Difference between revisions of "User:LingoSalad/damage"

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<noinclude><span style="color:red;font-family:Georgia;">'''*Depreciated by [[Template:Damage table]]*'''</span></noinclude>
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{{See also|Damage}}
 
{{See also|Damage}}
 
{{#switch:{{User:LingoSalad/damage/weapontype}}
 
{{#switch:{{User:LingoSalad/damage/weapontype}}
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* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage per pellet)
 
* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage per pellet)
  
* '''Max Falloff''': {{User:LingoSalad/damage/falloff}}% ({{#expr:{{User:LingoSalad/damage/falloff}} * {{User:LingoSalad/damage/base}} }} damage per pellet)
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* '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage per pellet)
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{{#if:{{User:LingoSalad/damage/pellets}}|* '''Pellet Count''': {{User:LingoSalad/damage/pellets}} pellets|}}
  
* '''Pellet Count''': {{User:LingoSalad/damage/pellets}} pellets
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* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}-{{#expr:{{User:LingoSalad/damage/base}} * .9 * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}
  
* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }} -{{#expr:{{User:LingoSalad/damage/base}} * .9 * {{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/pellets}} }}
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* '''Medium Range''': <!-- How is medium range calculated? -->
  
* '''Medium Range''':
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* '''Long Range''': <!-- How is long range calculated? -->
  
* '''Long Range''':
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per pellet
  
* '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per pellet
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per pellet
  
* '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per pellet
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{{User:LingoSalad/damage/extra}}
  
 
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
 
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on [[2Fort]]. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
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*  '''Base''': {{#expr:{{User:LingoSalad/damage/base}}*.9}}-{{User:LingoSalad/damage/base}} per hit
 
*  '''Base''': {{#expr:{{User:LingoSalad/damage/base}}*.9}}-{{User:LingoSalad/damage/base}} per hit
  
* '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per hit
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} per hit
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit
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{{User:LingoSalad/damage/extra}}
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| flamethrower =
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* Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after critical multipliers, etc).
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* From 0 to 200 [[Hammer unit|units]]: {{User:LingoSalad/damage/base}} per particle ({{#expr:{{User:LingoSalad/damage/base}} * 22.5}} per second).
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 22.5 * 3}} damage per second
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 22.5 * 1.35}} damage per second
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* From 200 to max range (384) units: linear decrease to {{#expr:{{User:LingoSalad/damage/base}} * .6}} per particle ({{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5}} per second)
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5 * 3}} damage per second
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * .6 * 22.5 * 1.35}} damage per second
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* Afterburn damage: {{User:LingoSalad/damage/afterburn}} damage every 0.5 seconds for 10 seconds ({{#expr:{{User:LingoSalad/damage/afterburn}} * 20}} damage total)
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** Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
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''Note'': Damage-per-second values assume all particles find victims.
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Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.
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| grenade = *'''Direct Hit''': {{User:LingoSalad/damage/base}} damage
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** '''Critical hit''': {{#expr: {{User:LingoSalad/damage/base}} * 3 }} damage
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** '''Mini-Crit''': {{#expr: {{User:LingoSalad/damage/base}} * 1.35 }} damage
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** Self-damage: {{#ifeq:{{BASEPAGENAME}}|Grenade Launcher|42-74|}}{{#ifeq:{{BASEPAGENAME}}|Loch-n-Load|53-93|}} damage
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{{#ifeq:{{BASEPAGENAME}}|Grenade Launcher|* After Grenade bounces: 22-64
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** Critical hit: 190 
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** Self damage: 25-64
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|}}
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''Note:'' Explosive damage varies depending on how it hits a player. The larger the class' hit box and the closer you are to the explosion, the more damage you will take. Distance between the target and user does not affect the {{BASEPAGENAME}}'s damage. Damages are approximate and determined by community testing.
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| rocket =* '''Base''': {{User:LingoSalad/damage/base}}
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** '''Critical Hit''':
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* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage)
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* '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage)
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}}
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}}
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* '''Point Blank''': {{#expr:{{User:LingoSalad/damage/base}} * {{User:LingoSalad/damage/rampup}} }}
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* '''Medium Range''': <!-- How is medium range calculated? -->
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* '''Long Range''': <!-- How is long range calculated? -->
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| stickybomb = * '''Base''': {{User:LingoSalad/damage/base}}
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** '''[[Critical hit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 3}} damage
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** '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} damage
  
