Difference between revisions of "Talk:Healing"
Cheezcracker (talk | contribs) (→Dalakhos hypothetical overheal.) |
GrampaSwood (talk | contribs) (→Outdated fire and bleeding "Medic!" bubbles) |
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:Maybe you should ask [[User:Darkid]], he's the one that create that template. That table is the template, I looked at it and try to update but sadly that it's complex one. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:04, 21 June 2015 (PDT) | :Maybe you should ask [[User:Darkid]], he's the one that create that template. That table is the template, I looked at it and try to update but sadly that it's complex one. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:04, 21 June 2015 (PDT) | ||
− | == | + | == Outdated fire and bleeding "Medic!" bubbles == |
− | + | Hey, I noticed that the Medic! bubbles for when a player is on fire or is bleeding in the gallery are outdated - since November 2013, they've become more rectangular (not sure how to link a change, so see Dogman15's first edit). Can someone update those? If not, how and where can I get these from the game's files? Also, side note - For the one that's on fire (never seen the bleeding one in-game after this change), I believe that the bubble and the fire around it are two separate images - their positions have occasionally disconnected from one another. If that's the case, should they be merged into one image? [[User:CoralPhoenix76|CoralPhoenix76]] ([[User talk:CoralPhoenix76|talk]]) 22:41, 22 October 2024 (UTC) | |
+ | |||
+ | :See [[Help:Accessing the game files]]. The files are in {{code|tf2_textures_dir.vpk}} under "speech_mediccall". The fire is a different image, yes, they should match the existing ones.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:52, 22 October 2024 (UTC) | ||
+ | |||
+ | ::Found it! Apparently, it's three images, and I think that speech_mediccall_fire2.vtf, a 100% opacity square of fire is overlayed on top of speech_mediccall.vtf at anything but full opacity. Now I'm wondering how much opacity it should have, and where to find this number. I've checked (practically) everywhere - tf2_misc_dir.vpk, scripts, HUDs (why did I do that) and more, and I am now wondering if this is worth destroying my sleep schedule and burning the wiki's colors into my monitor - 5 AM for me as of writing. Where can I find out how much opacity to apply to speech_mediccall_fire2.vtf, and where can I ask around about this kind of stuff? [[User:CoralPhoenix76|CoralPhoenix76]] ([[User talk:CoralPhoenix76|talk]]) 00:16, 23 October 2024 (UTC) | ||
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+ | ::: I can't find the specifics in the code, it doesn't seem to adjust the alpha there (transparency) there at all. The HUD file it uses is {{code|resource/ui/mediccallerpanel.res}}, but has no specifics either. I think you'd have to just grab an in-game picture and try to match it as closely as possible (posting the results here before uploading), but I wouldn't know how to accurately recreate it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:08, 23 October 2024 (UTC) |
Latest revision as of 13:08, 23 October 2024
Contents
Merge with Health
Health & Healing overlap quite and complete each other, for example the healing rate is found on the health page, but not here. Blutsauger's leech is on both. I suggest a merge. --CruelCow 16:53, 12 July 2010 (UTC)
- This page is more about the medic, while Health is more about pickups and non-medic sources of health. Nineaxis 16:57, 12 July 2010 (UTC)
Megaheal
In last beta patch was a mention of The Quick-Fix with Megaheal. It is necessary or is possible to add already the given information in to healing page ? And about merge with Health page - I consider that it is not necessary to do it . Rins 06:24, 12 February 2011 (UTC)
Backscratcher
I think it's healing rate deserves a mention here (as it is different), but not sure how to word it cleanly. BASEBALLFURIES 22:46, 10 June 2011 (UTC)
Fire
I thought there was a special medic call bubble if you were on fire while calling. Does that exist? The Seabear 02:11, 11 August 2011 (PDT)
- Well this slipped between the cracks. Can someone find the file and upload it? -- Firestorm 09:54, 16 January 2012 (PST)
Non-decaying overheal bug
I recently noticed that an overhealed player can keep the overheal from decaying by standing next to a dispenser or by being continuously healed by a Medic using the Quick-Fix. To the best of my knowledge, that bug did not happen before the Uber Update. I figure this is the article to which it belongs, since it's here that the overheal mechanic is explained? Adreadline 17:07, 3 September 2011 (PDT)
- I'm not sure it's a bug; actually I tend to imagine it's a deliberate change, though that isn't certain either. Does it predate the August 3, 2011 Patch? There's an entry "Fixed a case where health overheal wasn't being applied when multiple healers were involved." in the patch notes for that one: I can imagine the maintained-overheal behaviour being a consequence (intended or unintended) of that change. The fact that a few patches have gone by and the effect is still there (January 11, 2012 Patch, version 1.1.9.3 at present) increases a bit the likelihood that it's intentional, I assume.
- (There's one odd wrinkle to the maintained-overheal effect which I'm pretty sure *is* a bug even if the whole thing isn't: Spies never benefit from it while disguised, not even if they're being healed by a friendly while disguised as a friendly.) Pathetic One 01:13, 15 January 2012 (PST)
- I think it's a bug, personally. Going so long without being fixed doesn't not make something a bug. Balladofwindfishes 06:42, 16 January 2012 (PST)
- The mechanic kind of makes sense. Whether it's a bug or not though, it definitely needs to be mentioned somewhere. » Cooper Kid (blether) • (contreebs) 08:08, 16 January 2012 (PST)
- This feature has been patched on April 17 : dispenser, carts and QuickFixes do not maintain the overheal anymore. The Burger 03:12, 25 April 2012 (PDT)
- Cut the Quick-Fix out! April_18,_2012_Patch fixed about maintain the overheal for Quick-Fix. Hinaomi 08:41, 25 April 2012 (PDT)
- This feature has been patched on April 17 : dispenser, carts and QuickFixes do not maintain the overheal anymore. The Burger 03:12, 25 April 2012 (PDT)
- The mechanic kind of makes sense. Whether it's a bug or not though, it definitely needs to be mentioned somewhere. » Cooper Kid (blether) • (contreebs) 08:08, 16 January 2012 (PST)
- I think it's a bug, personally. Going so long without being fixed doesn't not make something a bug. Balladofwindfishes 06:42, 16 January 2012 (PST)
Quick-Fix + Dalokohs Bar Overheal
From some playtesting I found that the data on the overheal on the table is incorrect for the two items mentioned above; it should be 425 max overheal, not the 450 it says it is right now. And since the table seems inoperable (at least from my standpoint), if someone who knows how to edit it can fix it it would be appreciated. Thank you — The preceding unsigned comment was added by Kajoman (talk) • (contribs)
- Maybe you should ask User:Darkid, he's the one that create that template. That table is the template, I looked at it and try to update but sadly that it's complex one. Rikka Takanashi (talk) • (contributions) 17:04, 21 June 2015 (PDT)
Outdated fire and bleeding "Medic!" bubbles
Hey, I noticed that the Medic! bubbles for when a player is on fire or is bleeding in the gallery are outdated - since November 2013, they've become more rectangular (not sure how to link a change, so see Dogman15's first edit). Can someone update those? If not, how and where can I get these from the game's files? Also, side note - For the one that's on fire (never seen the bleeding one in-game after this change), I believe that the bubble and the fire around it are two separate images - their positions have occasionally disconnected from one another. If that's the case, should they be merged into one image? CoralPhoenix76 (talk) 22:41, 22 October 2024 (UTC)
- See Help:Accessing the game files. The files are in
tf2_textures_dir.vpk
under "speech_mediccall". The fire is a different image, yes, they should match the existing ones.
| s | GrampaSwood (talk) (contribs) 22:52, 22 October 2024 (UTC)
- Found it! Apparently, it's three images, and I think that speech_mediccall_fire2.vtf, a 100% opacity square of fire is overlayed on top of speech_mediccall.vtf at anything but full opacity. Now I'm wondering how much opacity it should have, and where to find this number. I've checked (practically) everywhere - tf2_misc_dir.vpk, scripts, HUDs (why did I do that) and more, and I am now wondering if this is worth destroying my sleep schedule and burning the wiki's colors into my monitor - 5 AM for me as of writing. Where can I find out how much opacity to apply to speech_mediccall_fire2.vtf, and where can I ask around about this kind of stuff? CoralPhoenix76 (talk) 00:16, 23 October 2024 (UTC)
- I can't find the specifics in the code, it doesn't seem to adjust the alpha there (transparency) there at all. The HUD file it uses is
resource/ui/mediccallerpanel.res
, but has no specifics either. I think you'd have to just grab an in-game picture and try to match it as closely as possible (posting the results here before uploading), but I wouldn't know how to accurately recreate it.
| s | GrampaSwood (talk) (contribs) 13:08, 23 October 2024 (UTC)
- I can't find the specifics in the code, it doesn't seem to adjust the alpha there (transparency) there at all. The HUD file it uses is