | ||
+ | ** Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken | ||
+ | ** Mapmakers can now place [[Engineer]] [[buildings]] directly into a map, with an option for them to be invulnerable | ||
** Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules | ** Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules | ||
− | ** Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint | + | ** Added "SetRequiredObserverTarget" input to tf_gamerules. Force [[spectators]] to use the specified viewpoint |
− | * [[Granary]] | + | * [[Granary (Control Point)|Granary]] |
** Added setup time logic, and gates to the middle | ** Added setup time logic, and gates to the middle | ||
** Fixed an overlay alignment bug on one of blue's gate signs | ** Fixed an overlay alignment bug on one of blue's gate signs | ||
− | + | ** Minor lighting fixes in red/blue [[spawns]] | |
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− | ** Minor lighting fixes in red/blue spawns | ||
* [[2Fort]] | * [[2Fort]] | ||
− | ** Added medium ammo and health to basement hallways | + | ** Added medium [[ammo]] and health to basement hallways |
** Added small ammo and health to top of spiral | ** Added small ammo and health to top of spiral | ||
− | ** Fixed a clip brush exploit outside blue sniper deck | + | ** Fixed a clip brush exploit outside blue [[sniper]] deck |
** Fixed number "2" overlay on front of red base not being assigned to the brush face | ** Fixed number "2" overlay on front of red base not being assigned to the brush face | ||
− | |||
+ | === Undocumented Changes === | ||
+ | * Added the model for the [[Beer Stein]] | ||
+ | }} | ||
− | + | {{GoldrushUpdateNav}} | |
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− | {{ | ||
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Latest revision as of 01:37, 13 March 2020
This article is specific to the patch released. For information on the update, see Gold Rush Update.
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Official update page: Gold Rush Update
Patch notes
Source Engine
- Improved particle performance on multi-core machines
- Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
- Fixed surround sound initialization problems with new speaker modes defined in Vista
Team Fortress 2
- Added Goldrush
- Added Character Info and Loadout to the main menu
- Added 39 Medic achievements
- Added unique Medic items:
- The Blutsauger, The Kritzkrieg, and The Ubersaw
- Added new attack animations to most melee weapons
- Added new speech for the Heavy and Demoman
- Added Stopwatch mode to Tournament mode
- Automatically used on Attack/Defense maps
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Increased force taken by pipebombs by bullets and explosions
- Target ID hud is now colored red or blue to match the spectator target
- Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
- Fixed exploit where clients could start benchmark mode on servers
- Fixed drowning exploit that allowed players to regenerate health
- Fixed reload exploit that allowed plays to fire instantly after switching weapons
- Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
- Fixed invulnerability overlay not drawing if the invuln player was previously on fire
- Fixed "times used" entry in teleporters maxing out at 32
- Fixed rare client crash on level change during control point capturing
- Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
- For mapmakers:
- Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
- Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
- Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
- Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
- Granary
- Added setup time logic, and gates to the middle
- Fixed an overlay alignment bug on one of blue's gate signs
- Minor lighting fixes in red/blue spawns
- 2Fort
Undocumented Changes
- Added the model for the Beer Stein
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