Difference between revisions of "February 14, 2011 Patch"
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− | {{ | + | {{Patch layout |
− | + | | before = {{Patch name|2|7|2011}} | |
− | | before = | + | | day = 14 |
− | | | + | | month = february |
− | + | | year = 2011 | |
− | | | + | | after = {{Patch name|2|22|2011}} |
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/5008/ | |
− | | notes = | + | | notes = === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === |
− | |||
− | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
* Improved the version mismatch error message received when connecting to a [[server]] with a different version than your client. | * Improved the version mismatch error message received when connecting to a [[server]] with a different version than your client. | ||
Line 15: | Line 13: | ||
=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Made [[Bill's Hat]] always tradable. | + | * Made [[Bill's Hat]] always [[Trading|tradable]]. |
− | * Fixed a client crash caused by malformed custom client spray. | + | * Fixed a client crash caused by malformed custom client [[spray]]. |
* Added a [[RED|Red]] team skin to the [[Fists of Steel]]. | * Added a [[RED|Red]] team skin to the [[Fists of Steel]]. | ||
* Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]]. | * Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]]. | ||
− | * Added the [[Rimmed Raincatcher]] to the list of [[ | + | * Added the [[Rimmed Raincatcher]] to the list of [[Unusual|Unusual hats]]. |
* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]. | * Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]. | ||
− | * Fixed players getting [[Item sets|set bonuses]] applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | + | * Fixed players getting [[Item sets|set bonuses]] applied on [[tournament]] servers when the server is restricting the player's weapons using the item_whitelist. |
* Updated [[Thunder Mountain|PL_Thundermountain]] | * Updated [[Thunder Mountain|PL_Thundermountain]] | ||
− | ** Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch). | + | ** Updated the final stage to have the [[Payload#Carts|train]] begin receding after 25 seconds (15 seconds on the final stretch). |
=== Undocumented changes === | === Undocumented changes === | ||
− | * [[Grenade Launcher]]s, [[Pistol]]s, and [[Shotgun]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code| | + | * Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode. |
− | * Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]]. | + | * [[Grenade Launcher]]s, [[Pistol]]s, and [[Shotgun]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent. |
+ | * Fixed [[Engineer]]'s first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]]. | ||
* Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities. | * Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities. | ||
* Updated PL_Thundermountain | * Updated PL_Thundermountain | ||
− | ** Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed. | + | ** Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed |
− | + | * The [[Force-a-Nature]] no longer clips into itself or shows shells hovering outside. | |
}} | }} |
Latest revision as of 14:44, 18 January 2020
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved the version mismatch error message received when connecting to a server with a different version than your client.
Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- Updated PL_Thundermountain
- Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch).
Undocumented changes
- Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
- Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the
c_model
equivalent. - Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
- Updated PL_Thundermountain
- Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed
- The Force-a-Nature no longer clips into itself or shows shells hovering outside.