* '''[[Mini-Crit]]''': {{#expr:{{User:LingoSalad/damage/base}} * 1.35}} per hit
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* '''Max Ramp Up''': {{#expr:{{User:LingoSalad/damage/rampup}} * 100}}% ({{#expr:{{User:LingoSalad/damage/rampup}} * {{User:LingoSalad/damage/base}} }} damage)
  
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* '''Max Fall Off''': 50% ({{#expr:.5 * {{User:LingoSalad/damage/base}} }} damage)
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* Splash Damage Reduction: 1% per 3.18 Hammer units away from epicenter to a minimum of 50% at 10 feet (159 Hammer units)
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* Self damage: 45-114
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| identical = Identical to the {{User:LingoSalad/damage/identical}}.
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| jumper = This weapon does not deal damage. {{#ifeq:{{BASEPAGENAME}}|Sticky Jumper|The user also cannot be self-damaged by any explosives.|}}
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| taunt = * {{User:LingoSalad/damage/base}}
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| sniper = * '''Unscoped''': 50
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* Scoped {{#ifeq:{{BASEPAGENAME}}|Sniper Rifle|(Bodyshot)|}}
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* ''Damage increases by 1 for every 1% charged.''
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** 0% Charge: 50
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** 50% Charge: 100 {{#ifeq:{{BASEPAGENAME}}|Sydney Sleeper|(Jarate effect threshold)|}}
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** 100% Charge: 150
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* Critical Hit {{#ifeq:{{BASEPAGENAME}}|Sniper Rifle|(Headshot)|}}
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* ''Damage increases by 3 for every 1% charged.''
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** 0% Charge: 150
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** 50% Charge: 300
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** 100% Charge: 450
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* Mini-Crit
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* ''Damage increases by 1.35 for every 1% charged.''
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** 0% Charge: 67
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** 50% Charge: 135
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** 100% Charge: 202
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Distance from the target does not affect the {{BASEPAGENAME}}'s damage. Damages are approximate and determined by community testing.
 
}}
 
}}
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<noinclude>
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{{doc begin}}
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Place <nowiki>{{damage}}</nowiki> into a weapon's page to include its damage info. It will use <nowiki>{{BASEPAGENAME}}</nowiki> to detect what info to place.
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If you want to test it, insert <nowiki>{{User:LingoSalad/damage}}</nowiki> and use Show Preview (don't save, of course!). It is currently functional on: [[Scattergun]], [[Force-A-Nature]], [[Shortstop]], [[Bat]], [[Flamethrower]], [[Backburner]], [[Degreaser]], [[Sandman]], [[Ullapool Caber]], [[Lugermorph]], [[Minigun]], [[Grenade Launcher]] - to name a few.
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Subpages:
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* [[User:LingoSalad/damage/base|base]]
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* [[User:LingoSalad/damage/weapontype|weapontype]]
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* [[User:LingoSalad/damage/extra|extra]]
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* [[User:LingoSalad/damage/rampup|rampup]]
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* [[User:LingoSalad/damage/pellets|pellets]]
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* [[User:LingoSalad/damage/afterburn|afterburn]]
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* [[User:LingoSalad/damage/identical|identical]]

Latest revision as of 00:36, 10 March 2011

*Depreciated by Template:Damage table*


See also: Damage


Documentation for LingoSalad/damage

Place {{damage}} into a weapon's page to include its damage info. It will use {{BASEPAGENAME}} to detect what info to place.

If you want to test it, insert {{User:LingoSalad/damage}} and use Show Preview (don't save, of course!). It is currently functional on: Scattergun, Force-A-Nature, Shortstop, Bat, Flamethrower, Backburner, Degreaser, Sandman, Ullapool Caber, Lugermorph, Minigun, Grenade Launcher - to name a few.

Subpages: