Difference between revisions of "User:B Ju"

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{{DISPLAYTITLE:B_Ju}}
 
{{DISPLAYTITLE:B_Ju}}
{| class="wikitable" width="100%" style="text-align: center; margin-bottom: 0px; padding: 0px;"
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{| class="wikitable" width="100%" style="background-color:#f5e7de; text-align: center; margin-bottom: 0px; padding: 0px; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px;"
|style="width:15%" |[[File:Edit_icon.png|75px|link=Special:Contributions/B_Ju]]
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|style="width:15%; border-top-left-radius:25px; border-bottom-left-radius:25px; background-color:#f5e7de;" |[[File:Edit_icon.png|75px|link=Special:Contributions/B_Ju]]
|style="width:15%" |[[Image:Steam_tray.png|75px|link=https://steamcommunity.com/id/BrianJerusalem]]
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|style="width:15%; background-color:#f5e7de;" |[[Image:Steam_tray.png|75px|link=https://steamcommunity.com/id/BrianJerusalem]]
|style="width:15%" |[[Image:RED_Tournament_Medal_-_RGL.gg_Invite_Champions.png|75px| link=https://rgl.gg/Public/PlayerProfile?p=76561198049692921&r=40]]
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|style="width:15%; background-color:#f5e7de;" |[[Image:RED_Tournament_Medal_-_RGL.gg_Invite_Champions.png|75px| link=https://rgl.gg/Public/PlayerProfile?p=76561198049692921&r=40]]
 +
|style="width:15%; border-top-right-radius:25px; border-bottom-right-radius:25px; background-color:#f5e7de;" |[[Image:Crafting_anvil.png|75px|link=User:B_Ju/Sandbox]]
 
|}
 
|}
  
{{User infobox
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<div style="display: grid; grid-template-columns: 82% auto;">
| title = B_Ju
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<div style="background-color:#f5e7de;border:2px solid #F3A957; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; margin-top: 10px; margin-right: 10px; ">
| infoboxcolour = white orange
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<div class="gradient" style="margin: 2px; text-align:left; font-size:110%; font-weight:bold; color:black; background-color:#F3A957; -moz-border-radius:0 11px 0 0; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; padding:5px;>[[File:Logo.png|30px]] About</div>
| gender = Male
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<p style="padding: 5px;">Hi! I'm Brian, AKA B_Ju! I spend a lot of my time here on the wiki spamming the [[Special:Random|random page]] button, but lately I've been having a blast making edits! I'm also pretty big into playing TF2, both casually and competitively, and I have a crippling addiction to the dopamine response from Steam achievements. Outside of games and TF2 I've been spending a lot of time teaching myself web development, design, and programming, and for fun I like to spend time outdoors, mostly taking photos or just relaxing! Feel free to hit me up in the IRC, or on my talk page if you'd like to chat! ʕ´•ᴥ•`ʔ<p>
| birthplace = Pennsylvania, USA
 
| language = English
 
| age = 25
 
| image = User_B_Ju_profilepicture.jpeg
 
  
| favmap = [https://wiki.teamfortress.com/wiki/Harvest Harvest]
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<table style="background-color:#f5e7de; width:100%;">
| favclass = [https://wiki.teamfortress.com/wiki/Scout Scout] & [https://wiki.teamfortress.com/wiki/Sniper Sniper]
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<tr>
| favweap = [https://wiki.teamfortress.com/wiki/scattergun Scattergun]
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<td class="gradient" style="text-align:left; font-size:110%; font-weight:bold; color:black; background-color:#F3A957; -moz-border-radius:0 11px 0 0; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; padding:5px;">[[File:Logo.png|30px]] User Boxes</td>
| favhat = [https://wiki.teamfortress.com/wiki/Balloonihoodie Balloonihoodie]
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</tr>
| steampage = [https://steamcommunity.com/id/BrianJerusalem/ B_Ju]
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<tr style="display: flex;">
| discord = B_Ju
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<td style="padding:5px;display: flex; justify-content: center; flex-wrap: wrap; background-color:#f5e7de; border-bottom-right-radius:25px; border-bottom-left-radius:25px;">
 +
{{User Scout}}
 +
{{User Team Questionable Ethics}}
 +
{{User TF2 junky}}
 +
{{User TF2 1000}}
 +
{{User Backpack|76561198049692921}}
 +
{{User TF2 total achievements|76561198049692921}}
 +
{{User Babel|en|N}}
 +
{{User Adlessness}}
 +
{{User Credit to Wiki}}
 +
{{Userbox
 +
  |border-c = #000000
 +
  |border-s = 1
 +
  |id-c    = #ffffff
 +
  |id-s    = 14
 +
  |id-fc    = #ffffff
 +
  |info-c  = #ffffff
 +
  |info-s  = 7
 +
  |info-fc  = #000000
 +
  |id      = [[Image:Hot_on_your_heels.png|40px|]]
 +
  |info    = This user is a liar.
 
}}
 
}}
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{{User Large Edit}}
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{{User Small Edit}}
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{{User YesSummary}}
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{{User Loves Random}}
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{{User Heavy editing}}
 +
{{User Page Garbage}}
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{{User Need a Medic here}}
 +
{{User Kinect spycrab}}
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{{User Voicemenu}}
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{{User Gentleman}}
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{{User hatwearer}}
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{{User Dispenser Here}}
 +
{{User All Poker Items}}
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{{User Audio File}}
 +
{{User Guilty as charged}}
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{{User Is Ugly}}
 +
{{User overuses userboxes}}
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{{User Gabe Fan}}
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{{User Bucket}}
 +
{{User Programming Lang}}
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{{User It's Not Happening}}
 +
{{User Coca Cola addict}}
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{{User Jarate}}
 +
{{User American}}
 +
{{User Orange Box}}
 +
{{User Minecraft}}
 +
{{User Magicka}}
 +
{{User Killing Floor}}
 +
{{User PvZ}}
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{{User Spongebob}}
 +
{{User Harvest God}}
 +
{{User Naruto editor}}
 +
</td>
 +
</tr>
 +
</table>
 +
<div class="gradient" style="margin: 2px; text-align:left; font-size:110%; font-weight:bold; color:black; background-color:#F3A957; -moz-border-radius:0 11px 0 0; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; padding:5px;><div style="margin-left:10px;">[[File:Killer_Solo_Saxophone.png|13px]] To Do</div></div>
 +
<div style="padding: 5px;>
 +
* [[Styles]] - Add all the styles
 +
* [[Community Enclosure strategy]] (Maybe?)
 +
* [[Snowplow]] (Maybe?)
 +
* [[Gravestone]] (Maybe?)
 +
* [[Erebus]] (Maybe?)
 +
</div>
 +
<div class="gradient" style="margin: 2px; text-align:left; font-size:110%; font-weight:bold; color:black; background-color:#F3A957; -moz-border-radius:0 11px 0 0; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; padding:5px;>[[File:Logo.png|30px]] Current Focus</div>
 +
<div style="padding: 5px;>
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[[Enclosure]] - Condense Location Section
 +
</div>
 +
<div>
 +
<span style="padding: 5px; font-size:88%">Check out the progress below, or in my [[User:B_Ju/Sandbox|Sandbox]]!</span>
 +
</div>
 +
</div>
  
== About ==
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<div style="background-color:#f5e7de; border:2px solid #F3A957; display: flex; flex-direction: column; justify-content: start; text-align: center; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; margin-top: 10px; max-height: 810px;">
 
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<div class="gradient" style="margin: 1px; background-color:#F3A957; font-weight: 700; font-size: 15px; border-top-left-radius:25px; border-top-right-radius:25px;">B Ju</div>
Hi! I'm Brian AKA B_Ju and I get a kick out of helping spiffy up the TF2 Wiki. I'm also pretty big into playing TF2 both casually and competitively! Feel free to hit my talk page if you want to chat :)
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[[Image:User_B_Ju_profilepicture.jpeg|300px|]]
 
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<div class="gradient" style="background-color:#F3A957; font-weight: 700; font-size: 15px;">Basic Information</div>
==User Boxes==
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<div style="display: grid; grid-template-columns: auto auto; text-align: left; padding: 5px;">
<div style="width: 100%;">
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<p style="font-weight: 700;>Gender:</p>
{| align="left"
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<p>Male</p>
| {{User Scout}}
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<p style="font-weight: 700;>Birth Place:</p>
| {{User Team Questionable Ethics}}
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<p>Pennsylvania, USA</p>
| {{User TF2 junky}}
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<p style="font-weight: 700;>Native Language:</p>
| {{User TF2 1000}}
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<p>English</p>
|}
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<p style="font-weight: 700;>Age:</p>
 
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<p>25</p>
{| align="left"
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</div>
| {{User Backpack|76561198049692921}}
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<div class="gradient" style="background-color:#F3A957; font-weight: 700; font-size: 15px;">Team Fortress 2</div>
| {{User TF2 total achievements|76561198049692921}}
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<div style="display: grid; grid-template-columns: auto auto; text-align: left; padding: 5px;">
| {{User Babel|en|N}}
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<p style="font-weight: 700;>Favorite Classes:</p>
| {{User Adlessness}}
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<p>[https://wiki.teamfortress.com/wiki/Scout Scout] & [https://wiki.teamfortress.com/wiki/Sniper Sniper]</p>
|}
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<p style="font-weight: 700;>Favorite Map:</p>
 
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<p>[https://wiki.teamfortress.com/wiki/Harvest Harvest]</p>
{| align="left"
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<p style="font-weight: 700;>Favorite Weapons:</p>
| {{User Credit to Wiki}}
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<p>[https://wiki.teamfortress.com/wiki/scattergun Scattergun]</p>
| {{User Large Edit}}
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<p style="font-weight: 700;>Favorite Hat:</p>
| {{User Small Edit}}
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<p>[https://wiki.teamfortress.com/wiki/Balloonihoodie Balloonihoodie]</p>
| {{User YesSummary}}
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</div>
|}
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<div class="gradient" style="background-color:#F3A957; font-weight: 700; font-size: 15px;">Contact Info</div>
 
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<div style="display: grid; grid-template-columns: auto auto; text-align: left; padding: 5px;">
{| align="left"
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<p style="font-weight: 700;>Steam Page:</p>
| {{User Loves Random}}
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<p>[https://steamcommunity.com/id/BrianJerusalem/ B_Ju]</p>
| {{User Heavy editing}}
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<p style="font-weight: 700;>Discord:</p>
| {{User Page Garbage}}
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<p>B_Ju</p>
| {{User Need a Medic here}}
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<p style="font-weight: 700;>IRC Nickname:</p>
|}
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<p>B_Ju</p>
 
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</div>
{| align="left"
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</div>
| {{User Kinect spycrab}}
 
| {{User Voicemenu}}
 
| {{User Gentleman}}
 
| {{User hatwearer}}
 
|}
 
 
 
 
 
{| align="left"
 
| {{User Dispenser Here}}
 
| {{User Love-Hate Random Crits}}
 
| {{User Harvest God}}
 
| {{User All Poker Items}}
 
|}
 
 
 
{| align="left"
 
| {{User Audio File}}
 
| {{User Stock Options}}
 
| {{User Guilty as charged}}
 
| {{User Is Ugly}}
 
|}
 
 
 
{| align="left"
 
| {{User overuses userboxes}}
 
| {{User Gabe Fan}}
 
| {{User Naruto editor}}
 
| {{User JoJo}}
 
|}
 
 
 
{| align="left"
 
| {{User Bucket}}
 
| {{User Programming Lang}}
 
| {{User It's Not Happening}}
 
| {{User Coca Cola addict}}
 
|}
 
 
 
{| align="left"
 
| {{User Jarate}}
 
| {{User American}}
 
| {{User Orange Box}}
 
| {{User Minecraft}}
 
|}
 
 
 
{| align="left"
 
| {{User Magicka}}
 
| {{User Killing Floor}}
 
| {{User PvZ}}
 
| {{User Spongebob}}
 
|}
 
 
</div>
 
</div>
  
<div style="margin-top:700px;">
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<div style="margin:3px; margin-left:25px; font-size:43%; position: absolute;z-index: -999;>I see you {{WikiUsername}}</div>
== Draft Area ==
 
