Difference between revisions of "Template:Damage table"
m (Minor adjustments) |
GrampaSwood (talk | contribs) (Moved up to prevent empty space on damage table) |
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Line 341: | Line 341: | ||
| es = Cantidad de balas | | es = Cantidad de balas | ||
| fi = Haulien määrä | | fi = Haulien määrä | ||
− | | fr = Nombre de | + | | fr = Nombre de balles |
| hu = Sörétek száma | | hu = Sörétek száma | ||
| it = Numero di pallettoni | | it = Numero di pallettoni | ||
Line 425: | Line 425: | ||
| de = Kugelstreuung | | de = Kugelstreuung | ||
| es = Dispersión de balas | | es = Dispersión de balas | ||
+ | | fr = Dispersion des balles | ||
| hu = Sörét szóródás | | hu = Sörét szóródás | ||
| it = Dispersione dei pallettoni | | it = Dispersione dei pallettoni | ||
Line 443: | Line 444: | ||
| de = Entfernung zum Ziel in Hammereinheiten | | de = Entfernung zum Ziel in Hammereinheiten | ||
| es = Unidades Hammer hasta el objetivo | | es = Unidades Hammer hasta el objetivo | ||
+ | | fr = Unités Hammer de distance par rapport à la cible | ||
| hu = Célponttól való távolság Hammer Egységben | | hu = Célponttól való távolság Hammer Egységben | ||
| it = Unità Hammer lontano dal bersaglio | | it = Unità Hammer lontano dal bersaglio | ||
Line 460: | Line 462: | ||
| de = Streuung beim Ziel in Hammereinheiten | | de = Streuung beim Ziel in Hammereinheiten | ||
| es = Unidades Hammer de dispersión sobre el objetivo | | es = Unidades Hammer de dispersión sobre el objetivo | ||
+ | | fr = Unités Hammer de dispersion sur la cible | ||
| hu = Szóródás a célponton Hammer Egységben | | hu = Szóródás a célponton Hammer Egységben | ||
| it = Unità Hammer di dispersione sul bersaglio | | it = Unità Hammer di dispersione sul bersaglio | ||
Line 509: | Line 512: | ||
| it = A distanza ravvicinata (0-200 unità) | | it = A distanza ravvicinata (0-200 unità) | ||
| ja = 最近距離(0~200ユニット) | | ja = 最近距離(0~200ユニット) | ||
− | | ko = | + | | ko = 영거리 (0-200 단위) |
| nl = Op korte afstand (0 - 200 eenheden) | | nl = Op korte afstand (0 - 200 eenheden) | ||
| pl = Z bliska (0-200 jednostek) | | pl = Z bliska (0-200 jednostek) | ||
Line 968: | Line 971: | ||
| zh-hans = 伤害减少 | | zh-hans = 伤害减少 | ||
}} | }} | ||
− | {{!}} style="text-align:right;" {{!}} {{{splash reduction}}} | + | {{!}} style="text-align:right;" {{!}} {{{splash reduction}}}{{#if:{{{splash range|}}}|<nowiki></nowiki> |
− | |||
{{!-}} | {{!-}} | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
Line 1,348: | Line 1,350: | ||
| it = Tempo di preparazione | | it = Tempo di preparazione | ||
| ja = 発射準備時間 | | ja = 発射準備時間 | ||
− | | ko = | + | | ko = 예열 속도 |
| nl = Opdraaitijd | | nl = Opdraaitijd | ||
| pl = Czas rozkręcania | | pl = Czas rozkręcania | ||
Line 1,402: | Line 1,404: | ||
| it = Ricarica (iniziale) | | it = Ricarica (iniziale) | ||
| ja = リロード(初回) | | ja = リロード(初回) | ||
− | | ko = 재장전 (최초) | + | | ko = 재장전 (최초) |
| nl = Herladen (eerste) | | nl = Herladen (eerste) | ||
| pl = Przeładowywanie (pierwsze) | | pl = Przeładowywanie (pierwsze) | ||
Line 1,958: | Line 1,960: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Beam connect distance | | en = Beam connect distance | ||
+ | | de = Heilstrahlverbindungsdistanz | ||
| es = Distancia de conexión del rayo de curación | | es = Distancia de conexión del rayo de curación | ||
− | | de | + | | fr = Distance de connexion du faisceau |
| ja = ビーム接続距離 | | ja = ビーム接続距離 | ||
| ko = 광선 수신 거리 | | ko = 광선 수신 거리 | ||
Line 1,975: | Line 1,978: | ||
{{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | {{!}} colspan="2" style="background:#FFDDAD;" {{!}} {{lang | ||
| en = Beam disconnect distance | | en = Beam disconnect distance | ||
+ | | de = Heilstrahlabbruchdistanz | ||
| es = Distancia de desconexión del rayo de curación | | es = Distancia de desconexión del rayo de curación | ||
− | | de | + | | fr = Distance de déconnexion du faisceau |
| ja = ビーム切断距離 | | ja = ビーム切断距離 | ||
| ko = 광선 미수신 거리 | | ko = 광선 미수신 거리 | ||
Line 2,026: | Line 2,030: | ||
|}<noinclude> | |}<noinclude> | ||
{{Complex template}} | {{Complex template}} | ||
− | {{translation switching|en, da, de, es, hu, it, ja, ko, pl, pt, pt-br, ro, ru, sv, zh-hans}} | + | {{translation switching|en, da, de, es, fr, hu, it, ja, ko, pl, pt, pt-br, ro, ru, sv, zh-hans}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
</noinclude> | </noinclude> |
Latest revision as of 20:15, 13 October 2024
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, fr, hu, it, ja, ko, pl, pt, pt-br, ro, ru, sv, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |