Difference between revisions of "Reanimator"
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The player also has the choice to decline being revived, and choose to [[respawn]] normally; once the player respawns, their Reanimator disappears. The more teammates die after being revived by Medics, the longer it takes for Medics to revive their teammates. Therefore, it is sometimes better to not use the Reanimator and just respawn normally, if it is too difficult for the Medic to revive teammates. | The player also has the choice to decline being revived, and choose to [[respawn]] normally; once the player respawns, their Reanimator disappears. The more teammates die after being revived by Medics, the longer it takes for Medics to revive their teammates. Therefore, it is sometimes better to not use the Reanimator and just respawn normally, if it is too difficult for the Medic to revive teammates. | ||
− | Revivals performed during [[ | + | Revivals performed during [[setup time]] apply to this penalty for the incoming wave. The penalty still applies even if the player switches [[Classes]] (during Setup time). The amount of time to be revived is reset between waves, regardless of whether the wave lost or won. |
− | Excluding the [[Pyro]], each class gains additional [[voice responses]] upon being revived. | + | Excluding the [[Pyro]], each class gains additional [[Responses|voice responses]] upon being revived. |
− | Various [[Medi Gun]] | + | Various [[Medi Gun (disambiguation)|Medi Guns]] can drastically speed up the revive rate: |
− | + | * The [[Medi Gun]] and [[Kritzkrieg]] quadruple the revive rate during their ÜberCharges. | |
− | * The [[Quick-Fix]] triples the revive rate during its ÜberCharge. | + | * The [[Quick-Fix]]'s revive rate is 40% faster than the other Medi Guns and triples the revive rate during its ÜberCharge. |
* The [[Vaccinator]] has four separate ÜberCharges, allowing the use of its charges to almost instantly revive up to four dead teammates. | * The [[Vaccinator]] has four separate ÜberCharges, allowing the use of its charges to almost instantly revive up to four dead teammates. | ||
Latest revision as of 15:41, 13 July 2024
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: What determines a teammate reviving at the same place as their Reanimator previously were and what determines when the teammates revives next to their Medic? The page could use more structured description of the mechanics. |
“ | Back from the dead and reporting for duty!
Click to listen
— The Soldier
|
” |
The Reanimator is a gameplay element released within the Two Cities Update to be used on Mann vs. Machine maps. It is represented by a gray machine with red and gold-painted parts, and various apparatuses (plugs, buttons, etc.) with a main, long glowing port. A Reanimator is automatically dropped by a teammate if they die, displaying a hologram of their class at their point of death. Once it is targeted with any Medic secondary weapon, the player is slowly revived; upon being fully revived, which involves healing them to half their maximum health, they immediately respawn at their Reanimator, or by the Medic if it is obstructed. An ÜberCharge of any type quickens the process.
The player also has the choice to decline being revived, and choose to respawn normally; once the player respawns, their Reanimator disappears. The more teammates die after being revived by Medics, the longer it takes for Medics to revive their teammates. Therefore, it is sometimes better to not use the Reanimator and just respawn normally, if it is too difficult for the Medic to revive teammates.
Revivals performed during setup time apply to this penalty for the incoming wave. The penalty still applies even if the player switches Classes (during Setup time). The amount of time to be revived is reset between waves, regardless of whether the wave lost or won.
Excluding the Pyro, each class gains additional voice responses upon being revived.
Various Medi Guns can drastically speed up the revive rate:
- The Medi Gun and Kritzkrieg quadruple the revive rate during their ÜberCharges.
- The Quick-Fix's revive rate is 40% faster than the other Medi Guns and triples the revive rate during its ÜberCharge.
- The Vaccinator has four separate ÜberCharges, allowing the use of its charges to almost instantly revive up to four dead teammates.
Contents
Related achievements
Mann vs. Machievements
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Update history
November 21, 2013 Patch (Two Cities Update)
- Revive (no upgrade required)
- Teammates leave behind a revive marker when they die
- Target the marker with your Medi Gun to revive them
Bugs
- If there is more than one Medic reviving a patient, the camera for who is being revived switches back and forth constantly between the Medics.
- Sometimes, when a Medic revives a teammate too quickly, their "A Medic is attempting to bring you back..." window does not disappear, and locks the player's mouse movement, requiring the player to manually press "Decline" in order to fix it.
- Rarely, the "A Medic is attempting to bring you back..." window disappears even though the Medic is still reviving his teammate.
- If the patient's Reanimator is right above an ally Teleporter and gets revived, the revived player becomes stuck inside the Teleporter, being unable to move.
- Constantly pressing the primary attack button (default key: MOUSE1) revives teammates considerably faster than the regular way. This happens because each time the reviver presses their primary attack button, a small percentage of health is recovered.
Trivia
- The Reanimator resembles the "ghost trap" from the 1984 film Ghostbusters.
- Day Two introduced The Reanimator during the Two Cities Update, the name referencing the 1859 Charles Dickens novel A Tale of Two Cities. The novel is divided into three books, with Book the First known as "Recalled to Life".
Gallery
Scout Hologram
Soldier Hologram
Pyro Hologram
Demoman Hologram
Heavy Hologram
Engineer Hologram
Medic Hologram
Sniper Hologram
Spy Hologram
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