  
I use this area to work on article content!
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<table style="background-color:#f5e7de; width:82%; border:2px solid #F3A957; border-bottom:2px solid #F3A957; -moz-border-radius:0 14px 7px 7px; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; margin-top:10px" class="headertemplate mw-collapsible mw-collapsed">
 
+
<tr>
Focus: "The Geography, Geology, Environment, Settlements, and arguably Industry sections can all be merged into one big section such as "Features" or "Notable features"."
+
<td class="gradient" style="text-align:left; font-size:110%; font-weight:bold; color:black; background-color:#F3A957; -moz-border-radius:0 11px 0 0; border-top-left-radius:25px; border-top-right-radius:25px; border-bottom-right-radius:25px; border-bottom-left-radius:25px; padding:5px;">[[File:Crafting_anvil.png|30px]]Sandbox</td>
 
+
</tr>
== Notable Features ==
+
<tr>
{{See also|Map of Badlands}}
+
<td>
[[File:Badlands5.png|200px|thumb|right|Badlands feature canyons, ravines, gullies, and [[w:Hoodoo (geology)|hoodoos]]]]
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{{User:B_Ju/Sandbox}}
The Badlands Region encompasses a central valley surrounded by several forested mountain ranges. This valley is not only the heart of the region's larger population centers, but it also acts as a nexus for smaller settlements, key facilities, and valuable resources tucked into the surrounding mountains and further afield. To the west and northwest, the landscape is marked by a significant river, whose waters are deep and wide enough to accommodate ocean-going vessels. Typically, the term [[w:Badlands|''badland'']] evokes images of landscapes deeply scarred by erosion, where thick deposits of soft rock or soil have been worn away, creating a natural barrier to agriculture and transport. Such areas are usually synonymous with arid or desert climates, characterized by vividly colored [[w:Shale|shales]].The Badlands Region conforms to this description yet stands out with its unique geology. Here, the predominant [[w:Dakota Formation|red sandstones]] and robust blue shales give rise to dramatic steeper bluffs, iconic hoodoos, and precariously [[w:Balancing rock|balanced rocks]]. Beyond these distinctive badland features, the region encompasses a variety of terrains, from the red granite [[w:Tors (rock formation)|tors]] of [[Badwater Basin]] to the towering ranges of [[Thunder Mountain]], down to the expansive, flat farmlands of [[2Fort]].
+
</td>
 
+
</tr>
[[File:Mannslandmap.png|200px|thumb|right|Map of Badlands]]
+
</table>
 
 
Despite the predominant aridity and sparse vegetation, the Badlands Region defies expectations with a surprisingly broad and fertile valley stretching from [[Well]] to [[Teufort]]. This valley is bounded in places by forested mountain ranges, with the [[Thunder Mountains]] in the Northwest soaring to heights sufficient to achieve an [[w:Alpine climate|Alpine]] climate. Within these diverse landscapes, the region is dotted with five main settlements: Badwater Basin, Dustbowl, Gravel Pit, Teufort — with a population of 1,280 — and Well.
 
 
 
While much of the region lacks soil and isn’t fit for farming, the area around [[Teufort]] in the northeast is an exception, with its successful agricultural activities. This zone is particularly known for its robust [[w:Red Wheat (disambiguation)|red wheat]] and [[w:Blue corn|blue corn]], cultivated for ocean export via the state-of-the-art [[Granary]] facilities. Moreover, the Badlands is rich in natural resources, with extensive gravel deposits being extracted at [[Gravel Pit]], while separate mining operations for coal, gold, and other minerals are concentrated in the [[Badwater Basin]] and [[Dustbowl]] areas.
 
</div>
 

Latest revision as of 11:25, 29 March 2024

Edit icon.png Steam tray.png RED Tournament Medal - RGL.gg Invite Champions.png Crafting anvil.png
Logo.png About

Hi! I'm Brian, AKA B_Ju! I spend a lot of my time here on the wiki spamming the random page button, but lately I've been having a blast making edits! I'm also pretty big into playing TF2, both casually and competitively, and I have a crippling addiction to the dopamine response from Steam achievements. Outside of games and TF2 I've been spending a lot of time teaching myself web development, design, and programming, and for fun I like to spend time outdoors, mostly taking photos or just relaxing! Feel free to hit me up in the IRC, or on my talk page if you'd like to chat! ʕ´•ᴥ•`ʔ

Logo.png User Boxes
User Scout.png This user is a Scout.
“I'm battin' a thousand!”
Leaderboard class medic.png This user likes a lot of Medics on their team.
TF2 crosshair.png This user is a Team Fortress 2 junky!
Tf2 1000.png This user has logged 1000 hours total in Team Fortress 2.
Backpack case.png This user has a Team Fortress 2 Backpack which can be found here.
Achieved.png This user has earned 76561198049692921 of the 520 TF2 achievements. That's 1.4723307317249E+16%!
en This user has a native understanding of English.
Heavy Industry.png This user hates adverts and loves Team Fortress Wiki's adlessness.
RED Wiki Cap.png This user does not edit this wiki for the sole purpose of getting a Wiki Cap.
Hot on your heels.png This user is a liar.
LargeEdit.jpg This user likes to edit articles in GIANT MAN chunks.
SmallEdit.jpg This user likes to edit articles in teeny baby bits.
Pictogram tick.png This user leaves summaries with their edits most of the time.
2-dice-icon.png This user loves surfing the Wiki via Random Page.
Heavy like to shoot this gun.PNG This user. Like. To edit. This wiki. Is all you need to know.
User Garbage.jpeg This User Page Is Garbage!
Speech mediccall.png This user constantly calls for MEDIC!
User kinect spycrab.jpg This user is eagerly awaiting the release of Kinect Spycrab.


DaniVoiceMenu.png This user loves to use the Team Fortress in-game voice menu (a lot) for talking.
Gentlemen.png This user is a Gentleman!
Superfan.png This user wears hats in real life while playing Team Fortress 2!
Poker Night Icon.png This user possesses all of the buy-in items from Poker Night at the Inventory.
Backpack Audio File.png This user owns a Genuine Audio File and loves listening to Fight Songs!
Tf play game everyclass.png This user can't think of fun things to do with their userpage, so they steal them from others!
Predator.png This user is one ugly motherfucker.
User edikkisin Overuses user boxes.png This user overuses user boxes.
Gabe Newell Thumb.jpg This user is a fan of Gabe.
Backpack Brain Bucket.png This [user] is a bucket.
??? This user codes in secret programming language.
It's not time.jpg This user's hope is deteriorating.
Coca-Cola logo.png This user drinks too much Coca-Cola.
Jarate.png This user drinks far too much... no, that's disgusting.
Flag America.png This user is American, pardner!
User Orange box.png This user owns The Orange Box.
Minecraftblock.png This user has succumbed to Minecraft addiction.
Userbox Magicka.png This user likes to cast arcane beams and "accidentally" blow their friends up.
Killing floor.png This user enjoys killing zombies and grabbin' dosh. "Loads o' money!"
Userbox PvZ.png This user doesn't want zombies on their lawn.
Spongebob.jpeg This user is an enthusiast of Spongebob, are ya ready kids?
KOTH Harvest Farmhouse.png This user is such a Harvest Addict that when the map rotates they suffer from withdrawal symptoms.
User Mikado282 Naruto editor.png Because that is this user's editor way!
Believe it!
Killer Solo Saxophone.png To Do
Logo.png Current Focus

Enclosure - Condense Location Section

Check out the progress below, or in my Sandbox!

B Ju

User B Ju profilepicture.jpeg

Basic Information

Gender:

Male

Birth Place:

Pennsylvania, USA

Native Language:

English

Age:

25

Team Fortress 2

Favorite Classes:

Scout & Sniper

Favorite Map:

Harvest

Favorite Weapons:

Scattergun

Favorite Hat:

Balloonihoodie

Contact Info

Steam Page:

B_Ju

Discord:

B_Ju

IRC Nickname:

B_Ju

I see you WikiUsername
Crafting anvil.pngSandbox


Template:Dictionary/common strings/map name b ju
Enclosure main.jpg
Basic Information
Map type: Payload
File name: pl_enclosure_final
Released: October 20, 2017 Patch
(Jungle Inferno Update)
Developer(s): Michał "AsG_Alligator" Byczko
Aeon "Void" Bollig
E-Arkham
PEAR
Stiffy360
Andrew "Dr. Spud" Thompson
Fuzzymellow
Maxime Dupuis
Freyja
Ivan "Crowbar" Sokolov
Map Info
No. of Stages: 3
Environment: Jungle, industrial
Setting: Daylight, sunny
Hazards: Whitewater, Raptors,
Tyrannosaurus rex,
Pitfalls, Crushing
Deep Water: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×12  •  Mediumhealth.png ×24
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×16   •  
Largeammo.png ×10
Map Photos
Loading screen photos.
Map Stamp
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name b ju.png|170px|link=Map Stamp]]
Supporters Leaderboard
Welcome, to Charles Darling's Triassic Preserve!
The past - today!
Enclosure publicity blurb

Enclosure is a community-created, three-stage Payload map released during the Jungle Inferno Update. The map depicts certain enclosures and facilities of Charles Darling's Triassic Preserve. Mr. Darling's finest exhibits include Pteranodon, Brachiosaurus, Triceratops, Velociraptor, and Tyrannosaurus rex in lush environments.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Enclosure was contributed to the Steam Workshop.

Triassic Preserve's Dinosaur Enclosures:

Locations(New)

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.

Aviary Gate 03 (Stage One)

  • Pteranodon Aviary: Immediately outside of the Hydroelectric Plant that serves as BLU's base, is the Pteranodon Aviary. The area is full of ramps and varied levels of elevation, and also includes pitfalls and white water hazards. A flank route on the left is seperated by a chasm, and leads underneath a small wooden structure to the Payload track, as well as the high-ground overlooking Capture Point A. The flank route to the right, the Service Hall, is crucial for stategic positioning for both teams, allowing RED to ambush the Cart, and BLU to bypass RED's defenses. The Service Hall includes access to Ramps, Capture Point A, the Observation Room, a one-way gate that provides an overlook into the Amber Mines (known as High Hide), and the Fan Exit to Amber Mine after Point A has been captured.
  • Amber Mine: After the Pteranodon Aviary, through Aviary Gate 04, is the Amber Mine. This location features Hammon's Amber Mining Co. buildings, as well as a battlements for BLU (known as Catwalk), and battlements for RED (known as Sorting Shed). RED's base is located behind the large building with the "Hammond's" sign on it. The Restricated Area, which can be entered via the Observation Room, provides a crucial flanking route for the BLU team, allowing them to close the distance to the RED team while remaining in cover. The Payload travels between BLU's catwalk and RED's battlements, and the final goal for the stage is the Amber Mine Entrance, located near RED's base.

Security Station 02 (Stage Two)

  • Security Station 02: The Amber Mine now serves as BLU's base, and immediately outside of it are two bridges leading over a stream. To the right is the Trail flank route, leading to a high-ground area overlooking Capture point (A) at the main Security Station building, as well as to the right flank of the Boathouse area. Once Capture point (A) is captured, the Control Room flank route inside the main Security Station building unlocks, providing additional routes for BLU to attack along the left side of the Boathouse area.
  • Goldbloom Boathouse & Freeman Airboat Tours: After Capture point (A) is a Pipeline the cart will pass under, into the Boathouse & Freemain Airboat Tours section. In the center of the area, a large wooden structure holds the Payload track, provides high-ground and cover for both teams in multiple locations, and acts as a divider for different routes through the area. Immediately on the right, is the Triceratops flank route, that leads up to the Goldbloom Room, and an advantageous area that provides high-ground overlooking the final Capture point (B) inside the Boathouse. RED's base is located behind the Boathouse, on the far right side.

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse: The first section of stage three, is the Goldbloom Warehouse. The back of the warehouse is BLU's base, and immediately outside of it is a bridge leading with the trackover the Raptor Enclosure. To the right of the Raptor Enclosure is the Maintenance Shed, which features surfable walls, offering an opportunity for unique movement strategies. After the bridge over the Raptor Enclosure is the first Capture point (A), and once captured, the large gate behind it, Gate 01, will open.
  • Sector 6 - After Gate 01 is Sector 6. On the far left side of the area is a small flank route leading to Capture point (B). On the right side of the area is a ramp leading to a powerful flank route, that provides high-ground overlooking Capture point (B), as well as opportunties for both teams to get ambush the enemy. Once Capture point (B) is captured, the BLU team will be rewarded with a forward spawn at the start of the Sector 6 area, and Gate 01 will close.
  • T. rex Enclosure: After Capture point (B) is the map's final area, the T. rex Enclosure. This area of the map is condensely packed, with most flank routes being almost immediately beside the track. All routes funnel into a large building with the Final point, and the T. rex finale. In the right side of the building housing the final point is RED's spawn, the Hatchery.


Locations

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.

Aviary Gate 03 (Stage One)

  • Hydroelectric Plant – BLU Base
  • Pteranodon Aviary/Ramps
  • Chasm (separates left flank route) (Pitfall/White water)
  • Service Hall (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room)
    • Ramps Gate (flank to Ramps)
    • Gate A (flank to Capture point (A))
    • Cage (flank to Observation Room)
    • Fan Exit (unlocks with Capture point (A))
    • High Hide (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk)
  • Capture point (A) "Aviary"
  • Aviary Gate 04 (exit from Aviary)
  • Observation Room
  • Restricted Area (flank between Observation Room and Amber Mine)
  • Amber Mine (Hammond’s Amber Mining Co. sorting buildings)
Battlements: Catwalk (BLU) / Sorting Shed (RED)
  • Capture point (B) / Final point – Amber "Mine Entrance"
  • RED Base behind Sorting Shed

Security Station 02 (Stage Two)

  • Amber Mine – BLU Base
  • Stream (White water)
  • Trail (self-interpretive flank to Triceratops Enclosure)
  • Brachiosaurus Enclosure / Security buildings
  • Capture point (A) "Security Station" - forward RED Spawn
  • Control Room flank that unlocks with Capture point (A)
  • Pipeline (duck under)
  • Triceratops Enclosure (flank)
  • Goldbloom Room controls the corner flank past the Triceratops
  • Wood Structure (track)
  • Lean to (roof/flank)
  • Capture point (B) / Final point – "Boathouse" & Freeman Airboat Tours
  • RED Base inside Goldbloom Boathouse

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse – BLU Base
  • Raptor Enclosure (Raptors)
  • Maintenance Shed (note: surfable walls)
  • Capture point (A) "Raptor enclosure"
  • Gate 01 opens with Capture point (A), closes with Capture point (B),
  • Sector 6
    • RED spawn shortcut to Sector 6: closes with Capture point (A)
    • Forward BLU Spawn at Sector 6: opens with Capture point (B)
  • Capture point (B) "T. rex enclosure" (closes Gate 01) (Crushing)
  • T. rex Encounter, final combat area
  • Final point – "T. rex"
  • RED Base inside Hatchery

Strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Jul 14 @ 9:28am
>Stage 1

  • Cut down on size of OOB areas in aviary bit, and second half of the stage.
  • Added occluders in several places.

>Stage 2

  • Redesigned last point building of stage 2.
  • Added occluders in several places.

>Stage 3

  • Added occluders in several places.
  • Removed bunker interior from play area.
  • Added sightline blocker to the upper exit from starting building.

>Cut down on static props across all stages.

Jun 29 @ 9:48am
>Overall

  • Replaced borneo assets with E* Arkham's and Pear's foliage models.
  • Hopefully fixed displacement seams popping up here and there.

>Stage 1

  • Added a few pickups in initial area.

>Stage 2

  • Changed water in out of bounds area behind red spawn to 2fort_expensive
  • Fixed lighting on several props.

>Stage 3

  • Changed water behind blu spawnroom to 2fort_expensive
  • Added some detail to the interior of the bunker.
  • Replaced a displacement fallen tree in initial area with a fallen hollow tree model.

May 27 @ 5:15am
>Overall

  • Optimized a number of assets (decreased polycount and added LOD's to some models).
  • Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
  • Removed EOTL round start tune.

>Stage 1

  • Slightly increased RED respawntime.

>Stage 3

  • Fixed RED not being able to leave their spawn.

Apr 27 @ 1:20pm
>Stage 1

  • Several visual changes to out of bounds areas in this stage.

>Stage 2

  • Changed the entrance door to security station building.

>Stage 3

  • Changed several out of bounds areas.

>Skybox

  • Added some buildings to the skybox.

>Overall

  • Removed all Mayann pack assets.
  • Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).

Apr 20 @ 7:37am
>Stage 1

  • Removed cage crane room route (it is now an out of bounds area).
  • Updated aviary model.
  • Added a new route to second point outdoor area.

>Stage 2

  • Changed initial area to get rid of sniper sightlines into blu spawn exit.
  • Added stairs to the roof of the boathouse.

>Stage 3

  • Several changes to final point area that will hopefully mitigate engie spam issue.

Mar 31 @ 12:18pm

  • Shortened stage 1
  • BLU now spawns in the generator room.
  • Area with the truck is now out of bounds.
  • Added a passage between concrete tunnel and cage unloading room.
  • Moved setupgates to the entrance to the aviary area.

Mar 12 @ 9:29am

  • Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
  • Added multiple areaportals and hint brushes in all stages to improve performance.
  • Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.

Mar 10 @ 12:28pm

  • Fixed several func_brushes tied to func_areaportalwindows being solid.

Mar 10 @ 8:30am

  • Changed all displacement rock textures.
  • Fixed multiple displacement seams.
  • Fixed glowing waterfall models.
  • Added missing nobuild area on one of buildings in stage 2.
  • Added occluders to several areas.
  • Replaced brush spawn truck in stage 1 blu spawn with a custom model.

Mar 2 @ 3:34pm

  • Fixed incorrect sun position.
  • Added nobuild zones on rooves in stages 1 and 2.
  • Fixed light leaks in several spots.
  • Toned down the volume of waterfall sounds in aviary soundscapes.

Feb 17 @ 5:52am

  • Added lamps to several darker areas of the map.
  • Replaced brush electric fence pylons with models.
  • Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
  • Fixed a bunch of props being dynamic instead of static
  • Removed excess teamspawn points and some sprites to cut down on edicts.

Jan 31 @ 8:45am

  • Recompiled the map to fix missing LDR lighting.

Jan 30 @ 7:49am

  • Changed skybox texture and lighting to that of tc_hydro
  • Moved/added/removed some foliage from areas around the map.
  • Fixed a bunch of light sprites not working.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added Enclosure to the game.

October 23, 2017 Patch

  • Fixed various errors related to textures.

November 17, 2017 Patch

  • Fixed a buildable area in BLU spawn for stage 1.
  • Updated materials for foliage props.

May 17, 2018 Patch

  • Fixed players being able to get stuck in closing dropdown door in stage 3.
  • Fixed missing team filter for small resupply room in stage 3.
  • Removed unnecessary env_wind entity messing with env_dustmote entities

June 26, 2018 Patch

  • Updated pl_enclosure_final to fix a displacement hole in stage two.

March 20, 2023 Patch

  • Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds.

July 12, 2023 Patch #1 (Summer 2023)

Bugs

Gate rendering bug in Deathcam spectate at final.
  • Rarely, while spectating, the T. rex gate can fail to render.
    • Certain objects on the map may fail to render as well.
  • Sometimes white boxes constantly appear and disappear near the player.

Trivia

  • Sharing an issue that the Jurassic Park film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the Triassic Period. Most are Cretaceous dinosaurs, excepting Brachiosaurus making an appearance in the Late Jurassic.
  • "Freeman Airboat Tours" is a reference to Gordon Freeman, the protagonist from the Half-Life series, as well as to the chapter "Water Hazard" from Half-Life 2, which largely consists of driving an airboat.

Gallery

Visual references to Team Fortress 2 culture:

Visual references to the Jurassic Park franchise: